Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index 886868dd377a5671515e3e9d92995c2c76c7a181..9a08819081ec08e1aac732abc73f56c41e97a4c3 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -186,31 +186,27 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); |
base::TimeTicks now = gfx::FrameTime::Now(); |
timestamps_state->SetDouble( |
- "0_interval", |
- last_begin_impl_frame_args_.interval.InMicroseconds() / 1000.0L); |
+ "0_interval", begin_impl_frame_args_.interval.InMicroseconds() / 1000.0L); |
timestamps_state->SetDouble( |
"1_now_to_deadline", |
- (last_begin_impl_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
+ (begin_impl_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
timestamps_state->SetDouble( |
"2_frame_time_to_now", |
- (now - last_begin_impl_frame_args_.frame_time).InMicroseconds() / |
- 1000.0L); |
+ (now - begin_impl_frame_args_.frame_time).InMicroseconds() / 1000.0L); |
timestamps_state->SetDouble( |
"3_frame_time_to_deadline", |
- (last_begin_impl_frame_args_.deadline - |
- last_begin_impl_frame_args_.frame_time).InMicroseconds() / |
+ (begin_impl_frame_args_.deadline - begin_impl_frame_args_.frame_time) |
+ .InMicroseconds() / |
1000.0L); |
timestamps_state->SetDouble( |
"4_now", (now - base::TimeTicks()).InMicroseconds() / 1000.0L); |
timestamps_state->SetDouble( |
"5_frame_time", |
- (last_begin_impl_frame_args_.frame_time - base::TimeTicks()) |
- .InMicroseconds() / |
+ (begin_impl_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / |
1000.0L); |
timestamps_state->SetDouble( |
"6_deadline", |
- (last_begin_impl_frame_args_.deadline - base::TimeTicks()) |
- .InMicroseconds() / |
+ (begin_impl_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / |
1000.0L); |
state->Set("major_timestamps_in_ms", timestamps_state.release()); |
@@ -460,7 +456,7 @@ bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
// TODO(brianderson): Allow sending BeginMainFrame while idle when the main |
// thread isn't consuming user input. |
if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_IDLE && |
- BeginImplFrameNeeded()) |
+ BeginFrameNeeded()) |
return false; |
// We need a new commit for the forced redraw. This honors the |
@@ -767,34 +763,32 @@ void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() { |
skip_next_begin_main_frame_to_reduce_latency_ = true; |
} |
-bool SchedulerStateMachine::BeginImplFrameNeeded() const { |
- // Proactive BeginImplFrames are bad for the synchronous compositor because we |
- // have to draw when we get the BeginImplFrame and could end up drawing many |
+bool SchedulerStateMachine::BeginFrameNeeded() const { |
+ // Proactive BeginFrames are bad for the synchronous compositor because we |
+ // have to draw when we get the BeginFrame and could end up drawing many |
// duplicate frames if our new frame isn't ready in time. |
// To poll for state with the synchronous compositor without having to draw, |
// we rely on ShouldPollForAnticipatedDrawTriggers instead. |
- if (!SupportsProactiveBeginImplFrame()) |
- return BeginImplFrameNeededToDraw(); |
+ if (!SupportsProactiveBeginFrame()) |
+ return BeginFrameNeededToDraw(); |
- return BeginImplFrameNeededToDraw() || |
- ProactiveBeginImplFrameWanted(); |
+ return BeginFrameNeededToDraw() || ProactiveBeginFrameWanted(); |
} |
bool SchedulerStateMachine::ShouldPollForAnticipatedDrawTriggers() const { |
// ShouldPollForAnticipatedDrawTriggers is what we use in place of |
- // ProactiveBeginImplFrameWanted when we are using the synchronous |
+ // ProactiveBeginFrameWanted when we are using the synchronous |
// compositor. |
- if (!SupportsProactiveBeginImplFrame()) { |
- return !BeginImplFrameNeededToDraw() && |
- ProactiveBeginImplFrameWanted(); |
+ if (!SupportsProactiveBeginFrame()) { |
+ return !BeginFrameNeededToDraw() && ProactiveBeginFrameWanted(); |
} |
// Non synchronous compositors should rely on |
- // ProactiveBeginImplFrameWanted to poll for state instead. |
+ // ProactiveBeginFrameWanted to poll for state instead. |
return false; |
} |
-bool SchedulerStateMachine::SupportsProactiveBeginImplFrame() const { |
+bool SchedulerStateMachine::SupportsProactiveBeginFrame() const { |
// Both the synchronous compositor and disabled vsync settings |
// make it undesirable to proactively request BeginImplFrames. |
// If this is true, the scheduler should poll. |
@@ -804,7 +798,7 @@ bool SchedulerStateMachine::SupportsProactiveBeginImplFrame() const { |
// These are the cases where we definitely (or almost definitely) have a |
// new frame to draw and can draw. |
-bool SchedulerStateMachine::BeginImplFrameNeededToDraw() const { |
+bool SchedulerStateMachine::BeginFrameNeededToDraw() const { |
// The output surface is the provider of BeginImplFrames, so we are not going |
// to get them even if we ask for them. |
if (!HasInitializedOutputSurface()) |
@@ -835,8 +829,8 @@ bool SchedulerStateMachine::BeginImplFrameNeededToDraw() const { |
// These are cases where we are very likely to draw soon, but might not |
// actually have a new frame to draw when we receive the next BeginImplFrame. |
// Proactively requesting the BeginImplFrame helps hide the round trip latency |
-// of the SetNeedsBeginImplFrame request that has to go to the Browser. |
-bool SchedulerStateMachine::ProactiveBeginImplFrameWanted() const { |
+// of the SetNeedsBeginFrame request that has to go to the Browser. |
+bool SchedulerStateMachine::ProactiveBeginFrameWanted() const { |
// The output surface is the provider of BeginImplFrames, |
// so we are not going to get them even if we ask for them. |
if (!HasInitializedOutputSurface()) |
@@ -863,7 +857,7 @@ bool SchedulerStateMachine::ProactiveBeginImplFrameWanted() const { |
// If we just swapped, it's likely that we are going to produce another |
// frame soon. This helps avoid negative glitches in our |
- // SetNeedsBeginImplFrame requests, which may propagate to the BeginImplFrame |
+ // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame |
// provider and get sampled at an inopportune time, delaying the next |
// BeginImplFrame. |
if (last_frame_number_swap_performed_ == current_frame_number_) |
@@ -874,7 +868,7 @@ bool SchedulerStateMachine::ProactiveBeginImplFrameWanted() const { |
void SchedulerStateMachine::OnBeginImplFrame(const BeginFrameArgs& args) { |
AdvanceCurrentFrameNumber(); |
- last_begin_impl_frame_args_ = args; |
+ begin_impl_frame_args_ = args; |
DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_IDLE) << *AsValue(); |
begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING; |
} |