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Unified Diff: appengine/swarming/elements/res/imp/botlist/bot-list-shared.html

Issue 2182693002: Add new botlist for swarming (Closed) Base URL: https://chromium.googlesource.com/external/github.com/luci/luci-py@app-wrapper
Patch Set: Adjust font and layout a bit more Created 4 years, 5 months ago
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Index: appengine/swarming/elements/res/imp/botlist/bot-list-shared.html
diff --git a/appengine/swarming/elements/res/imp/botlist/bot-list-shared.html b/appengine/swarming/elements/res/imp/botlist/bot-list-shared.html
new file mode 100644
index 0000000000000000000000000000000000000000..246381f38afef865485d92eb7b1c8a5c31fb79e0
--- /dev/null
+++ b/appengine/swarming/elements/res/imp/botlist/bot-list-shared.html
@@ -0,0 +1,156 @@
+<!--
+ Copyright 2016 The LUCI Authors. All rights reserved.
+ Use of this source code is governed under the Apache License, Version 2.0
+ that can be found in the LICENSE file.
+
+ window.SwarmingBehaviors.BotListBehavior contains any shared functions and
+ constants used by the bot-list and its sub-elements.
+
+ To use it, include
+ behaviors: [SwarmingBehaviors.BotListBehavior]
+ in the creation of your Polymer element.
+-->
+<script>
+
+ window.SwarmingBehaviors = window.SwarmingBehaviors || {};
+ (function(){
+ var ANDROID_ALIASES = {
+ "bullhead": "Nexus 5X",
+ "flo": "Nexus 7",
+ "hammerhead": "Nexus 5",
+ "mako": "Nexus 4",
+ "shamu": "Nexus 6",
+ };
+ // Taken from http://developer.android.com/reference/android/os/BatteryManager.html
+ var BATTERY_HEALTH_UNKNOWN = 1;
+ var BATTERY_HEALTH_GOOD = 2;
+ var BATTERY_STATUS_CHARGING = 2;
+
+ var UNAUTHENTICATED = "unauthenticated";
+ var AVAILABLE = "available";
+
+ var GPU_ALIASES = {
+ "1002": "AMD",
+ "1002:6779": "AMD Radeon HD 6450/7450/8450",
+ "1002:6821": "AMD Radeon HD 8870M",
+ "102b": "Matrox",
+ "102b:0522": "Matrox MGA G200e",
+ "102b:0532": "Matrox MGA G200eW",
+ "102b:0534": "Matrox G200eR2",
+ "10de": "NVIDIA",
+ "10de:08aa": "NVIDIA GeForce 320M",
+ "10de:0fe9": "NVIDIA GeForce GT 750M Mac Edition",
+ "10de:104a": "NVIDIA GeForce GT 610",
+ "10de:11c0": "NVIDIA GeForce GTX 660",
+ "10de:1244": "NVIDIA GeForce GTX 550 Ti",
+ "10de:1401": "NVIDIA GeForce GTX 960",
+ "8086": "Intel",
+ "8086:041a": "Intel Xeon Integrated",
+ "8086:0a2e": "Intel Haswell Integrated",
+ "8086:0d26": "Intel Crystal Well Integrated",
+ }
+
+ // For consistency, all aliases are displayed like:
+ // Nexus 5X (bullhead)
+ // This regex matches a string like "ALIAS (ORIG)", with ORIG as group 1.
+ var ALIAS_REGEXP = /.+ \((.*)\)/;
+
+ // This behavior wraps up all the shared bot-list functionality.
+ SwarmingBehaviors.BotListBehavior = {
+
+ _androidAlias: function(device) {
+ if (device.notReady) {
+ return UNAUTHENTICATED.toUpperCase();
+ }
+ var t = this._deviceType(device);
+ var a = ANDROID_ALIASES[t];
+ if (!a) {
+ return "UNKNOWN";
+ }
+ return a;
+ },
+
+ // _applyAlias is the consistent way to modify a string to show its alias.
+ _applyAlias: function(orig, alias) {
+ return alias +" ("+orig+")";
+ },
+
+ _cores: function(bot) {
+ // For whatever reason, sometimes cores are in dimensions and sometimes
+ // they are in state, but never both.
+ var c = (bot && bot.state && bot.state.cores);
+ if (c && c.length > 0) {
+ return c;
+ }
+ c = this._dimension(bot, "cores") || ["Unknown"];
+ return c;
+ },
+
+ _devices: function(bot) {
+ var devices = [];
+ var d = (bot && bot.state && bot.state.devices) || {};
+ // state.devices is like {Serial:Object}, so we need to keep the serial
+ for (key in d) {
+ var o = d[key];
+ o.serial = key;
+ o.okay = (o.state === AVAILABLE);
+ devices.push(o);
+ }
+ return devices;
+ },
+
+ // _deviceType returns the codename of a given Android device.
+ _deviceType: function(device) {
+ if (!device || !device.build) {
+ return "unknown";
+ }
+ var t = device.build["build.product"] || device.build["product.board"] ||
+ device.build["product.device"] || "unknown";
+ return t.toLowerCase();
+ },
+
+ // _dimension returns the given dimension of a bot. If it is defined, it
+ // is typically an array of strings.
+ _dimension: function(bot, dim) {
+ if (!bot || !bot.dimensions || !dim) {
+ return undefined;
+ }
+ for (var i = 0; i < bot.dimensions.length; i++) {
+ if (bot.dimensions[i].key === dim) {
+ return bot.dimensions[i].value;
+ }
+ }
+ return undefined;
+ },
+
+ _gpuAlias: function(gpu) {
+ var a = GPU_ALIASES[gpu];
+ if (!a) {
+ return "UNKNOWN";
+ }
+ return a;
+ },
+
+ _not: function(a) {
+ return a;
+ },
+
+ _taskId: function(bot) {
+ if (bot && bot.task_id) {
+ return bot.task_id;
+ }
+ return "idle";
+ },
+
+ // _unalias will return the base dimension/state with its alias removed
+ // if it had one. This is handy for sorting and filtering.
+ _unalias: function(str) {
+ var match = ALIAS_REGEXP.exec(str);
+ if (match) {
+ return match[1];
+ }
+ return str;
+ },
+ }
+ })()
+</script>

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