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1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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32 #include "HTMLNames.h" | 32 #include "HTMLNames.h" |
33 #include "bindings/v8/ScriptController.h" | 33 #include "bindings/v8/ScriptController.h" |
34 #include "core/dom/Document.h" | 34 #include "core/dom/Document.h" |
35 #include "core/dom/ExceptionCode.h" | 35 #include "core/dom/ExceptionCode.h" |
36 #include "core/html/ImageData.h" | 36 #include "core/html/ImageData.h" |
37 #include "core/html/canvas/Canvas2DContextAttributes.h" | 37 #include "core/html/canvas/Canvas2DContextAttributes.h" |
38 #include "core/html/canvas/CanvasRenderingContext2D.h" | 38 #include "core/html/canvas/CanvasRenderingContext2D.h" |
39 #include "core/page/Frame.h" | 39 #include "core/page/Frame.h" |
40 #include "RuntimeEnabledFeatures.h" | 40 #include "RuntimeEnabledFeatures.h" |
41 #include "core/page/Settings.h" | 41 #include "core/page/Settings.h" |
42 #include "core/platform/HistogramSupport.h" | |
42 #include "core/platform/MIMETypeRegistry.h" | 43 #include "core/platform/MIMETypeRegistry.h" |
43 #include "core/platform/graphics/GraphicsContextStateSaver.h" | 44 #include "core/platform/graphics/GraphicsContextStateSaver.h" |
44 #include "core/platform/graphics/ImageBuffer.h" | 45 #include "core/platform/graphics/ImageBuffer.h" |
45 #include "core/rendering/RenderHTMLCanvas.h" | 46 #include "core/rendering/RenderHTMLCanvas.h" |
46 | 47 |
47 #include "core/html/canvas/WebGLContextAttributes.h" | 48 #include "core/html/canvas/WebGLContextAttributes.h" |
48 #include "core/html/canvas/WebGLRenderingContext.h" | 49 #include "core/html/canvas/WebGLRenderingContext.h" |
49 | 50 |
50 #include "public/platform/Platform.h" | 51 #include "public/platform/Platform.h" |
51 | 52 |
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145 { | 146 { |
146 setAttribute(widthAttr, String::number(value)); | 147 setAttribute(widthAttr, String::number(value)); |
147 } | 148 } |
148 | 149 |
149 CanvasRenderingContext* HTMLCanvasElement::getContext(const String& type, Canvas ContextAttributes* attrs) | 150 CanvasRenderingContext* HTMLCanvasElement::getContext(const String& type, Canvas ContextAttributes* attrs) |
150 { | 151 { |
151 // A Canvas can either be "2D" or "webgl" but never both. If you request a 2 D canvas and the existing | 152 // A Canvas can either be "2D" or "webgl" but never both. If you request a 2 D canvas and the existing |
152 // context is already 2D, just return that. If the existing context is WebGL , then destroy it | 153 // context is already 2D, just return that. If the existing context is WebGL , then destroy it |
153 // before creating a new 2D context. Vice versa when requesting a WebGL canv as. Requesting a | 154 // before creating a new 2D context. Vice versa when requesting a WebGL canv as. Requesting a |
154 // context with any other type string will destroy any existing context. | 155 // context with any other type string will destroy any existing context. |
156 enum ContextType { | |
157 Context2d, | |
158 ContextWebkit3d, | |
159 ContextExperimentalWebgl, | |
160 ContextWebgl, | |
161 ContextTypeCount, | |
162 }; | |
Mark P
2013/08/02 15:40:55
Please add a note that new elements should only be
Sami
2013/08/02 16:05:25
Done.
| |
155 | 163 |
156 // FIXME - The code depends on the context not going away once created, to p revent JS from | 164 // FIXME - The code depends on the context not going away once created, to p revent JS from |
157 // seeing a dangling pointer. So for now we will disallow the context from b eing changed | 165 // seeing a dangling pointer. So for now we will disallow the context from b eing changed |
158 // once it is created. | 166 // once it is created. |
159 if (type == "2d") { | 167 if (type == "2d") { |
160 if (m_context && !m_context->is2d()) | 168 if (m_context && !m_context->is2d()) |
161 return 0; | 169 return 0; |
162 if (!m_context) { | 170 if (!m_context) { |
171 HistogramSupport::histogramEnumeration("Canvas.ContextType", Context 2d, ContextTypeCount); | |
163 m_context = CanvasRenderingContext2D::create(this, RuntimeEnabledFea tures::experimentalCanvasFeaturesEnabled() ? static_cast<Canvas2DContextAttribut es*>(attrs) : 0, document()->inQuirksMode()); | 172 m_context = CanvasRenderingContext2D::create(this, RuntimeEnabledFea tures::experimentalCanvasFeaturesEnabled() ? static_cast<Canvas2DContextAttribut es*>(attrs) : 0, document()->inQuirksMode()); |
164 if (m_context) | 173 if (m_context) |
165 scheduleLayerUpdate(); | 174 scheduleLayerUpdate(); |
166 } | 175 } |
167 return m_context.get(); | 176 return m_context.get(); |
168 } | 177 } |
169 | 178 |
170 Settings* settings = document()->settings(); | 179 Settings* settings = document()->settings(); |
171 if (settings && settings->webGLEnabled()) { | 180 if (settings && settings->webGLEnabled()) { |
172 | |
173 // Accept the legacy "webkit-3d" name as well as the provisional "experi mental-webgl" name. | 181 // Accept the legacy "webkit-3d" name as well as the provisional "experi mental-webgl" name. |
174 bool is3dContext = (type == "webkit-3d") || (type == "experimental-webgl "); | |
175 | |
176 // Now that WebGL is ratified, we will also accept "webgl" as the contex t name in Chrome. | 182 // Now that WebGL is ratified, we will also accept "webgl" as the contex t name in Chrome. |
177 is3dContext |= (type == "webgl"); | 183 ContextType contextType; |
184 bool is3dContext = true; | |
185 if (type == "webkit-3d") | |
186 contextType = ContextWebkit3d; | |
187 else if (type == "experimental-webgl") | |
188 contextType = ContextExperimentalWebgl; | |
189 else if (type == "webgl") | |
190 contextType = ContextWebgl; | |
191 else | |
192 is3dContext = false; | |
178 | 193 |
179 if (is3dContext) { | 194 if (is3dContext) { |
180 if (m_context && !m_context->is3d()) | 195 if (m_context && !m_context->is3d()) |
181 return 0; | 196 return 0; |
182 if (!m_context) { | 197 if (!m_context) { |
198 HistogramSupport::histogramEnumeration("Canvas.ContextType", con textType, ContextTypeCount); | |
183 m_context = WebGLRenderingContext::create(this, static_cast<WebG LContextAttributes*>(attrs)); | 199 m_context = WebGLRenderingContext::create(this, static_cast<WebG LContextAttributes*>(attrs)); |
184 if (m_context) | 200 if (m_context) |
185 scheduleLayerUpdate(); | 201 scheduleLayerUpdate(); |
186 } | 202 } |
187 return m_context.get(); | 203 return m_context.get(); |
188 } | 204 } |
189 } | 205 } |
190 return 0; | 206 return 0; |
191 } | 207 } |
192 | 208 |
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567 FloatSize unscaledSize = size(); | 583 FloatSize unscaledSize = size(); |
568 FloatSize deviceSize = convertLogicalToDevice(unscaledSize); | 584 FloatSize deviceSize = convertLogicalToDevice(unscaledSize); |
569 IntSize size(deviceSize.width(), deviceSize.height()); | 585 IntSize size(deviceSize.width(), deviceSize.height()); |
570 AffineTransform transform; | 586 AffineTransform transform; |
571 if (size.width() && size.height()) | 587 if (size.width() && size.height()) |
572 transform.scaleNonUniform(size.width() / unscaledSize.width(), size.heig ht() / unscaledSize.height()); | 588 transform.scaleNonUniform(size.width() / unscaledSize.width(), size.heig ht() / unscaledSize.height()); |
573 return m_imageBuffer->baseTransform() * transform; | 589 return m_imageBuffer->baseTransform() * transform; |
574 } | 590 } |
575 | 591 |
576 } | 592 } |
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