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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/common/wm/overview/window_grid.h" | 5 #include "ash/common/wm/overview/window_grid.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <functional> | 8 #include <functional> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <utility> | 10 #include <utility> |
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| 23 #include "ash/common/wm/overview/window_selector_delegate.h" | 23 #include "ash/common/wm/overview/window_selector_delegate.h" |
| 24 #include "ash/common/wm/overview/window_selector_item.h" | 24 #include "ash/common/wm/overview/window_selector_item.h" |
| 25 #include "ash/common/wm/window_state.h" | 25 #include "ash/common/wm/window_state.h" |
| 26 #include "ash/common/wm/wm_screen_util.h" | 26 #include "ash/common/wm/wm_screen_util.h" |
| 27 #include "ash/common/wm_lookup.h" | 27 #include "ash/common/wm_lookup.h" |
| 28 #include "ash/common/wm_root_window_controller.h" | 28 #include "ash/common/wm_root_window_controller.h" |
| 29 #include "ash/common/wm_window.h" | 29 #include "ash/common/wm_window.h" |
| 30 #include "base/command_line.h" | 30 #include "base/command_line.h" |
| 31 #include "base/i18n/string_search.h" | 31 #include "base/i18n/string_search.h" |
| 32 #include "base/memory/scoped_vector.h" | 32 #include "base/memory/scoped_vector.h" |
| 33 #include "base/strings/string_number_conversions.h" |
| 33 #include "third_party/skia/include/core/SkColor.h" | 34 #include "third_party/skia/include/core/SkColor.h" |
| 34 #include "third_party/skia/include/pathops/SkPathOps.h" | 35 #include "third_party/skia/include/pathops/SkPathOps.h" |
| 35 #include "ui/compositor/layer_animation_observer.h" | 36 #include "ui/compositor/layer_animation_observer.h" |
| 36 #include "ui/compositor/scoped_layer_animation_settings.h" | 37 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 37 #include "ui/gfx/animation/tween.h" | 38 #include "ui/gfx/animation/tween.h" |
| 38 #include "ui/gfx/canvas.h" | 39 #include "ui/gfx/canvas.h" |
| 39 #include "ui/gfx/geometry/safe_integer_conversions.h" | 40 #include "ui/gfx/geometry/safe_integer_conversions.h" |
| 40 #include "ui/gfx/geometry/vector2d.h" | 41 #include "ui/gfx/geometry/vector2d.h" |
| 41 #include "ui/gfx/scoped_canvas.h" | 42 #include "ui/gfx/scoped_canvas.h" |
| 42 #include "ui/views/background.h" | 43 #include "ui/views/background.h" |
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| 65 | 66 |
| 66 // Conceptually the window overview is a table or grid of cells having this | 67 // Conceptually the window overview is a table or grid of cells having this |
| 67 // fixed aspect ratio. The number of columns is determined by maximizing the | 68 // fixed aspect ratio. The number of columns is determined by maximizing the |
| 68 // area of them based on the number of window_list. | 69 // area of them based on the number of window_list. |
| 69 const float kCardAspectRatio = 4.0f / 3.0f; | 70 const float kCardAspectRatio = 4.0f / 3.0f; |
| 70 | 71 |
| 71 // The minimum number of cards along the major axis (i.e. horizontally on a | 72 // The minimum number of cards along the major axis (i.e. horizontally on a |
| 72 // landscape orientation). | 73 // landscape orientation). |
| 73 const int kMinCardsMajor = 3; | 74 const int kMinCardsMajor = 3; |
| 74 | 75 |
| 76 // Hiding window headers can be resource intensive. Only hide the headers when |
| 77 // the number of windows in this grid is less or equal than this number. |
| 78 const int kMaxWindowsCountToHideHeader = 10; |
| 79 |
| 75 const int kOverviewSelectorTransitionMilliseconds = 250; | 80 const int kOverviewSelectorTransitionMilliseconds = 250; |
| 76 | 81 |
| 77 // The color and opacity of the screen shield in overview. | 82 // The color and opacity of the screen shield in overview. |
| 78 const SkColor kShieldColor = SkColorSetARGB(255, 0, 0, 0); | 83 const SkColor kShieldColor = SkColorSetARGB(255, 0, 0, 0); |
| 79 const float kShieldOpacity = 0.7f; | 84 const float kShieldOpacity = 0.7f; |
| 80 | 85 |
| 81 // The color and opacity of the overview selector. | 86 // The color and opacity of the overview selector. |
| 82 const SkColor kWindowSelectionColor = SkColorSetARGB(128, 0, 0, 0); | 87 const SkColor kWindowSelectionColor = SkColorSetARGB(128, 0, 0, 0); |
| 83 const SkColor kWindowSelectionColorMD = SkColorSetARGB(51, 255, 255, 255); | 88 const SkColor kWindowSelectionColorMD = SkColorSetARGB(51, 255, 255, 255); |
| 84 const SkColor kWindowSelectionBorderColor = SkColorSetARGB(38, 255, 255, 255); | 89 const SkColor kWindowSelectionBorderColor = SkColorSetARGB(38, 255, 255, 255); |
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| 444 void WindowGrid::PrepareForOverview() { | 449 void WindowGrid::PrepareForOverview() { |
| 445 if (ash::MaterialDesignController::IsOverviewMaterial()) | 450 if (ash::MaterialDesignController::IsOverviewMaterial()) |
| 446 InitShieldWidget(); | 451 InitShieldWidget(); |
| 447 for (auto iter = window_list_.begin(); iter != window_list_.end(); ++iter) | 452 for (auto iter = window_list_.begin(); iter != window_list_.end(); ++iter) |
| 448 (*iter)->PrepareForOverview(); | 453 (*iter)->PrepareForOverview(); |
| 449 } | 454 } |
| 450 | 455 |
| 451 void WindowGrid::PositionWindowsMD(bool animate) { | 456 void WindowGrid::PositionWindowsMD(bool animate) { |
| 452 if (window_list_.empty()) | 457 if (window_list_.empty()) |
| 453 return; | 458 return; |
| 459 |
| 460 const int kUnlimited = -1; |
| 461 const size_t windows_count = window_list_.size(); |
| 462 const base::CommandLine* command_line = |
| 463 base::CommandLine::ForCurrentProcess(); |
| 464 int windows_to_use_masks = kMaxWindowsCountToHideHeader; |
| 465 if (command_line->HasSwitch(switches::kAshMaxWindowsToUseMaskInOverview) && |
| 466 (!base::StringToInt(command_line->GetSwitchValueASCII( |
| 467 switches::kAshMaxWindowsToUseMaskInOverview), |
| 468 &windows_to_use_masks) || |
| 469 windows_to_use_masks <= kUnlimited)) { |
| 470 windows_to_use_masks = kMaxWindowsCountToHideHeader; |
| 471 } |
| 472 int windows_to_use_shapes = kUnlimited; |
| 473 if (command_line->HasSwitch(switches::kAshMaxWindowsToUseShapeInOverview) && |
| 474 (!base::StringToInt(command_line->GetSwitchValueASCII( |
| 475 switches::kAshMaxWindowsToUseShapeInOverview), |
| 476 &windows_to_use_shapes) || |
| 477 windows_to_use_shapes <= kUnlimited)) { |
| 478 windows_to_use_shapes = kUnlimited; |
| 479 } |
| 480 WindowSelectorItem::set_use_mask(windows_to_use_masks <= kUnlimited || |
| 481 static_cast<int>(windows_count) <= |
| 482 windows_to_use_masks); |
| 483 WindowSelectorItem::set_use_shape(windows_to_use_shapes <= kUnlimited || |
| 484 static_cast<int>(windows_count) <= |
| 485 windows_to_use_shapes); |
| 486 |
| 454 gfx::Rect total_bounds = | 487 gfx::Rect total_bounds = |
| 455 root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent( | 488 root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent( |
| 456 root_window_->GetChildByShellWindowId( | 489 root_window_->GetChildByShellWindowId( |
| 457 kShellWindowId_DefaultContainer))); | 490 kShellWindowId_DefaultContainer))); |
| 458 // Windows occupy vertically centered area with additional vertical insets. | 491 // Windows occupy vertically centered area with additional vertical insets. |
| 459 int horizontal_inset = | 492 int horizontal_inset = |
| 460 gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(), | 493 gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(), |
| 461 kOverviewInsetRatio * total_bounds.height())); | 494 kOverviewInsetRatio * total_bounds.height())); |
| 462 int vertical_inset = | 495 int vertical_inset = |
| 463 horizontal_inset + | 496 horizontal_inset + |
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| 552 // |right_bound| was reverted. Perform one last pass to position the |rects|. | 585 // |right_bound| was reverted. Perform one last pass to position the |rects|. |
| 553 if (make_last_adjustment) { | 586 if (make_last_adjustment) { |
| 554 gfx::Rect overview_bounds(total_bounds); | 587 gfx::Rect overview_bounds(total_bounds); |
| 555 overview_bounds.set_width(right_bound - total_bounds.x()); | 588 overview_bounds.set_width(right_bound - total_bounds.x()); |
| 556 FitWindowRectsInBounds(overview_bounds, | 589 FitWindowRectsInBounds(overview_bounds, |
| 557 std::min(kMaxHeight + 2 * kWindowMarginMD, height), | 590 std::min(kMaxHeight + 2 * kWindowMarginMD, height), |
| 558 &rects, &max_bottom, &min_right, &max_right); | 591 &rects, &max_bottom, &min_right, &max_right); |
| 559 } | 592 } |
| 560 // Position the windows centering the left-aligned rows vertically. | 593 // Position the windows centering the left-aligned rows vertically. |
| 561 gfx::Vector2d offset(0, (total_bounds.bottom() - max_bottom) / 2); | 594 gfx::Vector2d offset(0, (total_bounds.bottom() - max_bottom) / 2); |
| 562 for (size_t i = 0; i < window_list_.size(); ++i) { | 595 for (size_t i = 0; i < windows_count; ++i) { |
| 563 window_list_[i]->SetBounds( | 596 window_list_[i]->SetBounds( |
| 564 rects[i] + offset, | 597 rects[i] + offset, |
| 565 animate | 598 animate |
| 566 ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS | 599 ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS |
| 567 : OverviewAnimationType::OVERVIEW_ANIMATION_NONE); | 600 : OverviewAnimationType::OVERVIEW_ANIMATION_NONE); |
| 568 } | 601 } |
| 569 | 602 |
| 570 // If the selection widget is active, reposition it without any animation. | 603 // If the selection widget is active, reposition it without any animation. |
| 571 if (selection_widget_) | 604 if (selection_widget_) |
| 572 MoveSelectionWidgetToTarget(animate); | 605 MoveSelectionWidgetToTarget(animate); |
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| 982 *min_right = left; | 1015 *min_right = left; |
| 983 if (*max_right < left) | 1016 if (*max_right < left) |
| 984 *max_right = left; | 1017 *max_right = left; |
| 985 } | 1018 } |
| 986 *max_bottom = top + height; | 1019 *max_bottom = top + height; |
| 987 } | 1020 } |
| 988 return windows_fit; | 1021 return windows_fit; |
| 989 } | 1022 } |
| 990 | 1023 |
| 991 } // namespace ash | 1024 } // namespace ash |
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