| Index: tools/viewer/sk_app/WindowContext.cpp
|
| diff --git a/tools/viewer/sk_app/WindowContext.cpp b/tools/viewer/sk_app/WindowContext.cpp
|
| index 458f66a67b9a74fb4f99ab4d1715be2ebe89b5fa..b5039a397079595970d6c16bb214969ab28f22a9 100755
|
| --- a/tools/viewer/sk_app/WindowContext.cpp
|
| +++ b/tools/viewer/sk_app/WindowContext.cpp
|
| @@ -56,31 +56,4 @@ sk_sp<SkSurface> WindowContext::createSurface(
|
| }
|
| }
|
|
|
| -void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<GrRenderTarget> rt,
|
| - int colorBits) {
|
| - if (!this->isGpuContext() || colorBits > 24 ||
|
| - kRGBA_F16_SkColorType == fDisplayParams.fColorType) {
|
| - // We made/have an off-screen surface. Get the contents as an SkImage:
|
| - SkImageInfo info = SkImageInfo::Make(fWidth, fHeight,
|
| - fDisplayParams.fColorType,
|
| - kUnknown_SkAlphaType,
|
| - fDisplayParams.fColorSpace);
|
| - SkBitmap bm;
|
| - bm.allocPixels(info);
|
| - renderSurface->getCanvas()->readPixels(&bm, 0, 0);
|
| - SkPixmap pm;
|
| - bm.peekPixels(&pm);
|
| - sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm,
|
| - SkBudgeted::kNo));
|
| - GrTexture* texture = as_IB(image)->peekTexture();
|
| - SkASSERT(texture);
|
| -
|
| - // With ten-bit output, we need to manually apply the gamma of the output device
|
| - // (unless we're in non-gamma correct mode, in which case our data is already
|
| - // fake-sRGB, like we're expected to put in the 10-bit buffer):
|
| - bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info);
|
| - fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f);
|
| - }
|
| -}
|
| -
|
| } //namespace sk_app
|
|
|