Index: src/gpu/vk/GrVkPipelineState.h |
diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h |
index 60c1db68d4f86d72a3d87c2d68928cdf1f77e140..f92cdeabab7bd893c9ea8ab2e6cdf835ace2cf7d 100644 |
--- a/src/gpu/vk/GrVkPipelineState.h |
+++ b/src/gpu/vk/GrVkPipelineState.h |
@@ -12,9 +12,9 @@ |
#include "GrStencilSettings.h" |
#include "GrVkDescriptorSetManager.h" |
#include "GrVkImage.h" |
-#include "GrVkProgramDesc.h" |
#include "GrVkPipelineStateDataManager.h" |
#include "glsl/GrGLSLProgramBuilder.h" |
+#include "glsl/GrGLSLProgramDesc.h" |
#include "vk/GrVkDefines.h" |
@@ -72,7 +72,7 @@ public: |
* For Vulkan we want to cache the entire VkPipeline for reuse of draws. The Desc here holds all |
* the information needed to differentiate one pipeline from another. |
* |
- * The GrVkProgramDesc contains all the information need to create the actual shaders for the |
+ * The GrGLSLProgramDesc contains all the information need to create the actual shaders for the |
* pipeline. |
* |
* The fStateKey is used to store all the inputs for the rest of the state stored on the |
@@ -86,7 +86,7 @@ public: |
*/ |
struct Desc { |
uint32_t fChecksum; |
- GrVkProgramDesc fProgramDesc; |
+ GrGLSLProgramDesc fProgramDesc; |
enum { |
kRenderPassKeyAlloc = 12, // This is typical color attachment with no stencil or msaa |