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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host.h" | 5 #include "cc/trees/layer_tree_host.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/auto_reset.h" | 9 #include "base/auto_reset.h" |
10 #include "base/synchronization/lock.h" | 10 #include "base/synchronization/lock.h" |
11 #include "cc/animation/timing_function.h" | 11 #include "cc/animation/timing_function.h" |
12 #include "cc/debug/frame_rate_counter.h" | 12 #include "cc/debug/frame_rate_counter.h" |
13 #include "cc/layers/content_layer.h" | 13 #include "cc/layers/content_layer.h" |
14 #include "cc/layers/content_layer_client.h" | 14 #include "cc/layers/content_layer_client.h" |
15 #include "cc/layers/io_surface_layer.h" | 15 #include "cc/layers/io_surface_layer.h" |
16 #include "cc/layers/layer_impl.h" | 16 #include "cc/layers/layer_impl.h" |
17 #include "cc/layers/picture_layer.h" | 17 #include "cc/layers/picture_layer.h" |
18 #include "cc/layers/scrollbar_layer.h" | 18 #include "cc/layers/scrollbar_layer.h" |
19 #include "cc/layers/solid_color_layer.h" | |
19 #include "cc/layers/video_layer.h" | 20 #include "cc/layers/video_layer.h" |
20 #include "cc/output/begin_frame_args.h" | 21 #include "cc/output/begin_frame_args.h" |
21 #include "cc/output/copy_output_request.h" | 22 #include "cc/output/copy_output_request.h" |
22 #include "cc/output/copy_output_result.h" | 23 #include "cc/output/copy_output_result.h" |
23 #include "cc/output/output_surface.h" | 24 #include "cc/output/output_surface.h" |
24 #include "cc/resources/prioritized_resource.h" | 25 #include "cc/resources/prioritized_resource.h" |
25 #include "cc/resources/prioritized_resource_manager.h" | 26 #include "cc/resources/prioritized_resource_manager.h" |
26 #include "cc/resources/resource_update_queue.h" | 27 #include "cc/resources/resource_update_queue.h" |
27 #include "cc/scheduler/frame_rate_controller.h" | 28 #include "cc/scheduler/frame_rate_controller.h" |
28 #include "cc/test/fake_content_layer.h" | 29 #include "cc/test/fake_content_layer.h" |
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4066 | 4067 |
4067 private: | 4068 private: |
4068 FakeVideoFrameProvider provider_; | 4069 FakeVideoFrameProvider provider_; |
4069 scoped_refptr<VideoLayer> video_layer_; | 4070 scoped_refptr<VideoLayer> video_layer_; |
4070 int num_commits_; | 4071 int num_commits_; |
4071 int num_draws_; | 4072 int num_draws_; |
4072 }; | 4073 }; |
4073 | 4074 |
4074 SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostTestVideoLayerInvalidate); | 4075 SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostTestVideoLayerInvalidate); |
4075 | 4076 |
4077 class LayerTreeHostTestPushHiddenLayer : public LayerTreeHostTest { | |
4078 protected: | |
4079 virtual void SetupTree() OVERRIDE { | |
4080 root_layer_ = Layer::Create(); | |
4081 root_layer_->SetAnchorPoint(gfx::PointF()); | |
enne (OOO)
2013/08/02 22:04:55
Are the anchor point and position settings necessa
danakj
2013/08/02 22:05:58
I guess not, it just makes the layer be positioned
| |
4082 root_layer_->SetPosition(gfx::Point()); | |
4083 root_layer_->SetBounds(gfx::Size(10, 10)); | |
4084 | |
4085 parent_layer_ = SolidColorLayer::Create(); | |
4086 parent_layer_->SetAnchorPoint(gfx::PointF()); | |
4087 parent_layer_->SetPosition(gfx::Point()); | |
4088 parent_layer_->SetBounds(gfx::Size(10, 10)); | |
4089 parent_layer_->SetIsDrawable(true); | |
4090 root_layer_->AddChild(parent_layer_); | |
4091 | |
4092 child_layer_ = SolidColorLayer::Create(); | |
4093 child_layer_->SetAnchorPoint(gfx::PointF()); | |
4094 child_layer_->SetPosition(gfx::Point()); | |
4095 child_layer_->SetBounds(gfx::Size(10, 10)); | |
4096 child_layer_->SetIsDrawable(true); | |
4097 parent_layer_->AddChild(child_layer_); | |
4098 | |
4099 layer_tree_host()->SetRootLayer(root_layer_); | |
4100 LayerTreeHostTest::SetupTree(); | |
4101 } | |
4102 | |
4103 virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } | |
4104 | |
4105 virtual void DidCommitAndDrawFrame() OVERRIDE { | |
4106 switch (layer_tree_host()->source_frame_number()) { | |
4107 case 1: | |
4108 // The layer type used does not need to push properties every frame. | |
4109 EXPECT_FALSE(child_layer_->needs_push_properties()); | |
4110 | |
4111 // Change the bounds of the child layer, but make it skipped | |
4112 // by CalculateDrawProperties. | |
4113 parent_layer_->SetOpacity(0.f); | |
4114 child_layer_->SetBounds(gfx::Size(5, 5)); | |
4115 break; | |
4116 case 2: | |
4117 // The bounds of the child layer were pushed to the impl side. | |
4118 EXPECT_FALSE(child_layer_->needs_push_properties()); | |
4119 | |
4120 EndTest(); | |
4121 break; | |
4122 } | |
4123 } | |
4124 | |
4125 virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE { | |
4126 LayerImpl* root = impl->active_tree()->root_layer(); | |
4127 LayerImpl* parent = root->children()[0]; | |
4128 LayerImpl* child = parent->children()[0]; | |
4129 | |
4130 switch (impl->active_tree()->source_frame_number()) { | |
4131 case 1: | |
4132 EXPECT_EQ(gfx::Size(5, 5).ToString(), child->bounds().ToString()); | |
4133 break; | |
4134 } | |
4135 } | |
4136 | |
4137 virtual void AfterTest() OVERRIDE {} | |
4138 | |
4139 scoped_refptr<Layer> root_layer_; | |
4140 scoped_refptr<SolidColorLayer> parent_layer_; | |
4141 scoped_refptr<SolidColorLayer> child_layer_; | |
4142 }; | |
4143 | |
4144 SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostTestPushHiddenLayer); | |
4145 | |
4146 class LayerTreeHostTestUpdateLayerInEmptyViewport : public LayerTreeHostTest { | |
4147 protected: | |
4148 virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE { | |
4149 settings->impl_side_painting = true; | |
4150 } | |
4151 | |
4152 virtual void SetupTree() OVERRIDE { | |
4153 root_layer_ = FakePictureLayer::Create(&client_); | |
4154 root_layer_->SetAnchorPoint(gfx::PointF()); | |
4155 root_layer_->SetPosition(gfx::Point()); | |
4156 root_layer_->SetBounds(gfx::Size(10, 10)); | |
4157 | |
4158 layer_tree_host()->SetRootLayer(root_layer_); | |
4159 LayerTreeHostTest::SetupTree(); | |
4160 } | |
4161 | |
4162 virtual void BeginTest() OVERRIDE { | |
4163 // The viewport is empty, but we still need to update layers on the main | |
4164 // thread. | |
4165 layer_tree_host()->SetViewportSize(gfx::Size(0, 0)); | |
4166 PostSetNeedsCommitToMainThread(); | |
4167 } | |
4168 | |
4169 virtual void DidCommit() OVERRIDE { | |
4170 // The layer should be updated even though the viewport is empty, so we | |
4171 // are capable of drawing it on the impl tree. | |
4172 EXPECT_GT(root_layer_->update_count(), 0u); | |
4173 EndTest(); | |
4174 } | |
4175 virtual void AfterTest() OVERRIDE {} | |
4176 | |
4177 FakeContentLayerClient client_; | |
4178 scoped_refptr<FakePictureLayer> root_layer_; | |
4179 }; | |
4180 | |
4181 MULTI_THREAD_TEST_F(LayerTreeHostTestUpdateLayerInEmptyViewport); | |
4182 | |
4076 } // namespace | 4183 } // namespace |
4077 } // namespace cc | 4184 } // namespace cc |
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