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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrPathRenderer_DEFINED | 8 #ifndef GrPathRenderer_DEFINED |
| 9 #define GrPathRenderer_DEFINED | 9 #define GrPathRenderer_DEFINED |
| 10 | 10 |
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| 189 const SkMatrix* fViewMatrix; | 189 const SkMatrix* fViewMatrix; |
| 190 bool fIsAA; | 190 bool fIsAA; |
| 191 const GrShape* fShape; | 191 const GrShape* fShape; |
| 192 | 192 |
| 193 #ifdef SK_DEBUG | 193 #ifdef SK_DEBUG |
| 194 void validate() const { | 194 void validate() const { |
| 195 SkASSERT(fResourceProvider); | 195 SkASSERT(fResourceProvider); |
| 196 SkASSERT(fDrawContext); | 196 SkASSERT(fDrawContext); |
| 197 SkASSERT(fViewMatrix); | 197 SkASSERT(fViewMatrix); |
| 198 SkASSERT(fShape); | 198 SkASSERT(fShape); |
| 199 SkASSERT(fShape->style().isSimpleFill()) | 199 SkASSERT(fShape->style().isSimpleFill()); |
| 200 SkPath path; | 200 SkPath path; |
| 201 fShape->asPath(&path); | 201 fShape->asPath(&path); |
| 202 SkASSERT(!path.isInverseFillType()); | 202 SkASSERT(!path.isInverseFillType()); |
| 203 } | 203 } |
| 204 #endif | 204 #endif |
| 205 }; | 205 }; |
| 206 | 206 |
| 207 /** | 207 /** |
| 208 * Draws the path to the stencil buffer. Assume the writable stencil bits ar
e already | 208 * Draws the path to the stencil buffer. Assume the writable stencil bits ar
e already |
| 209 * initialized to zero. The pixels inside the path will have non-zero stenci
l values afterwards. | 209 * initialized to zero. The pixels inside the path will have non-zero stenci
l values afterwards. |
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| 285 drawArgs.fShape = args.fShape; | 285 drawArgs.fShape = args.fShape; |
| 286 drawArgs.fAntiAlias = false; // In this case the MSAA handles the AA so
we want to draw BW | 286 drawArgs.fAntiAlias = false; // In this case the MSAA handles the AA so
we want to draw BW |
| 287 drawArgs.fGammaCorrect = false; | 287 drawArgs.fGammaCorrect = false; |
| 288 this->drawPath(drawArgs); | 288 this->drawPath(drawArgs); |
| 289 } | 289 } |
| 290 | 290 |
| 291 typedef SkRefCnt INHERITED; | 291 typedef SkRefCnt INHERITED; |
| 292 }; | 292 }; |
| 293 | 293 |
| 294 #endif | 294 #endif |
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