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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkPipelineStateBuilder_DEFINED | 8 #ifndef GrVkPipelineStateBuilder_DEFINED |
9 #define GrVkPipelineStateBuilder_DEFINED | 9 #define GrVkPipelineStateBuilder_DEFINED |
10 | 10 |
11 #include "glsl/GrGLSLProgramBuilder.h" | 11 #include "glsl/GrGLSLProgramBuilder.h" |
12 | 12 |
13 #include "GrPipeline.h" | 13 #include "GrPipeline.h" |
14 #include "GrVkPipelineState.h" | 14 #include "GrVkPipelineState.h" |
15 #include "GrVkUniformHandler.h" | 15 #include "GrVkUniformHandler.h" |
16 #include "GrVkVaryingHandler.h" | 16 #include "GrVkVaryingHandler.h" |
17 | 17 |
18 #include "vk/GrVkDefines.h" | 18 #include "vk/GrVkDefines.h" |
19 | 19 |
20 class GrVkGpu; | 20 class GrVkGpu; |
21 class GrVkRenderPass; | 21 class GrVkRenderPass; |
22 class GrVkProgramDesc; | 22 class GrGLSLProgramDesc; |
23 | 23 |
24 class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder { | 24 class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder { |
25 public: | 25 public: |
26 /** Generates a pipeline state. | 26 /** Generates a pipeline state. |
27 * | 27 * |
28 * The GrVkPipelineState implements what is specified in the GrPipeline and G
rPrimitiveProcessor | 28 * The GrVkPipelineState implements what is specified in the GrPipeline and G
rPrimitiveProcessor |
29 * as input. After successful generation, the builder result objects are avai
lable to be used. | 29 * as input. After successful generation, the builder result objects are avai
lable to be used. |
30 * @return true if generation was successful. | 30 * @return true if generation was successful. |
31 */ | 31 */ |
32 static GrVkPipelineState* CreatePipelineState(GrVkGpu*, | 32 static GrVkPipelineState* CreatePipelineState(GrVkGpu*, |
33 const GrPipeline&, | 33 const GrPipeline&, |
34 const GrPrimitiveProcessor&, | 34 const GrPrimitiveProcessor&, |
35 GrPrimitiveType, | 35 GrPrimitiveType, |
36 const GrVkPipelineState::Desc&
, | 36 const GrVkPipelineState::Desc&
, |
37 const GrVkRenderPass& renderPa
ss); | 37 const GrVkRenderPass& renderPa
ss); |
38 | 38 |
39 const GrCaps* caps() const override; | 39 const GrCaps* caps() const override; |
40 const GrGLSLCaps* glslCaps() const override; | 40 const GrGLSLCaps* glslCaps() const override; |
41 | 41 |
42 GrVkGpu* gpu() const { return fGpu; } | 42 GrVkGpu* gpu() const { return fGpu; } |
43 | 43 |
44 void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) override; | 44 void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) override; |
45 void finalizeFragmentSecondaryColor(GrGLSLShaderVar& outputColor) override; | 45 void finalizeFragmentSecondaryColor(GrGLSLShaderVar& outputColor) override; |
46 | 46 |
47 private: | 47 private: |
48 GrVkPipelineStateBuilder(GrVkGpu*, | 48 GrVkPipelineStateBuilder(GrVkGpu*, |
49 const GrPipeline&, | 49 const GrPipeline&, |
50 const GrPrimitiveProcessor&, | 50 const GrPrimitiveProcessor&, |
51 const GrVkProgramDesc&); | 51 const GrGLSLProgramDesc&); |
52 | 52 |
53 GrVkPipelineState* finalize(GrPrimitiveType primitiveType, | 53 GrVkPipelineState* finalize(GrPrimitiveType primitiveType, |
54 const GrVkRenderPass& renderPass, | 54 const GrVkRenderPass& renderPass, |
55 const GrVkPipelineState::Desc&); | 55 const GrVkPipelineState::Desc&); |
56 | 56 |
57 static bool CreateVkShaderModule(const GrVkGpu* gpu, | 57 static bool CreateVkShaderModule(const GrVkGpu* gpu, |
58 VkShaderStageFlagBits stage, | 58 VkShaderStageFlagBits stage, |
59 const GrGLSLShaderBuilder& builder, | 59 const GrGLSLShaderBuilder& builder, |
60 VkShaderModule* shaderModule, | 60 VkShaderModule* shaderModule, |
61 VkPipelineShaderStageCreateInfo* stageInfo)
; | 61 VkPipelineShaderStageCreateInfo* stageInfo)
; |
62 | 62 |
63 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } | 63 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
64 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo
rmHandler; } | 64 const GrGLSLUniformHandler* uniformHandler() const override { return &fUnifo
rmHandler; } |
65 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } | 65 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
66 | 66 |
67 GrVkGpu* fGpu; | 67 GrVkGpu* fGpu; |
68 GrVkVaryingHandler fVaryingHandler; | 68 GrVkVaryingHandler fVaryingHandler; |
69 GrVkUniformHandler fUniformHandler; | 69 GrVkUniformHandler fUniformHandler; |
70 | 70 |
71 typedef GrGLSLProgramBuilder INHERITED; | 71 typedef GrGLSLProgramBuilder INHERITED; |
72 }; | 72 }; |
73 | 73 |
74 #endif | 74 #endif |
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