| Index: src/gpu/vk/GrVkProgramDesc.cpp
|
| diff --git a/src/gpu/vk/GrVkProgramDesc.cpp b/src/gpu/vk/GrVkProgramDesc.cpp
|
| deleted file mode 100644
|
| index 2154af652c7e7de3bc80854ee59b37ad9e999770..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkProgramDesc.cpp
|
| +++ /dev/null
|
| @@ -1,168 +0,0 @@
|
| -/*
|
| - * Copyright 2015 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#include "GrVkProgramDesc.h"
|
| -
|
| -//#include "GrVkProcessor.h"
|
| -#include "GrProcessor.h"
|
| -#include "GrPipeline.h"
|
| -#include "GrRenderTargetPriv.h"
|
| -#include "GrVkGpu.h"
|
| -#include "GrVkUtil.h"
|
| -#include "SkChecksum.h"
|
| -#include "glsl/GrGLSLFragmentProcessor.h"
|
| -#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| -#include "glsl/GrGLSLCaps.h"
|
| -
|
| -static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
|
| - const GrGLSLCaps& caps) {
|
| - int numTextures = proc.numTextures();
|
| - SkASSERT(0 == proc.numBuffers());
|
| - // Need two bytes per key (swizzle, sampler type, and precision).
|
| - int word32Count = (proc.numTextures() + 1) / 2;
|
| - if (0 == word32Count) {
|
| - return;
|
| - }
|
| - uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
|
| - for (int i = 0; i < numTextures; ++i) {
|
| - const GrTextureAccess& access = proc.textureAccess(i);
|
| - GrTexture* texture = access.getTexture();
|
| - k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey() |
|
| - (caps.samplerPrecision(texture->config(), access.getVisibility()) << 8));
|
| - }
|
| - // zero the last 16 bits if the number of textures is odd.
|
| - if (numTextures & 0x1) {
|
| - k16[numTextures] = 0;
|
| - }
|
| -}
|
| -
|
| -/**
|
| -* A function which emits a meta key into the key builder. This is required because shader code may
|
| -* be dependent on properties of the effect that the effect itself doesn't use
|
| -* in its key (e.g. the pixel format of textures used). So we create a meta-key for
|
| -* every effect using this function. It is also responsible for inserting the effect's class ID
|
| -* which must be different for every GrProcessor subclass. It can fail if an effect uses too many
|
| -* transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
|
| -* function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
|
| -*/
|
| -static bool gen_meta_key(const GrProcessor& proc,
|
| - const GrGLSLCaps& glslCaps,
|
| - uint32_t transformKey,
|
| - GrProcessorKeyBuilder* b) {
|
| - size_t processorKeySize = b->size();
|
| - uint32_t classID = proc.classID();
|
| -
|
| - // Currently we allow 16 bits for the class id and the overall processor key size.
|
| - static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16);
|
| - if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
|
| - return false;
|
| - }
|
| -
|
| - add_texture_key(b, proc, glslCaps);
|
| -
|
| - uint32_t* key = b->add32n(2);
|
| - key[0] = (classID << 16) | SkToU32(processorKeySize);
|
| - key[1] = transformKey;
|
| - return true;
|
| -}
|
| -
|
| -static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
|
| - const GrFragmentProcessor& fp,
|
| - const GrGLSLCaps& glslCaps,
|
| - GrProcessorKeyBuilder* b) {
|
| - for (int i = 0; i < fp.numChildProcessors(); ++i) {
|
| - if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCaps, b)) {
|
| - return false;
|
| - }
|
| - }
|
| -
|
| - fp.getGLSLProcessorKey(glslCaps, b);
|
| -
|
| - return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransforms(),
|
| - fp.numTransformsExclChildren()), b);
|
| -}
|
| -
|
| -bool GrVkProgramDescBuilder::Build(GrProgramDesc* desc,
|
| - const GrPrimitiveProcessor& primProc,
|
| - const GrPipeline& pipeline,
|
| - const GrGLSLCaps& glslCaps) {
|
| - // The descriptor is used as a cache key. Thus when a field of the
|
| - // descriptor will not affect program generation (because of the attribute
|
| - // bindings in use or other descriptor field settings) it should be set
|
| - // to a canonical value to avoid duplicate programs with different keys.
|
| -
|
| - GrVkProgramDesc* vkDesc = (GrVkProgramDesc*)desc;
|
| -
|
| - GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
|
| - // Make room for everything up to the effect keys.
|
| - vkDesc->key().reset();
|
| - vkDesc->key().push_back_n(kProcessorKeysOffset);
|
| -
|
| - GrProcessorKeyBuilder b(&vkDesc->key());
|
| -
|
| - primProc.getGLSLProcessorKey(glslCaps, &b);
|
| - if (!gen_meta_key(primProc, glslCaps, 0, &b)) {
|
| - vkDesc->key().reset();
|
| - return false;
|
| - }
|
| - GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures();
|
| -
|
| - for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
|
| - const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
|
| - if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) {
|
| - vkDesc->key().reset();
|
| - return false;
|
| - }
|
| - requiredFeatures |= fp.requiredFeatures();
|
| - }
|
| -
|
| - const GrXferProcessor& xp = pipeline.getXferProcessor();
|
| - xp.getGLSLProcessorKey(glslCaps, &b);
|
| - if (!gen_meta_key(xp, glslCaps, 0, &b)) {
|
| - vkDesc->key().reset();
|
| - return false;
|
| - }
|
| - requiredFeatures |= xp.requiredFeatures();
|
| -
|
| - // --------DO NOT MOVE HEADER ABOVE THIS LINE--------------------------------------------------
|
| - // Because header is a pointer into the dynamic array, we can't push any new data into the key
|
| - // below here.
|
| - KeyHeader* header = vkDesc->atOffset<KeyHeader, kHeaderOffset>();
|
| -
|
| - // make sure any padding in the header is zeroed.
|
| - memset(header, 0, kHeaderSize);
|
| -
|
| - GrRenderTarget* rt = pipeline.getRenderTarget();
|
| -
|
| - if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature |
|
| - GrProcessor::kSampleLocations_RequiredFeature)) {
|
| - header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(rt->origin());
|
| - } else {
|
| - header->fSurfaceOriginKey = 0;
|
| - }
|
| -
|
| - if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) {
|
| - SkASSERT(pipeline.isHWAntialiasState());
|
| - header->fSamplePatternKey =
|
| - rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fUniqueID;
|
| - } else {
|
| - header->fSamplePatternKey = 0;
|
| - }
|
| -
|
| - header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey();
|
| -
|
| - if (pipeline.ignoresCoverage()) {
|
| - header->fIgnoresCoverage = 1;
|
| - } else {
|
| - header->fIgnoresCoverage = 0;
|
| - }
|
| -
|
| - header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
|
| - header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
|
| - header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
|
| - vkDesc->finalize();
|
| - return true;
|
| -}
|
|
|