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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
10 | 10 |
11 #include "GrContextOptions.h" | 11 #include "GrContextOptions.h" |
12 #include "GrGLContext.h" | 12 #include "GrGLContext.h" |
13 #include "GrGLRenderTarget.h" | 13 #include "GrGLRenderTarget.h" |
14 #include "glsl/GrGLSLCaps.h" | 14 #include "glsl/GrGLSLCaps.h" |
| 15 #include "instanced/GLInstancedRendering.h" |
15 #include "SkTSearch.h" | 16 #include "SkTSearch.h" |
16 #include "SkTSort.h" | 17 #include "SkTSort.h" |
17 | 18 |
18 GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, | 19 GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, |
19 const GrGLContextInfo& ctxInfo, | 20 const GrGLContextInfo& ctxInfo, |
20 const GrGLInterface* glInterface) : INHERITED(contextOptions)
{ | 21 const GrGLInterface* glInterface) : INHERITED(contextOptions)
{ |
21 fStandard = ctxInfo.standard(); | 22 fStandard = ctxInfo.standard(); |
22 | 23 |
23 fStencilFormats.reset(); | 24 fStencilFormats.reset(); |
24 fMSFBOType = kNone_MSFBOType; | 25 fMSFBOType = kNone_MSFBOType; |
25 fInvalidateFBType = kNone_InvalidateFBType; | 26 fInvalidateFBType = kNone_InvalidateFBType; |
26 fMapBufferType = kNone_MapBufferType; | 27 fMapBufferType = kNone_MapBufferType; |
27 fTransferBufferType = kNone_TransferBufferType; | 28 fTransferBufferType = kNone_TransferBufferType; |
28 fMaxFragmentUniformVectors = 0; | 29 fMaxFragmentUniformVectors = 0; |
29 fUnpackRowLengthSupport = false; | 30 fUnpackRowLengthSupport = false; |
30 fUnpackFlipYSupport = false; | 31 fUnpackFlipYSupport = false; |
31 fPackRowLengthSupport = false; | 32 fPackRowLengthSupport = false; |
32 fPackFlipYSupport = false; | 33 fPackFlipYSupport = false; |
33 fTextureUsageSupport = false; | 34 fTextureUsageSupport = false; |
34 fTextureRedSupport = false; | 35 fTextureRedSupport = false; |
35 fImagingSupport = false; | 36 fImagingSupport = false; |
36 fVertexArrayObjectSupport = false; | 37 fVertexArrayObjectSupport = false; |
37 fDirectStateAccessSupport = false; | 38 fDirectStateAccessSupport = false; |
38 fDebugSupport = false; | 39 fDebugSupport = false; |
39 fES2CompatibilitySupport = false; | 40 fES2CompatibilitySupport = false; |
40 fDrawIndirectSupport = false; | 41 fDrawIndirectSupport = false; |
41 fMultiDrawIndirectSupport = false; | 42 fMultiDrawIndirectSupport = false; |
42 fBaseInstanceSupport = false; | 43 fBaseInstanceSupport = false; |
43 fCanDrawIndirectToFloat = false; | |
44 fIsCoreProfile = false; | 44 fIsCoreProfile = false; |
45 fBindFragDataLocationSupport = false; | 45 fBindFragDataLocationSupport = false; |
46 fRectangleTextureSupport = false; | 46 fRectangleTextureSupport = false; |
47 fTextureSwizzleSupport = false; | 47 fTextureSwizzleSupport = false; |
48 fRGBA8888PixelsOpsAreSlow = false; | 48 fRGBA8888PixelsOpsAreSlow = false; |
49 fPartialFBOReadIsSlow = false; | 49 fPartialFBOReadIsSlow = false; |
50 fMipMapLevelAndLodControlSupport = false; | 50 fMipMapLevelAndLodControlSupport = false; |
51 fRGBAToBGRAReadbackConversionsAreSlow = false; | 51 fRGBAToBGRAReadbackConversionsAreSlow = false; |
52 fDoManualMipmapping = false; | 52 fDoManualMipmapping = false; |
53 | 53 |
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519 fBaseInstanceSupport = version >= GR_GL_VER(4,2); | 519 fBaseInstanceSupport = version >= GR_GL_VER(4,2); |
520 fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || | 520 fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || |
521 (!fBaseInstanceSupport && // The ARB extensi
on has no base inst. | 521 (!fBaseInstanceSupport && // The ARB extensi
on has no base inst. |
522 ctxInfo.hasExtension("GL_ARB_multi_draw_ind
irect")); | 522 ctxInfo.hasExtension("GL_ARB_multi_draw_ind
irect")); |
523 } else { | 523 } else { |
524 fDrawIndirectSupport = version >= GR_GL_VER(3,1); | 524 fDrawIndirectSupport = version >= GR_GL_VER(3,1); |
525 fMultiDrawIndirectSupport = ctxInfo.hasExtension("GL_EXT_multi_draw_indi
rect"); | 525 fMultiDrawIndirectSupport = ctxInfo.hasExtension("GL_EXT_multi_draw_indi
rect"); |
526 fBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance"); | 526 fBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance"); |
527 } | 527 } |
528 | 528 |
529 // OS X doesn't seem to write correctly to floating point textures when usin
g glDraw*Indirect, | |
530 // regardless of the underlying GPU. | |
531 #ifndef SK_BUILD_FOR_MAC | |
532 if (fDrawIndirectSupport) { | |
533 fCanDrawIndirectToFloat = true; | |
534 } | |
535 #endif | |
536 | |
537 this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); | 529 this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); |
538 | 530 |
539 if (contextOptions.fUseShaderSwizzling) { | 531 if (contextOptions.fUseShaderSwizzling) { |
540 fTextureSwizzleSupport = false; | 532 fTextureSwizzleSupport = false; |
541 } | 533 } |
542 | 534 |
543 if (kGL_GrGLStandard == standard) { | 535 if (kGL_GrGLStandard == standard) { |
544 if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_s
hading")) && | 536 if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_s
hading")) && |
545 ctxInfo.vendor() != kIntel_GrGLVendor) { | 537 ctxInfo.vendor() != kIntel_GrGLVendor) { |
546 fSampleShadingSupport = true; | 538 fSampleShadingSupport = true; |
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1109 | 1101 |
1110 r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"
)); | 1102 r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"
)); |
1111 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); | 1103 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); |
1112 r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); | 1104 r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); |
1113 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); | 1105 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); |
1114 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ?
"YES": "NO")); | 1106 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ?
"YES": "NO")); |
1115 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); | 1107 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); |
1116 r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO
")); | 1108 r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO
")); |
1117 r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ?
"YES" : "NO")); | 1109 r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ?
"YES" : "NO")); |
1118 r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO
")); | 1110 r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO
")); |
1119 r.appendf("Can draw indirect to float: %s\n", (fCanDrawIndirectToFloat ? "YE
S" : "NO")); | |
1120 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ?
"YES" : "NO")); | 1111 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ?
"YES" : "NO")); |
1121 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" :
"NO")); | 1112 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" :
"NO")); |
1122 r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSuppor
t ? "YES" : "NO")); | 1113 r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSuppor
t ? "YES" : "NO")); |
1123 r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES
" : "NO")); | 1114 r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES
" : "NO")); |
1124 r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" :
"NO")); | 1115 r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" :
"NO")); |
1125 r.appendf("BGRA to RGBA readback conversions are slow: %s\n", | 1116 r.appendf("BGRA to RGBA readback conversions are slow: %s\n", |
1126 (fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO")); | 1117 (fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO")); |
1127 | 1118 |
1128 r.append("Configs\n-------\n"); | 1119 r.append("Configs\n-------\n"); |
1129 for (int i = 0; i < kGrPixelConfigCnt; ++i) { | 1120 for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
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1928 fConfigTable[i].fFormats.fSizedInternalFormat); | 1919 fConfigTable[i].fFormats.fSizedInternalFormat); |
1929 for (int j = 0; j < kExternalFormatUsageCnt; ++j) { | 1920 for (int j = 0; j < kExternalFormatUsageCnt; ++j) { |
1930 SkASSERT(defaultEntry.fFormats.fExternalFormat[j] != | 1921 SkASSERT(defaultEntry.fFormats.fExternalFormat[j] != |
1931 fConfigTable[i].fFormats.fExternalFormat[j]); | 1922 fConfigTable[i].fFormats.fExternalFormat[j]); |
1932 } | 1923 } |
1933 SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats
.fExternalType); | 1924 SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats
.fExternalType); |
1934 } | 1925 } |
1935 #endif | 1926 #endif |
1936 } | 1927 } |
1937 | 1928 |
1938 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {} | 1929 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { |
| 1930 if (options.fEnableInstancedRendering) { |
| 1931 fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*th
is); |
| 1932 #ifndef SK_BUILD_FOR_MAC |
| 1933 // OS X doesn't seem to write correctly to floating point textures when
using |
| 1934 // glDraw*Indirect, regardless of the underlying GPU. |
| 1935 fAvoidInstancedDrawsToFPTargets = true; |
| 1936 #endif |
| 1937 } |
| 1938 } |
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