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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
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120 { | 120 { |
121 StateMachine state(default_scheduler_settings); | 121 StateMachine state(default_scheduler_settings); |
122 state.SetCanStart(); | 122 state.SetCanStart(); |
123 EXPECT_ACTION_UPDATE_STATE( | 123 EXPECT_ACTION_UPDATE_STATE( |
124 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) | 124 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) |
125 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 125 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
126 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 126 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
127 state.SetNeedsRedraw(false); | 127 state.SetNeedsRedraw(false); |
128 state.SetVisible(true); | 128 state.SetVisible(true); |
129 | 129 |
130 EXPECT_FALSE(state.BeginImplFrameNeeded()); | 130 EXPECT_FALSE(state.BeginFrameNeeded()); |
131 | 131 |
132 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 132 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
133 EXPECT_FALSE(state.BeginImplFrameNeeded()); | 133 EXPECT_FALSE(state.BeginFrameNeeded()); |
134 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 134 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
135 | 135 |
136 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 136 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
137 state.OnBeginImplFrameDeadline(); | 137 state.OnBeginImplFrameDeadline(); |
138 } | 138 } |
139 | 139 |
140 // If commit requested but can_start is still false, do nothing. | 140 // If commit requested but can_start is still false, do nothing. |
141 { | 141 { |
142 StateMachine state(default_scheduler_settings); | 142 StateMachine state(default_scheduler_settings); |
143 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 143 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
144 state.SetNeedsRedraw(false); | 144 state.SetNeedsRedraw(false); |
145 state.SetVisible(true); | 145 state.SetVisible(true); |
146 state.SetNeedsCommit(); | 146 state.SetNeedsCommit(); |
147 | 147 |
148 EXPECT_FALSE(state.BeginImplFrameNeeded()); | 148 EXPECT_FALSE(state.BeginFrameNeeded()); |
149 | 149 |
150 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 150 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
151 EXPECT_FALSE(state.BeginImplFrameNeeded()); | 151 EXPECT_FALSE(state.BeginFrameNeeded()); |
152 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 152 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
153 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 153 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
154 state.OnBeginImplFrameDeadline(); | 154 state.OnBeginImplFrameDeadline(); |
155 } | 155 } |
156 | 156 |
157 // If commit requested, begin a main frame. | 157 // If commit requested, begin a main frame. |
158 { | 158 { |
159 StateMachine state(default_scheduler_settings); | 159 StateMachine state(default_scheduler_settings); |
160 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 160 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
161 state.SetCanStart(); | 161 state.SetCanStart(); |
162 state.UpdateState(state.NextAction()); | 162 state.UpdateState(state.NextAction()); |
163 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 163 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
164 state.SetNeedsRedraw(false); | 164 state.SetNeedsRedraw(false); |
165 state.SetVisible(true); | 165 state.SetVisible(true); |
166 state.SetNeedsCommit(); | 166 state.SetNeedsCommit(); |
167 | 167 |
168 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 168 EXPECT_TRUE(state.BeginFrameNeeded()); |
169 | 169 |
170 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 170 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
171 EXPECT_ACTION_UPDATE_STATE( | 171 EXPECT_ACTION_UPDATE_STATE( |
172 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 172 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
173 } | 173 } |
174 | 174 |
175 // Begin the frame, make sure needs_commit and commit_state update correctly. | 175 // Begin the frame, make sure needs_commit and commit_state update correctly. |
176 { | 176 { |
177 StateMachine state(default_scheduler_settings); | 177 StateMachine state(default_scheduler_settings); |
178 state.SetCanStart(); | 178 state.SetCanStart(); |
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194 StateMachine state(scheduler_settings); | 194 StateMachine state(scheduler_settings); |
195 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 195 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
196 state.SetCanStart(); | 196 state.SetCanStart(); |
197 state.UpdateState(state.NextAction()); | 197 state.UpdateState(state.NextAction()); |
198 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 198 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
199 state.SetNeedsRedraw(false); | 199 state.SetNeedsRedraw(false); |
200 state.SetVisible(true); | 200 state.SetVisible(true); |
201 state.SetCanDraw(true); | 201 state.SetCanDraw(true); |
202 state.SetNeedsCommit(); | 202 state.SetNeedsCommit(); |
203 | 203 |
204 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 204 EXPECT_TRUE(state.BeginFrameNeeded()); |
205 | 205 |
206 // Commit to the pending tree. | 206 // Commit to the pending tree. |
207 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 207 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
208 EXPECT_ACTION_UPDATE_STATE( | 208 EXPECT_ACTION_UPDATE_STATE( |
209 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 209 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
210 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 210 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
211 state.NotifyBeginMainFrameStarted(); | 211 state.NotifyBeginMainFrameStarted(); |
212 state.NotifyReadyToCommit(); | 212 state.NotifyReadyToCommit(); |
213 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 213 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
214 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 214 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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262 StateMachine state(scheduler_settings); | 262 StateMachine state(scheduler_settings); |
263 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 263 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
264 state.SetCanStart(); | 264 state.SetCanStart(); |
265 state.UpdateState(state.NextAction()); | 265 state.UpdateState(state.NextAction()); |
266 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 266 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
267 state.SetNeedsRedraw(false); | 267 state.SetNeedsRedraw(false); |
268 state.SetVisible(true); | 268 state.SetVisible(true); |
269 state.SetCanDraw(true); | 269 state.SetCanDraw(true); |
270 state.SetNeedsCommit(); | 270 state.SetNeedsCommit(); |
271 | 271 |
272 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 272 EXPECT_TRUE(state.BeginFrameNeeded()); |
273 | 273 |
274 // Commit to the pending tree. | 274 // Commit to the pending tree. |
275 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 275 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
276 EXPECT_ACTION_UPDATE_STATE( | 276 EXPECT_ACTION_UPDATE_STATE( |
277 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 277 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
278 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 278 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
279 | 279 |
280 state.NotifyBeginMainFrameStarted(); | 280 state.NotifyBeginMainFrameStarted(); |
281 state.NotifyReadyToCommit(); | 281 state.NotifyReadyToCommit(); |
282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
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319 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 319 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { |
320 SchedulerSettings default_scheduler_settings; | 320 SchedulerSettings default_scheduler_settings; |
321 StateMachine state(default_scheduler_settings); | 321 StateMachine state(default_scheduler_settings); |
322 state.SetCanStart(); | 322 state.SetCanStart(); |
323 state.UpdateState(state.NextAction()); | 323 state.UpdateState(state.NextAction()); |
324 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 324 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
325 state.SetVisible(true); | 325 state.SetVisible(true); |
326 state.SetCanDraw(true); | 326 state.SetCanDraw(true); |
327 state.SetNeedsRedraw(true); | 327 state.SetNeedsRedraw(true); |
328 EXPECT_TRUE(state.RedrawPending()); | 328 EXPECT_TRUE(state.RedrawPending()); |
329 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 329 EXPECT_TRUE(state.BeginFrameNeeded()); |
330 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 330 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
331 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 331 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
332 state.OnBeginImplFrameDeadline(); | 332 state.OnBeginImplFrameDeadline(); |
333 | 333 |
334 // We're drawing now. | 334 // We're drawing now. |
335 EXPECT_ACTION_UPDATE_STATE( | 335 EXPECT_ACTION_UPDATE_STATE( |
336 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 336 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
337 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 337 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
338 | 338 |
339 EXPECT_FALSE(state.RedrawPending()); | 339 EXPECT_FALSE(state.RedrawPending()); |
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352 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { | 352 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
353 SchedulerSettings default_scheduler_settings; | 353 SchedulerSettings default_scheduler_settings; |
354 StateMachine state(default_scheduler_settings); | 354 StateMachine state(default_scheduler_settings); |
355 state.SetCanStart(); | 355 state.SetCanStart(); |
356 state.UpdateState(state.NextAction()); | 356 state.UpdateState(state.NextAction()); |
357 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 357 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
358 state.SetVisible(true); | 358 state.SetVisible(true); |
359 state.SetCanDraw(true); | 359 state.SetCanDraw(true); |
360 state.SetNeedsRedraw(true); | 360 state.SetNeedsRedraw(true); |
361 EXPECT_TRUE(state.RedrawPending()); | 361 EXPECT_TRUE(state.RedrawPending()); |
362 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 362 EXPECT_TRUE(state.BeginFrameNeeded()); |
363 | 363 |
364 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 364 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
366 state.OnBeginImplFrameDeadline(); | 366 state.OnBeginImplFrameDeadline(); |
367 EXPECT_ACTION_UPDATE_STATE( | 367 EXPECT_ACTION_UPDATE_STATE( |
368 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 368 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
369 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 369 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
370 EXPECT_FALSE(state.RedrawPending()); | 370 EXPECT_FALSE(state.RedrawPending()); |
371 EXPECT_FALSE(state.CommitPending()); | 371 EXPECT_FALSE(state.CommitPending()); |
372 | 372 |
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385 SchedulerSettings default_scheduler_settings; | 385 SchedulerSettings default_scheduler_settings; |
386 StateMachine state(default_scheduler_settings); | 386 StateMachine state(default_scheduler_settings); |
387 state.SetCanStart(); | 387 state.SetCanStart(); |
388 state.UpdateState(state.NextAction()); | 388 state.UpdateState(state.NextAction()); |
389 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 389 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
390 | 390 |
391 state.SetVisible(true); | 391 state.SetVisible(true); |
392 state.SetCanDraw(true); | 392 state.SetCanDraw(true); |
393 state.SetNeedsRedraw(true); | 393 state.SetNeedsRedraw(true); |
394 EXPECT_TRUE(state.RedrawPending()); | 394 EXPECT_TRUE(state.RedrawPending()); |
395 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 395 EXPECT_TRUE(state.BeginFrameNeeded()); |
396 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 396 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
397 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 397 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
398 state.OnBeginImplFrameDeadline(); | 398 state.OnBeginImplFrameDeadline(); |
399 | 399 |
400 // We're drawing now. | 400 // We're drawing now. |
401 EXPECT_ACTION_UPDATE_STATE( | 401 EXPECT_ACTION_UPDATE_STATE( |
402 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 402 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
403 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 403 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
404 EXPECT_FALSE(state.RedrawPending()); | 404 EXPECT_FALSE(state.RedrawPending()); |
405 EXPECT_FALSE(state.CommitPending()); | 405 EXPECT_FALSE(state.CommitPending()); |
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443 // Then initiate a draw. | 443 // Then initiate a draw. |
444 state.SetNeedsRedraw(true); | 444 state.SetNeedsRedraw(true); |
445 state.OnBeginImplFrameDeadline(); | 445 state.OnBeginImplFrameDeadline(); |
446 EXPECT_ACTION_UPDATE_STATE( | 446 EXPECT_ACTION_UPDATE_STATE( |
447 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 447 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
448 | 448 |
449 // Fail the draw. | 449 // Fail the draw. |
450 state.DidDrawIfPossibleCompleted( | 450 state.DidDrawIfPossibleCompleted( |
451 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 451 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
452 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 452 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
453 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 453 EXPECT_TRUE(state.BeginFrameNeeded()); |
454 EXPECT_TRUE(state.RedrawPending()); | 454 EXPECT_TRUE(state.RedrawPending()); |
455 // But the commit is ongoing. | 455 // But the commit is ongoing. |
456 EXPECT_TRUE(state.CommitPending()); | 456 EXPECT_TRUE(state.CommitPending()); |
457 | 457 |
458 // Finish the commit. Note, we should not yet be forcing a draw, but should | 458 // Finish the commit. Note, we should not yet be forcing a draw, but should |
459 // continue the commit as usual. | 459 // continue the commit as usual. |
460 state.NotifyBeginMainFrameStarted(); | 460 state.NotifyBeginMainFrameStarted(); |
461 state.NotifyReadyToCommit(); | 461 state.NotifyReadyToCommit(); |
462 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 462 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
463 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 463 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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517 EXPECT_ACTION_UPDATE_STATE( | 517 EXPECT_ACTION_UPDATE_STATE( |
518 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 518 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
519 | 519 |
520 // Fail the draw enough times to force a redraw, | 520 // Fail the draw enough times to force a redraw, |
521 // then once more for good measure. | 521 // then once more for good measure. |
522 for (int i = 0; i < draw_limit + 1; ++i) { | 522 for (int i = 0; i < draw_limit + 1; ++i) { |
523 state.DidDrawIfPossibleCompleted( | 523 state.DidDrawIfPossibleCompleted( |
524 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 524 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
525 } | 525 } |
526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
527 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 527 EXPECT_TRUE(state.BeginFrameNeeded()); |
528 EXPECT_TRUE(state.RedrawPending()); | 528 EXPECT_TRUE(state.RedrawPending()); |
529 // But the commit is ongoing. | 529 // But the commit is ongoing. |
530 EXPECT_TRUE(state.CommitPending()); | 530 EXPECT_TRUE(state.CommitPending()); |
531 EXPECT_TRUE(state.ForcedRedrawState() == | 531 EXPECT_TRUE(state.ForcedRedrawState() == |
532 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | 532 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); |
533 | 533 |
534 state.NotifyBeginMainFrameStarted(); | 534 state.NotifyBeginMainFrameStarted(); |
535 state.NotifyReadyToCommit(); | 535 state.NotifyReadyToCommit(); |
536 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 536 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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557 SchedulerSettings default_scheduler_settings; | 557 SchedulerSettings default_scheduler_settings; |
558 StateMachine state(default_scheduler_settings); | 558 StateMachine state(default_scheduler_settings); |
559 state.SetCanStart(); | 559 state.SetCanStart(); |
560 state.UpdateState(state.NextAction()); | 560 state.UpdateState(state.NextAction()); |
561 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 561 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
562 state.SetVisible(true); | 562 state.SetVisible(true); |
563 state.SetCanDraw(true); | 563 state.SetCanDraw(true); |
564 | 564 |
565 // Start a draw. | 565 // Start a draw. |
566 state.SetNeedsRedraw(true); | 566 state.SetNeedsRedraw(true); |
567 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 567 EXPECT_TRUE(state.BeginFrameNeeded()); |
568 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 568 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
569 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 569 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
570 state.OnBeginImplFrameDeadline(); | 570 state.OnBeginImplFrameDeadline(); |
571 EXPECT_TRUE(state.RedrawPending()); | 571 EXPECT_TRUE(state.RedrawPending()); |
572 EXPECT_ACTION_UPDATE_STATE( | 572 EXPECT_ACTION_UPDATE_STATE( |
573 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 573 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
574 | 574 |
575 // Failing the draw for animation checkerboards makes us require a commit. | 575 // Failing the draw for animation checkerboards makes us require a commit. |
576 state.DidDrawIfPossibleCompleted( | 576 state.DidDrawIfPossibleCompleted( |
577 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 577 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
578 EXPECT_ACTION_UPDATE_STATE( | 578 EXPECT_ACTION_UPDATE_STATE( |
579 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 579 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
580 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 580 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
581 EXPECT_TRUE(state.RedrawPending()); | 581 EXPECT_TRUE(state.RedrawPending()); |
582 | 582 |
583 // We should not be trying to draw again now, but we have a commit pending. | 583 // We should not be trying to draw again now, but we have a commit pending. |
584 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 584 EXPECT_TRUE(state.BeginFrameNeeded()); |
585 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 585 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
586 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 586 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
587 | 587 |
588 // We should try to draw again at the end of the next BeginImplFrame on | 588 // We should try to draw again at the end of the next BeginImplFrame on |
589 // the impl thread. | 589 // the impl thread. |
590 state.OnBeginImplFrameDeadline(); | 590 state.OnBeginImplFrameDeadline(); |
591 EXPECT_ACTION_UPDATE_STATE( | 591 EXPECT_ACTION_UPDATE_STATE( |
592 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 592 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
593 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 593 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
594 } | 594 } |
595 | 595 |
596 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 596 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
597 SchedulerSettings default_scheduler_settings; | 597 SchedulerSettings default_scheduler_settings; |
598 StateMachine state(default_scheduler_settings); | 598 StateMachine state(default_scheduler_settings); |
599 state.SetCanStart(); | 599 state.SetCanStart(); |
600 state.UpdateState(state.NextAction()); | 600 state.UpdateState(state.NextAction()); |
601 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 601 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
602 state.SetVisible(true); | 602 state.SetVisible(true); |
603 state.SetCanDraw(true); | 603 state.SetCanDraw(true); |
604 state.SetNeedsRedraw(true); | 604 state.SetNeedsRedraw(true); |
605 | 605 |
606 // Draw the first frame. | 606 // Draw the first frame. |
607 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 607 EXPECT_TRUE(state.BeginFrameNeeded()); |
608 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 608 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
609 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 609 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
610 | 610 |
611 state.OnBeginImplFrameDeadline(); | 611 state.OnBeginImplFrameDeadline(); |
612 EXPECT_ACTION_UPDATE_STATE( | 612 EXPECT_ACTION_UPDATE_STATE( |
613 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 613 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
614 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 614 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
615 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 615 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
616 | 616 |
617 // Before the next BeginImplFrame, set needs redraw again. | 617 // Before the next BeginImplFrame, set needs redraw again. |
618 // This should not redraw until the next BeginImplFrame. | 618 // This should not redraw until the next BeginImplFrame. |
619 state.SetNeedsRedraw(true); | 619 state.SetNeedsRedraw(true); |
620 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 620 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
621 | 621 |
622 // Move to another frame. This should now draw. | 622 // Move to another frame. This should now draw. |
623 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 623 EXPECT_TRUE(state.BeginFrameNeeded()); |
624 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 624 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
625 | 625 |
626 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 626 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
627 | 627 |
628 state.OnBeginImplFrameDeadline(); | 628 state.OnBeginImplFrameDeadline(); |
629 EXPECT_ACTION_UPDATE_STATE( | 629 EXPECT_ACTION_UPDATE_STATE( |
630 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 630 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
631 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 631 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
632 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 632 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
633 | 633 |
634 // We just swapped, so we should proactively request another BeginImplFrame. | 634 // We just swapped, so we should proactively request another BeginImplFrame. |
635 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 635 EXPECT_TRUE(state.BeginFrameNeeded()); |
636 } | 636 } |
637 | 637 |
638 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { | 638 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { |
639 SchedulerSettings default_scheduler_settings; | 639 SchedulerSettings default_scheduler_settings; |
640 | 640 |
641 // When not in BeginImplFrame deadline, or in BeginImplFrame deadline | 641 // When not in BeginImplFrame deadline, or in BeginImplFrame deadline |
642 // but not visible, don't draw. | 642 // but not visible, don't draw. |
643 size_t num_commit_states = | 643 size_t num_commit_states = |
644 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 644 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
645 size_t num_begin_impl_frame_states = | 645 size_t num_begin_impl_frame_states = |
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698 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; | 698 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
699 } else if (all_commit_states[i] == | 699 } else if (all_commit_states[i] == |
700 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 700 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
701 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 701 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
702 } else { | 702 } else { |
703 expected_action = | 703 expected_action = |
704 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 704 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
705 } | 705 } |
706 | 706 |
707 // Case 1: needs_commit=false. | 707 // Case 1: needs_commit=false. |
708 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 708 EXPECT_NE(state.BeginFrameNeeded(), request_readback) << *state.AsValue(); |
709 << *state.AsValue(); | |
710 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); | 709 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
711 | 710 |
712 // Case 2: needs_commit=true. | 711 // Case 2: needs_commit=true. |
713 state.SetNeedsCommit(); | 712 state.SetNeedsCommit(); |
714 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 713 EXPECT_NE(state.BeginFrameNeeded(), request_readback) << *state.AsValue(); |
715 << *state.AsValue(); | |
716 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); | 714 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
717 } | 715 } |
718 } | 716 } |
719 } | 717 } |
720 | 718 |
721 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 719 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
722 SchedulerSettings default_scheduler_settings; | 720 SchedulerSettings default_scheduler_settings; |
723 | 721 |
724 size_t num_commit_states = | 722 size_t num_commit_states = |
725 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 723 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
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807 scheduler_settings.main_frame_before_draw_enabled = | 805 scheduler_settings.main_frame_before_draw_enabled = |
808 main_frame_before_draw_enabled; | 806 main_frame_before_draw_enabled; |
809 StateMachine state(scheduler_settings); | 807 StateMachine state(scheduler_settings); |
810 state.SetCanStart(); | 808 state.SetCanStart(); |
811 state.UpdateState(state.NextAction()); | 809 state.UpdateState(state.NextAction()); |
812 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 810 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
813 state.SetNeedsCommit(); | 811 state.SetNeedsCommit(); |
814 state.SetVisible(true); | 812 state.SetVisible(true); |
815 state.SetCanDraw(true); | 813 state.SetCanDraw(true); |
816 | 814 |
817 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 815 EXPECT_TRUE(state.BeginFrameNeeded()); |
818 | 816 |
819 // Begin the frame. | 817 // Begin the frame. |
820 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 818 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
821 EXPECT_ACTION_UPDATE_STATE( | 819 EXPECT_ACTION_UPDATE_STATE( |
822 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 820 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
823 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 821 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
824 state.CommitState()); | 822 state.CommitState()); |
825 | 823 |
826 // Now, while the frame is in progress, set another commit. | 824 // Now, while the frame is in progress, set another commit. |
827 state.SetNeedsCommit(); | 825 state.SetNeedsCommit(); |
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2009 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 2007 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
2010 | 2008 |
2011 // The deadline is not triggered early until we enter prefer smoothness mode. | 2009 // The deadline is not triggered early until we enter prefer smoothness mode. |
2012 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 2010 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
2013 state.SetSmoothnessTakesPriority(true); | 2011 state.SetSmoothnessTakesPriority(true); |
2014 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 2012 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
2015 } | 2013 } |
2016 | 2014 |
2017 } // namespace | 2015 } // namespace |
2018 } // namespace cc | 2016 } // namespace cc |
OLD | NEW |