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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SkBlurDrawLooper.h" | 8 #include "SkBlurDrawLooper.h" |
| 9 #include "SkBlurMask.h" // just for SkBlurMask::ConvertRadiusToSigma |
9 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
10 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
11 #include "SkColorFilter.h" | 12 #include "SkColorFilter.h" |
12 #include "SkFlattenableBuffers.h" | 13 #include "SkFlattenableBuffers.h" |
13 #include "SkMaskFilter.h" | 14 #include "SkMaskFilter.h" |
14 #include "SkPaint.h" | 15 #include "SkPaint.h" |
15 #include "SkString.h" | 16 #include "SkString.h" |
16 #include "SkStringUtils.h" | 17 #include "SkStringUtils.h" |
17 | 18 |
18 SkBlurDrawLooper::SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, | 19 SkBlurDrawLooper::SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, |
19 SkColor color, uint32_t flags) | 20 SkColor color, uint32_t flags) { |
20 : fDx(dx), fDy(dy), fBlurColor(color), fBlurFlags(flags), fState(kDone) { | 21 this->init(SkBlurMask::ConvertRadiusToSigma(radius), dx, dy, color, flags); |
| 22 } |
| 23 |
| 24 SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma, |
| 25 SkScalar dx, SkScalar dy, uint32_t flags) { |
| 26 this->init(sigma, dx, dy, color, flags); |
| 27 } |
| 28 |
| 29 void SkBlurDrawLooper::init(SkScalar sigma, SkScalar dx, SkScalar dy, |
| 30 SkColor color, uint32_t flags) { |
| 31 fDx = dx; |
| 32 fDy = dy; |
| 33 fBlurColor = color; |
| 34 fBlurFlags = flags; |
| 35 fState = kDone; |
21 | 36 |
22 SkASSERT(flags <= kAll_BlurFlag); | 37 SkASSERT(flags <= kAll_BlurFlag); |
23 if (radius > 0) { | 38 if (sigma > 0) { |
24 uint32_t blurFlags = flags & kIgnoreTransform_BlurFlag ? | 39 uint32_t blurFlags = flags & kIgnoreTransform_BlurFlag ? |
25 SkBlurMaskFilter::kIgnoreTransform_BlurFlag : | 40 SkBlurMaskFilter::kIgnoreTransform_BlurFlag : |
26 SkBlurMaskFilter::kNone_BlurFlag; | 41 SkBlurMaskFilter::kNone_BlurFlag; |
27 | 42 |
28 blurFlags |= flags & kHighQuality_BlurFlag ? | 43 blurFlags |= flags & kHighQuality_BlurFlag ? |
29 SkBlurMaskFilter::kHighQuality_BlurFlag : | 44 SkBlurMaskFilter::kHighQuality_BlurFlag : |
30 SkBlurMaskFilter::kNone_BlurFlag; | 45 SkBlurMaskFilter::kNone_BlurFlag; |
31 | 46 |
32 fBlur = SkBlurMaskFilter::Create(radius, | 47 fBlur = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle, |
33 SkBlurMaskFilter::kNormal_BlurStyle, | 48 sigma, |
34 blurFlags); | 49 blurFlags); |
35 } else { | 50 } else { |
36 fBlur = NULL; | 51 fBlur = NULL; |
37 } | 52 } |
38 | 53 |
39 if (flags & kOverrideColor_BlurFlag) { | 54 if (flags & kOverrideColor_BlurFlag) { |
40 // Set alpha to 1 for the override since transparency will already | 55 // Set alpha to 1 for the override since transparency will already |
41 // be baked into the blurred mask. | 56 // be baked into the blurred mask. |
42 SkColor opaqueColor = SkColorSetA(color, 255); | 57 SkColor opaqueColor = SkColorSetA(color, 255); |
43 //The SrcIn xfer mode will multiply 'color' by the incoming alpha | 58 //The SrcIn xfer mode will multiply 'color' by the incoming alpha |
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142 &needsSeparator); | 157 &needsSeparator); |
143 SkAddFlagToString(str, SkToBool(kHighQuality_BlurFlag & fBlurFlags), "Hi
ghQuality", | 158 SkAddFlagToString(str, SkToBool(kHighQuality_BlurFlag & fBlurFlags), "Hi
ghQuality", |
144 &needsSeparator); | 159 &needsSeparator); |
145 } | 160 } |
146 str->append(")"); | 161 str->append(")"); |
147 | 162 |
148 // TODO: add optional "fBlurFilter->toString(str);" when SkMaskFilter::toStr
ing is added | 163 // TODO: add optional "fBlurFilter->toString(str);" when SkMaskFilter::toStr
ing is added |
149 // alternatively we could cache the radius in SkBlurDrawLooper and just add
it here | 164 // alternatively we could cache the radius in SkBlurDrawLooper and just add
it here |
150 } | 165 } |
151 #endif | 166 #endif |
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