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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 218633010: cc: Handle retroactive BeginFrames in the Scheduler. (Closed) Base URL: http://git.chromium.org/chromium/src.git@compositorVsyncDisable
Patch Set: rebase Created 6 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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124 124
125 scoped_ptr<base::Value> AsValue() const; 125 scoped_ptr<base::Value> AsValue() const;
126 126
127 Action NextAction() const; 127 Action NextAction() const;
128 void UpdateState(Action action); 128 void UpdateState(Action action);
129 129
130 void CheckInvariants(); 130 void CheckInvariants();
131 131
132 // Indicates whether the impl thread needs a BeginImplFrame callback in order 132 // Indicates whether the impl thread needs a BeginImplFrame callback in order
133 // to make progress. 133 // to make progress.
134 bool BeginImplFrameNeeded() const; 134 bool BeginFrameNeeded() const;
135 135
136 // Indicates that we need to independently poll for new state and actions 136 // Indicates that we need to independently poll for new state and actions
137 // because we can't expect a BeginImplFrame. This is mostly used to avoid 137 // because we can't expect a BeginImplFrame. This is mostly used to avoid
138 // drawing repeat frames with the synchronous compositor without dropping 138 // drawing repeat frames with the synchronous compositor without dropping
139 // necessary actions on the floor. 139 // necessary actions on the floor.
140 bool ShouldPollForAnticipatedDrawTriggers() const; 140 bool ShouldPollForAnticipatedDrawTriggers() const;
141 141
142 // Indicates that the system has entered and left a BeginImplFrame callback. 142 // Indicates that the system has entered and left a BeginImplFrame callback.
143 // The scheduler will not draw more than once in a given BeginImplFrame 143 // The scheduler will not draw more than once in a given BeginImplFrame
144 // callback nor send more than one BeginMainFrame message. 144 // callback nor send more than one BeginMainFrame message.
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238 } 238 }
239 239
240 void DidManageTiles(); 240 void DidManageTiles();
241 void DidLoseOutputSurface(); 241 void DidLoseOutputSurface();
242 void DidCreateAndInitializeOutputSurface(); 242 void DidCreateAndInitializeOutputSurface();
243 bool HasInitializedOutputSurface() const; 243 bool HasInitializedOutputSurface() const;
244 244
245 // True if we need to abort draws to make forward progress. 245 // True if we need to abort draws to make forward progress.
246 bool PendingDrawsShouldBeAborted() const; 246 bool PendingDrawsShouldBeAborted() const;
247 247
248 bool SupportsProactiveBeginImplFrame() const; 248 bool SupportsProactiveBeginFrame() const;
249 249
250 void SetContinuousPainting(bool continuous_painting) { 250 void SetContinuousPainting(bool continuous_painting) {
251 continuous_painting_ = continuous_painting; 251 continuous_painting_ = continuous_painting;
252 } 252 }
253 253
254 protected: 254 protected:
255 bool BeginImplFrameNeededToDraw() const; 255 bool BeginFrameNeededToDraw() const;
256 bool ProactiveBeginImplFrameWanted() const; 256 bool ProactiveBeginFrameWanted() const;
257 257
258 // True if we need to force activations to make forward progress. 258 // True if we need to force activations to make forward progress.
259 bool PendingActivationsShouldBeForced() const; 259 bool PendingActivationsShouldBeForced() const;
260 260
261 bool ShouldBeginOutputSurfaceCreation() const; 261 bool ShouldBeginOutputSurfaceCreation() const;
262 bool ShouldDrawForced() const; 262 bool ShouldDrawForced() const;
263 bool ShouldDraw() const; 263 bool ShouldDraw() const;
264 bool ShouldActivatePendingTree() const; 264 bool ShouldActivatePendingTree() const;
265 bool ShouldAcquireLayerTexturesForMainThread() const; 265 bool ShouldAcquireLayerTexturesForMainThread() const;
266 bool ShouldUpdateVisibleTiles() const; 266 bool ShouldUpdateVisibleTiles() const;
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281 281
282 const SchedulerSettings settings_; 282 const SchedulerSettings settings_;
283 283
284 OutputSurfaceState output_surface_state_; 284 OutputSurfaceState output_surface_state_;
285 BeginImplFrameState begin_impl_frame_state_; 285 BeginImplFrameState begin_impl_frame_state_;
286 CommitState commit_state_; 286 CommitState commit_state_;
287 TextureState texture_state_; 287 TextureState texture_state_;
288 ForcedRedrawOnTimeoutState forced_redraw_state_; 288 ForcedRedrawOnTimeoutState forced_redraw_state_;
289 SynchronousReadbackState readback_state_; 289 SynchronousReadbackState readback_state_;
290 290
291 BeginFrameArgs last_begin_impl_frame_args_; 291 BeginFrameArgs begin_impl_frame_args_;
292 292
293 int commit_count_; 293 int commit_count_;
294 int current_frame_number_; 294 int current_frame_number_;
295 int last_frame_number_swap_performed_; 295 int last_frame_number_swap_performed_;
296 int last_frame_number_begin_main_frame_sent_; 296 int last_frame_number_begin_main_frame_sent_;
297 int last_frame_number_update_visible_tiles_was_called_; 297 int last_frame_number_update_visible_tiles_was_called_;
298 298
299 // manage_tiles_funnel_ is "filled" each time ManageTiles is called 299 // manage_tiles_funnel_ is "filled" each time ManageTiles is called
300 // and "drained" on each BeginImplFrame. If the funnel gets too full, 300 // and "drained" on each BeginImplFrame. If the funnel gets too full,
301 // we start throttling ACTION_MANAGE_TILES such that we average one 301 // we start throttling ACTION_MANAGE_TILES such that we average one
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322 bool continuous_painting_; 322 bool continuous_painting_;
323 bool needs_back_to_back_readback_; 323 bool needs_back_to_back_readback_;
324 324
325 private: 325 private:
326 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 326 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
327 }; 327 };
328 328
329 } // namespace cc 329 } // namespace cc
330 330
331 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 331 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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