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Unified Diff: src/gpu/glsl/GrGLSLProgramDesc.h

Issue 2184413002: Merge ProgramDesc's for GL and Vulkan (Closed) Base URL: https://skia.googlesource.com/skia.git@minorPerf
Patch Set: typo Created 4 years, 5 months ago
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Index: src/gpu/glsl/GrGLSLProgramDesc.h
diff --git a/src/gpu/glsl/GrGLSLProgramDesc.h b/src/gpu/glsl/GrGLSLProgramDesc.h
new file mode 100644
index 0000000000000000000000000000000000000000..149817988549422935afa0bf827bbb01e9bcb7ab
--- /dev/null
+++ b/src/gpu/glsl/GrGLSLProgramDesc.h
@@ -0,0 +1,63 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrGLSLProgramDesc_DEFINED
+#define GrGLSLProgramDesc_DEFINED
+
+#include "GrColor.h"
+#include "GrProgramDesc.h"
+#include "GrGpu.h"
+#include "GrTypesPriv.h"
+
+class GrGLSLProgramDescBuilder;
+
+class GrGLSLProgramDesc : public GrProgramDesc {
+ friend class GrGLSLProgramDescBuilder;
+};
+
+/**
+* This class can be used to build a GrProgramDesc. It also provides helpers for accessing
+* GL specific info in the header.
+*/
+class GrGLSLProgramDescBuilder {
+public:
+ typedef GrProgramDesc::KeyHeader KeyHeader;
+ // The key, stored in fKey, is composed of five parts(first 2 are defined in the key itself):
+ // 1. uint32_t for total key length.
+ // 2. uint32_t for a checksum.
+ // 3. Header struct defined above.
+ // 4. Backend-specific information including per-processor keys and their key lengths.
+ // Each processor's key is a variable length array of uint32_t.
+ enum {
+ // Part 3.
+ kHeaderOffset = GrGLSLProgramDesc::kHeaderOffset,
+ kHeaderSize = SkAlign4(sizeof(KeyHeader)),
+ // Part 4.
+ // This is the offset into the backenend specific part of the key, which includes
+ // per-processor keys.
+ kProcessorKeysOffset = kHeaderOffset + kHeaderSize,
+ };
+
+ /**
+ * Builds a GLSL specific program descriptor
+ *
+ * @param GrPrimitiveProcessor The geometry
+ * @param GrPipeline The optimized drawstate. The descriptor will represent a program
+ * which this optstate can use to draw with. The optstate contains
+ * general draw information, as well as the specific color, geometry,
+ * and coverage stages which will be used to generate the GL Program for
+ * this optstate.
+ * @param GrGLSLCaps Capabilities of the GLSL backend.
+ * @param GrProgramDesc The built and finalized descriptor
+ **/
+ static bool Build(GrProgramDesc*,
+ const GrPrimitiveProcessor&,
+ const GrPipeline&,
+ const GrGLSLCaps&);
+};
+
+#endif
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