| Index: src/heap/marking.h
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| diff --git a/src/heap/marking.h b/src/heap/marking.h
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| index 6acea526555682b98a2012ecac798c418170424e..1248e59fe2cc142abbce46e010348287e644b5d5 100644
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| --- a/src/heap/marking.h
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| +++ b/src/heap/marking.h
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| @@ -106,8 +106,98 @@ class Bitmap {
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|      for (int i = 0; i < CellsCount(); i++) cells()[i] = 0;
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|    }
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|  
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| -  void SetAllBits() {
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| -    for (int i = 0; i < CellsCount(); i++) cells()[i] = 0xffffffff;
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| +  // Sets all bits in the range [start_index, end_index).
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| +  void SetRange(uint32_t start_index, uint32_t end_index) {
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| +    unsigned int start_cell_index = start_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType start_index_mask = 1u << Bitmap::IndexInCell(start_index);
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| +
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| +    unsigned int end_cell_index = end_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType end_index_mask = 1u << Bitmap::IndexInCell(end_index);
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| +
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| +    if (start_cell_index != end_cell_index) {
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| +      // Firstly, fill all bits from the start address to the end of the first
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| +      // cell with 1s.
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| +      cells()[start_cell_index] |= ~(start_index_mask - 1);
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| +      // Then fill all in between cells with 1s.
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| +      for (unsigned int i = start_cell_index + 1; i < end_cell_index; i++) {
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| +        cells()[i] = ~0u;
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| +      }
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| +      // Finally, fill all bits until the end address in the last cell with 1s.
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| +      cells()[end_cell_index] |= (end_index_mask - 1);
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| +    } else {
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| +      cells()[start_cell_index] |= end_index_mask - start_index_mask;
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| +    }
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| +  }
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| +
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| +  // Clears all bits in the range [start_index, end_index).
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| +  void ClearRange(uint32_t start_index, uint32_t end_index) {
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| +    unsigned int start_cell_index = start_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType start_index_mask = 1u << Bitmap::IndexInCell(start_index);
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| +
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| +    unsigned int end_cell_index = end_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType end_index_mask = 1u << Bitmap::IndexInCell(end_index);
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| +
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| +    if (start_cell_index != end_cell_index) {
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| +      // Firstly, fill all bits from the start address to the end of the first
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| +      // cell with 0s.
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| +      cells()[start_cell_index] &= (start_index_mask - 1);
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| +      // Then fill all in between cells with 0s.
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| +      for (unsigned int i = start_cell_index + 1; i < end_cell_index; i++) {
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| +        cells()[i] = 0;
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| +      }
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| +      // Finally, set all bits until the end address in the last cell with 0s.
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| +      cells()[end_cell_index] &= ~(end_index_mask - 1);
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| +    } else {
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| +      cells()[start_cell_index] &= ~(end_index_mask - start_index_mask);
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| +    }
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| +  }
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| +
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| +  // Returns true if all bits in the range [start_index, end_index) are set.
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| +  bool AllBitsSetInRange(uint32_t start_index, uint32_t end_index) {
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| +    unsigned int start_cell_index = start_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType start_index_mask = 1u << Bitmap::IndexInCell(start_index);
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| +
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| +    unsigned int end_cell_index = end_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType end_index_mask = 1u << Bitmap::IndexInCell(end_index);
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| +
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| +    MarkBit::CellType matching_mask;
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| +    if (start_cell_index != end_cell_index) {
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| +      matching_mask = ~(start_index_mask - 1);
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| +      if ((cells()[start_cell_index] & matching_mask) != matching_mask) {
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| +        return false;
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| +      }
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| +      for (unsigned int i = start_cell_index + 1; i < end_cell_index; i++) {
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| +        if (cells()[i] != ~0u) return false;
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| +      }
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| +      matching_mask = (end_index_mask - 1);
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| +      return ((cells()[end_cell_index] & matching_mask) == matching_mask);
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| +    } else {
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| +      matching_mask = end_index_mask - start_index_mask;
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| +      return (cells()[end_cell_index] & matching_mask) == matching_mask;
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| +    }
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| +  }
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| +
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| +  // Returns true if all bits in the range [start_index, end_index) are cleared.
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| +  bool AllBitsClearInRange(uint32_t start_index, uint32_t end_index) {
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| +    unsigned int start_cell_index = start_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType start_index_mask = 1u << Bitmap::IndexInCell(start_index);
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| +
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| +    unsigned int end_cell_index = end_index >> Bitmap::kBitsPerCellLog2;
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| +    MarkBit::CellType end_index_mask = 1u << Bitmap::IndexInCell(end_index);
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| +
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| +    MarkBit::CellType matching_mask;
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| +    if (start_cell_index != end_cell_index) {
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| +      matching_mask = ~(start_index_mask - 1);
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| +      if ((cells()[start_cell_index] & matching_mask)) return false;
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| +      for (unsigned int i = start_cell_index + 1; i < end_cell_index; i++) {
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| +        if (cells()[i]) return false;
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| +      }
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| +      matching_mask = (end_index_mask - 1);
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| +      return !(cells()[end_cell_index] & matching_mask);
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| +    } else {
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| +      matching_mask = end_index_mask - start_index_mask;
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| +      return !(cells()[end_cell_index] & matching_mask);
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| +    }
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|    }
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|  
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|    static void PrintWord(uint32_t word, uint32_t himask = 0) {
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| @@ -175,23 +265,6 @@ class Bitmap {
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|      }
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|      return true;
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|    }
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| -
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| -  // Clears all bits starting from {cell_base_index} up to and excluding
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| -  // {index}. Note that {cell_base_index} is required to be cell aligned.
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| -  void ClearRange(uint32_t cell_base_index, uint32_t index) {
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| -    DCHECK_EQ(IndexInCell(cell_base_index), 0u);
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| -    DCHECK_GE(index, cell_base_index);
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| -    uint32_t start_cell_index = IndexToCell(cell_base_index);
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| -    uint32_t end_cell_index = IndexToCell(index);
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| -    DCHECK_GE(end_cell_index, start_cell_index);
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| -    // Clear all cells till the cell containing the last index.
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| -    for (uint32_t i = start_cell_index; i < end_cell_index; i++) {
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| -      cells()[i] = 0;
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| -    }
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| -    // Clear all bits in the last cell till the last bit before index.
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| -    uint32_t clear_mask = ~((1u << IndexInCell(index)) - 1);
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| -    cells()[end_cell_index] &= clear_mask;
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| -  }
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|  };
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|  
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|  class Marking : public AllStatic {
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| 
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