| Index: src/gpu/vk/GrVkPipelineState.h
|
| diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
|
| index 60c1db68d4f86d72a3d87c2d68928cdf1f77e140..f92cdeabab7bd893c9ea8ab2e6cdf835ace2cf7d 100644
|
| --- a/src/gpu/vk/GrVkPipelineState.h
|
| +++ b/src/gpu/vk/GrVkPipelineState.h
|
| @@ -12,9 +12,9 @@
|
| #include "GrStencilSettings.h"
|
| #include "GrVkDescriptorSetManager.h"
|
| #include "GrVkImage.h"
|
| -#include "GrVkProgramDesc.h"
|
| #include "GrVkPipelineStateDataManager.h"
|
| #include "glsl/GrGLSLProgramBuilder.h"
|
| +#include "glsl/GrGLSLProgramDesc.h"
|
|
|
| #include "vk/GrVkDefines.h"
|
|
|
| @@ -72,7 +72,7 @@ public:
|
| * For Vulkan we want to cache the entire VkPipeline for reuse of draws. The Desc here holds all
|
| * the information needed to differentiate one pipeline from another.
|
| *
|
| - * The GrVkProgramDesc contains all the information need to create the actual shaders for the
|
| + * The GrGLSLProgramDesc contains all the information need to create the actual shaders for the
|
| * pipeline.
|
| *
|
| * The fStateKey is used to store all the inputs for the rest of the state stored on the
|
| @@ -86,7 +86,7 @@ public:
|
| */
|
| struct Desc {
|
| uint32_t fChecksum;
|
| - GrVkProgramDesc fProgramDesc;
|
| + GrGLSLProgramDesc fProgramDesc;
|
|
|
| enum {
|
| kRenderPassKeyAlloc = 12, // This is typical color attachment with no stencil or msaa
|
|
|