Index: src/gpu/gl/GrGLCaps.h |
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h |
index 1ccdf3e79c020d2373aa264d3d67903403576214..0cb353aa9f78703654d17c3731027054b5e36a5a 100644 |
--- a/src/gpu/gl/GrGLCaps.h |
+++ b/src/gpu/gl/GrGLCaps.h |
@@ -307,9 +307,6 @@ public: |
/// Are the baseInstance fields supported in indirect draw commands? |
bool baseInstanceSupport() const { return fBaseInstanceSupport; } |
- /// Does the platform have known issuses rendering to floating point when using glDraw*Indirect? |
- bool canDrawIndirectToFloat() const { return fCanDrawIndirectToFloat; } |
- |
/// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. |
bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; } |
@@ -401,7 +398,6 @@ private: |
bool fDrawIndirectSupport : 1; |
bool fMultiDrawIndirectSupport : 1; |
bool fBaseInstanceSupport : 1; |
- bool fCanDrawIndirectToFloat : 1; |
bool fUseNonVBOVertexAndIndexDynamicData : 1; |
bool fIsCoreProfile : 1; |
bool fBindFragDataLocationSupport : 1; |