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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 | 9 |
10 #include "GrAutoLocaleSetter.h" | 10 #include "GrAutoLocaleSetter.h" |
11 #include "GrCoordTransform.h" | 11 #include "GrCoordTransform.h" |
12 #include "GrGLProgramBuilder.h" | 12 #include "GrGLProgramBuilder.h" |
13 #include "GrSwizzle.h" | 13 #include "GrSwizzle.h" |
14 #include "GrTexture.h" | 14 #include "GrTexture.h" |
15 #include "SkRTConf.h" | 15 #include "SkRTConf.h" |
16 #include "SkTraceEvent.h" | 16 #include "SkTraceEvent.h" |
17 #include "gl/GrGLGpu.h" | 17 #include "gl/GrGLGpu.h" |
18 #include "gl/GrGLProgram.h" | 18 #include "gl/GrGLProgram.h" |
19 #include "gl/GrGLProgramDesc.h" | |
20 #include "gl/GrGLSLPrettyPrint.h" | 19 #include "gl/GrGLSLPrettyPrint.h" |
21 #include "gl/builders/GrGLShaderStringBuilder.h" | 20 #include "gl/builders/GrGLShaderStringBuilder.h" |
22 #include "glsl/GrGLSLCaps.h" | 21 #include "glsl/GrGLSLCaps.h" |
23 #include "glsl/GrGLSLFragmentProcessor.h" | 22 #include "glsl/GrGLSLFragmentProcessor.h" |
24 #include "glsl/GrGLSLGeometryProcessor.h" | 23 #include "glsl/GrGLSLGeometryProcessor.h" |
25 #include "glsl/GrGLSLProgramDataManager.h" | 24 #include "glsl/GrGLSLProgramDataManager.h" |
| 25 #include "glsl/GrGLSLProgramDesc.h" |
26 #include "glsl/GrGLSLSampler.h" | 26 #include "glsl/GrGLSLSampler.h" |
27 #include "glsl/GrGLSLXferProcessor.h" | 27 #include "glsl/GrGLSLXferProcessor.h" |
28 | 28 |
29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 29 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
30 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 30 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
31 | 31 |
32 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline, | 32 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline, |
33 const GrPrimitiveProcessor& primP
roc, | 33 const GrPrimitiveProcessor& primP
roc, |
34 const GrGLProgramDesc& desc, | 34 const GrGLSLProgramDesc& desc, |
35 GrGLGpu* gpu) { | 35 GrGLGpu* gpu) { |
36 GrAutoLocaleSetter als("C"); | 36 GrAutoLocaleSetter als("C"); |
37 | 37 |
38 // create a builder. This will be handed off to effects so they can use it
to add | 38 // create a builder. This will be handed off to effects so they can use it
to add |
39 // uniforms, varyings, textures, etc | 39 // uniforms, varyings, textures, etc |
40 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc); | 40 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc); |
41 | 41 |
42 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can | 42 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can |
43 // seed correctly here | 43 // seed correctly here |
44 GrGLSLExpr4 inputColor; | 44 GrGLSLExpr4 inputColor; |
45 GrGLSLExpr4 inputCoverage; | 45 GrGLSLExpr4 inputCoverage; |
46 | 46 |
47 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { | 47 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { |
48 builder.cleanupFragmentProcessors(); | 48 builder.cleanupFragmentProcessors(); |
49 return nullptr; | 49 return nullptr; |
50 } | 50 } |
51 | 51 |
52 return builder.finalize(); | 52 return builder.finalize(); |
53 } | 53 } |
54 | 54 |
55 ///////////////////////////////////////////////////////////////////////////// | 55 ///////////////////////////////////////////////////////////////////////////// |
56 | 56 |
57 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, | 57 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, |
58 const GrPipeline& pipeline, | 58 const GrPipeline& pipeline, |
59 const GrPrimitiveProcessor& primProc, | 59 const GrPrimitiveProcessor& primProc, |
60 const GrGLProgramDesc& desc) | 60 const GrGLSLProgramDesc& desc) |
61 : INHERITED(pipeline, primProc, desc) | 61 : INHERITED(pipeline, primProc, desc) |
62 , fGpu(gpu) | 62 , fGpu(gpu) |
63 , fVaryingHandler(this) | 63 , fVaryingHandler(this) |
64 , fUniformHandler(this) { | 64 , fUniformHandler(this) { |
65 } | 65 } |
66 | 66 |
67 const GrCaps* GrGLProgramBuilder::caps() const { | 67 const GrCaps* GrGLProgramBuilder::caps() const { |
68 return fGpu->caps(); | 68 return fGpu->caps(); |
69 } | 69 } |
70 | 70 |
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232 this->desc(), | 232 this->desc(), |
233 fUniformHandles, | 233 fUniformHandles, |
234 programID, | 234 programID, |
235 fUniformHandler.fUniforms, | 235 fUniformHandler.fUniforms, |
236 fUniformHandler.fSamplers, | 236 fUniformHandler.fSamplers, |
237 fVaryingHandler.fPathProcVaryingInfos, | 237 fVaryingHandler.fPathProcVaryingInfos, |
238 fGeometryProcessor, | 238 fGeometryProcessor, |
239 fXferProcessor, | 239 fXferProcessor, |
240 fFragmentProcessors); | 240 fFragmentProcessors); |
241 } | 241 } |
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