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Unified Diff: appengine/swarming/elements/build/elements.html

Issue 2182693002: Add new botlist for swarming (Closed) Base URL: https://chromium.googlesource.com/external/github.com/luci/luci-py@app-wrapper
Patch Set: Adjust font and layout a bit more Created 4 years, 5 months ago
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Index: appengine/swarming/elements/build/elements.html
diff --git a/appengine/swarming/elements/build/elements.html b/appengine/swarming/elements/build/elements.html
index c27f391eb821f00bada53e8e231b28ea766e2e41..6979e82b5e0feb0d9fa6d2ce9c2edd51c9f55a1e 100644
--- a/appengine/swarming/elements/build/elements.html
+++ b/appengine/swarming/elements/build/elements.html
@@ -12231,6 +12231,404 @@ if (!window.Promise) {
});
</script>
</dom-module>
+
+<dom-module id="iron-flex" assetpath="/res/imp/bower_components/iron-flex-layout/">
+ <template>
+ <style>
+ .layout.horizontal,
+ .layout.vertical {
+ display: -ms-flexbox;
+ display: -webkit-flex;
+ display: flex;
+ }
+
+ .layout.inline {
+ display: -ms-inline-flexbox;
+ display: -webkit-inline-flex;
+ display: inline-flex;
+ }
+
+ .layout.horizontal {
+ -ms-flex-direction: row;
+ -webkit-flex-direction: row;
+ flex-direction: row;
+ }
+
+ .layout.vertical {
+ -ms-flex-direction: column;
+ -webkit-flex-direction: column;
+ flex-direction: column;
+ }
+
+ .layout.wrap {
+ -ms-flex-wrap: wrap;
+ -webkit-flex-wrap: wrap;
+ flex-wrap: wrap;
+ }
+
+ .layout.center,
+ .layout.center-center {
+ -ms-flex-align: center;
+ -webkit-align-items: center;
+ align-items: center;
+ }
+
+ .layout.center-justified,
+ .layout.center-center {
+ -ms-flex-pack: center;
+ -webkit-justify-content: center;
+ justify-content: center;
+ }
+
+ .flex {
+ -ms-flex: 1 1 0.000000001px;
+ -webkit-flex: 1;
+ flex: 1;
+ -webkit-flex-basis: 0.000000001px;
+ flex-basis: 0.000000001px;
+ }
+
+ .flex-auto {
+ -ms-flex: 1 1 auto;
+ -webkit-flex: 1 1 auto;
+ flex: 1 1 auto;
+ }
+
+ .flex-none {
+ -ms-flex: none;
+ -webkit-flex: none;
+ flex: none;
+ }
+ </style>
+ </template>
+</dom-module>
+
+
+<dom-module id="iron-flex-reverse" assetpath="/res/imp/bower_components/iron-flex-layout/">
+ <template>
+ <style>
+ .layout.horizontal-reverse,
+ .layout.vertical-reverse {
+ display: -ms-flexbox;
+ display: -webkit-flex;
+ display: flex;
+ }
+
+ .layout.horizontal-reverse {
+ -ms-flex-direction: row-reverse;
+ -webkit-flex-direction: row-reverse;
+ flex-direction: row-reverse;
+ }
+
+ .layout.vertical-reverse {
+ -ms-flex-direction: column-reverse;
+ -webkit-flex-direction: column-reverse;
+ flex-direction: column-reverse;
+ }
+
+ .layout.wrap-reverse {
+ -ms-flex-wrap: wrap-reverse;
+ -webkit-flex-wrap: wrap-reverse;
+ flex-wrap: wrap-reverse;
+ }
+ </style>
+ </template>
+</dom-module>
+
+
+<dom-module id="iron-flex-alignment" assetpath="/res/imp/bower_components/iron-flex-layout/">
+ <template>
+ <style>
+ /**
+ * Alignment in cross axis.
+ */
+ .layout.start {
+ -ms-flex-align: start;
+ -webkit-align-items: flex-start;
+ align-items: flex-start;
+ }
+
+ .layout.center,
+ .layout.center-center {
+ -ms-flex-align: center;
+ -webkit-align-items: center;
+ align-items: center;
+ }
+
+ .layout.end {
+ -ms-flex-align: end;
+ -webkit-align-items: flex-end;
+ align-items: flex-end;
+ }
+
+ .layout.baseline {
+ -ms-flex-align: baseline;
+ -webkit-align-items: baseline;
+ align-items: baseline;
+ }
+
+ /**
+ * Alignment in main axis.
+ */
+ .layout.start-justified {
+ -ms-flex-pack: start;
+ -webkit-justify-content: flex-start;
+ justify-content: flex-start;
+ }
+
+ .layout.center-justified,
+ .layout.center-center {
+ -ms-flex-pack: center;
+ -webkit-justify-content: center;
+ justify-content: center;
+ }
+
+ .layout.end-justified {
+ -ms-flex-pack: end;
+ -webkit-justify-content: flex-end;
+ justify-content: flex-end;
+ }
+
+ .layout.around-justified {
+ -ms-flex-pack: distribute;
+ -webkit-justify-content: space-around;
+ justify-content: space-around;
+ }
+
+ .layout.justified {
+ -ms-flex-pack: justify;
+ -webkit-justify-content: space-between;
+ justify-content: space-between;
+ }
+
+ /**
+ * Self alignment.
+ */
+ .self-start {
+ -ms-align-self: flex-start;
+ -webkit-align-self: flex-start;
+ align-self: flex-start;
+ }
+
+ .self-center {
+ -ms-align-self: center;
+ -webkit-align-self: center;
+ align-self: center;
+ }
+
+ .self-end {
+ -ms-align-self: flex-end;
+ -webkit-align-self: flex-end;
+ align-self: flex-end;
+ }
+
+ .self-stretch {
+ -ms-align-self: stretch;
+ -webkit-align-self: stretch;
+ align-self: stretch;
+ }
+
+ .self-baseline {
+ -ms-align-self: baseline;
+ -webkit-align-self: baseline;
+ align-self: baseline;
+ };
+
+ /**
+ * multi-line alignment in main axis.
+ */
+ .layout.start-aligned {
+ -ms-flex-line-pack: start; /* IE10 */
+ -ms-align-content: flex-start;
+ -webkit-align-content: flex-start;
+ align-content: flex-start;
+ }
+
+ .layout.end-aligned {
+ -ms-flex-line-pack: end; /* IE10 */
+ -ms-align-content: flex-end;
+ -webkit-align-content: flex-end;
+ align-content: flex-end;
+ }
+
+ .layout.center-aligned {
+ -ms-flex-line-pack: center; /* IE10 */
+ -ms-align-content: center;
+ -webkit-align-content: center;
+ align-content: center;
+ }
+
+ .layout.between-aligned {
+ -ms-flex-line-pack: justify; /* IE10 */
+ -ms-align-content: space-between;
+ -webkit-align-content: space-between;
+ align-content: space-between;
+ }
+
+ .layout.around-aligned {
+ -ms-flex-line-pack: distribute; /* IE10 */
+ -ms-align-content: space-around;
+ -webkit-align-content: space-around;
+ align-content: space-around;
+ }
+ </style>
+ </template>
+</dom-module>
+
+<dom-module id="iron-flex-factors" assetpath="/res/imp/bower_components/iron-flex-layout/">
+ <template>
+ <style>
+ .flex,
+ .flex-1 {
+ -ms-flex: 1 1 0.000000001px;
+ -webkit-flex: 1;
+ flex: 1;
+ -webkit-flex-basis: 0.000000001px;
+ flex-basis: 0.000000001px;
+ }
+
+ .flex-2 {
+ -ms-flex: 2;
+ -webkit-flex: 2;
+ flex: 2;
+ }
+
+ .flex-3 {
+ -ms-flex: 3;
+ -webkit-flex: 3;
+ flex: 3;
+ }
+
+ .flex-4 {
+ -ms-flex: 4;
+ -webkit-flex: 4;
+ flex: 4;
+ }
+
+ .flex-5 {
+ -ms-flex: 5;
+ -webkit-flex: 5;
+ flex: 5;
+ }
+
+ .flex-6 {
+ -ms-flex: 6;
+ -webkit-flex: 6;
+ flex: 6;
+ }
+
+ .flex-7 {
+ -ms-flex: 7;
+ -webkit-flex: 7;
+ flex: 7;
+ }
+
+ .flex-8 {
+ -ms-flex: 8;
+ -webkit-flex: 8;
+ flex: 8;
+ }
+
+ .flex-9 {
+ -ms-flex: 9;
+ -webkit-flex: 9;
+ flex: 9;
+ }
+
+ .flex-10 {
+ -ms-flex: 10;
+ -webkit-flex: 10;
+ flex: 10;
+ }
+
+ .flex-11 {
+ -ms-flex: 11;
+ -webkit-flex: 11;
+ flex: 11;
+ }
+
+ .flex-12 {
+ -ms-flex: 12;
+ -webkit-flex: 12;
+ flex: 12;
+ }
+ </style>
+ </template>
+</dom-module>
+
+
+<dom-module id="iron-positioning" assetpath="/res/imp/bower_components/iron-flex-layout/">
+ <template>
+ <style>
+ .block {
+ display: block;
+ }
+
+ /* IE 10 support for HTML5 hidden attr */
+ [hidden] {
+ display: none !important;
+ }
+
+ .invisible {
+ visibility: hidden !important;
+ }
+
+ .relative {
+ position: relative;
+ }
+
+ .fit {
+ position: absolute;
+ top: 0;
+ right: 0;
+ bottom: 0;
+ left: 0;
+ }
+
+ body.fullbleed {
+ margin: 0;
+ height: 100vh;
+ }
+
+ .scroll {
+ -webkit-overflow-scrolling: touch;
+ overflow: auto;
+ }
+
+ /* fixed position */
+ .fixed-bottom,
+ .fixed-left,
+ .fixed-right,
+ .fixed-top {
+ position: fixed;
+ }
+
+ .fixed-top {
+ top: 0;
+ left: 0;
+ right: 0;
+ }
+
+ .fixed-right {
+ top: 0;
+ right: 0;
+ bottom: 0;
+ }
+
+ .fixed-bottom {
+ right: 0;
+ bottom: 0;
+ left: 0;
+ }
+
+ .fixed-left {
+ top: 0;
+ bottom: 0;
+ left: 0;
+ }
+ </style>
+ </template>
+</dom-module>
<style is="custom-style">
:root {
@@ -12982,404 +13380,6 @@ if (!window.Promise) {
});
</script>
</dom-module>
-
-<dom-module id="iron-flex" assetpath="/res/imp/bower_components/iron-flex-layout/">
- <template>
- <style>
- .layout.horizontal,
- .layout.vertical {
- display: -ms-flexbox;
- display: -webkit-flex;
- display: flex;
- }
-
- .layout.inline {
- display: -ms-inline-flexbox;
- display: -webkit-inline-flex;
- display: inline-flex;
- }
-
- .layout.horizontal {
- -ms-flex-direction: row;
- -webkit-flex-direction: row;
- flex-direction: row;
- }
-
- .layout.vertical {
- -ms-flex-direction: column;
- -webkit-flex-direction: column;
- flex-direction: column;
- }
-
- .layout.wrap {
- -ms-flex-wrap: wrap;
- -webkit-flex-wrap: wrap;
- flex-wrap: wrap;
- }
-
- .layout.center,
- .layout.center-center {
- -ms-flex-align: center;
- -webkit-align-items: center;
- align-items: center;
- }
-
- .layout.center-justified,
- .layout.center-center {
- -ms-flex-pack: center;
- -webkit-justify-content: center;
- justify-content: center;
- }
-
- .flex {
- -ms-flex: 1 1 0.000000001px;
- -webkit-flex: 1;
- flex: 1;
- -webkit-flex-basis: 0.000000001px;
- flex-basis: 0.000000001px;
- }
-
- .flex-auto {
- -ms-flex: 1 1 auto;
- -webkit-flex: 1 1 auto;
- flex: 1 1 auto;
- }
-
- .flex-none {
- -ms-flex: none;
- -webkit-flex: none;
- flex: none;
- }
- </style>
- </template>
-</dom-module>
-
-
-<dom-module id="iron-flex-reverse" assetpath="/res/imp/bower_components/iron-flex-layout/">
- <template>
- <style>
- .layout.horizontal-reverse,
- .layout.vertical-reverse {
- display: -ms-flexbox;
- display: -webkit-flex;
- display: flex;
- }
-
- .layout.horizontal-reverse {
- -ms-flex-direction: row-reverse;
- -webkit-flex-direction: row-reverse;
- flex-direction: row-reverse;
- }
-
- .layout.vertical-reverse {
- -ms-flex-direction: column-reverse;
- -webkit-flex-direction: column-reverse;
- flex-direction: column-reverse;
- }
-
- .layout.wrap-reverse {
- -ms-flex-wrap: wrap-reverse;
- -webkit-flex-wrap: wrap-reverse;
- flex-wrap: wrap-reverse;
- }
- </style>
- </template>
-</dom-module>
-
-
-<dom-module id="iron-flex-alignment" assetpath="/res/imp/bower_components/iron-flex-layout/">
- <template>
- <style>
- /**
- * Alignment in cross axis.
- */
- .layout.start {
- -ms-flex-align: start;
- -webkit-align-items: flex-start;
- align-items: flex-start;
- }
-
- .layout.center,
- .layout.center-center {
- -ms-flex-align: center;
- -webkit-align-items: center;
- align-items: center;
- }
-
- .layout.end {
- -ms-flex-align: end;
- -webkit-align-items: flex-end;
- align-items: flex-end;
- }
-
- .layout.baseline {
- -ms-flex-align: baseline;
- -webkit-align-items: baseline;
- align-items: baseline;
- }
-
- /**
- * Alignment in main axis.
- */
- .layout.start-justified {
- -ms-flex-pack: start;
- -webkit-justify-content: flex-start;
- justify-content: flex-start;
- }
-
- .layout.center-justified,
- .layout.center-center {
- -ms-flex-pack: center;
- -webkit-justify-content: center;
- justify-content: center;
- }
-
- .layout.end-justified {
- -ms-flex-pack: end;
- -webkit-justify-content: flex-end;
- justify-content: flex-end;
- }
-
- .layout.around-justified {
- -ms-flex-pack: distribute;
- -webkit-justify-content: space-around;
- justify-content: space-around;
- }
-
- .layout.justified {
- -ms-flex-pack: justify;
- -webkit-justify-content: space-between;
- justify-content: space-between;
- }
-
- /**
- * Self alignment.
- */
- .self-start {
- -ms-align-self: flex-start;
- -webkit-align-self: flex-start;
- align-self: flex-start;
- }
-
- .self-center {
- -ms-align-self: center;
- -webkit-align-self: center;
- align-self: center;
- }
-
- .self-end {
- -ms-align-self: flex-end;
- -webkit-align-self: flex-end;
- align-self: flex-end;
- }
-
- .self-stretch {
- -ms-align-self: stretch;
- -webkit-align-self: stretch;
- align-self: stretch;
- }
-
- .self-baseline {
- -ms-align-self: baseline;
- -webkit-align-self: baseline;
- align-self: baseline;
- };
-
- /**
- * multi-line alignment in main axis.
- */
- .layout.start-aligned {
- -ms-flex-line-pack: start; /* IE10 */
- -ms-align-content: flex-start;
- -webkit-align-content: flex-start;
- align-content: flex-start;
- }
-
- .layout.end-aligned {
- -ms-flex-line-pack: end; /* IE10 */
- -ms-align-content: flex-end;
- -webkit-align-content: flex-end;
- align-content: flex-end;
- }
-
- .layout.center-aligned {
- -ms-flex-line-pack: center; /* IE10 */
- -ms-align-content: center;
- -webkit-align-content: center;
- align-content: center;
- }
-
- .layout.between-aligned {
- -ms-flex-line-pack: justify; /* IE10 */
- -ms-align-content: space-between;
- -webkit-align-content: space-between;
- align-content: space-between;
- }
-
- .layout.around-aligned {
- -ms-flex-line-pack: distribute; /* IE10 */
- -ms-align-content: space-around;
- -webkit-align-content: space-around;
- align-content: space-around;
- }
- </style>
- </template>
-</dom-module>
-
-<dom-module id="iron-flex-factors" assetpath="/res/imp/bower_components/iron-flex-layout/">
- <template>
- <style>
- .flex,
- .flex-1 {
- -ms-flex: 1 1 0.000000001px;
- -webkit-flex: 1;
- flex: 1;
- -webkit-flex-basis: 0.000000001px;
- flex-basis: 0.000000001px;
- }
-
- .flex-2 {
- -ms-flex: 2;
- -webkit-flex: 2;
- flex: 2;
- }
-
- .flex-3 {
- -ms-flex: 3;
- -webkit-flex: 3;
- flex: 3;
- }
-
- .flex-4 {
- -ms-flex: 4;
- -webkit-flex: 4;
- flex: 4;
- }
-
- .flex-5 {
- -ms-flex: 5;
- -webkit-flex: 5;
- flex: 5;
- }
-
- .flex-6 {
- -ms-flex: 6;
- -webkit-flex: 6;
- flex: 6;
- }
-
- .flex-7 {
- -ms-flex: 7;
- -webkit-flex: 7;
- flex: 7;
- }
-
- .flex-8 {
- -ms-flex: 8;
- -webkit-flex: 8;
- flex: 8;
- }
-
- .flex-9 {
- -ms-flex: 9;
- -webkit-flex: 9;
- flex: 9;
- }
-
- .flex-10 {
- -ms-flex: 10;
- -webkit-flex: 10;
- flex: 10;
- }
-
- .flex-11 {
- -ms-flex: 11;
- -webkit-flex: 11;
- flex: 11;
- }
-
- .flex-12 {
- -ms-flex: 12;
- -webkit-flex: 12;
- flex: 12;
- }
- </style>
- </template>
-</dom-module>
-
-
-<dom-module id="iron-positioning" assetpath="/res/imp/bower_components/iron-flex-layout/">
- <template>
- <style>
- .block {
- display: block;
- }
-
- /* IE 10 support for HTML5 hidden attr */
- [hidden] {
- display: none !important;
- }
-
- .invisible {
- visibility: hidden !important;
- }
-
- .relative {
- position: relative;
- }
-
- .fit {
- position: absolute;
- top: 0;
- right: 0;
- bottom: 0;
- left: 0;
- }
-
- body.fullbleed {
- margin: 0;
- height: 100vh;
- }
-
- .scroll {
- -webkit-overflow-scrolling: touch;
- overflow: auto;
- }
-
- /* fixed position */
- .fixed-bottom,
- .fixed-left,
- .fixed-right,
- .fixed-top {
- position: fixed;
- }
-
- .fixed-top {
- top: 0;
- left: 0;
- right: 0;
- }
-
- .fixed-right {
- top: 0;
- right: 0;
- bottom: 0;
- }
-
- .fixed-bottom {
- right: 0;
- bottom: 0;
- left: 0;
- }
-
- .fixed-left {
- top: 0;
- bottom: 0;
- left: 0;
- }
- </style>
- </template>
-</dom-module>
<script>
(function() {
"use strict";
@@ -14547,7 +14547,7 @@ You can bind to `isAuthorized` property to monitor authorization state.
}
app-toolbar {
- background-color: #4285f4;
+ background-color: #1F78B4;
color: #fff;
}
@@ -14564,6 +14564,10 @@ You can bind to `isAuthorized` property to monitor authorization state.
padding: 3px;
}
+ .main-content a {
+ color: #1F78B4;
+ }
+
paper-spinner-lite {
--paper-spinner-color: var(--google-yellow-500);
}
@@ -14606,12 +14610,22 @@ You can bind to `isAuthorized` property to monitor authorization state.
});
</script>
+</dom-module>
+
+<dom-module id="swarming-app-style" assetpath="/res/imp/common/">
+ <style>
+ * {
+ font-family: sans-serif;
+ }
+ /* Only style anchor tags that are actually linking somewhere.*/
+ a[href] {
+ color: #1F78B4;
+ }
+ </style>
</dom-module><dom-module id="swarming-index" assetpath="/res/imp/index/">
<template>
- <style>
- :host {
- display: block;
- }
+ <style include="swarming-app-style">
+
</style>
<swarming-app auth_headers="{{auth_headers}}" name="Swarming" busy="[[busy]]">
@@ -14647,4 +14661,6994 @@ You can bind to `isAuthorized` property to monitor authorization state.
});
</script>
+</dom-module>
+
+<script>
+
+ (function() {
+
+ // monostate data
+ var metaDatas = {};
+ var metaArrays = {};
+ var singleton = null;
+
+ Polymer.IronMeta = Polymer({
+
+ is: 'iron-meta',
+
+ properties: {
+
+ /**
+ * The type of meta-data. All meta-data of the same type is stored
+ * together.
+ */
+ type: {
+ type: String,
+ value: 'default',
+ observer: '_typeChanged'
+ },
+
+ /**
+ * The key used to store `value` under the `type` namespace.
+ */
+ key: {
+ type: String,
+ observer: '_keyChanged'
+ },
+
+ /**
+ * The meta-data to store or retrieve.
+ */
+ value: {
+ type: Object,
+ notify: true,
+ observer: '_valueChanged'
+ },
+
+ /**
+ * If true, `value` is set to the iron-meta instance itself.
+ */
+ self: {
+ type: Boolean,
+ observer: '_selfChanged'
+ },
+
+ /**
+ * Array of all meta-data values for the given type.
+ */
+ list: {
+ type: Array,
+ notify: true
+ }
+
+ },
+
+ hostAttributes: {
+ hidden: true
+ },
+
+ /**
+ * Only runs if someone invokes the factory/constructor directly
+ * e.g. `new Polymer.IronMeta()`
+ *
+ * @param {{type: (string|undefined), key: (string|undefined), value}=} config
+ */
+ factoryImpl: function(config) {
+ if (config) {
+ for (var n in config) {
+ switch(n) {
+ case 'type':
+ case 'key':
+ case 'value':
+ this[n] = config[n];
+ break;
+ }
+ }
+ }
+ },
+
+ created: function() {
+ // TODO(sjmiles): good for debugging?
+ this._metaDatas = metaDatas;
+ this._metaArrays = metaArrays;
+ },
+
+ _keyChanged: function(key, old) {
+ this._resetRegistration(old);
+ },
+
+ _valueChanged: function(value) {
+ this._resetRegistration(this.key);
+ },
+
+ _selfChanged: function(self) {
+ if (self) {
+ this.value = this;
+ }
+ },
+
+ _typeChanged: function(type) {
+ this._unregisterKey(this.key);
+ if (!metaDatas[type]) {
+ metaDatas[type] = {};
+ }
+ this._metaData = metaDatas[type];
+ if (!metaArrays[type]) {
+ metaArrays[type] = [];
+ }
+ this.list = metaArrays[type];
+ this._registerKeyValue(this.key, this.value);
+ },
+
+ /**
+ * Retrieves meta data value by key.
+ *
+ * @method byKey
+ * @param {string} key The key of the meta-data to be returned.
+ * @return {*}
+ */
+ byKey: function(key) {
+ return this._metaData && this._metaData[key];
+ },
+
+ _resetRegistration: function(oldKey) {
+ this._unregisterKey(oldKey);
+ this._registerKeyValue(this.key, this.value);
+ },
+
+ _unregisterKey: function(key) {
+ this._unregister(key, this._metaData, this.list);
+ },
+
+ _registerKeyValue: function(key, value) {
+ this._register(key, value, this._metaData, this.list);
+ },
+
+ _register: function(key, value, data, list) {
+ if (key && data && value !== undefined) {
+ data[key] = value;
+ list.push(value);
+ }
+ },
+
+ _unregister: function(key, data, list) {
+ if (key && data) {
+ if (key in data) {
+ var value = data[key];
+ delete data[key];
+ this.arrayDelete(list, value);
+ }
+ }
+ }
+
+ });
+
+ Polymer.IronMeta.getIronMeta = function getIronMeta() {
+ if (singleton === null) {
+ singleton = new Polymer.IronMeta();
+ }
+ return singleton;
+ };
+
+ /**
+ `iron-meta-query` can be used to access infomation stored in `iron-meta`.
+
+ Examples:
+
+ If I create an instance like this:
+
+ <iron-meta key="info" value="foo/bar"></iron-meta>
+
+ Note that value="foo/bar" is the metadata I've defined. I could define more
+ attributes or use child nodes to define additional metadata.
+
+ Now I can access that element (and it's metadata) from any `iron-meta-query` instance:
+
+ var value = new Polymer.IronMetaQuery({key: 'info'}).value;
+
+ @group Polymer Iron Elements
+ @element iron-meta-query
+ */
+ Polymer.IronMetaQuery = Polymer({
+
+ is: 'iron-meta-query',
+
+ properties: {
+
+ /**
+ * The type of meta-data. All meta-data of the same type is stored
+ * together.
+ */
+ type: {
+ type: String,
+ value: 'default',
+ observer: '_typeChanged'
+ },
+
+ /**
+ * Specifies a key to use for retrieving `value` from the `type`
+ * namespace.
+ */
+ key: {
+ type: String,
+ observer: '_keyChanged'
+ },
+
+ /**
+ * The meta-data to store or retrieve.
+ */
+ value: {
+ type: Object,
+ notify: true,
+ readOnly: true
+ },
+
+ /**
+ * Array of all meta-data values for the given type.
+ */
+ list: {
+ type: Array,
+ notify: true
+ }
+
+ },
+
+ /**
+ * Actually a factory method, not a true constructor. Only runs if
+ * someone invokes it directly (via `new Polymer.IronMeta()`);
+ *
+ * @param {{type: (string|undefined), key: (string|undefined)}=} config
+ */
+ factoryImpl: function(config) {
+ if (config) {
+ for (var n in config) {
+ switch(n) {
+ case 'type':
+ case 'key':
+ this[n] = config[n];
+ break;
+ }
+ }
+ }
+ },
+
+ created: function() {
+ // TODO(sjmiles): good for debugging?
+ this._metaDatas = metaDatas;
+ this._metaArrays = metaArrays;
+ },
+
+ _keyChanged: function(key) {
+ this._setValue(this._metaData && this._metaData[key]);
+ },
+
+ _typeChanged: function(type) {
+ this._metaData = metaDatas[type];
+ this.list = metaArrays[type];
+ if (this.key) {
+ this._keyChanged(this.key);
+ }
+ },
+
+ /**
+ * Retrieves meta data value by key.
+ * @param {string} key The key of the meta-data to be returned.
+ * @return {*}
+ */
+ byKey: function(key) {
+ return this._metaData && this._metaData[key];
+ }
+
+ });
+
+ })();
+</script>
+
+
+<dom-module id="iron-icon" assetpath="/res/imp/bower_components/iron-icon/">
+ <template>
+ <style>
+ :host {
+ @apply(--layout-inline);
+ @apply(--layout-center-center);
+ position: relative;
+
+ vertical-align: middle;
+
+ fill: var(--iron-icon-fill-color, currentcolor);
+ stroke: var(--iron-icon-stroke-color, none);
+
+ width: var(--iron-icon-width, 24px);
+ height: var(--iron-icon-height, 24px);
+ }
+ </style>
+ </template>
+
+ <script>
+
+ Polymer({
+
+ is: 'iron-icon',
+
+ properties: {
+
+ /**
+ * The name of the icon to use. The name should be of the form:
+ * `iconset_name:icon_name`.
+ */
+ icon: {
+ type: String,
+ observer: '_iconChanged'
+ },
+
+ /**
+ * The name of the theme to used, if one is specified by the
+ * iconset.
+ */
+ theme: {
+ type: String,
+ observer: '_updateIcon'
+ },
+
+ /**
+ * If using iron-icon without an iconset, you can set the src to be
+ * the URL of an individual icon image file. Note that this will take
+ * precedence over a given icon attribute.
+ */
+ src: {
+ type: String,
+ observer: '_srcChanged'
+ },
+
+ /**
+ * @type {!Polymer.IronMeta}
+ */
+ _meta: {
+ value: Polymer.Base.create('iron-meta', {type: 'iconset'}),
+ observer: '_updateIcon'
+ }
+
+ },
+
+ _DEFAULT_ICONSET: 'icons',
+
+ _iconChanged: function(icon) {
+ var parts = (icon || '').split(':');
+ this._iconName = parts.pop();
+ this._iconsetName = parts.pop() || this._DEFAULT_ICONSET;
+ this._updateIcon();
+ },
+
+ _srcChanged: function(src) {
+ this._updateIcon();
+ },
+
+ _usesIconset: function() {
+ return this.icon || !this.src;
+ },
+
+ /** @suppress {visibility} */
+ _updateIcon: function() {
+ if (this._usesIconset()) {
+ if (this._img && this._img.parentNode) {
+ Polymer.dom(this.root).removeChild(this._img);
+ }
+ if (this._iconName === "") {
+ if (this._iconset) {
+ this._iconset.removeIcon(this);
+ }
+ } else if (this._iconsetName && this._meta) {
+ this._iconset = /** @type {?Polymer.Iconset} */ (
+ this._meta.byKey(this._iconsetName));
+ if (this._iconset) {
+ this._iconset.applyIcon(this, this._iconName, this.theme);
+ this.unlisten(window, 'iron-iconset-added', '_updateIcon');
+ } else {
+ this.listen(window, 'iron-iconset-added', '_updateIcon');
+ }
+ }
+ } else {
+ if (this._iconset) {
+ this._iconset.removeIcon(this);
+ }
+ if (!this._img) {
+ this._img = document.createElement('img');
+ this._img.style.width = '100%';
+ this._img.style.height = '100%';
+ this._img.draggable = false;
+ }
+ this._img.src = this.src;
+ Polymer.dom(this.root).appendChild(this._img);
+ }
+ }
+
+ });
+
+ </script>
+
+</dom-module>
+<script>
+ /**
+ * The `iron-iconset-svg` element allows users to define their own icon sets
+ * that contain svg icons. The svg icon elements should be children of the
+ * `iron-iconset-svg` element. Multiple icons should be given distinct id's.
+ *
+ * Using svg elements to create icons has a few advantages over traditional
+ * bitmap graphics like jpg or png. Icons that use svg are vector based so
+ * they are resolution independent and should look good on any device. They
+ * are stylable via css. Icons can be themed, colorized, and even animated.
+ *
+ * Example:
+ *
+ * <iron-iconset-svg name="my-svg-icons" size="24">
+ * <svg>
+ * <defs>
+ * <g id="shape">
+ * <rect x="12" y="0" width="12" height="24" />
+ * <circle cx="12" cy="12" r="12" />
+ * </g>
+ * </defs>
+ * </svg>
+ * </iron-iconset-svg>
+ *
+ * This will automatically register the icon set "my-svg-icons" to the iconset
+ * database. To use these icons from within another element, make a
+ * `iron-iconset` element and call the `byId` method
+ * to retrieve a given iconset. To apply a particular icon inside an
+ * element use the `applyIcon` method. For example:
+ *
+ * iconset.applyIcon(iconNode, 'car');
+ *
+ * @element iron-iconset-svg
+ * @demo demo/index.html
+ * @implements {Polymer.Iconset}
+ */
+ Polymer({
+ is: 'iron-iconset-svg',
+
+ properties: {
+
+ /**
+ * The name of the iconset.
+ */
+ name: {
+ type: String,
+ observer: '_nameChanged'
+ },
+
+ /**
+ * The size of an individual icon. Note that icons must be square.
+ */
+ size: {
+ type: Number,
+ value: 24
+ }
+
+ },
+
+ attached: function() {
+ this.style.display = 'none';
+ },
+
+ /**
+ * Construct an array of all icon names in this iconset.
+ *
+ * @return {!Array} Array of icon names.
+ */
+ getIconNames: function() {
+ this._icons = this._createIconMap();
+ return Object.keys(this._icons).map(function(n) {
+ return this.name + ':' + n;
+ }, this);
+ },
+
+ /**
+ * Applies an icon to the given element.
+ *
+ * An svg icon is prepended to the element's shadowRoot if it exists,
+ * otherwise to the element itself.
+ *
+ * @method applyIcon
+ * @param {Element} element Element to which the icon is applied.
+ * @param {string} iconName Name of the icon to apply.
+ * @return {?Element} The svg element which renders the icon.
+ */
+ applyIcon: function(element, iconName) {
+ // insert svg element into shadow root, if it exists
+ element = element.root || element;
+ // Remove old svg element
+ this.removeIcon(element);
+ // install new svg element
+ var svg = this._cloneIcon(iconName);
+ if (svg) {
+ var pde = Polymer.dom(element);
+ pde.insertBefore(svg, pde.childNodes[0]);
+ return element._svgIcon = svg;
+ }
+ return null;
+ },
+
+ /**
+ * Remove an icon from the given element by undoing the changes effected
+ * by `applyIcon`.
+ *
+ * @param {Element} element The element from which the icon is removed.
+ */
+ removeIcon: function(element) {
+ // Remove old svg element
+ if (element._svgIcon) {
+ Polymer.dom(element).removeChild(element._svgIcon);
+ element._svgIcon = null;
+ }
+ },
+
+ /**
+ *
+ * When name is changed, register iconset metadata
+ *
+ */
+ _nameChanged: function() {
+ new Polymer.IronMeta({type: 'iconset', key: this.name, value: this});
+ this.async(function() {
+ this.fire('iron-iconset-added', this, {node: window});
+ });
+ },
+
+ /**
+ * Create a map of child SVG elements by id.
+ *
+ * @return {!Object} Map of id's to SVG elements.
+ */
+ _createIconMap: function() {
+ // Objects chained to Object.prototype (`{}`) have members. Specifically,
+ // on FF there is a `watch` method that confuses the icon map, so we
+ // need to use a null-based object here.
+ var icons = Object.create(null);
+ Polymer.dom(this).querySelectorAll('[id]')
+ .forEach(function(icon) {
+ icons[icon.id] = icon;
+ });
+ return icons;
+ },
+
+ /**
+ * Produce installable clone of the SVG element matching `id` in this
+ * iconset, or `undefined` if there is no matching element.
+ *
+ * @return {Element} Returns an installable clone of the SVG element
+ * matching `id`.
+ */
+ _cloneIcon: function(id) {
+ // create the icon map on-demand, since the iconset itself has no discrete
+ // signal to know when it's children are fully parsed
+ this._icons = this._icons || this._createIconMap();
+ return this._prepareSvgClone(this._icons[id], this.size);
+ },
+
+ /**
+ * @param {Element} sourceSvg
+ * @param {number} size
+ * @return {Element}
+ */
+ _prepareSvgClone: function(sourceSvg, size) {
+ if (sourceSvg) {
+ var content = sourceSvg.cloneNode(true),
+ svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
+ viewBox = content.getAttribute('viewBox') || '0 0 ' + size + ' ' + size;
+ svg.setAttribute('viewBox', viewBox);
+ svg.setAttribute('preserveAspectRatio', 'xMidYMid meet');
+ // TODO(dfreedm): `pointer-events: none` works around https://crbug.com/370136
+ // TODO(sjmiles): inline style may not be ideal, but avoids requiring a shadow-root
+ svg.style.cssText = 'pointer-events: none; display: block; width: 100%; height: 100%;';
+ svg.appendChild(content).removeAttribute('id');
+ return svg;
+ }
+ return null;
+ }
+
+ });
+</script>
+<iron-iconset-svg name="icons" size="24">
+<svg><defs>
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+</defs></svg>
+</iron-iconset-svg>
+<dom-module id="sort-toggle" assetpath="/res/imp/common/">
+ <template>
+ <style>
+ :host {
+ display: inline-block;
+ position: relative;
+ min-width: 20px;
+ min-height: 16px;
+ vertical-align: middle;
+ }
+ iron-icon {
+ position: absolute;
+ left: 0;
+ cursor: pointer;
+ }
+ .hidden {
+ visibility: hidden;
+ }
+ </style>
+
+ <span on-click="toggle">
+ <iron-icon style="top:0" class$="[[_hidden(direction,'asc')]]" icon="icons:arrow-drop-down">
+ </iron-icon>
+ <iron-icon style="bottom:0" class$="[[_hidden(direction,'desc')]]" icon="icons:arrow-drop-up">
+ </iron-icon>
+ </span>
+
+ </template>
+ <script>
+ Polymer({
+ is: "sort-toggle",
+ properties: {
+ current: {
+ type: Object,
+ observer: "_resetSort",
+ },
+ name: {
+ type: String,
+ observer: "_resetSort",
+ },
+
+ direction: {
+ type: String,
+ value: "",
+ notify: true,
+ },
+ },
+
+ toggle: function() {
+ if (this.direction === "asc") {
+ this.set("direction", "desc");
+ } else {
+ this.set("direction", "asc");
+ }
+ this.fire("sort_change", {direction: this.direction, name: this.name});
+ },
+
+ _hidden: function(num, compare) {
+ if (num === compare) {
+ return "hidden";
+ }
+ return "";
+ },
+
+ _resetSort: function() {
+ // Because of how Polymer inserts and moves elements around, we need to
+ // update the direction value if the name changes so the ascending sort
+ // by "os" doesn't become the ascending sort by "gpu" if a column gets
+ // added before "os", for example. Additionally, this makes sure that
+ // only one sort-toggle is active at a given time.
+ if (this.current && this.current.name === this.name) {
+ this.set("direction", this.current.direction);
+ } else {
+ this.set("direction", "");
+ }
+
+ },
+ });
+ </script>
+</dom-module><script>
+
+ /**
+ * @param {!Function} selectCallback
+ * @constructor
+ */
+ Polymer.IronSelection = function(selectCallback) {
+ this.selection = [];
+ this.selectCallback = selectCallback;
+ };
+
+ Polymer.IronSelection.prototype = {
+
+ /**
+ * Retrieves the selected item(s).
+ *
+ * @method get
+ * @returns Returns the selected item(s). If the multi property is true,
+ * `get` will return an array, otherwise it will return
+ * the selected item or undefined if there is no selection.
+ */
+ get: function() {
+ return this.multi ? this.selection.slice() : this.selection[0];
+ },
+
+ /**
+ * Clears all the selection except the ones indicated.
+ *
+ * @method clear
+ * @param {Array} excludes items to be excluded.
+ */
+ clear: function(excludes) {
+ this.selection.slice().forEach(function(item) {
+ if (!excludes || excludes.indexOf(item) < 0) {
+ this.setItemSelected(item, false);
+ }
+ }, this);
+ },
+
+ /**
+ * Indicates if a given item is selected.
+ *
+ * @method isSelected
+ * @param {*} item The item whose selection state should be checked.
+ * @returns Returns true if `item` is selected.
+ */
+ isSelected: function(item) {
+ return this.selection.indexOf(item) >= 0;
+ },
+
+ /**
+ * Sets the selection state for a given item to either selected or deselected.
+ *
+ * @method setItemSelected
+ * @param {*} item The item to select.
+ * @param {boolean} isSelected True for selected, false for deselected.
+ */
+ setItemSelected: function(item, isSelected) {
+ if (item != null) {
+ if (isSelected !== this.isSelected(item)) {
+ // proceed to update selection only if requested state differs from current
+ if (isSelected) {
+ this.selection.push(item);
+ } else {
+ var i = this.selection.indexOf(item);
+ if (i >= 0) {
+ this.selection.splice(i, 1);
+ }
+ }
+ if (this.selectCallback) {
+ this.selectCallback(item, isSelected);
+ }
+ }
+ }
+ },
+
+ /**
+ * Sets the selection state for a given item. If the `multi` property
+ * is true, then the selected state of `item` will be toggled; otherwise
+ * the `item` will be selected.
+ *
+ * @method select
+ * @param {*} item The item to select.
+ */
+ select: function(item) {
+ if (this.multi) {
+ this.toggle(item);
+ } else if (this.get() !== item) {
+ this.setItemSelected(this.get(), false);
+ this.setItemSelected(item, true);
+ }
+ },
+
+ /**
+ * Toggles the selection state for `item`.
+ *
+ * @method toggle
+ * @param {*} item The item to toggle.
+ */
+ toggle: function(item) {
+ this.setItemSelected(item, !this.isSelected(item));
+ }
+
+ };
+
+</script>
+<script>
+
+ /** @polymerBehavior */
+ Polymer.IronSelectableBehavior = {
+
+ /**
+ * Fired when iron-selector is activated (selected or deselected).
+ * It is fired before the selected items are changed.
+ * Cancel the event to abort selection.
+ *
+ * @event iron-activate
+ */
+
+ /**
+ * Fired when an item is selected
+ *
+ * @event iron-select
+ */
+
+ /**
+ * Fired when an item is deselected
+ *
+ * @event iron-deselect
+ */
+
+ /**
+ * Fired when the list of selectable items changes (e.g., items are
+ * added or removed). The detail of the event is a mutation record that
+ * describes what changed.
+ *
+ * @event iron-items-changed
+ */
+
+ properties: {
+
+ /**
+ * If you want to use an attribute value or property of an element for
+ * `selected` instead of the index, set this to the name of the attribute
+ * or property. Hyphenated values are converted to camel case when used to
+ * look up the property of a selectable element. Camel cased values are
+ * *not* converted to hyphenated values for attribute lookup. It's
+ * recommended that you provide the hyphenated form of the name so that
+ * selection works in both cases. (Use `attr-or-property-name` instead of
+ * `attrOrPropertyName`.)
+ */
+ attrForSelected: {
+ type: String,
+ value: null
+ },
+
+ /**
+ * Gets or sets the selected element. The default is to use the index of the item.
+ * @type {string|number}
+ */
+ selected: {
+ type: String,
+ notify: true
+ },
+
+ /**
+ * Returns the currently selected item.
+ *
+ * @type {?Object}
+ */
+ selectedItem: {
+ type: Object,
+ readOnly: true,
+ notify: true
+ },
+
+ /**
+ * The event that fires from items when they are selected. Selectable
+ * will listen for this event from items and update the selection state.
+ * Set to empty string to listen to no events.
+ */
+ activateEvent: {
+ type: String,
+ value: 'tap',
+ observer: '_activateEventChanged'
+ },
+
+ /**
+ * This is a CSS selector string. If this is set, only items that match the CSS selector
+ * are selectable.
+ */
+ selectable: String,
+
+ /**
+ * The class to set on elements when selected.
+ */
+ selectedClass: {
+ type: String,
+ value: 'iron-selected'
+ },
+
+ /**
+ * The attribute to set on elements when selected.
+ */
+ selectedAttribute: {
+ type: String,
+ value: null
+ },
+
+ /**
+ * Default fallback if the selection based on selected with `attrForSelected`
+ * is not found.
+ */
+ fallbackSelection: {
+ type: String,
+ value: null
+ },
+
+ /**
+ * The list of items from which a selection can be made.
+ */
+ items: {
+ type: Array,
+ readOnly: true,
+ notify: true,
+ value: function() {
+ return [];
+ }
+ },
+
+ /**
+ * The set of excluded elements where the key is the `localName`
+ * of the element that will be ignored from the item list.
+ *
+ * @default {template: 1}
+ */
+ _excludedLocalNames: {
+ type: Object,
+ value: function() {
+ return {
+ 'template': 1
+ };
+ }
+ }
+ },
+
+ observers: [
+ '_updateAttrForSelected(attrForSelected)',
+ '_updateSelected(selected)',
+ '_checkFallback(fallbackSelection)'
+ ],
+
+ created: function() {
+ this._bindFilterItem = this._filterItem.bind(this);
+ this._selection = new Polymer.IronSelection(this._applySelection.bind(this));
+ },
+
+ attached: function() {
+ this._observer = this._observeItems(this);
+ this._updateItems();
+ if (!this._shouldUpdateSelection) {
+ this._updateSelected();
+ }
+ this._addListener(this.activateEvent);
+ },
+
+ detached: function() {
+ if (this._observer) {
+ Polymer.dom(this).unobserveNodes(this._observer);
+ }
+ this._removeListener(this.activateEvent);
+ },
+
+ /**
+ * Returns the index of the given item.
+ *
+ * @method indexOf
+ * @param {Object} item
+ * @returns Returns the index of the item
+ */
+ indexOf: function(item) {
+ return this.items.indexOf(item);
+ },
+
+ /**
+ * Selects the given value.
+ *
+ * @method select
+ * @param {string|number} value the value to select.
+ */
+ select: function(value) {
+ this.selected = value;
+ },
+
+ /**
+ * Selects the previous item.
+ *
+ * @method selectPrevious
+ */
+ selectPrevious: function() {
+ var length = this.items.length;
+ var index = (Number(this._valueToIndex(this.selected)) - 1 + length) % length;
+ this.selected = this._indexToValue(index);
+ },
+
+ /**
+ * Selects the next item.
+ *
+ * @method selectNext
+ */
+ selectNext: function() {
+ var index = (Number(this._valueToIndex(this.selected)) + 1) % this.items.length;
+ this.selected = this._indexToValue(index);
+ },
+
+ /**
+ * Selects the item at the given index.
+ *
+ * @method selectIndex
+ */
+ selectIndex: function(index) {
+ this.select(this._indexToValue(index));
+ },
+
+ /**
+ * Force a synchronous update of the `items` property.
+ *
+ * NOTE: Consider listening for the `iron-items-changed` event to respond to
+ * updates to the set of selectable items after updates to the DOM list and
+ * selection state have been made.
+ *
+ * WARNING: If you are using this method, you should probably consider an
+ * alternate approach. Synchronously querying for items is potentially
+ * slow for many use cases. The `items` property will update asynchronously
+ * on its own to reflect selectable items in the DOM.
+ */
+ forceSynchronousItemUpdate: function() {
+ this._updateItems();
+ },
+
+ get _shouldUpdateSelection() {
+ return this.selected != null;
+ },
+
+ _checkFallback: function() {
+ if (this._shouldUpdateSelection) {
+ this._updateSelected();
+ }
+ },
+
+ _addListener: function(eventName) {
+ this.listen(this, eventName, '_activateHandler');
+ },
+
+ _removeListener: function(eventName) {
+ this.unlisten(this, eventName, '_activateHandler');
+ },
+
+ _activateEventChanged: function(eventName, old) {
+ this._removeListener(old);
+ this._addListener(eventName);
+ },
+
+ _updateItems: function() {
+ var nodes = Polymer.dom(this).queryDistributedElements(this.selectable || '*');
+ nodes = Array.prototype.filter.call(nodes, this._bindFilterItem);
+ this._setItems(nodes);
+ },
+
+ _updateAttrForSelected: function() {
+ if (this._shouldUpdateSelection) {
+ this.selected = this._indexToValue(this.indexOf(this.selectedItem));
+ }
+ },
+
+ _updateSelected: function() {
+ this._selectSelected(this.selected);
+ },
+
+ _selectSelected: function(selected) {
+ this._selection.select(this._valueToItem(this.selected));
+ // Check for items, since this array is populated only when attached
+ // Since Number(0) is falsy, explicitly check for undefined
+ if (this.fallbackSelection && this.items.length && (this._selection.get() === undefined)) {
+ this.selected = this.fallbackSelection;
+ }
+ },
+
+ _filterItem: function(node) {
+ return !this._excludedLocalNames[node.localName];
+ },
+
+ _valueToItem: function(value) {
+ return (value == null) ? null : this.items[this._valueToIndex(value)];
+ },
+
+ _valueToIndex: function(value) {
+ if (this.attrForSelected) {
+ for (var i = 0, item; item = this.items[i]; i++) {
+ if (this._valueForItem(item) == value) {
+ return i;
+ }
+ }
+ } else {
+ return Number(value);
+ }
+ },
+
+ _indexToValue: function(index) {
+ if (this.attrForSelected) {
+ var item = this.items[index];
+ if (item) {
+ return this._valueForItem(item);
+ }
+ } else {
+ return index;
+ }
+ },
+
+ _valueForItem: function(item) {
+ var propValue = item[Polymer.CaseMap.dashToCamelCase(this.attrForSelected)];
+ return propValue != undefined ? propValue : item.getAttribute(this.attrForSelected);
+ },
+
+ _applySelection: function(item, isSelected) {
+ if (this.selectedClass) {
+ this.toggleClass(this.selectedClass, isSelected, item);
+ }
+ if (this.selectedAttribute) {
+ this.toggleAttribute(this.selectedAttribute, isSelected, item);
+ }
+ this._selectionChange();
+ this.fire('iron-' + (isSelected ? 'select' : 'deselect'), {item: item});
+ },
+
+ _selectionChange: function() {
+ this._setSelectedItem(this._selection.get());
+ },
+
+ // observe items change under the given node.
+ _observeItems: function(node) {
+ return Polymer.dom(node).observeNodes(function(mutation) {
+ this._updateItems();
+
+ if (this._shouldUpdateSelection) {
+ this._updateSelected();
+ }
+
+ // Let other interested parties know about the change so that
+ // we don't have to recreate mutation observers everywhere.
+ this.fire('iron-items-changed', mutation, {
+ bubbles: false,
+ cancelable: false
+ });
+ });
+ },
+
+ _activateHandler: function(e) {
+ var t = e.target;
+ var items = this.items;
+ while (t && t != this) {
+ var i = items.indexOf(t);
+ if (i >= 0) {
+ var value = this._indexToValue(i);
+ this._itemActivate(value, t);
+ return;
+ }
+ t = t.parentNode;
+ }
+ },
+
+ _itemActivate: function(value, item) {
+ if (!this.fire('iron-activate',
+ {selected: value, item: item}, {cancelable: true}).defaultPrevented) {
+ this.select(value);
+ }
+ }
+
+ };
+
+</script>
+<script>
+ /** @polymerBehavior Polymer.IronMultiSelectableBehavior */
+ Polymer.IronMultiSelectableBehaviorImpl = {
+ properties: {
+
+ /**
+ * If true, multiple selections are allowed.
+ */
+ multi: {
+ type: Boolean,
+ value: false,
+ observer: 'multiChanged'
+ },
+
+ /**
+ * Gets or sets the selected elements. This is used instead of `selected` when `multi`
+ * is true.
+ */
+ selectedValues: {
+ type: Array,
+ notify: true
+ },
+
+ /**
+ * Returns an array of currently selected items.
+ */
+ selectedItems: {
+ type: Array,
+ readOnly: true,
+ notify: true
+ },
+
+ },
+
+ observers: [
+ '_updateSelected(selectedValues.splices)'
+ ],
+
+ /**
+ * Selects the given value. If the `multi` property is true, then the selected state of the
+ * `value` will be toggled; otherwise the `value` will be selected.
+ *
+ * @method select
+ * @param {string|number} value the value to select.
+ */
+ select: function(value) {
+ if (this.multi) {
+ if (this.selectedValues) {
+ this._toggleSelected(value);
+ } else {
+ this.selectedValues = [value];
+ }
+ } else {
+ this.selected = value;
+ }
+ },
+
+ multiChanged: function(multi) {
+ this._selection.multi = multi;
+ },
+
+ get _shouldUpdateSelection() {
+ return this.selected != null ||
+ (this.selectedValues != null && this.selectedValues.length);
+ },
+
+ _updateAttrForSelected: function() {
+ if (!this.multi) {
+ Polymer.IronSelectableBehavior._updateAttrForSelected.apply(this);
+ } else if (this._shouldUpdateSelection) {
+ this.selectedValues = this.selectedItems.map(function(selectedItem) {
+ return this._indexToValue(this.indexOf(selectedItem));
+ }, this).filter(function(unfilteredValue) {
+ return unfilteredValue != null;
+ }, this);
+ }
+ },
+
+ _updateSelected: function() {
+ if (this.multi) {
+ this._selectMulti(this.selectedValues);
+ } else {
+ this._selectSelected(this.selected);
+ }
+ },
+
+ _selectMulti: function(values) {
+ if (values) {
+ var selectedItems = this._valuesToItems(values);
+ // clear all but the current selected items
+ this._selection.clear(selectedItems);
+ // select only those not selected yet
+ for (var i = 0; i < selectedItems.length; i++) {
+ this._selection.setItemSelected(selectedItems[i], true);
+ }
+ // Check for items, since this array is populated only when attached
+ if (this.fallbackSelection && this.items.length && !this._selection.get().length) {
+ var fallback = this._valueToItem(this.fallbackSelection);
+ if (fallback) {
+ this.selectedValues = [this.fallbackSelection];
+ }
+ }
+ } else {
+ this._selection.clear();
+ }
+ },
+
+ _selectionChange: function() {
+ var s = this._selection.get();
+ if (this.multi) {
+ this._setSelectedItems(s);
+ } else {
+ this._setSelectedItems([s]);
+ this._setSelectedItem(s);
+ }
+ },
+
+ _toggleSelected: function(value) {
+ var i = this.selectedValues.indexOf(value);
+ var unselected = i < 0;
+ if (unselected) {
+ this.push('selectedValues',value);
+ } else {
+ this.splice('selectedValues',i,1);
+ }
+ },
+
+ _valuesToItems: function(values) {
+ return (values == null) ? null : values.map(function(value) {
+ return this._valueToItem(value);
+ }, this);
+ }
+ };
+
+ /** @polymerBehavior */
+ Polymer.IronMultiSelectableBehavior = [
+ Polymer.IronSelectableBehavior,
+ Polymer.IronMultiSelectableBehaviorImpl
+ ];
+
+</script>
+<script>
+ /**
+ `iron-selector` is an element which can be used to manage a list of elements
+ that can be selected. Tapping on the item will make the item selected. The `selected` indicates
+ which item is being selected. The default is to use the index of the item.
+
+ Example:
+
+ <iron-selector selected="0">
+ <div>Item 1</div>
+ <div>Item 2</div>
+ <div>Item 3</div>
+ </iron-selector>
+
+ If you want to use the attribute value of an element for `selected` instead of the index,
+ set `attrForSelected` to the name of the attribute. For example, if you want to select item by
+ `name`, set `attrForSelected` to `name`.
+
+ Example:
+
+ <iron-selector attr-for-selected="name" selected="foo">
+ <div name="foo">Foo</div>
+ <div name="bar">Bar</div>
+ <div name="zot">Zot</div>
+ </iron-selector>
+
+ You can specify a default fallback with `fallbackSelection` in case the `selected` attribute does
+ not match the `attrForSelected` attribute of any elements.
+
+ Example:
+
+ <iron-selector attr-for-selected="name" selected="non-existing"
+ fallback-selection="default">
+ <div name="foo">Foo</div>
+ <div name="bar">Bar</div>
+ <div name="default">Default</div>
+ </iron-selector>
+
+ Note: When the selector is multi, the selection will set to `fallbackSelection` iff
+ the number of matching elements is zero.
+
+ `iron-selector` is not styled. Use the `iron-selected` CSS class to style the selected element.
+
+ Example:
+
+ <style>
+ .iron-selected {
+ background: #eee;
+ }
+ </style>
+
+ ...
+
+ <iron-selector selected="0">
+ <div>Item 1</div>
+ <div>Item 2</div>
+ <div>Item 3</div>
+ </iron-selector>
+
+ @demo demo/index.html
+ */
+
+ Polymer({
+
+ is: 'iron-selector',
+
+ behaviors: [
+ Polymer.IronMultiSelectableBehavior
+ ]
+
+ });
+
+</script>
+
+
+<style is="custom-style">
+
+ :root {
+ /*
+ * You can use these generic variables in your elements for easy theming.
+ * For example, if all your elements use `--primary-text-color` as its main
+ * color, then switching from a light to a dark theme is just a matter of
+ * changing the value of `--primary-text-color` in your application.
+ */
+ --primary-text-color: var(--light-theme-text-color);
+ --primary-background-color: var(--light-theme-background-color);
+ --secondary-text-color: var(--light-theme-secondary-color);
+ --disabled-text-color: var(--light-theme-disabled-color);
+ --divider-color: var(--light-theme-divider-color);
+ --error-color: var(--paper-deep-orange-a700);
+
+ /*
+ * Primary and accent colors. Also see color.html for more colors.
+ */
+ --primary-color: var(--paper-indigo-500);
+ --light-primary-color: var(--paper-indigo-100);
+ --dark-primary-color: var(--paper-indigo-700);
+
+ --accent-color: var(--paper-pink-a200);
+ --light-accent-color: var(--paper-pink-a100);
+ --dark-accent-color: var(--paper-pink-a400);
+
+
+ /*
+ * Material Design Light background theme
+ */
+ --light-theme-background-color: #ffffff;
+ --light-theme-base-color: #000000;
+ --light-theme-text-color: var(--paper-grey-900);
+ --light-theme-secondary-color: #737373; /* for secondary text and icons */
+ --light-theme-disabled-color: #9b9b9b; /* disabled/hint text */
+ --light-theme-divider-color: #dbdbdb;
+
+ /*
+ * Material Design Dark background theme
+ */
+ --dark-theme-background-color: var(--paper-grey-900);
+ --dark-theme-base-color: #ffffff;
+ --dark-theme-text-color: #ffffff;
+ --dark-theme-secondary-color: #bcbcbc; /* for secondary text and icons */
+ --dark-theme-disabled-color: #646464; /* disabled/hint text */
+ --dark-theme-divider-color: #3c3c3c;
+
+ /*
+ * Deprecated values because of their confusing names.
+ */
+ --text-primary-color: var(--dark-theme-text-color);
+ --default-primary-color: var(--primary-color);
+
+ }
+
+</style>
+<script>
+ /**
+ * Singleton IronMeta instance.
+ */
+ Polymer.IronValidatableBehaviorMeta = null;
+
+ /**
+ * `Use Polymer.IronValidatableBehavior` to implement an element that validates user input.
+ * Use the related `Polymer.IronValidatorBehavior` to add custom validation logic to an iron-input.
+ *
+ * By default, an `<iron-form>` element validates its fields when the user presses the submit button.
+ * To validate a form imperatively, call the form's `validate()` method, which in turn will
+ * call `validate()` on all its children. By using `Polymer.IronValidatableBehavior`, your
+ * custom element will get a public `validate()`, which
+ * will return the validity of the element, and a corresponding `invalid` attribute,
+ * which can be used for styling.
+ *
+ * To implement the custom validation logic of your element, you must override
+ * the protected `_getValidity()` method of this behaviour, rather than `validate()`.
+ * See [this](https://github.com/PolymerElements/iron-form/blob/master/demo/simple-element.html)
+ * for an example.
+ *
+ * ### Accessibility
+ *
+ * Changing the `invalid` property, either manually or by calling `validate()` will update the
+ * `aria-invalid` attribute.
+ *
+ * @demo demo/index.html
+ * @polymerBehavior
+ */
+ Polymer.IronValidatableBehavior = {
+
+ properties: {
+
+ /**
+ * Name of the validator to use.
+ */
+ validator: {
+ type: String
+ },
+
+ /**
+ * True if the last call to `validate` is invalid.
+ */
+ invalid: {
+ notify: true,
+ reflectToAttribute: true,
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * This property is deprecated and should not be used. Use the global
+ * validator meta singleton, `Polymer.IronValidatableBehaviorMeta` instead.
+ */
+ _validatorMeta: {
+ type: Object
+ },
+
+ /**
+ * Namespace for this validator. This property is deprecated and should
+ * not be used. For all intents and purposes, please consider it a
+ * read-only, config-time property.
+ */
+ validatorType: {
+ type: String,
+ value: 'validator'
+ },
+
+ _validator: {
+ type: Object,
+ computed: '__computeValidator(validator)'
+ }
+ },
+
+ observers: [
+ '_invalidChanged(invalid)'
+ ],
+
+ registered: function() {
+ Polymer.IronValidatableBehaviorMeta = new Polymer.IronMeta({type: 'validator'});
+ },
+
+ _invalidChanged: function() {
+ if (this.invalid) {
+ this.setAttribute('aria-invalid', 'true');
+ } else {
+ this.removeAttribute('aria-invalid');
+ }
+ },
+
+ /**
+ * @return {boolean} True if the validator `validator` exists.
+ */
+ hasValidator: function() {
+ return this._validator != null;
+ },
+
+ /**
+ * Returns true if the `value` is valid, and updates `invalid`. If you want
+ * your element to have custom validation logic, do not override this method;
+ * override `_getValidity(value)` instead.
+
+ * @param {Object} value The value to be validated. By default, it is passed
+ * to the validator's `validate()` function, if a validator is set.
+ * @return {boolean} True if `value` is valid.
+ */
+ validate: function(value) {
+ this.invalid = !this._getValidity(value);
+ return !this.invalid;
+ },
+
+ /**
+ * Returns true if `value` is valid. By default, it is passed
+ * to the validator's `validate()` function, if a validator is set. You
+ * should override this method if you want to implement custom validity
+ * logic for your element.
+ *
+ * @param {Object} value The value to be validated.
+ * @return {boolean} True if `value` is valid.
+ */
+
+ _getValidity: function(value) {
+ if (this.hasValidator()) {
+ return this._validator.validate(value);
+ }
+ return true;
+ },
+
+ __computeValidator: function() {
+ return Polymer.IronValidatableBehaviorMeta &&
+ Polymer.IronValidatableBehaviorMeta.byKey(this.validator);
+ }
+ };
+
+</script>
+<script>
+ /**
+ Polymer.IronFormElementBehavior enables a custom element to be included
+ in an `iron-form`.
+
+ @demo demo/index.html
+ @polymerBehavior
+ */
+ Polymer.IronFormElementBehavior = {
+
+ properties: {
+ /**
+ * Fired when the element is added to an `iron-form`.
+ *
+ * @event iron-form-element-register
+ */
+
+ /**
+ * Fired when the element is removed from an `iron-form`.
+ *
+ * @event iron-form-element-unregister
+ */
+
+ /**
+ * The name of this element.
+ */
+ name: {
+ type: String
+ },
+
+ /**
+ * The value for this element.
+ */
+ value: {
+ notify: true,
+ type: String
+ },
+
+ /**
+ * Set to true to mark the input as required. If used in a form, a
+ * custom element that uses this behavior should also use
+ * Polymer.IronValidatableBehavior and define a custom validation method.
+ * Otherwise, a `required` element will always be considered valid.
+ * It's also strongly recommended to provide a visual style for the element
+ * when its value is invalid.
+ */
+ required: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * The form that the element is registered to.
+ */
+ _parentForm: {
+ type: Object
+ }
+ },
+
+ attached: function() {
+ // Note: the iron-form that this element belongs to will set this
+ // element's _parentForm property when handling this event.
+ this.fire('iron-form-element-register');
+ },
+
+ detached: function() {
+ if (this._parentForm) {
+ this._parentForm.fire('iron-form-element-unregister', {target: this});
+ }
+ }
+
+ };
+
+</script>
+<script>
+
+ /**
+ * Use `Polymer.IronCheckedElementBehavior` to implement a custom element
+ * that has a `checked` property, which can be used for validation if the
+ * element is also `required`. Element instances implementing this behavior
+ * will also be registered for use in an `iron-form` element.
+ *
+ * @demo demo/index.html
+ * @polymerBehavior Polymer.IronCheckedElementBehavior
+ */
+ Polymer.IronCheckedElementBehaviorImpl = {
+
+ properties: {
+ /**
+ * Fired when the checked state changes.
+ *
+ * @event iron-change
+ */
+
+ /**
+ * Gets or sets the state, `true` is checked and `false` is unchecked.
+ */
+ checked: {
+ type: Boolean,
+ value: false,
+ reflectToAttribute: true,
+ notify: true,
+ observer: '_checkedChanged'
+ },
+
+ /**
+ * If true, the button toggles the active state with each tap or press
+ * of the spacebar.
+ */
+ toggles: {
+ type: Boolean,
+ value: true,
+ reflectToAttribute: true
+ },
+
+ /* Overriden from Polymer.IronFormElementBehavior */
+ value: {
+ type: String,
+ value: 'on',
+ observer: '_valueChanged'
+ }
+ },
+
+ observers: [
+ '_requiredChanged(required)'
+ ],
+
+ created: function() {
+ // Used by `iron-form` to handle the case that an element with this behavior
+ // doesn't have a role of 'checkbox' or 'radio', but should still only be
+ // included when the form is serialized if `this.checked === true`.
+ this._hasIronCheckedElementBehavior = true;
+ },
+
+ /**
+ * Returns false if the element is required and not checked, and true otherwise.
+ * @param {*=} _value Ignored.
+ * @return {boolean} true if `required` is false or if `checked` is true.
+ */
+ _getValidity: function(_value) {
+ return this.disabled || !this.required || this.checked;
+ },
+
+ /**
+ * Update the aria-required label when `required` is changed.
+ */
+ _requiredChanged: function() {
+ if (this.required) {
+ this.setAttribute('aria-required', 'true');
+ } else {
+ this.removeAttribute('aria-required');
+ }
+ },
+
+ /**
+ * Fire `iron-changed` when the checked state changes.
+ */
+ _checkedChanged: function() {
+ this.active = this.checked;
+ this.fire('iron-change');
+ },
+
+ /**
+ * Reset value to 'on' if it is set to `undefined`.
+ */
+ _valueChanged: function() {
+ if (this.value === undefined || this.value === null) {
+ this.value = 'on';
+ }
+ }
+ };
+
+ /** @polymerBehavior Polymer.IronCheckedElementBehavior */
+ Polymer.IronCheckedElementBehavior = [
+ Polymer.IronFormElementBehavior,
+ Polymer.IronValidatableBehavior,
+ Polymer.IronCheckedElementBehaviorImpl
+ ];
+
+</script>
+<script>
+ (function() {
+ 'use strict';
+
+ /**
+ * Chrome uses an older version of DOM Level 3 Keyboard Events
+ *
+ * Most keys are labeled as text, but some are Unicode codepoints.
+ * Values taken from: http://www.w3.org/TR/2007/WD-DOM-Level-3-Events-20071221/keyset.html#KeySet-Set
+ */
+ var KEY_IDENTIFIER = {
+ 'U+0008': 'backspace',
+ 'U+0009': 'tab',
+ 'U+001B': 'esc',
+ 'U+0020': 'space',
+ 'U+007F': 'del'
+ };
+
+ /**
+ * Special table for KeyboardEvent.keyCode.
+ * KeyboardEvent.keyIdentifier is better, and KeyBoardEvent.key is even better
+ * than that.
+ *
+ * Values from: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.keyCode#Value_of_keyCode
+ */
+ var KEY_CODE = {
+ 8: 'backspace',
+ 9: 'tab',
+ 13: 'enter',
+ 27: 'esc',
+ 33: 'pageup',
+ 34: 'pagedown',
+ 35: 'end',
+ 36: 'home',
+ 32: 'space',
+ 37: 'left',
+ 38: 'up',
+ 39: 'right',
+ 40: 'down',
+ 46: 'del',
+ 106: '*'
+ };
+
+ /**
+ * MODIFIER_KEYS maps the short name for modifier keys used in a key
+ * combo string to the property name that references those same keys
+ * in a KeyboardEvent instance.
+ */
+ var MODIFIER_KEYS = {
+ 'shift': 'shiftKey',
+ 'ctrl': 'ctrlKey',
+ 'alt': 'altKey',
+ 'meta': 'metaKey'
+ };
+
+ /**
+ * KeyboardEvent.key is mostly represented by printable character made by
+ * the keyboard, with unprintable keys labeled nicely.
+ *
+ * However, on OS X, Alt+char can make a Unicode character that follows an
+ * Apple-specific mapping. In this case, we fall back to .keyCode.
+ */
+ var KEY_CHAR = /[a-z0-9*]/;
+
+ /**
+ * Matches a keyIdentifier string.
+ */
+ var IDENT_CHAR = /U\+/;
+
+ /**
+ * Matches arrow keys in Gecko 27.0+
+ */
+ var ARROW_KEY = /^arrow/;
+
+ /**
+ * Matches space keys everywhere (notably including IE10's exceptional name
+ * `spacebar`).
+ */
+ var SPACE_KEY = /^space(bar)?/;
+
+ /**
+ * Matches ESC key.
+ *
+ * Value from: http://w3c.github.io/uievents-key/#key-Escape
+ */
+ var ESC_KEY = /^escape$/;
+
+ /**
+ * Transforms the key.
+ * @param {string} key The KeyBoardEvent.key
+ * @param {Boolean} [noSpecialChars] Limits the transformation to
+ * alpha-numeric characters.
+ */
+ function transformKey(key, noSpecialChars) {
+ var validKey = '';
+ if (key) {
+ var lKey = key.toLowerCase();
+ if (lKey === ' ' || SPACE_KEY.test(lKey)) {
+ validKey = 'space';
+ } else if (ESC_KEY.test(lKey)) {
+ validKey = 'esc';
+ } else if (lKey.length == 1) {
+ if (!noSpecialChars || KEY_CHAR.test(lKey)) {
+ validKey = lKey;
+ }
+ } else if (ARROW_KEY.test(lKey)) {
+ validKey = lKey.replace('arrow', '');
+ } else if (lKey == 'multiply') {
+ // numpad '*' can map to Multiply on IE/Windows
+ validKey = '*';
+ } else {
+ validKey = lKey;
+ }
+ }
+ return validKey;
+ }
+
+ function transformKeyIdentifier(keyIdent) {
+ var validKey = '';
+ if (keyIdent) {
+ if (keyIdent in KEY_IDENTIFIER) {
+ validKey = KEY_IDENTIFIER[keyIdent];
+ } else if (IDENT_CHAR.test(keyIdent)) {
+ keyIdent = parseInt(keyIdent.replace('U+', '0x'), 16);
+ validKey = String.fromCharCode(keyIdent).toLowerCase();
+ } else {
+ validKey = keyIdent.toLowerCase();
+ }
+ }
+ return validKey;
+ }
+
+ function transformKeyCode(keyCode) {
+ var validKey = '';
+ if (Number(keyCode)) {
+ if (keyCode >= 65 && keyCode <= 90) {
+ // ascii a-z
+ // lowercase is 32 offset from uppercase
+ validKey = String.fromCharCode(32 + keyCode);
+ } else if (keyCode >= 112 && keyCode <= 123) {
+ // function keys f1-f12
+ validKey = 'f' + (keyCode - 112);
+ } else if (keyCode >= 48 && keyCode <= 57) {
+ // top 0-9 keys
+ validKey = String(keyCode - 48);
+ } else if (keyCode >= 96 && keyCode <= 105) {
+ // num pad 0-9
+ validKey = String(keyCode - 96);
+ } else {
+ validKey = KEY_CODE[keyCode];
+ }
+ }
+ return validKey;
+ }
+
+ /**
+ * Calculates the normalized key for a KeyboardEvent.
+ * @param {KeyboardEvent} keyEvent
+ * @param {Boolean} [noSpecialChars] Set to true to limit keyEvent.key
+ * transformation to alpha-numeric chars. This is useful with key
+ * combinations like shift + 2, which on FF for MacOS produces
+ * keyEvent.key = @
+ * To get 2 returned, set noSpecialChars = true
+ * To get @ returned, set noSpecialChars = false
+ */
+ function normalizedKeyForEvent(keyEvent, noSpecialChars) {
+ // Fall back from .key, to .keyIdentifier, to .keyCode, and then to
+ // .detail.key to support artificial keyboard events.
+ return transformKey(keyEvent.key, noSpecialChars) ||
+ transformKeyIdentifier(keyEvent.keyIdentifier) ||
+ transformKeyCode(keyEvent.keyCode) ||
+ transformKey(keyEvent.detail ? keyEvent.detail.key : keyEvent.detail, noSpecialChars) || '';
+ }
+
+ function keyComboMatchesEvent(keyCombo, event) {
+ // For combos with modifiers we support only alpha-numeric keys
+ var keyEvent = normalizedKeyForEvent(event, keyCombo.hasModifiers);
+ return keyEvent === keyCombo.key &&
+ (!keyCombo.hasModifiers || (
+ !!event.shiftKey === !!keyCombo.shiftKey &&
+ !!event.ctrlKey === !!keyCombo.ctrlKey &&
+ !!event.altKey === !!keyCombo.altKey &&
+ !!event.metaKey === !!keyCombo.metaKey)
+ );
+ }
+
+ function parseKeyComboString(keyComboString) {
+ if (keyComboString.length === 1) {
+ return {
+ combo: keyComboString,
+ key: keyComboString,
+ event: 'keydown'
+ };
+ }
+ return keyComboString.split('+').reduce(function(parsedKeyCombo, keyComboPart) {
+ var eventParts = keyComboPart.split(':');
+ var keyName = eventParts[0];
+ var event = eventParts[1];
+
+ if (keyName in MODIFIER_KEYS) {
+ parsedKeyCombo[MODIFIER_KEYS[keyName]] = true;
+ parsedKeyCombo.hasModifiers = true;
+ } else {
+ parsedKeyCombo.key = keyName;
+ parsedKeyCombo.event = event || 'keydown';
+ }
+
+ return parsedKeyCombo;
+ }, {
+ combo: keyComboString.split(':').shift()
+ });
+ }
+
+ function parseEventString(eventString) {
+ return eventString.trim().split(' ').map(function(keyComboString) {
+ return parseKeyComboString(keyComboString);
+ });
+ }
+
+ /**
+ * `Polymer.IronA11yKeysBehavior` provides a normalized interface for processing
+ * keyboard commands that pertain to [WAI-ARIA best practices](http://www.w3.org/TR/wai-aria-practices/#kbd_general_binding).
+ * The element takes care of browser differences with respect to Keyboard events
+ * and uses an expressive syntax to filter key presses.
+ *
+ * Use the `keyBindings` prototype property to express what combination of keys
+ * will trigger the callback. A key binding has the format
+ * `"KEY+MODIFIER:EVENT": "callback"` (`"KEY": "callback"` or
+ * `"KEY:EVENT": "callback"` are valid as well). Some examples:
+ *
+ * keyBindings: {
+ * 'space': '_onKeydown', // same as 'space:keydown'
+ * 'shift+tab': '_onKeydown',
+ * 'enter:keypress': '_onKeypress',
+ * 'esc:keyup': '_onKeyup'
+ * }
+ *
+ * The callback will receive with an event containing the following information in `event.detail`:
+ *
+ * _onKeydown: function(event) {
+ * console.log(event.detail.combo); // KEY+MODIFIER, e.g. "shift+tab"
+ * console.log(event.detail.key); // KEY only, e.g. "tab"
+ * console.log(event.detail.event); // EVENT, e.g. "keydown"
+ * console.log(event.detail.keyboardEvent); // the original KeyboardEvent
+ * }
+ *
+ * Use the `keyEventTarget` attribute to set up event handlers on a specific
+ * node.
+ *
+ * See the [demo source code](https://github.com/PolymerElements/iron-a11y-keys-behavior/blob/master/demo/x-key-aware.html)
+ * for an example.
+ *
+ * @demo demo/index.html
+ * @polymerBehavior
+ */
+ Polymer.IronA11yKeysBehavior = {
+ properties: {
+ /**
+ * The EventTarget that will be firing relevant KeyboardEvents. Set it to
+ * `null` to disable the listeners.
+ * @type {?EventTarget}
+ */
+ keyEventTarget: {
+ type: Object,
+ value: function() {
+ return this;
+ }
+ },
+
+ /**
+ * If true, this property will cause the implementing element to
+ * automatically stop propagation on any handled KeyboardEvents.
+ */
+ stopKeyboardEventPropagation: {
+ type: Boolean,
+ value: false
+ },
+
+ _boundKeyHandlers: {
+ type: Array,
+ value: function() {
+ return [];
+ }
+ },
+
+ // We use this due to a limitation in IE10 where instances will have
+ // own properties of everything on the "prototype".
+ _imperativeKeyBindings: {
+ type: Object,
+ value: function() {
+ return {};
+ }
+ }
+ },
+
+ observers: [
+ '_resetKeyEventListeners(keyEventTarget, _boundKeyHandlers)'
+ ],
+
+
+ /**
+ * To be used to express what combination of keys will trigger the relative
+ * callback. e.g. `keyBindings: { 'esc': '_onEscPressed'}`
+ * @type {Object}
+ */
+ keyBindings: {},
+
+ registered: function() {
+ this._prepKeyBindings();
+ },
+
+ attached: function() {
+ this._listenKeyEventListeners();
+ },
+
+ detached: function() {
+ this._unlistenKeyEventListeners();
+ },
+
+ /**
+ * Can be used to imperatively add a key binding to the implementing
+ * element. This is the imperative equivalent of declaring a keybinding
+ * in the `keyBindings` prototype property.
+ */
+ addOwnKeyBinding: function(eventString, handlerName) {
+ this._imperativeKeyBindings[eventString] = handlerName;
+ this._prepKeyBindings();
+ this._resetKeyEventListeners();
+ },
+
+ /**
+ * When called, will remove all imperatively-added key bindings.
+ */
+ removeOwnKeyBindings: function() {
+ this._imperativeKeyBindings = {};
+ this._prepKeyBindings();
+ this._resetKeyEventListeners();
+ },
+
+ /**
+ * Returns true if a keyboard event matches `eventString`.
+ *
+ * @param {KeyboardEvent} event
+ * @param {string} eventString
+ * @return {boolean}
+ */
+ keyboardEventMatchesKeys: function(event, eventString) {
+ var keyCombos = parseEventString(eventString);
+ for (var i = 0; i < keyCombos.length; ++i) {
+ if (keyComboMatchesEvent(keyCombos[i], event)) {
+ return true;
+ }
+ }
+ return false;
+ },
+
+ _collectKeyBindings: function() {
+ var keyBindings = this.behaviors.map(function(behavior) {
+ return behavior.keyBindings;
+ });
+
+ if (keyBindings.indexOf(this.keyBindings) === -1) {
+ keyBindings.push(this.keyBindings);
+ }
+
+ return keyBindings;
+ },
+
+ _prepKeyBindings: function() {
+ this._keyBindings = {};
+
+ this._collectKeyBindings().forEach(function(keyBindings) {
+ for (var eventString in keyBindings) {
+ this._addKeyBinding(eventString, keyBindings[eventString]);
+ }
+ }, this);
+
+ for (var eventString in this._imperativeKeyBindings) {
+ this._addKeyBinding(eventString, this._imperativeKeyBindings[eventString]);
+ }
+
+ // Give precedence to combos with modifiers to be checked first.
+ for (var eventName in this._keyBindings) {
+ this._keyBindings[eventName].sort(function (kb1, kb2) {
+ var b1 = kb1[0].hasModifiers;
+ var b2 = kb2[0].hasModifiers;
+ return (b1 === b2) ? 0 : b1 ? -1 : 1;
+ })
+ }
+ },
+
+ _addKeyBinding: function(eventString, handlerName) {
+ parseEventString(eventString).forEach(function(keyCombo) {
+ this._keyBindings[keyCombo.event] =
+ this._keyBindings[keyCombo.event] || [];
+
+ this._keyBindings[keyCombo.event].push([
+ keyCombo,
+ handlerName
+ ]);
+ }, this);
+ },
+
+ _resetKeyEventListeners: function() {
+ this._unlistenKeyEventListeners();
+
+ if (this.isAttached) {
+ this._listenKeyEventListeners();
+ }
+ },
+
+ _listenKeyEventListeners: function() {
+ if (!this.keyEventTarget) {
+ return;
+ }
+ Object.keys(this._keyBindings).forEach(function(eventName) {
+ var keyBindings = this._keyBindings[eventName];
+ var boundKeyHandler = this._onKeyBindingEvent.bind(this, keyBindings);
+
+ this._boundKeyHandlers.push([this.keyEventTarget, eventName, boundKeyHandler]);
+
+ this.keyEventTarget.addEventListener(eventName, boundKeyHandler);
+ }, this);
+ },
+
+ _unlistenKeyEventListeners: function() {
+ var keyHandlerTuple;
+ var keyEventTarget;
+ var eventName;
+ var boundKeyHandler;
+
+ while (this._boundKeyHandlers.length) {
+ // My kingdom for block-scope binding and destructuring assignment..
+ keyHandlerTuple = this._boundKeyHandlers.pop();
+ keyEventTarget = keyHandlerTuple[0];
+ eventName = keyHandlerTuple[1];
+ boundKeyHandler = keyHandlerTuple[2];
+
+ keyEventTarget.removeEventListener(eventName, boundKeyHandler);
+ }
+ },
+
+ _onKeyBindingEvent: function(keyBindings, event) {
+ if (this.stopKeyboardEventPropagation) {
+ event.stopPropagation();
+ }
+
+ // if event has been already prevented, don't do anything
+ if (event.defaultPrevented) {
+ return;
+ }
+
+ for (var i = 0; i < keyBindings.length; i++) {
+ var keyCombo = keyBindings[i][0];
+ var handlerName = keyBindings[i][1];
+ if (keyComboMatchesEvent(keyCombo, event)) {
+ this._triggerKeyHandler(keyCombo, handlerName, event);
+ // exit the loop if eventDefault was prevented
+ if (event.defaultPrevented) {
+ return;
+ }
+ }
+ }
+ },
+
+ _triggerKeyHandler: function(keyCombo, handlerName, keyboardEvent) {
+ var detail = Object.create(keyCombo);
+ detail.keyboardEvent = keyboardEvent;
+ var event = new CustomEvent(keyCombo.event, {
+ detail: detail,
+ cancelable: true
+ });
+ this[handlerName].call(this, event);
+ if (event.defaultPrevented) {
+ keyboardEvent.preventDefault();
+ }
+ }
+ };
+ })();
+</script>
+<script>
+
+ /**
+ * @demo demo/index.html
+ * @polymerBehavior
+ */
+ Polymer.IronControlState = {
+
+ properties: {
+
+ /**
+ * If true, the element currently has focus.
+ */
+ focused: {
+ type: Boolean,
+ value: false,
+ notify: true,
+ readOnly: true,
+ reflectToAttribute: true
+ },
+
+ /**
+ * If true, the user cannot interact with this element.
+ */
+ disabled: {
+ type: Boolean,
+ value: false,
+ notify: true,
+ observer: '_disabledChanged',
+ reflectToAttribute: true
+ },
+
+ _oldTabIndex: {
+ type: Number
+ },
+
+ _boundFocusBlurHandler: {
+ type: Function,
+ value: function() {
+ return this._focusBlurHandler.bind(this);
+ }
+ }
+
+ },
+
+ observers: [
+ '_changedControlState(focused, disabled)'
+ ],
+
+ ready: function() {
+ this.addEventListener('focus', this._boundFocusBlurHandler, true);
+ this.addEventListener('blur', this._boundFocusBlurHandler, true);
+ },
+
+ _focusBlurHandler: function(event) {
+ // NOTE(cdata): if we are in ShadowDOM land, `event.target` will
+ // eventually become `this` due to retargeting; if we are not in
+ // ShadowDOM land, `event.target` will eventually become `this` due
+ // to the second conditional which fires a synthetic event (that is also
+ // handled). In either case, we can disregard `event.path`.
+
+ if (event.target === this) {
+ this._setFocused(event.type === 'focus');
+ } else if (!this.shadowRoot) {
+ var target = /** @type {Node} */(Polymer.dom(event).localTarget);
+ if (!this.isLightDescendant(target)) {
+ this.fire(event.type, {sourceEvent: event}, {
+ node: this,
+ bubbles: event.bubbles,
+ cancelable: event.cancelable
+ });
+ }
+ }
+ },
+
+ _disabledChanged: function(disabled, old) {
+ this.setAttribute('aria-disabled', disabled ? 'true' : 'false');
+ this.style.pointerEvents = disabled ? 'none' : '';
+ if (disabled) {
+ this._oldTabIndex = this.tabIndex;
+ this._setFocused(false);
+ this.tabIndex = -1;
+ this.blur();
+ } else if (this._oldTabIndex !== undefined) {
+ this.tabIndex = this._oldTabIndex;
+ }
+ },
+
+ _changedControlState: function() {
+ // _controlStateChanged is abstract, follow-on behaviors may implement it
+ if (this._controlStateChanged) {
+ this._controlStateChanged();
+ }
+ }
+
+ };
+
+</script>
+<script>
+
+ /**
+ * @demo demo/index.html
+ * @polymerBehavior Polymer.IronButtonState
+ */
+ Polymer.IronButtonStateImpl = {
+
+ properties: {
+
+ /**
+ * If true, the user is currently holding down the button.
+ */
+ pressed: {
+ type: Boolean,
+ readOnly: true,
+ value: false,
+ reflectToAttribute: true,
+ observer: '_pressedChanged'
+ },
+
+ /**
+ * If true, the button toggles the active state with each tap or press
+ * of the spacebar.
+ */
+ toggles: {
+ type: Boolean,
+ value: false,
+ reflectToAttribute: true
+ },
+
+ /**
+ * If true, the button is a toggle and is currently in the active state.
+ */
+ active: {
+ type: Boolean,
+ value: false,
+ notify: true,
+ reflectToAttribute: true
+ },
+
+ /**
+ * True if the element is currently being pressed by a "pointer," which
+ * is loosely defined as mouse or touch input (but specifically excluding
+ * keyboard input).
+ */
+ pointerDown: {
+ type: Boolean,
+ readOnly: true,
+ value: false
+ },
+
+ /**
+ * True if the input device that caused the element to receive focus
+ * was a keyboard.
+ */
+ receivedFocusFromKeyboard: {
+ type: Boolean,
+ readOnly: true
+ },
+
+ /**
+ * The aria attribute to be set if the button is a toggle and in the
+ * active state.
+ */
+ ariaActiveAttribute: {
+ type: String,
+ value: 'aria-pressed',
+ observer: '_ariaActiveAttributeChanged'
+ }
+ },
+
+ listeners: {
+ down: '_downHandler',
+ up: '_upHandler',
+ tap: '_tapHandler'
+ },
+
+ observers: [
+ '_detectKeyboardFocus(focused)',
+ '_activeChanged(active, ariaActiveAttribute)'
+ ],
+
+ keyBindings: {
+ 'enter:keydown': '_asyncClick',
+ 'space:keydown': '_spaceKeyDownHandler',
+ 'space:keyup': '_spaceKeyUpHandler',
+ },
+
+ _mouseEventRe: /^mouse/,
+
+ _tapHandler: function() {
+ if (this.toggles) {
+ // a tap is needed to toggle the active state
+ this._userActivate(!this.active);
+ } else {
+ this.active = false;
+ }
+ },
+
+ _detectKeyboardFocus: function(focused) {
+ this._setReceivedFocusFromKeyboard(!this.pointerDown && focused);
+ },
+
+ // to emulate native checkbox, (de-)activations from a user interaction fire
+ // 'change' events
+ _userActivate: function(active) {
+ if (this.active !== active) {
+ this.active = active;
+ this.fire('change');
+ }
+ },
+
+ _downHandler: function(event) {
+ this._setPointerDown(true);
+ this._setPressed(true);
+ this._setReceivedFocusFromKeyboard(false);
+ },
+
+ _upHandler: function() {
+ this._setPointerDown(false);
+ this._setPressed(false);
+ },
+
+ /**
+ * @param {!KeyboardEvent} event .
+ */
+ _spaceKeyDownHandler: function(event) {
+ var keyboardEvent = event.detail.keyboardEvent;
+ var target = Polymer.dom(keyboardEvent).localTarget;
+
+ // Ignore the event if this is coming from a focused light child, since that
+ // element will deal with it.
+ if (this.isLightDescendant(/** @type {Node} */(target)))
+ return;
+
+ keyboardEvent.preventDefault();
+ keyboardEvent.stopImmediatePropagation();
+ this._setPressed(true);
+ },
+
+ /**
+ * @param {!KeyboardEvent} event .
+ */
+ _spaceKeyUpHandler: function(event) {
+ var keyboardEvent = event.detail.keyboardEvent;
+ var target = Polymer.dom(keyboardEvent).localTarget;
+
+ // Ignore the event if this is coming from a focused light child, since that
+ // element will deal with it.
+ if (this.isLightDescendant(/** @type {Node} */(target)))
+ return;
+
+ if (this.pressed) {
+ this._asyncClick();
+ }
+ this._setPressed(false);
+ },
+
+ // trigger click asynchronously, the asynchrony is useful to allow one
+ // event handler to unwind before triggering another event
+ _asyncClick: function() {
+ this.async(function() {
+ this.click();
+ }, 1);
+ },
+
+ // any of these changes are considered a change to button state
+
+ _pressedChanged: function(pressed) {
+ this._changedButtonState();
+ },
+
+ _ariaActiveAttributeChanged: function(value, oldValue) {
+ if (oldValue && oldValue != value && this.hasAttribute(oldValue)) {
+ this.removeAttribute(oldValue);
+ }
+ },
+
+ _activeChanged: function(active, ariaActiveAttribute) {
+ if (this.toggles) {
+ this.setAttribute(this.ariaActiveAttribute,
+ active ? 'true' : 'false');
+ } else {
+ this.removeAttribute(this.ariaActiveAttribute);
+ }
+ this._changedButtonState();
+ },
+
+ _controlStateChanged: function() {
+ if (this.disabled) {
+ this._setPressed(false);
+ } else {
+ this._changedButtonState();
+ }
+ },
+
+ // provide hook for follow-on behaviors to react to button-state
+
+ _changedButtonState: function() {
+ if (this._buttonStateChanged) {
+ this._buttonStateChanged(); // abstract
+ }
+ }
+
+ };
+
+ /** @polymerBehavior */
+ Polymer.IronButtonState = [
+ Polymer.IronA11yKeysBehavior,
+ Polymer.IronButtonStateImpl
+ ];
+
+</script>
+
+
+<dom-module id="paper-ripple" assetpath="/res/imp/bower_components/paper-ripple/">
+
+ <template>
+ <style>
+ :host {
+ display: block;
+ position: absolute;
+ border-radius: inherit;
+ overflow: hidden;
+ top: 0;
+ left: 0;
+ right: 0;
+ bottom: 0;
+
+ /* See PolymerElements/paper-behaviors/issues/34. On non-Chrome browsers,
+ * creating a node (with a position:absolute) in the middle of an event
+ * handler "interrupts" that event handler (which happens when the
+ * ripple is created on demand) */
+ pointer-events: none;
+ }
+
+ :host([animating]) {
+ /* This resolves a rendering issue in Chrome (as of 40) where the
+ ripple is not properly clipped by its parent (which may have
+ rounded corners). See: http://jsbin.com/temexa/4
+
+ Note: We only apply this style conditionally. Otherwise, the browser
+ will create a new compositing layer for every ripple element on the
+ page, and that would be bad. */
+ -webkit-transform: translate(0, 0);
+ transform: translate3d(0, 0, 0);
+ }
+
+ #background,
+ #waves,
+ .wave-container,
+ .wave {
+ pointer-events: none;
+ position: absolute;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ }
+
+ #background,
+ .wave {
+ opacity: 0;
+ }
+
+ #waves,
+ .wave {
+ overflow: hidden;
+ }
+
+ .wave-container,
+ .wave {
+ border-radius: 50%;
+ }
+
+ :host(.circle) #background,
+ :host(.circle) #waves {
+ border-radius: 50%;
+ }
+
+ :host(.circle) .wave-container {
+ overflow: hidden;
+ }
+ </style>
+
+ <div id="background"></div>
+ <div id="waves"></div>
+ </template>
+</dom-module>
+<script>
+ (function() {
+ var Utility = {
+ distance: function(x1, y1, x2, y2) {
+ var xDelta = (x1 - x2);
+ var yDelta = (y1 - y2);
+
+ return Math.sqrt(xDelta * xDelta + yDelta * yDelta);
+ },
+
+ now: window.performance && window.performance.now ?
+ window.performance.now.bind(window.performance) : Date.now
+ };
+
+ /**
+ * @param {HTMLElement} element
+ * @constructor
+ */
+ function ElementMetrics(element) {
+ this.element = element;
+ this.width = this.boundingRect.width;
+ this.height = this.boundingRect.height;
+
+ this.size = Math.max(this.width, this.height);
+ }
+
+ ElementMetrics.prototype = {
+ get boundingRect () {
+ return this.element.getBoundingClientRect();
+ },
+
+ furthestCornerDistanceFrom: function(x, y) {
+ var topLeft = Utility.distance(x, y, 0, 0);
+ var topRight = Utility.distance(x, y, this.width, 0);
+ var bottomLeft = Utility.distance(x, y, 0, this.height);
+ var bottomRight = Utility.distance(x, y, this.width, this.height);
+
+ return Math.max(topLeft, topRight, bottomLeft, bottomRight);
+ }
+ };
+
+ /**
+ * @param {HTMLElement} element
+ * @constructor
+ */
+ function Ripple(element) {
+ this.element = element;
+ this.color = window.getComputedStyle(element).color;
+
+ this.wave = document.createElement('div');
+ this.waveContainer = document.createElement('div');
+ this.wave.style.backgroundColor = this.color;
+ this.wave.classList.add('wave');
+ this.waveContainer.classList.add('wave-container');
+ Polymer.dom(this.waveContainer).appendChild(this.wave);
+
+ this.resetInteractionState();
+ }
+
+ Ripple.MAX_RADIUS = 300;
+
+ Ripple.prototype = {
+ get recenters() {
+ return this.element.recenters;
+ },
+
+ get center() {
+ return this.element.center;
+ },
+
+ get mouseDownElapsed() {
+ var elapsed;
+
+ if (!this.mouseDownStart) {
+ return 0;
+ }
+
+ elapsed = Utility.now() - this.mouseDownStart;
+
+ if (this.mouseUpStart) {
+ elapsed -= this.mouseUpElapsed;
+ }
+
+ return elapsed;
+ },
+
+ get mouseUpElapsed() {
+ return this.mouseUpStart ?
+ Utility.now () - this.mouseUpStart : 0;
+ },
+
+ get mouseDownElapsedSeconds() {
+ return this.mouseDownElapsed / 1000;
+ },
+
+ get mouseUpElapsedSeconds() {
+ return this.mouseUpElapsed / 1000;
+ },
+
+ get mouseInteractionSeconds() {
+ return this.mouseDownElapsedSeconds + this.mouseUpElapsedSeconds;
+ },
+
+ get initialOpacity() {
+ return this.element.initialOpacity;
+ },
+
+ get opacityDecayVelocity() {
+ return this.element.opacityDecayVelocity;
+ },
+
+ get radius() {
+ var width2 = this.containerMetrics.width * this.containerMetrics.width;
+ var height2 = this.containerMetrics.height * this.containerMetrics.height;
+ var waveRadius = Math.min(
+ Math.sqrt(width2 + height2),
+ Ripple.MAX_RADIUS
+ ) * 1.1 + 5;
+
+ var duration = 1.1 - 0.2 * (waveRadius / Ripple.MAX_RADIUS);
+ var timeNow = this.mouseInteractionSeconds / duration;
+ var size = waveRadius * (1 - Math.pow(80, -timeNow));
+
+ return Math.abs(size);
+ },
+
+ get opacity() {
+ if (!this.mouseUpStart) {
+ return this.initialOpacity;
+ }
+
+ return Math.max(
+ 0,
+ this.initialOpacity - this.mouseUpElapsedSeconds * this.opacityDecayVelocity
+ );
+ },
+
+ get outerOpacity() {
+ // Linear increase in background opacity, capped at the opacity
+ // of the wavefront (waveOpacity).
+ var outerOpacity = this.mouseUpElapsedSeconds * 0.3;
+ var waveOpacity = this.opacity;
+
+ return Math.max(
+ 0,
+ Math.min(outerOpacity, waveOpacity)
+ );
+ },
+
+ get isOpacityFullyDecayed() {
+ return this.opacity < 0.01 &&
+ this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
+ },
+
+ get isRestingAtMaxRadius() {
+ return this.opacity >= this.initialOpacity &&
+ this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
+ },
+
+ get isAnimationComplete() {
+ return this.mouseUpStart ?
+ this.isOpacityFullyDecayed : this.isRestingAtMaxRadius;
+ },
+
+ get translationFraction() {
+ return Math.min(
+ 1,
+ this.radius / this.containerMetrics.size * 2 / Math.sqrt(2)
+ );
+ },
+
+ get xNow() {
+ if (this.xEnd) {
+ return this.xStart + this.translationFraction * (this.xEnd - this.xStart);
+ }
+
+ return this.xStart;
+ },
+
+ get yNow() {
+ if (this.yEnd) {
+ return this.yStart + this.translationFraction * (this.yEnd - this.yStart);
+ }
+
+ return this.yStart;
+ },
+
+ get isMouseDown() {
+ return this.mouseDownStart && !this.mouseUpStart;
+ },
+
+ resetInteractionState: function() {
+ this.maxRadius = 0;
+ this.mouseDownStart = 0;
+ this.mouseUpStart = 0;
+
+ this.xStart = 0;
+ this.yStart = 0;
+ this.xEnd = 0;
+ this.yEnd = 0;
+ this.slideDistance = 0;
+
+ this.containerMetrics = new ElementMetrics(this.element);
+ },
+
+ draw: function() {
+ var scale;
+ var translateString;
+ var dx;
+ var dy;
+
+ this.wave.style.opacity = this.opacity;
+
+ scale = this.radius / (this.containerMetrics.size / 2);
+ dx = this.xNow - (this.containerMetrics.width / 2);
+ dy = this.yNow - (this.containerMetrics.height / 2);
+
+
+ // 2d transform for safari because of border-radius and overflow:hidden clipping bug.
+ // https://bugs.webkit.org/show_bug.cgi?id=98538
+ this.waveContainer.style.webkitTransform = 'translate(' + dx + 'px, ' + dy + 'px)';
+ this.waveContainer.style.transform = 'translate3d(' + dx + 'px, ' + dy + 'px, 0)';
+ this.wave.style.webkitTransform = 'scale(' + scale + ',' + scale + ')';
+ this.wave.style.transform = 'scale3d(' + scale + ',' + scale + ',1)';
+ },
+
+ /** @param {Event=} event */
+ downAction: function(event) {
+ var xCenter = this.containerMetrics.width / 2;
+ var yCenter = this.containerMetrics.height / 2;
+
+ this.resetInteractionState();
+ this.mouseDownStart = Utility.now();
+
+ if (this.center) {
+ this.xStart = xCenter;
+ this.yStart = yCenter;
+ this.slideDistance = Utility.distance(
+ this.xStart, this.yStart, this.xEnd, this.yEnd
+ );
+ } else {
+ this.xStart = event ?
+ event.detail.x - this.containerMetrics.boundingRect.left :
+ this.containerMetrics.width / 2;
+ this.yStart = event ?
+ event.detail.y - this.containerMetrics.boundingRect.top :
+ this.containerMetrics.height / 2;
+ }
+
+ if (this.recenters) {
+ this.xEnd = xCenter;
+ this.yEnd = yCenter;
+ this.slideDistance = Utility.distance(
+ this.xStart, this.yStart, this.xEnd, this.yEnd
+ );
+ }
+
+ this.maxRadius = this.containerMetrics.furthestCornerDistanceFrom(
+ this.xStart,
+ this.yStart
+ );
+
+ this.waveContainer.style.top =
+ (this.containerMetrics.height - this.containerMetrics.size) / 2 + 'px';
+ this.waveContainer.style.left =
+ (this.containerMetrics.width - this.containerMetrics.size) / 2 + 'px';
+
+ this.waveContainer.style.width = this.containerMetrics.size + 'px';
+ this.waveContainer.style.height = this.containerMetrics.size + 'px';
+ },
+
+ /** @param {Event=} event */
+ upAction: function(event) {
+ if (!this.isMouseDown) {
+ return;
+ }
+
+ this.mouseUpStart = Utility.now();
+ },
+
+ remove: function() {
+ Polymer.dom(this.waveContainer.parentNode).removeChild(
+ this.waveContainer
+ );
+ }
+ };
+
+ Polymer({
+ is: 'paper-ripple',
+
+ behaviors: [
+ Polymer.IronA11yKeysBehavior
+ ],
+
+ properties: {
+ /**
+ * The initial opacity set on the wave.
+ *
+ * @attribute initialOpacity
+ * @type number
+ * @default 0.25
+ */
+ initialOpacity: {
+ type: Number,
+ value: 0.25
+ },
+
+ /**
+ * How fast (opacity per second) the wave fades out.
+ *
+ * @attribute opacityDecayVelocity
+ * @type number
+ * @default 0.8
+ */
+ opacityDecayVelocity: {
+ type: Number,
+ value: 0.8
+ },
+
+ /**
+ * If true, ripples will exhibit a gravitational pull towards
+ * the center of their container as they fade away.
+ *
+ * @attribute recenters
+ * @type boolean
+ * @default false
+ */
+ recenters: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * If true, ripples will center inside its container
+ *
+ * @attribute recenters
+ * @type boolean
+ * @default false
+ */
+ center: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * A list of the visual ripples.
+ *
+ * @attribute ripples
+ * @type Array
+ * @default []
+ */
+ ripples: {
+ type: Array,
+ value: function() {
+ return [];
+ }
+ },
+
+ /**
+ * True when there are visible ripples animating within the
+ * element.
+ */
+ animating: {
+ type: Boolean,
+ readOnly: true,
+ reflectToAttribute: true,
+ value: false
+ },
+
+ /**
+ * If true, the ripple will remain in the "down" state until `holdDown`
+ * is set to false again.
+ */
+ holdDown: {
+ type: Boolean,
+ value: false,
+ observer: '_holdDownChanged'
+ },
+
+ /**
+ * If true, the ripple will not generate a ripple effect
+ * via pointer interaction.
+ * Calling ripple's imperative api like `simulatedRipple` will
+ * still generate the ripple effect.
+ */
+ noink: {
+ type: Boolean,
+ value: false
+ },
+
+ _animating: {
+ type: Boolean
+ },
+
+ _boundAnimate: {
+ type: Function,
+ value: function() {
+ return this.animate.bind(this);
+ }
+ }
+ },
+
+ get target () {
+ return this.keyEventTarget;
+ },
+
+ keyBindings: {
+ 'enter:keydown': '_onEnterKeydown',
+ 'space:keydown': '_onSpaceKeydown',
+ 'space:keyup': '_onSpaceKeyup'
+ },
+
+ attached: function() {
+ // Set up a11yKeysBehavior to listen to key events on the target,
+ // so that space and enter activate the ripple even if the target doesn't
+ // handle key events. The key handlers deal with `noink` themselves.
+ if (this.parentNode.nodeType == 11) { // DOCUMENT_FRAGMENT_NODE
+ this.keyEventTarget = Polymer.dom(this).getOwnerRoot().host;
+ } else {
+ this.keyEventTarget = this.parentNode;
+ }
+ var keyEventTarget = /** @type {!EventTarget} */ (this.keyEventTarget);
+ this.listen(keyEventTarget, 'up', 'uiUpAction');
+ this.listen(keyEventTarget, 'down', 'uiDownAction');
+ },
+
+ detached: function() {
+ this.unlisten(this.keyEventTarget, 'up', 'uiUpAction');
+ this.unlisten(this.keyEventTarget, 'down', 'uiDownAction');
+ this.keyEventTarget = null;
+ },
+
+ get shouldKeepAnimating () {
+ for (var index = 0; index < this.ripples.length; ++index) {
+ if (!this.ripples[index].isAnimationComplete) {
+ return true;
+ }
+ }
+
+ return false;
+ },
+
+ simulatedRipple: function() {
+ this.downAction(null);
+
+ // Please see polymer/polymer#1305
+ this.async(function() {
+ this.upAction();
+ }, 1);
+ },
+
+ /**
+ * Provokes a ripple down effect via a UI event,
+ * respecting the `noink` property.
+ * @param {Event=} event
+ */
+ uiDownAction: function(event) {
+ if (!this.noink) {
+ this.downAction(event);
+ }
+ },
+
+ /**
+ * Provokes a ripple down effect via a UI event,
+ * *not* respecting the `noink` property.
+ * @param {Event=} event
+ */
+ downAction: function(event) {
+ if (this.holdDown && this.ripples.length > 0) {
+ return;
+ }
+
+ var ripple = this.addRipple();
+
+ ripple.downAction(event);
+
+ if (!this._animating) {
+ this._animating = true;
+ this.animate();
+ }
+ },
+
+ /**
+ * Provokes a ripple up effect via a UI event,
+ * respecting the `noink` property.
+ * @param {Event=} event
+ */
+ uiUpAction: function(event) {
+ if (!this.noink) {
+ this.upAction(event);
+ }
+ },
+
+ /**
+ * Provokes a ripple up effect via a UI event,
+ * *not* respecting the `noink` property.
+ * @param {Event=} event
+ */
+ upAction: function(event) {
+ if (this.holdDown) {
+ return;
+ }
+
+ this.ripples.forEach(function(ripple) {
+ ripple.upAction(event);
+ });
+
+ this._animating = true;
+ this.animate();
+ },
+
+ onAnimationComplete: function() {
+ this._animating = false;
+ this.$.background.style.backgroundColor = null;
+ this.fire('transitionend');
+ },
+
+ addRipple: function() {
+ var ripple = new Ripple(this);
+
+ Polymer.dom(this.$.waves).appendChild(ripple.waveContainer);
+ this.$.background.style.backgroundColor = ripple.color;
+ this.ripples.push(ripple);
+
+ this._setAnimating(true);
+
+ return ripple;
+ },
+
+ removeRipple: function(ripple) {
+ var rippleIndex = this.ripples.indexOf(ripple);
+
+ if (rippleIndex < 0) {
+ return;
+ }
+
+ this.ripples.splice(rippleIndex, 1);
+
+ ripple.remove();
+
+ if (!this.ripples.length) {
+ this._setAnimating(false);
+ }
+ },
+
+ animate: function() {
+ if (!this._animating) {
+ return;
+ }
+ var index;
+ var ripple;
+
+ for (index = 0; index < this.ripples.length; ++index) {
+ ripple = this.ripples[index];
+
+ ripple.draw();
+
+ this.$.background.style.opacity = ripple.outerOpacity;
+
+ if (ripple.isOpacityFullyDecayed && !ripple.isRestingAtMaxRadius) {
+ this.removeRipple(ripple);
+ }
+ }
+
+ if (!this.shouldKeepAnimating && this.ripples.length === 0) {
+ this.onAnimationComplete();
+ } else {
+ window.requestAnimationFrame(this._boundAnimate);
+ }
+ },
+
+ _onEnterKeydown: function() {
+ this.uiDownAction();
+ this.async(this.uiUpAction, 1);
+ },
+
+ _onSpaceKeydown: function() {
+ this.uiDownAction();
+ },
+
+ _onSpaceKeyup: function() {
+ this.uiUpAction();
+ },
+
+ // note: holdDown does not respect noink since it can be a focus based
+ // effect.
+ _holdDownChanged: function(newVal, oldVal) {
+ if (oldVal === undefined) {
+ return;
+ }
+ if (newVal) {
+ this.downAction();
+ } else {
+ this.upAction();
+ }
+ }
+
+ /**
+ Fired when the animation finishes.
+ This is useful if you want to wait until
+ the ripple animation finishes to perform some action.
+
+ @event transitionend
+ @param {{node: Object}} detail Contains the animated node.
+ */
+ });
+ })();
+</script>
+<script>
+ /**
+ * `Polymer.PaperRippleBehavior` dynamically implements a ripple
+ * when the element has focus via pointer or keyboard.
+ *
+ * NOTE: This behavior is intended to be used in conjunction with and after
+ * `Polymer.IronButtonState` and `Polymer.IronControlState`.
+ *
+ * @polymerBehavior Polymer.PaperRippleBehavior
+ */
+ Polymer.PaperRippleBehavior = {
+ properties: {
+ /**
+ * If true, the element will not produce a ripple effect when interacted
+ * with via the pointer.
+ */
+ noink: {
+ type: Boolean,
+ observer: '_noinkChanged'
+ },
+
+ /**
+ * @type {Element|undefined}
+ */
+ _rippleContainer: {
+ type: Object,
+ }
+ },
+
+ /**
+ * Ensures a `<paper-ripple>` element is available when the element is
+ * focused.
+ */
+ _buttonStateChanged: function() {
+ if (this.focused) {
+ this.ensureRipple();
+ }
+ },
+
+ /**
+ * In addition to the functionality provided in `IronButtonState`, ensures
+ * a ripple effect is created when the element is in a `pressed` state.
+ */
+ _downHandler: function(event) {
+ Polymer.IronButtonStateImpl._downHandler.call(this, event);
+ if (this.pressed) {
+ this.ensureRipple(event);
+ }
+ },
+
+ /**
+ * Ensures this element contains a ripple effect. For startup efficiency
+ * the ripple effect is dynamically on demand when needed.
+ * @param {!Event=} optTriggeringEvent (optional) event that triggered the
+ * ripple.
+ */
+ ensureRipple: function(optTriggeringEvent) {
+ if (!this.hasRipple()) {
+ this._ripple = this._createRipple();
+ this._ripple.noink = this.noink;
+ var rippleContainer = this._rippleContainer || this.root;
+ if (rippleContainer) {
+ Polymer.dom(rippleContainer).appendChild(this._ripple);
+ }
+ if (optTriggeringEvent) {
+ // Check if the event happened inside of the ripple container
+ // Fall back to host instead of the root because distributed text
+ // nodes are not valid event targets
+ var domContainer = Polymer.dom(this._rippleContainer || this);
+ var target = Polymer.dom(optTriggeringEvent).rootTarget;
+ if (domContainer.deepContains( /** @type {Node} */(target))) {
+ this._ripple.uiDownAction(optTriggeringEvent);
+ }
+ }
+ }
+ },
+
+ /**
+ * Returns the `<paper-ripple>` element used by this element to create
+ * ripple effects. The element's ripple is created on demand, when
+ * necessary, and calling this method will force the
+ * ripple to be created.
+ */
+ getRipple: function() {
+ this.ensureRipple();
+ return this._ripple;
+ },
+
+ /**
+ * Returns true if this element currently contains a ripple effect.
+ * @return {boolean}
+ */
+ hasRipple: function() {
+ return Boolean(this._ripple);
+ },
+
+ /**
+ * Create the element's ripple effect via creating a `<paper-ripple>`.
+ * Override this method to customize the ripple element.
+ * @return {!PaperRippleElement} Returns a `<paper-ripple>` element.
+ */
+ _createRipple: function() {
+ return /** @type {!PaperRippleElement} */ (
+ document.createElement('paper-ripple'));
+ },
+
+ _noinkChanged: function(noink) {
+ if (this.hasRipple()) {
+ this._ripple.noink = noink;
+ }
+ }
+ };
+</script>
+<script>
+ /**
+ * `Polymer.PaperInkyFocusBehavior` implements a ripple when the element has keyboard focus.
+ *
+ * @polymerBehavior Polymer.PaperInkyFocusBehavior
+ */
+ Polymer.PaperInkyFocusBehaviorImpl = {
+ observers: [
+ '_focusedChanged(receivedFocusFromKeyboard)'
+ ],
+
+ _focusedChanged: function(receivedFocusFromKeyboard) {
+ if (receivedFocusFromKeyboard) {
+ this.ensureRipple();
+ }
+ if (this.hasRipple()) {
+ this._ripple.holdDown = receivedFocusFromKeyboard;
+ }
+ },
+
+ _createRipple: function() {
+ var ripple = Polymer.PaperRippleBehavior._createRipple();
+ ripple.id = 'ink';
+ ripple.setAttribute('center', '');
+ ripple.classList.add('circle');
+ return ripple;
+ }
+ };
+
+ /** @polymerBehavior Polymer.PaperInkyFocusBehavior */
+ Polymer.PaperInkyFocusBehavior = [
+ Polymer.IronButtonState,
+ Polymer.IronControlState,
+ Polymer.PaperRippleBehavior,
+ Polymer.PaperInkyFocusBehaviorImpl
+ ];
+</script>
+<script>
+ /**
+ * Use `Polymer.PaperCheckedElementBehavior` to implement a custom element
+ * that has a `checked` property similar to `Polymer.IronCheckedElementBehavior`
+ * and is compatible with having a ripple effect.
+ * @polymerBehavior Polymer.PaperCheckedElementBehavior
+ */
+ Polymer.PaperCheckedElementBehaviorImpl = {
+ /**
+ * Synchronizes the element's checked state with its ripple effect.
+ */
+ _checkedChanged: function() {
+ Polymer.IronCheckedElementBehaviorImpl._checkedChanged.call(this);
+ if (this.hasRipple()) {
+ if (this.checked) {
+ this._ripple.setAttribute('checked', '');
+ } else {
+ this._ripple.removeAttribute('checked');
+ }
+ }
+ },
+
+ /**
+ * Synchronizes the element's `active` and `checked` state.
+ */
+ _buttonStateChanged: function() {
+ Polymer.PaperRippleBehavior._buttonStateChanged.call(this);
+ if (this.disabled) {
+ return;
+ }
+ if (this.isAttached) {
+ this.checked = this.active;
+ }
+ }
+ };
+
+ /** @polymerBehavior Polymer.PaperCheckedElementBehavior */
+ Polymer.PaperCheckedElementBehavior = [
+ Polymer.PaperInkyFocusBehavior,
+ Polymer.IronCheckedElementBehavior,
+ Polymer.PaperCheckedElementBehaviorImpl
+ ];
+</script>
+
+
+<dom-module id="paper-checkbox" assetpath="/res/imp/bower_components/paper-checkbox/">
+ <template strip-whitespace="">
+ <style>
+ :host {
+ display: inline-block;
+ white-space: nowrap;
+ cursor: pointer;
+ --calculated-paper-checkbox-size: var(--paper-checkbox-size, 18px);
+ @apply(--paper-font-common-base);
+ line-height: 0;
+ -webkit-tap-highlight-color: transparent;
+ }
+
+ :host([hidden]) {
+ display: none !important;
+ }
+
+ :host(:focus) {
+ outline: none;
+ }
+
+ .hidden {
+ display: none;
+ }
+
+ #checkboxContainer {
+ display: inline-block;
+ position: relative;
+ width: var(--calculated-paper-checkbox-size);
+ height: var(--calculated-paper-checkbox-size);
+ min-width: var(--calculated-paper-checkbox-size);
+ margin: var(--paper-checkbox-margin, initial);
+ vertical-align: var(--paper-checkbox-vertical-align, middle);
+ background-color: var(--paper-checkbox-unchecked-background-color, transparent);
+ }
+
+ #ink {
+ position: absolute;
+
+ /* Center the ripple in the checkbox by negative offsetting it by
+ * (inkWidth - rippleWidth) / 2 */
+ top: calc(0px - (2.66 * var(--calculated-paper-checkbox-size) - var(--calculated-paper-checkbox-size)) / 2);
+ left: calc(0px - (2.66 * var(--calculated-paper-checkbox-size) - var(--calculated-paper-checkbox-size)) / 2);
+ width: calc(2.66 * var(--calculated-paper-checkbox-size));
+ height: calc(2.66 * var(--calculated-paper-checkbox-size));
+ color: var(--paper-checkbox-unchecked-ink-color, --primary-text-color);
+ opacity: 0.6;
+ pointer-events: none;
+ }
+
+ :host-context([dir="rtl"]) #ink {
+ right: calc(0px - (2.66 * var(--calculated-paper-checkbox-size) - var(--calculated-paper-checkbox-size)) / 2);
+ left: auto;
+ }
+
+ #ink[checked] {
+ color: var(--paper-checkbox-checked-ink-color, --primary-color);
+ }
+
+ #checkbox {
+ position: relative;
+ box-sizing: border-box;
+ height: 100%;
+ border: solid 2px;
+ border-color: var(--paper-checkbox-unchecked-color, --primary-text-color);
+ border-radius: 2px;
+ pointer-events: none;
+ -webkit-transition: background-color 140ms, border-color 140ms;
+ transition: background-color 140ms, border-color 140ms;
+ }
+
+ /* checkbox checked animations */
+ #checkbox.checked #checkmark {
+ -webkit-animation: checkmark-expand 140ms ease-out forwards;
+ animation: checkmark-expand 140ms ease-out forwards;
+ }
+
+ @-webkit-keyframes checkmark-expand {
+ 0% {
+ -webkit-transform: scale(0, 0) rotate(45deg);
+ }
+ 100% {
+ -webkit-transform: scale(1, 1) rotate(45deg);
+ }
+ }
+
+ @keyframes checkmark-expand {
+ 0% {
+ transform: scale(0, 0) rotate(45deg);
+ }
+ 100% {
+ transform: scale(1, 1) rotate(45deg);
+ }
+ }
+
+ #checkbox.checked {
+ background-color: var(--paper-checkbox-checked-color, --primary-color);
+ border-color: var(--paper-checkbox-checked-color, --primary-color);
+ }
+
+ #checkmark {
+ position: absolute;
+ width: 36%;
+ height: 70%;
+ border-style: solid;
+ border-top: none;
+ border-left: none;
+ border-right-width: calc(2/15 * var(--calculated-paper-checkbox-size));
+ border-bottom-width: calc(2/15 * var(--calculated-paper-checkbox-size));
+ border-color: var(--paper-checkbox-checkmark-color, white);
+ -webkit-transform-origin: 97% 86%;
+ transform-origin: 97% 86%;
+ box-sizing: content-box; /* protect against page-level box-sizing */
+ }
+
+ :host-context([dir="rtl"]) #checkmark {
+ -webkit-transform-origin: 50% 14%;
+ transform-origin: 50% 14%;
+ }
+
+ /* label */
+ #checkboxLabel {
+ position: relative;
+ display: inline-block;
+ vertical-align: middle;
+ padding-left: var(--paper-checkbox-label-spacing, 8px);
+ white-space: normal;
+ line-height: normal;
+ color: var(--paper-checkbox-label-color, --primary-text-color);
+ @apply(--paper-checkbox-label);
+ }
+
+ :host([checked]) #checkboxLabel {
+ color: var(--paper-checkbox-label-checked-color, --paper-checkbox-label-color);
+ @apply(--paper-checkbox-label-checked);
+ }
+
+ :host-context([dir="rtl"]) #checkboxLabel {
+ padding-right: var(--paper-checkbox-label-spacing, 8px);
+ padding-left: 0;
+ }
+
+ #checkboxLabel[hidden] {
+ display: none;
+ }
+
+ /* disabled state */
+
+ :host([disabled]) #checkbox {
+ opacity: 0.5;
+ border-color: var(--paper-checkbox-unchecked-color, --primary-text-color);
+ }
+
+ :host([disabled][checked]) #checkbox {
+ background-color: var(--paper-checkbox-unchecked-color, --primary-text-color);
+ opacity: 0.5;
+ }
+
+ :host([disabled]) #checkboxLabel {
+ opacity: 0.65;
+ }
+
+ /* invalid state */
+ #checkbox.invalid:not(.checked) {
+ border-color: var(--paper-checkbox-error-color, --error-color);
+ }
+ </style>
+
+ <div id="checkboxContainer">
+ <div id="checkbox" class$="[[_computeCheckboxClass(checked, invalid)]]">
+ <div id="checkmark" class$="[[_computeCheckmarkClass(checked)]]"></div>
+ </div>
+ </div>
+
+ <div id="checkboxLabel"><content></content></div>
+ </template>
+
+ <script>
+ Polymer({
+ is: 'paper-checkbox',
+
+ behaviors: [
+ Polymer.PaperCheckedElementBehavior
+ ],
+
+ hostAttributes: {
+ role: 'checkbox',
+ 'aria-checked': false,
+ tabindex: 0
+ },
+
+ properties: {
+ /**
+ * Fired when the checked state changes due to user interaction.
+ *
+ * @event change
+ */
+
+ /**
+ * Fired when the checked state changes.
+ *
+ * @event iron-change
+ */
+ ariaActiveAttribute: {
+ type: String,
+ value: 'aria-checked'
+ }
+ },
+
+ _computeCheckboxClass: function(checked, invalid) {
+ var className = '';
+ if (checked) {
+ className += 'checked ';
+ }
+ if (invalid) {
+ className += 'invalid';
+ }
+ return className;
+ },
+
+ _computeCheckmarkClass: function(checked) {
+ return checked ? '' : 'hidden';
+ },
+
+ // create ripple inside the checkboxContainer
+ _createRipple: function() {
+ this._rippleContainer = this.$.checkboxContainer;
+ return Polymer.PaperInkyFocusBehaviorImpl._createRipple.call(this);
+ }
+
+ });
+ </script>
+</dom-module>
+
+
+<dom-module id="paper-icon-button" assetpath="/res/imp/bower_components/paper-icon-button/">
+ <template strip-whitespace="">
+ <style>
+ :host {
+ display: inline-block;
+ position: relative;
+ padding: 8px;
+ outline: none;
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+ cursor: pointer;
+ z-index: 0;
+ line-height: 1;
+
+ width: 40px;
+ height: 40px;
+
+ /* NOTE: Both values are needed, since some phones require the value to be `transparent`. */
+ -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
+ -webkit-tap-highlight-color: transparent;
+
+ /* Because of polymer/2558, this style has lower specificity than * */
+ box-sizing: border-box !important;
+
+ @apply(--paper-icon-button);
+ }
+
+ :host #ink {
+ color: var(--paper-icon-button-ink-color, --primary-text-color);
+ opacity: 0.6;
+ }
+
+ :host([disabled]) {
+ color: var(--paper-icon-button-disabled-text, --disabled-text-color);
+ pointer-events: none;
+ cursor: auto;
+
+ @apply(--paper-icon-button-disabled);
+ }
+
+ :host(:hover) {
+ @apply(--paper-icon-button-hover);
+ }
+
+ iron-icon {
+ --iron-icon-width: 100%;
+ --iron-icon-height: 100%;
+ }
+ </style>
+
+ <iron-icon id="icon" src="[[src]]" icon="[[icon]]" alt$="[[alt]]"></iron-icon>
+ </template>
+
+ <script>
+ Polymer({
+ is: 'paper-icon-button',
+
+ hostAttributes: {
+ role: 'button',
+ tabindex: '0'
+ },
+
+ behaviors: [
+ Polymer.PaperInkyFocusBehavior
+ ],
+
+ properties: {
+ /**
+ * The URL of an image for the icon. If the src property is specified,
+ * the icon property should not be.
+ */
+ src: {
+ type: String
+ },
+
+ /**
+ * Specifies the icon name or index in the set of icons available in
+ * the icon's icon set. If the icon property is specified,
+ * the src property should not be.
+ */
+ icon: {
+ type: String
+ },
+
+ /**
+ * Specifies the alternate text for the button, for accessibility.
+ */
+ alt: {
+ type: String,
+ observer: "_altChanged"
+ }
+ },
+
+ _altChanged: function(newValue, oldValue) {
+ var label = this.getAttribute('aria-label');
+
+ // Don't stomp over a user-set aria-label.
+ if (!label || oldValue == label) {
+ this.setAttribute('aria-label', newValue);
+ }
+ }
+ });
+ </script>
+</dom-module>
+
+
+<dom-module id="iron-a11y-announcer" assetpath="/res/imp/bower_components/iron-a11y-announcer/">
+ <template>
+ <style>
+ :host {
+ display: inline-block;
+ position: fixed;
+ clip: rect(0px,0px,0px,0px);
+ }
+ </style>
+ <div aria-live$="[[mode]]">[[_text]]</div>
+ </template>
+
+ <script>
+
+ (function() {
+ 'use strict';
+
+ Polymer.IronA11yAnnouncer = Polymer({
+ is: 'iron-a11y-announcer',
+
+ properties: {
+
+ /**
+ * The value of mode is used to set the `aria-live` attribute
+ * for the element that will be announced. Valid values are: `off`,
+ * `polite` and `assertive`.
+ */
+ mode: {
+ type: String,
+ value: 'polite'
+ },
+
+ _text: {
+ type: String,
+ value: ''
+ }
+ },
+
+ created: function() {
+ if (!Polymer.IronA11yAnnouncer.instance) {
+ Polymer.IronA11yAnnouncer.instance = this;
+ }
+
+ document.body.addEventListener('iron-announce', this._onIronAnnounce.bind(this));
+ },
+
+ /**
+ * Cause a text string to be announced by screen readers.
+ *
+ * @param {string} text The text that should be announced.
+ */
+ announce: function(text) {
+ this._text = '';
+ this.async(function() {
+ this._text = text;
+ }, 100);
+ },
+
+ _onIronAnnounce: function(event) {
+ if (event.detail && event.detail.text) {
+ this.announce(event.detail.text);
+ }
+ }
+ });
+
+ Polymer.IronA11yAnnouncer.instance = null;
+
+ Polymer.IronA11yAnnouncer.requestAvailability = function() {
+ if (!Polymer.IronA11yAnnouncer.instance) {
+ Polymer.IronA11yAnnouncer.instance = document.createElement('iron-a11y-announcer');
+ }
+
+ document.body.appendChild(Polymer.IronA11yAnnouncer.instance);
+ };
+ })();
+
+ </script>
+</dom-module>
+<script>
+
+/*
+`<iron-input>` adds two-way binding and custom validators using `Polymer.IronValidatorBehavior`
+to `<input>`.
+
+### Two-way binding
+
+By default you can only get notified of changes to an `input`'s `value` due to user input:
+
+ <input value="{{myValue::input}}">
+
+`iron-input` adds the `bind-value` property that mirrors the `value` property, and can be used
+for two-way data binding. `bind-value` will notify if it is changed either by user input or by script.
+
+ <input is="iron-input" bind-value="{{myValue}}">
+
+### Custom validators
+
+You can use custom validators that implement `Polymer.IronValidatorBehavior` with `<iron-input>`.
+
+ <input is="iron-input" validator="my-custom-validator">
+
+### Stopping invalid input
+
+It may be desirable to only allow users to enter certain characters. You can use the
+`prevent-invalid-input` and `allowed-pattern` attributes together to accomplish this. This feature
+is separate from validation, and `allowed-pattern` does not affect how the input is validated.
+
+ <!-- only allow characters that match [0-9] -->
+ <input is="iron-input" prevent-invalid-input allowed-pattern="[0-9]">
+
+@hero hero.svg
+@demo demo/index.html
+*/
+
+ Polymer({
+
+ is: 'iron-input',
+
+ extends: 'input',
+
+ behaviors: [
+ Polymer.IronValidatableBehavior
+ ],
+
+ properties: {
+
+ /**
+ * Use this property instead of `value` for two-way data binding.
+ */
+ bindValue: {
+ observer: '_bindValueChanged',
+ type: String
+ },
+
+ /**
+ * Set to true to prevent the user from entering invalid input. If `allowedPattern` is set,
+ * any character typed by the user will be matched against that pattern, and rejected if it's not a match.
+ * Pasted input will have each character checked individually; if any character
+ * doesn't match `allowedPattern`, the entire pasted string will be rejected.
+ * If `allowedPattern` is not set, it will use the `type` attribute (only supported for `type=number`).
+ */
+ preventInvalidInput: {
+ type: Boolean
+ },
+
+ /**
+ * Regular expression that list the characters allowed as input.
+ * This pattern represents the allowed characters for the field; as the user inputs text,
+ * each individual character will be checked against the pattern (rather than checking
+ * the entire value as a whole). The recommended format should be a list of allowed characters;
+ * for example, `[a-zA-Z0-9.+-!;:]`
+ */
+ allowedPattern: {
+ type: String,
+ observer: "_allowedPatternChanged"
+ },
+
+ _previousValidInput: {
+ type: String,
+ value: ''
+ },
+
+ _patternAlreadyChecked: {
+ type: Boolean,
+ value: false
+ }
+
+ },
+
+ listeners: {
+ 'input': '_onInput',
+ 'keypress': '_onKeypress'
+ },
+
+ /** @suppress {checkTypes} */
+ registered: function() {
+ // Feature detect whether we need to patch dispatchEvent (i.e. on FF and IE).
+ if (!this._canDispatchEventOnDisabled()) {
+ this._origDispatchEvent = this.dispatchEvent;
+ this.dispatchEvent = this._dispatchEventFirefoxIE;
+ }
+ },
+
+ created: function() {
+ Polymer.IronA11yAnnouncer.requestAvailability();
+ },
+
+ _canDispatchEventOnDisabled: function() {
+ var input = document.createElement('input');
+ var canDispatch = false;
+ input.disabled = true;
+
+ input.addEventListener('feature-check-dispatch-event', function() {
+ canDispatch = true;
+ });
+
+ try {
+ input.dispatchEvent(new Event('feature-check-dispatch-event'));
+ } catch(e) {}
+
+ return canDispatch;
+ },
+
+ _dispatchEventFirefoxIE: function() {
+ // Due to Firefox bug, events fired on disabled form controls can throw
+ // errors; furthermore, neither IE nor Firefox will actually dispatch
+ // events from disabled form controls; as such, we toggle disable around
+ // the dispatch to allow notifying properties to notify
+ // See issue #47 for details
+ var disabled = this.disabled;
+ this.disabled = false;
+ this._origDispatchEvent.apply(this, arguments);
+ this.disabled = disabled;
+ },
+
+ get _patternRegExp() {
+ var pattern;
+ if (this.allowedPattern) {
+ pattern = new RegExp(this.allowedPattern);
+ } else {
+ switch (this.type) {
+ case 'number':
+ pattern = /[0-9.,e-]/;
+ break;
+ }
+ }
+ return pattern;
+ },
+
+ ready: function() {
+ this.bindValue = this.value;
+ },
+
+ /**
+ * @suppress {checkTypes}
+ */
+ _bindValueChanged: function() {
+ if (this.value !== this.bindValue) {
+ this.value = !(this.bindValue || this.bindValue === 0 || this.bindValue === false) ? '' : this.bindValue;
+ }
+ // manually notify because we don't want to notify until after setting value
+ this.fire('bind-value-changed', {value: this.bindValue});
+ },
+
+ _allowedPatternChanged: function() {
+ // Force to prevent invalid input when an `allowed-pattern` is set
+ this.preventInvalidInput = this.allowedPattern ? true : false;
+ },
+
+ _onInput: function() {
+ // Need to validate each of the characters pasted if they haven't
+ // been validated inside `_onKeypress` already.
+ if (this.preventInvalidInput && !this._patternAlreadyChecked) {
+ var valid = this._checkPatternValidity();
+ if (!valid) {
+ this._announceInvalidCharacter('Invalid string of characters not entered.');
+ this.value = this._previousValidInput;
+ }
+ }
+
+ this.bindValue = this.value;
+ this._previousValidInput = this.value;
+ this._patternAlreadyChecked = false;
+ },
+
+ _isPrintable: function(event) {
+ // What a control/printable character is varies wildly based on the browser.
+ // - most control characters (arrows, backspace) do not send a `keypress` event
+ // in Chrome, but the *do* on Firefox
+ // - in Firefox, when they do send a `keypress` event, control chars have
+ // a charCode = 0, keyCode = xx (for ex. 40 for down arrow)
+ // - printable characters always send a keypress event.
+ // - in Firefox, printable chars always have a keyCode = 0. In Chrome, the keyCode
+ // always matches the charCode.
+ // None of this makes any sense.
+
+ // For these keys, ASCII code == browser keycode.
+ var anyNonPrintable =
+ (event.keyCode == 8) || // backspace
+ (event.keyCode == 9) || // tab
+ (event.keyCode == 13) || // enter
+ (event.keyCode == 27); // escape
+
+ // For these keys, make sure it's a browser keycode and not an ASCII code.
+ var mozNonPrintable =
+ (event.keyCode == 19) || // pause
+ (event.keyCode == 20) || // caps lock
+ (event.keyCode == 45) || // insert
+ (event.keyCode == 46) || // delete
+ (event.keyCode == 144) || // num lock
+ (event.keyCode == 145) || // scroll lock
+ (event.keyCode > 32 && event.keyCode < 41) || // page up/down, end, home, arrows
+ (event.keyCode > 111 && event.keyCode < 124); // fn keys
+
+ return !anyNonPrintable && !(event.charCode == 0 && mozNonPrintable);
+ },
+
+ _onKeypress: function(event) {
+ if (!this.preventInvalidInput && this.type !== 'number') {
+ return;
+ }
+ var regexp = this._patternRegExp;
+ if (!regexp) {
+ return;
+ }
+
+ // Handle special keys and backspace
+ if (event.metaKey || event.ctrlKey || event.altKey)
+ return;
+
+ // Check the pattern either here or in `_onInput`, but not in both.
+ this._patternAlreadyChecked = true;
+
+ var thisChar = String.fromCharCode(event.charCode);
+ if (this._isPrintable(event) && !regexp.test(thisChar)) {
+ event.preventDefault();
+ this._announceInvalidCharacter('Invalid character ' + thisChar + ' not entered.');
+ }
+ },
+
+ _checkPatternValidity: function() {
+ var regexp = this._patternRegExp;
+ if (!regexp) {
+ return true;
+ }
+ for (var i = 0; i < this.value.length; i++) {
+ if (!regexp.test(this.value[i])) {
+ return false;
+ }
+ }
+ return true;
+ },
+
+ /**
+ * Returns true if `value` is valid. The validator provided in `validator` will be used first,
+ * then any constraints.
+ * @return {boolean} True if the value is valid.
+ */
+ validate: function() {
+ // First, check what the browser thinks. Some inputs (like type=number)
+ // behave weirdly and will set the value to "" if something invalid is
+ // entered, but will set the validity correctly.
+ var valid = this.checkValidity();
+
+ // Only do extra checking if the browser thought this was valid.
+ if (valid) {
+ // Empty, required input is invalid
+ if (this.required && this.value === '') {
+ valid = false;
+ } else if (this.hasValidator()) {
+ valid = Polymer.IronValidatableBehavior.validate.call(this, this.value);
+ }
+ }
+
+ this.invalid = !valid;
+ this.fire('iron-input-validate');
+ return valid;
+ },
+
+ _announceInvalidCharacter: function(message) {
+ this.fire('iron-announce', { text: message });
+ }
+ });
+
+ /*
+ The `iron-input-validate` event is fired whenever `validate()` is called.
+ @event iron-input-validate
+ */
+
+</script>
+<script>
+
+ // Generate unique, monotonically increasing IDs for labels (needed by
+ // aria-labelledby) and add-ons.
+ Polymer.PaperInputHelper = {};
+ Polymer.PaperInputHelper.NextLabelID = 1;
+ Polymer.PaperInputHelper.NextAddonID = 1;
+
+ /**
+ * Use `Polymer.PaperInputBehavior` to implement inputs with `<paper-input-container>`. This
+ * behavior is implemented by `<paper-input>`. It exposes a number of properties from
+ * `<paper-input-container>` and `<input is="iron-input">` and they should be bound in your
+ * template.
+ *
+ * The input element can be accessed by the `inputElement` property if you need to access
+ * properties or methods that are not exposed.
+ * @polymerBehavior Polymer.PaperInputBehavior
+ */
+ Polymer.PaperInputBehaviorImpl = {
+
+ properties: {
+ /**
+ * Fired when the input changes due to user interaction.
+ *
+ * @event change
+ */
+
+ /**
+ * The label for this input. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * `<label>`'s content and `hidden` property, e.g.
+ * `<label hidden$="[[!label]]">[[label]]</label>` in your `template`
+ */
+ label: {
+ type: String
+ },
+
+ /**
+ * The value for this input. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * the `<input is="iron-input">`'s `bindValue`
+ * property, or the value property of your input that is `notify:true`.
+ */
+ value: {
+ notify: true,
+ type: String
+ },
+
+ /**
+ * Set to true to disable this input. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * both the `<paper-input-container>`'s and the input's `disabled` property.
+ */
+ disabled: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * Returns true if the value is invalid. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to both the
+ * `<paper-input-container>`'s and the input's `invalid` property.
+ *
+ * If `autoValidate` is true, the `invalid` attribute is managed automatically,
+ * which can clobber attempts to manage it manually.
+ */
+ invalid: {
+ type: Boolean,
+ value: false,
+ notify: true
+ },
+
+ /**
+ * Set to true to prevent the user from entering invalid input. If you're
+ * using PaperInputBehavior to implement your own paper-input-like element,
+ * bind this to `<input is="iron-input">`'s `preventInvalidInput` property.
+ */
+ preventInvalidInput: {
+ type: Boolean
+ },
+
+ /**
+ * Set this to specify the pattern allowed by `preventInvalidInput`. If
+ * you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `allowedPattern`
+ * property.
+ */
+ allowedPattern: {
+ type: String
+ },
+
+ /**
+ * The type of the input. The supported types are `text`, `number` and `password`.
+ * If you're using PaperInputBehavior to implement your own paper-input-like element,
+ * bind this to the `<input is="iron-input">`'s `type` property.
+ */
+ type: {
+ type: String
+ },
+
+ /**
+ * The datalist of the input (if any). This should match the id of an existing `<datalist>`.
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `list` property.
+ */
+ list: {
+ type: String
+ },
+
+ /**
+ * A pattern to validate the `input` with. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * the `<input is="iron-input">`'s `pattern` property.
+ */
+ pattern: {
+ type: String
+ },
+
+ /**
+ * Set to true to mark the input as required. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * the `<input is="iron-input">`'s `required` property.
+ */
+ required: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * The error message to display when the input is invalid. If you're using
+ * PaperInputBehavior to implement your own paper-input-like element,
+ * bind this to the `<paper-input-error>`'s content, if using.
+ */
+ errorMessage: {
+ type: String
+ },
+
+ /**
+ * Set to true to show a character counter.
+ */
+ charCounter: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * Set to true to disable the floating label. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * the `<paper-input-container>`'s `noLabelFloat` property.
+ */
+ noLabelFloat: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * Set to true to always float the label. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * the `<paper-input-container>`'s `alwaysFloatLabel` property.
+ */
+ alwaysFloatLabel: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * Set to true to auto-validate the input value. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * the `<paper-input-container>`'s `autoValidate` property.
+ */
+ autoValidate: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * Name of the validator to use. If you're using PaperInputBehavior to
+ * implement your own paper-input-like element, bind this to
+ * the `<input is="iron-input">`'s `validator` property.
+ */
+ validator: {
+ type: String
+ },
+
+ // HTMLInputElement attributes for binding if needed
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `autocomplete` property.
+ */
+ autocomplete: {
+ type: String,
+ value: 'off'
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `autofocus` property.
+ */
+ autofocus: {
+ type: Boolean,
+ observer: '_autofocusChanged'
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `inputmode` property.
+ */
+ inputmode: {
+ type: String
+ },
+
+ /**
+ * The minimum length of the input value.
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `minlength` property.
+ */
+ minlength: {
+ type: Number
+ },
+
+ /**
+ * The maximum length of the input value.
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `maxlength` property.
+ */
+ maxlength: {
+ type: Number
+ },
+
+ /**
+ * The minimum (numeric or date-time) input value.
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `min` property.
+ */
+ min: {
+ type: String
+ },
+
+ /**
+ * The maximum (numeric or date-time) input value.
+ * Can be a String (e.g. `"2000-1-1"`) or a Number (e.g. `2`).
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `max` property.
+ */
+ max: {
+ type: String
+ },
+
+ /**
+ * Limits the numeric or date-time increments.
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `step` property.
+ */
+ step: {
+ type: String
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `name` property.
+ */
+ name: {
+ type: String
+ },
+
+ /**
+ * A placeholder string in addition to the label. If this is set, the label will always float.
+ */
+ placeholder: {
+ type: String,
+ // need to set a default so _computeAlwaysFloatLabel is run
+ value: ''
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `readonly` property.
+ */
+ readonly: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `size` property.
+ */
+ size: {
+ type: Number
+ },
+
+ // Nonstandard attributes for binding if needed
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `autocapitalize` property.
+ */
+ autocapitalize: {
+ type: String,
+ value: 'none'
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `autocorrect` property.
+ */
+ autocorrect: {
+ type: String,
+ value: 'off'
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `autosave` property,
+ * used with type=search.
+ */
+ autosave: {
+ type: String
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `results` property,
+ * used with type=search.
+ */
+ results: {
+ type: Number
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the `<input is="iron-input">`'s `accept` property,
+ * used with type=file.
+ */
+ accept: {
+ type: String
+ },
+
+ /**
+ * If you're using PaperInputBehavior to implement your own paper-input-like
+ * element, bind this to the`<input is="iron-input">`'s `multiple` property,
+ * used with type=file.
+ */
+ multiple: {
+ type: Boolean
+ },
+
+ _ariaDescribedBy: {
+ type: String,
+ value: ''
+ },
+
+ _ariaLabelledBy: {
+ type: String,
+ value: ''
+ }
+
+ },
+
+ listeners: {
+ 'addon-attached': '_onAddonAttached',
+ },
+
+ keyBindings: {
+ 'shift+tab:keydown': '_onShiftTabDown'
+ },
+
+ hostAttributes: {
+ tabindex: 0
+ },
+
+ /**
+ * Returns a reference to the input element.
+ */
+ get inputElement() {
+ return this.$.input;
+ },
+
+ /**
+ * Returns a reference to the focusable element.
+ */
+ get _focusableElement() {
+ return this.inputElement;
+ },
+
+ registered: function() {
+ // These types have some default placeholder text; overlapping
+ // the label on top of it looks terrible. Auto-float the label in this case.
+ this._typesThatHaveText = ["date", "datetime", "datetime-local", "month",
+ "time", "week", "file"];
+ },
+
+ attached: function() {
+ this._updateAriaLabelledBy();
+
+ if (this.inputElement &&
+ this._typesThatHaveText.indexOf(this.inputElement.type) !== -1) {
+ this.alwaysFloatLabel = true;
+ }
+ },
+
+ _appendStringWithSpace: function(str, more) {
+ if (str) {
+ str = str + ' ' + more;
+ } else {
+ str = more;
+ }
+ return str;
+ },
+
+ _onAddonAttached: function(event) {
+ var target = event.path ? event.path[0] : event.target;
+ if (target.id) {
+ this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, target.id);
+ } else {
+ var id = 'paper-input-add-on-' + Polymer.PaperInputHelper.NextAddonID++;
+ target.id = id;
+ this._ariaDescribedBy = this._appendStringWithSpace(this._ariaDescribedBy, id);
+ }
+ },
+
+ /**
+ * Validates the input element and sets an error style if needed.
+ *
+ * @return {boolean}
+ */
+ validate: function() {
+ return this.inputElement.validate();
+ },
+
+ /**
+ * Forward focus to inputElement. Overriden from IronControlState.
+ */
+ _focusBlurHandler: function(event) {
+ Polymer.IronControlState._focusBlurHandler.call(this, event);
+
+ // Forward the focus to the nested input.
+ if (this.focused && !this._shiftTabPressed)
+ this._focusableElement.focus();
+ },
+
+ /**
+ * Handler that is called when a shift+tab keypress is detected by the menu.
+ *
+ * @param {CustomEvent} event A key combination event.
+ */
+ _onShiftTabDown: function(event) {
+ var oldTabIndex = this.getAttribute('tabindex');
+ this._shiftTabPressed = true;
+ this.setAttribute('tabindex', '-1');
+ this.async(function() {
+ this.setAttribute('tabindex', oldTabIndex);
+ this._shiftTabPressed = false;
+ }, 1);
+ },
+
+ /**
+ * If `autoValidate` is true, then validates the element.
+ */
+ _handleAutoValidate: function() {
+ if (this.autoValidate)
+ this.validate();
+ },
+
+ /**
+ * Restores the cursor to its original position after updating the value.
+ * @param {string} newValue The value that should be saved.
+ */
+ updateValueAndPreserveCaret: function(newValue) {
+ // Not all elements might have selection, and even if they have the
+ // right properties, accessing them might throw an exception (like for
+ // <input type=number>)
+ try {
+ var start = this.inputElement.selectionStart;
+ this.value = newValue;
+
+ // The cursor automatically jumps to the end after re-setting the value,
+ // so restore it to its original position.
+ this.inputElement.selectionStart = start;
+ this.inputElement.selectionEnd = start;
+ } catch (e) {
+ // Just set the value and give up on the caret.
+ this.value = newValue;
+ }
+ },
+
+ _computeAlwaysFloatLabel: function(alwaysFloatLabel, placeholder) {
+ return placeholder || alwaysFloatLabel;
+ },
+
+ _updateAriaLabelledBy: function() {
+ var label = Polymer.dom(this.root).querySelector('label');
+ if (!label) {
+ this._ariaLabelledBy = '';
+ return;
+ }
+ var labelledBy;
+ if (label.id) {
+ labelledBy = label.id;
+ } else {
+ labelledBy = 'paper-input-label-' + Polymer.PaperInputHelper.NextLabelID++;
+ label.id = labelledBy;
+ }
+ this._ariaLabelledBy = labelledBy;
+ },
+
+ _onChange:function(event) {
+ // In the Shadow DOM, the `change` event is not leaked into the
+ // ancestor tree, so we must do this manually.
+ // See https://w3c.github.io/webcomponents/spec/shadow/#events-that-are-not-leaked-into-ancestor-trees.
+ if (this.shadowRoot) {
+ this.fire(event.type, {sourceEvent: event}, {
+ node: this,
+ bubbles: event.bubbles,
+ cancelable: event.cancelable
+ });
+ }
+ },
+
+ _autofocusChanged: function() {
+ // Firefox doesn't respect the autofocus attribute if it's applied after
+ // the page is loaded (Chrome/WebKit do respect it), preventing an
+ // autofocus attribute specified in markup from taking effect when the
+ // element is upgraded. As a workaround, if the autofocus property is set,
+ // and the focus hasn't already been moved elsewhere, we take focus.
+ if (this.autofocus && this._focusableElement) {
+
+ // In IE 11, the default document.activeElement can be the page's
+ // outermost html element, but there are also cases (under the
+ // polyfill?) in which the activeElement is not a real HTMLElement, but
+ // just a plain object. We identify the latter case as having no valid
+ // activeElement.
+ var activeElement = document.activeElement;
+ var isActiveElementValid = activeElement instanceof HTMLElement;
+
+ // Has some other element has already taken the focus?
+ var isSomeElementActive = isActiveElementValid &&
+ activeElement !== document.body &&
+ activeElement !== document.documentElement; /* IE 11 */
+ if (!isSomeElementActive) {
+ // No specific element has taken the focus yet, so we can take it.
+ this._focusableElement.focus();
+ }
+ }
+ }
+ }
+
+ /** @polymerBehavior */
+ Polymer.PaperInputBehavior = [
+ Polymer.IronControlState,
+ Polymer.IronA11yKeysBehavior,
+ Polymer.PaperInputBehaviorImpl
+ ];
+</script>
+<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:400,300,300italic,400italic,500,500italic,700,700italic">
+<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto+Mono:400,700">
+<style is="custom-style">
+
+ :root {
+
+ /* Shared Styles */
+ --paper-font-common-base: {
+ font-family: 'Roboto', 'Noto', sans-serif;
+ -webkit-font-smoothing: antialiased;
+ };
+
+ --paper-font-common-code: {
+ font-family: 'Roboto Mono', 'Consolas', 'Menlo', monospace;
+ -webkit-font-smoothing: antialiased;
+ };
+
+ --paper-font-common-expensive-kerning: {
+ text-rendering: optimizeLegibility;
+ };
+
+ --paper-font-common-nowrap: {
+ white-space: nowrap;
+ overflow: hidden;
+ text-overflow: ellipsis;
+ };
+
+ /* Material Font Styles */
+
+ --paper-font-display4: {
+ @apply(--paper-font-common-base);
+ @apply(--paper-font-common-nowrap);
+
+ font-size: 112px;
+ font-weight: 300;
+ letter-spacing: -.044em;
+ line-height: 120px;
+ };
+
+ --paper-font-display3: {
+ @apply(--paper-font-common-base);
+ @apply(--paper-font-common-nowrap);
+
+ font-size: 56px;
+ font-weight: 400;
+ letter-spacing: -.026em;
+ line-height: 60px;
+ };
+
+ --paper-font-display2: {
+ @apply(--paper-font-common-base);
+
+ font-size: 45px;
+ font-weight: 400;
+ letter-spacing: -.018em;
+ line-height: 48px;
+ };
+
+ --paper-font-display1: {
+ @apply(--paper-font-common-base);
+
+ font-size: 34px;
+ font-weight: 400;
+ letter-spacing: -.01em;
+ line-height: 40px;
+ };
+
+ --paper-font-headline: {
+ @apply(--paper-font-common-base);
+
+ font-size: 24px;
+ font-weight: 400;
+ letter-spacing: -.012em;
+ line-height: 32px;
+ };
+
+ --paper-font-title: {
+ @apply(--paper-font-common-base);
+ @apply(--paper-font-common-nowrap);
+
+ font-size: 20px;
+ font-weight: 500;
+ line-height: 28px;
+ };
+
+ --paper-font-subhead: {
+ @apply(--paper-font-common-base);
+
+ font-size: 16px;
+ font-weight: 400;
+ line-height: 24px;
+ };
+
+ --paper-font-body2: {
+ @apply(--paper-font-common-base);
+
+ font-size: 14px;
+ font-weight: 500;
+ line-height: 24px;
+ };
+
+ --paper-font-body1: {
+ @apply(--paper-font-common-base);
+
+ font-size: 14px;
+ font-weight: 400;
+ line-height: 20px;
+ };
+
+ --paper-font-caption: {
+ @apply(--paper-font-common-base);
+ @apply(--paper-font-common-nowrap);
+
+ font-size: 12px;
+ font-weight: 400;
+ letter-spacing: 0.011em;
+ line-height: 20px;
+ };
+
+ --paper-font-menu: {
+ @apply(--paper-font-common-base);
+ @apply(--paper-font-common-nowrap);
+
+ font-size: 13px;
+ font-weight: 500;
+ line-height: 24px;
+ };
+
+ --paper-font-button: {
+ @apply(--paper-font-common-base);
+ @apply(--paper-font-common-nowrap);
+
+ font-size: 14px;
+ font-weight: 500;
+ letter-spacing: 0.018em;
+ line-height: 24px;
+ text-transform: uppercase;
+ };
+
+ --paper-font-code2: {
+ @apply(--paper-font-common-code);
+
+ font-size: 14px;
+ font-weight: 700;
+ line-height: 20px;
+ };
+
+ --paper-font-code1: {
+ @apply(--paper-font-common-code);
+
+ font-size: 14px;
+ font-weight: 500;
+ line-height: 20px;
+ };
+
+ }
+
+</style>
+<script>
+
+ /**
+ * Use `Polymer.PaperInputAddonBehavior` to implement an add-on for `<paper-input-container>`. A
+ * add-on appears below the input, and may display information based on the input value and
+ * validity such as a character counter or an error message.
+ * @polymerBehavior
+ */
+ Polymer.PaperInputAddonBehavior = {
+
+ hostAttributes: {
+ 'add-on': ''
+ },
+
+ attached: function() {
+ this.fire('addon-attached');
+ },
+
+ /**
+ * The function called by `<paper-input-container>` when the input value or validity changes.
+ * @param {{
+ * inputElement: (Element|undefined),
+ * value: (string|undefined),
+ * invalid: boolean
+ * }} state -
+ * inputElement: The input element.
+ * value: The input value.
+ * invalid: True if the input value is invalid.
+ */
+ update: function(state) {
+ }
+
+ };
+
+</script>
+
+
+<dom-module id="paper-input-char-counter" assetpath="/res/imp/bower_components/paper-input/">
+ <template>
+ <style>
+ :host {
+ display: inline-block;
+ float: right;
+
+ @apply(--paper-font-caption);
+ @apply(--paper-input-char-counter);
+ }
+
+ :host([hidden]) {
+ display: none !important;
+ }
+
+ :host-context([dir="rtl"]) {
+ float: left;
+ }
+ </style>
+
+ <span>[[_charCounterStr]]</span>
+ </template>
+</dom-module>
+
+<script>
+ Polymer({
+ is: 'paper-input-char-counter',
+
+ behaviors: [
+ Polymer.PaperInputAddonBehavior
+ ],
+
+ properties: {
+ _charCounterStr: {
+ type: String,
+ value: '0'
+ }
+ },
+
+ /**
+ * This overrides the update function in PaperInputAddonBehavior.
+ * @param {{
+ * inputElement: (Element|undefined),
+ * value: (string|undefined),
+ * invalid: boolean
+ * }} state -
+ * inputElement: The input element.
+ * value: The input value.
+ * invalid: True if the input value is invalid.
+ */
+ update: function(state) {
+ if (!state.inputElement) {
+ return;
+ }
+
+ state.value = state.value || '';
+
+ var counter = state.value.toString().length.toString();
+
+ if (state.inputElement.hasAttribute('maxlength')) {
+ counter += '/' + state.inputElement.getAttribute('maxlength');
+ }
+
+ this._charCounterStr = counter;
+ }
+ });
+</script>
+
+
+<dom-module id="paper-input-container" assetpath="/res/imp/bower_components/paper-input/">
+ <template>
+ <style>
+ :host {
+ display: block;
+ padding: 8px 0;
+
+ @apply(--paper-input-container);
+ }
+
+ :host([inline]) {
+ display: inline-block;
+ }
+
+ :host([disabled]) {
+ pointer-events: none;
+ opacity: 0.33;
+
+ @apply(--paper-input-container-disabled);
+ }
+
+ :host([hidden]) {
+ display: none !important;
+ }
+
+ .floated-label-placeholder {
+ @apply(--paper-font-caption);
+ }
+
+ .underline {
+ position: relative;
+ }
+
+ .focused-line {
+ @apply(--layout-fit);
+
+ background: var(--paper-input-container-focus-color, --primary-color);
+ height: 2px;
+
+ -webkit-transform-origin: center center;
+ transform-origin: center center;
+ -webkit-transform: scale3d(0,1,1);
+ transform: scale3d(0,1,1);
+
+ @apply(--paper-input-container-underline-focus);
+ }
+
+ .underline.is-highlighted .focused-line {
+ -webkit-transform: none;
+ transform: none;
+ -webkit-transition: -webkit-transform 0.25s;
+ transition: transform 0.25s;
+
+ @apply(--paper-transition-easing);
+ }
+
+ .underline.is-invalid .focused-line {
+ background: var(--paper-input-container-invalid-color, --error-color);
+ -webkit-transform: none;
+ transform: none;
+ -webkit-transition: -webkit-transform 0.25s;
+ transition: transform 0.25s;
+
+ @apply(--paper-transition-easing);
+ }
+
+ .unfocused-line {
+ @apply(--layout-fit);
+
+ background: var(--paper-input-container-color, --secondary-text-color);
+ height: 1px;
+
+ @apply(--paper-input-container-underline);
+ }
+
+ :host([disabled]) .unfocused-line {
+ border-bottom: 1px dashed;
+ border-color: var(--paper-input-container-color, --secondary-text-color);
+ background: transparent;
+
+ @apply(--paper-input-container-underline-disabled);
+ }
+
+ .label-and-input-container {
+ @apply(--layout-flex-auto);
+ @apply(--layout-relative);
+
+ width: 100%;
+ max-width: 100%;
+ }
+
+ .input-content {
+ @apply(--layout-horizontal);
+ @apply(--layout-center);
+
+ position: relative;
+ }
+
+ .input-content ::content label,
+ .input-content ::content .paper-input-label {
+ position: absolute;
+ top: 0;
+ right: 0;
+ left: 0;
+ width: 100%;
+ font: inherit;
+ color: var(--paper-input-container-color, --secondary-text-color);
+ -webkit-transition: -webkit-transform 0.25s, width 0.25s;
+ transition: transform 0.25s, width 0.25s;
+ -webkit-transform-origin: left top;
+ transform-origin: left top;
+
+ @apply(--paper-font-common-nowrap);
+ @apply(--paper-font-subhead);
+ @apply(--paper-input-container-label);
+ @apply(--paper-transition-easing);
+ }
+
+ .input-content.label-is-floating ::content label,
+ .input-content.label-is-floating ::content .paper-input-label {
+ -webkit-transform: translateY(-75%) scale(0.75);
+ transform: translateY(-75%) scale(0.75);
+
+ /* Since we scale to 75/100 of the size, we actually have 100/75 of the
+ original space now available */
+ width: 133%;
+
+ @apply(--paper-input-container-label-floating);
+ }
+
+ :host-context([dir="rtl"]) .input-content.label-is-floating ::content label,
+ :host-context([dir="rtl"]) .input-content.label-is-floating ::content .paper-input-label {
+ /* TODO(noms): Figure out why leaving the width at 133% before the animation
+ * actually makes
+ * it wider on the right side, not left side, as you would expect in RTL */
+ width: 100%;
+ -webkit-transform-origin: right top;
+ transform-origin: right top;
+ }
+
+ .input-content.label-is-highlighted ::content label,
+ .input-content.label-is-highlighted ::content .paper-input-label {
+ color: var(--paper-input-container-focus-color, --primary-color);
+
+ @apply(--paper-input-container-label-focus);
+ }
+
+ .input-content.is-invalid ::content label,
+ .input-content.is-invalid ::content .paper-input-label {
+ color: var(--paper-input-container-invalid-color, --error-color);
+ }
+
+ .input-content.label-is-hidden ::content label,
+ .input-content.label-is-hidden ::content .paper-input-label {
+ visibility: hidden;
+ }
+
+ .input-content ::content input,
+ .input-content ::content textarea,
+ .input-content ::content iron-autogrow-textarea,
+ .input-content ::content .paper-input-input {
+ position: relative; /* to make a stacking context */
+ outline: none;
+ box-shadow: none;
+ padding: 0;
+ width: 100%;
+ max-width: 100%;
+ background: transparent;
+ border: none;
+ color: var(--paper-input-container-input-color, --primary-text-color);
+ -webkit-appearance: none;
+ text-align: inherit;
+
+ @apply(--paper-font-subhead);
+ @apply(--paper-input-container-input);
+ }
+
+ ::content [prefix] {
+ @apply(--paper-font-subhead);
+
+ @apply(--paper-input-prefix);
+ @apply(--layout-flex-none);
+ }
+
+ ::content [suffix] {
+ @apply(--paper-font-subhead);
+
+ @apply(--paper-input-suffix);
+ @apply(--layout-flex-none);
+ }
+
+ /* Firefox sets a min-width on the input, which can cause layout issues */
+ .input-content ::content input {
+ min-width: 0;
+ }
+
+ .input-content ::content textarea {
+ resize: none;
+ }
+
+ .add-on-content {
+ position: relative;
+ }
+
+ .add-on-content.is-invalid ::content * {
+ color: var(--paper-input-container-invalid-color, --error-color);
+ }
+
+ .add-on-content.is-highlighted ::content * {
+ color: var(--paper-input-container-focus-color, --primary-color);
+ }
+ </style>
+
+ <template is="dom-if" if="[[!noLabelFloat]]">
+ <div class="floated-label-placeholder" aria-hidden="true">&nbsp;</div>
+ </template>
+
+ <div class$="[[_computeInputContentClass(noLabelFloat,alwaysFloatLabel,focused,invalid,_inputHasContent)]]">
+ <content select="[prefix]" id="prefix"></content>
+
+ <div class="label-and-input-container" id="labelAndInputContainer">
+ <content select=":not([add-on]):not([prefix]):not([suffix])"></content>
+ </div>
+
+ <content select="[suffix]"></content>
+ </div>
+
+ <div class$="[[_computeUnderlineClass(focused,invalid)]]">
+ <div class="unfocused-line"></div>
+ <div class="focused-line"></div>
+ </div>
+
+ <div class$="[[_computeAddOnContentClass(focused,invalid)]]">
+ <content id="addOnContent" select="[add-on]"></content>
+ </div>
+ </template>
+</dom-module>
+
+<script>
+ Polymer({
+ is: 'paper-input-container',
+
+ properties: {
+ /**
+ * Set to true to disable the floating label. The label disappears when the input value is
+ * not null.
+ */
+ noLabelFloat: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * Set to true to always float the floating label.
+ */
+ alwaysFloatLabel: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * The attribute to listen for value changes on.
+ */
+ attrForValue: {
+ type: String,
+ value: 'bind-value'
+ },
+
+ /**
+ * Set to true to auto-validate the input value when it changes.
+ */
+ autoValidate: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * True if the input is invalid. This property is set automatically when the input value
+ * changes if auto-validating, or when the `iron-input-validate` event is heard from a child.
+ */
+ invalid: {
+ observer: '_invalidChanged',
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * True if the input has focus.
+ */
+ focused: {
+ readOnly: true,
+ type: Boolean,
+ value: false,
+ notify: true
+ },
+
+ _addons: {
+ type: Array
+ // do not set a default value here intentionally - it will be initialized lazily when a
+ // distributed child is attached, which may occur before configuration for this element
+ // in polyfill.
+ },
+
+ _inputHasContent: {
+ type: Boolean,
+ value: false
+ },
+
+ _inputSelector: {
+ type: String,
+ value: 'input,textarea,.paper-input-input'
+ },
+
+ _boundOnFocus: {
+ type: Function,
+ value: function() {
+ return this._onFocus.bind(this);
+ }
+ },
+
+ _boundOnBlur: {
+ type: Function,
+ value: function() {
+ return this._onBlur.bind(this);
+ }
+ },
+
+ _boundOnInput: {
+ type: Function,
+ value: function() {
+ return this._onInput.bind(this);
+ }
+ },
+
+ _boundValueChanged: {
+ type: Function,
+ value: function() {
+ return this._onValueChanged.bind(this);
+ }
+ }
+ },
+
+ listeners: {
+ 'addon-attached': '_onAddonAttached',
+ 'iron-input-validate': '_onIronInputValidate'
+ },
+
+ get _valueChangedEvent() {
+ return this.attrForValue + '-changed';
+ },
+
+ get _propertyForValue() {
+ return Polymer.CaseMap.dashToCamelCase(this.attrForValue);
+ },
+
+ get _inputElement() {
+ return Polymer.dom(this).querySelector(this._inputSelector);
+ },
+
+ get _inputElementValue() {
+ return this._inputElement[this._propertyForValue] || this._inputElement.value;
+ },
+
+ ready: function() {
+ if (!this._addons) {
+ this._addons = [];
+ }
+ this.addEventListener('focus', this._boundOnFocus, true);
+ this.addEventListener('blur', this._boundOnBlur, true);
+ },
+
+ attached: function() {
+ if (this.attrForValue) {
+ this._inputElement.addEventListener(this._valueChangedEvent, this._boundValueChanged);
+ } else {
+ this.addEventListener('input', this._onInput);
+ }
+
+ // Only validate when attached if the input already has a value.
+ if (this._inputElementValue != '') {
+ this._handleValueAndAutoValidate(this._inputElement);
+ } else {
+ this._handleValue(this._inputElement);
+ }
+ },
+
+ _onAddonAttached: function(event) {
+ if (!this._addons) {
+ this._addons = [];
+ }
+ var target = event.target;
+ if (this._addons.indexOf(target) === -1) {
+ this._addons.push(target);
+ if (this.isAttached) {
+ this._handleValue(this._inputElement);
+ }
+ }
+ },
+
+ _onFocus: function() {
+ this._setFocused(true);
+ },
+
+ _onBlur: function() {
+ this._setFocused(false);
+ this._handleValueAndAutoValidate(this._inputElement);
+ },
+
+ _onInput: function(event) {
+ this._handleValueAndAutoValidate(event.target);
+ },
+
+ _onValueChanged: function(event) {
+ this._handleValueAndAutoValidate(event.target);
+ },
+
+ _handleValue: function(inputElement) {
+ var value = this._inputElementValue;
+
+ // type="number" hack needed because this.value is empty until it's valid
+ if (value || value === 0 || (inputElement.type === 'number' && !inputElement.checkValidity())) {
+ this._inputHasContent = true;
+ } else {
+ this._inputHasContent = false;
+ }
+
+ this.updateAddons({
+ inputElement: inputElement,
+ value: value,
+ invalid: this.invalid
+ });
+ },
+
+ _handleValueAndAutoValidate: function(inputElement) {
+ if (this.autoValidate) {
+ var valid;
+ if (inputElement.validate) {
+ valid = inputElement.validate(this._inputElementValue);
+ } else {
+ valid = inputElement.checkValidity();
+ }
+ this.invalid = !valid;
+ }
+
+ // Call this last to notify the add-ons.
+ this._handleValue(inputElement);
+ },
+
+ _onIronInputValidate: function(event) {
+ this.invalid = this._inputElement.invalid;
+ },
+
+ _invalidChanged: function() {
+ if (this._addons) {
+ this.updateAddons({invalid: this.invalid});
+ }
+ },
+
+ /**
+ * Call this to update the state of add-ons.
+ * @param {Object} state Add-on state.
+ */
+ updateAddons: function(state) {
+ for (var addon, index = 0; addon = this._addons[index]; index++) {
+ addon.update(state);
+ }
+ },
+
+ _computeInputContentClass: function(noLabelFloat, alwaysFloatLabel, focused, invalid, _inputHasContent) {
+ var cls = 'input-content';
+ if (!noLabelFloat) {
+ var label = this.querySelector('label');
+
+ if (alwaysFloatLabel || _inputHasContent) {
+ cls += ' label-is-floating';
+ // If the label is floating, ignore any offsets that may have been
+ // applied from a prefix element.
+ this.$.labelAndInputContainer.style.position = 'static';
+
+ if (invalid) {
+ cls += ' is-invalid';
+ } else if (focused) {
+ cls += " label-is-highlighted";
+ }
+ } else {
+ // When the label is not floating, it should overlap the input element.
+ if (label) {
+ this.$.labelAndInputContainer.style.position = 'relative';
+ }
+ }
+ } else {
+ if (_inputHasContent) {
+ cls += ' label-is-hidden';
+ }
+ }
+ return cls;
+ },
+
+ _computeUnderlineClass: function(focused, invalid) {
+ var cls = 'underline';
+ if (invalid) {
+ cls += ' is-invalid';
+ } else if (focused) {
+ cls += ' is-highlighted'
+ }
+ return cls;
+ },
+
+ _computeAddOnContentClass: function(focused, invalid) {
+ var cls = 'add-on-content';
+ if (invalid) {
+ cls += ' is-invalid';
+ } else if (focused) {
+ cls += ' is-highlighted'
+ }
+ return cls;
+ }
+ });
+</script>
+
+
+<dom-module id="paper-input-error" assetpath="/res/imp/bower_components/paper-input/">
+ <template>
+ <style>
+ :host {
+ display: inline-block;
+ visibility: hidden;
+
+ color: var(--paper-input-container-invalid-color, --error-color);
+
+ @apply(--paper-font-caption);
+ @apply(--paper-input-error);
+ position: absolute;
+ left:0;
+ right:0;
+ }
+
+ :host([invalid]) {
+ visibility: visible;
+ };
+ </style>
+
+ <content></content>
+ </template>
+</dom-module>
+
+<script>
+ Polymer({
+ is: 'paper-input-error',
+
+ behaviors: [
+ Polymer.PaperInputAddonBehavior
+ ],
+
+ properties: {
+ /**
+ * True if the error is showing.
+ */
+ invalid: {
+ readOnly: true,
+ reflectToAttribute: true,
+ type: Boolean
+ }
+ },
+
+ /**
+ * This overrides the update function in PaperInputAddonBehavior.
+ * @param {{
+ * inputElement: (Element|undefined),
+ * value: (string|undefined),
+ * invalid: boolean
+ * }} state -
+ * inputElement: The input element.
+ * value: The input value.
+ * invalid: True if the input value is invalid.
+ */
+ update: function(state) {
+ this._setInvalid(state.invalid);
+ }
+ });
+</script>
+
+
+<dom-module id="paper-input" assetpath="/res/imp/bower_components/paper-input/">
+ <template>
+ <style>
+ :host {
+ display: block;
+ }
+
+ :host([hidden]) {
+ display: none !important;
+ }
+
+ input::-webkit-input-placeholder {
+ color: var(--paper-input-container-color, --secondary-text-color);
+ }
+
+ input:-moz-placeholder {
+ color: var(--paper-input-container-color, --secondary-text-color);
+ }
+
+ input::-moz-placeholder {
+ color: var(--paper-input-container-color, --secondary-text-color);
+ }
+
+ input:-ms-input-placeholder {
+ color: var(--paper-input-container-color, --secondary-text-color);
+ }
+ </style>
+
+ <paper-input-container no-label-float="[[noLabelFloat]]" always-float-label="[[_computeAlwaysFloatLabel(alwaysFloatLabel,placeholder)]]" auto-validate$="[[autoValidate]]" disabled$="[[disabled]]" invalid="[[invalid]]">
+
+ <content select="[prefix]"></content>
+
+ <label hidden$="[[!label]]" aria-hidden="true" for="input">[[label]]</label>
+
+ <input is="iron-input" id="input" aria-labelledby$="[[_ariaLabelledBy]]" aria-describedby$="[[_ariaDescribedBy]]" disabled$="[[disabled]]" title$="[[title]]" bind-value="{{value}}" invalid="{{invalid}}" prevent-invalid-input="[[preventInvalidInput]]" allowed-pattern="[[allowedPattern]]" validator="[[validator]]" type$="[[type]]" pattern$="[[pattern]]" required$="[[required]]" autocomplete$="[[autocomplete]]" autofocus$="[[autofocus]]" inputmode$="[[inputmode]]" minlength$="[[minlength]]" maxlength$="[[maxlength]]" min$="[[min]]" max$="[[max]]" step$="[[step]]" name$="[[name]]" placeholder$="[[placeholder]]" readonly$="[[readonly]]" list$="[[list]]" size$="[[size]]" autocapitalize$="[[autocapitalize]]" autocorrect$="[[autocorrect]]" on-change="_onChange" tabindex$="[[tabindex]]" autosave$="[[autosave]]" results$="[[results]]" accept$="[[accept]]" multiple$="[[multiple]]">
+
+ <content select="[suffix]"></content>
+
+ <template is="dom-if" if="[[errorMessage]]">
+ <paper-input-error aria-live="assertive">[[errorMessage]]</paper-input-error>
+ </template>
+
+ <template is="dom-if" if="[[charCounter]]">
+ <paper-input-char-counter></paper-input-char-counter>
+ </template>
+
+ </paper-input-container>
+ </template>
+</dom-module>
+
+<script>
+ Polymer({
+ is: 'paper-input',
+
+ behaviors: [
+ Polymer.IronFormElementBehavior,
+ Polymer.PaperInputBehavior
+ ]
+ });
+</script>
+<dom-module id="bot-filters" assetpath="/res/imp/botlist/">
+ <template>
+ <style is="custom-style" include="iron-flex iron-flex-alignment iron-positioning">
+ :host {
+ display: block;
+ font-family: sans-serif;
+ }
+ #filter {
+ margin:0 5px;
+ }
+
+ .container {
+ min-height: 120px;
+ width: 100%;
+ }
+
+ .item {
+ border-bottom: 1px solid #EEE;
+ max-width: 250px;
+ min-height: 1.0em;
+ min-width: 100px;
+ padding: 0.1em 0.2em;
+ line-height: 1.5em;
+ }
+
+ .header {
+ height: 2em;
+ padding: .25em;
+ line-height: 2em;
+ }
+
+ .selector {
+ border: 1px solid black;
+ margin: 0 5px;
+ max-height: 200px;
+ min-height: 130px;
+ min-width: 200px;
+ overflow-y: auto;
+ overflow-x: hidden;
+ }
+
+ .selectable {
+ cursor: pointer;
+ }
+
+ .selectable:hover {
+ /* See https://sites.google.com/a/google.com/skia-infrastructure/design-docs/general-design-guidance */
+ background-color: #A6CEE3;
+ }
+
+ .iron-selected {
+ /* See https://sites.google.com/a/google.com/skia-infrastructure/design-docs/general-design-guidance */
+ background-color: #1F78B4;
+ color: white;
+ }
+
+ .icons {
+ cursor:pointer;
+ height:20px;
+ margin:2px;
+ width:20px;
+ flex-shrink: 0;
+ }
+
+ .side-by-side {
+ display: inline-block;
+ vertical-align: top;
+ }
+
+ .bold {
+ font-weight: bold;
+ }
+
+ paper-checkbox {
+ max-height: 2em;
+ margin: 2px;
+ /* See https://sites.google.com/a/google.com/skia-infrastructure/design-docs/general-design-guidance */
+ --paper-checkbox-checked-color: black;
+ --paper-checkbox-checked-ink-color: black;
+ --paper-checkbox-unchecked-color: black;
+ --paper-checkbox-unchecked-ink-color: black;
+ --paper-checkbox-label-color: black;
+ }
+ </style>
+
+ <div class="container horizontal layout">
+
+
+ <div class="narrow-down-selector">
+ <div>
+ <paper-input id="filter" label="Search columns and filters" placeholder="gpu nvidia" value="{{_query}}"></paper-input>
+ </div>
+
+ <div class="selector side-by-side">
+ <iron-selector attr-for-selected="label" selected="{{_primarySelected}}">
+ <template is="dom-repeat" items="[[_primaryItems]]" as="item">
+ <div class="selectable item horizontal layout" label="[[item]]">
+
+ <span>[[_beforeBold(item,_query)]]<span class="bold">[[_bold(item,_query)]]</span>[[_afterBold(item,_query)]]</span>
+ <span class="flex"></span>
+ <paper-checkbox noink="" disabled$="[[_cantToggleColumn(item)]]" checked="[[_columnState(item,columns.*)]]" on-change="_toggleColumn">
+ </paper-checkbox>
+ </div>
+ </template>
+ </iron-selector>
+ </div>
+
+ <div class="selector side-by-side">
+ <template is="dom-repeat" id="secondaryList" items="[[_secondaryItems]]" as="item">
+ <div class="item horizontal layout" label="[[item]]">
+
+ <span>[[_beforeBold(item,_query)]]<span class="bold">[[_bold(item,_query)]]</span>[[_afterBold(item,_query)]]</span>
+ <span class="flex"></span>
+ <iron-icon class="icons" icon="icons:arrow-forward" hidden="[[_cantAddFilter(_primarySelected,item,_filters.*)]]" on-tap="_addFilter">
+ </iron-icon>
+ </div>
+ </template>
+ </div>
+
+ <div class="selector side-by-side">
+ <template is="dom-repeat" items="[[_filters]]" as="fil">
+ <div class="item horizontal layout" label="[[fil]]">
+ <span>[[fil]]</span>
+ <span class="flex"></span>
+ <iron-icon class="icons" icon="icons:remove-circle-outline" hidden="[[_cantRemoveFilter(fil,_filters.*)]]" on-tap="_removeFilter">
+ </iron-icon>
+ </div>
+ </template>
+ </div>
+
+ <paper-checkbox checked="{{verbose}}">Verbose Entries</paper-checkbox>
+ </div>
+
+ </div>
+
+ </template>
+ <script>
+ (function(){
+ var FILTER_SEP = " | ";
+ // filterMap is a map of primary -> function. The function returns a
+ // boolean "does the bot (first arg) match the second argument". These
+ // functions will have "this" be the botlist, and will have access to all
+ // functions defined in bot-list and bot-list-shared.
+ var filterMap = {
+ cores: function(bot, cores){
+ var o = this._cores(bot);
+ return o.indexOf(cores) !== -1;
+ },
+ cpu: function(bot, cpu){
+ var o = this._dimension(bot, "cpu") || ["none"];
+ return o.indexOf(cpu) !== -1;
+ },
+ devices: function(bot, device){
+ if (device === "none") {
+ return this._devices(bot).length === 0;
+ }
+ // extract the deviceType, if it is not "unknown".
+ device = this._unalias(device);
+ var found = false;
+ this._devices(bot).forEach(function(d) {
+ if (this._deviceType(d) === device) {
+ found = true;
+ }
+ }.bind(this));
+ return found;
+ },
+ gpu: function(bot, gpu){
+ var o = this._dimension(bot, "gpu") || ["none"];
+ return o.indexOf(this._unalias(gpu)) !== -1;
+ },
+ id: function(bot, id) {
+ return bot.bot_id === id;
+ },
+ os: function(bot, os){
+ var o = this._dimension(bot, "os") || ["Unknown"];
+ return o.indexOf(os) !== -1;
+ },
+ pool: function(bot, pool){
+ var o = this._dimension(bot, "pool") || ["Unknown"];
+ return o.indexOf(pool) !== -1;
+ },
+ status: function(bot, status){
+ if (status === "quarantined") {
+ return bot.quarantined;
+ } else if (status === "dead") {
+ return bot.is_dead;
+ } else {
+ // Status must be "available".
+ return !bot.quarantined && !bot.is_dead;
+ }
+ },
+ task: function(bot, task) {
+ if (task === "idle") {
+ return this._taskId(bot) === "idle";
+ }
+ // Task must be "busy".
+ return this._taskId(bot) !== "idle";
+ }
+ };
+
+ // Given a space separated list of queries, matchPartCaseInsensitive
+ // returns an object of any query that matches a part of str, case
+ // insensitive. The object has an idx (index) and the part that matched.
+ var matchPartCaseInsensitive = function(str, queries) {
+ if (!queries) {
+ return {
+ idx: 0,
+ part: "",
+ };
+ }
+ if (!str) {
+ return {
+ idx: -1,
+ };
+ }
+ queries = queries.trim().toLocaleLowerCase();
+ str = str.toLocaleLowerCase();
+ var xq = queries.split(" ");
+ for (var i = 0; i < xq.length; i++) {
+ var idx = str.indexOf(xq[i]);
+ if (idx !== -1) {
+ return {
+ idx: idx,
+ part: xq[i],
+ };
+ }
+ }
+ return {
+ idx: -1,
+ };
+ };
+
+ Polymer({
+ is: "bot-filters",
+ properties: {
+ // input
+ primary_map: {
+ type: Object,
+ },
+ primary_arr: {
+ type: Array,
+ },
+
+ // output
+ columns: {
+ type: Array,
+ value: function() {
+ // TODO(kjlubick) back these up to URL params and load them from
+ // there on reload.
+ return ["id","os","task","status"];
+ },
+ notify: true,
+ },
+ filter: {
+ type: Object,
+ computed: "_makeFilter(_filters.*)",
+ notify: true,
+ },
+ verbose: {
+ type: Boolean,
+ value: false,
+ notify: true,
+ },
+
+ // private
+ _filters: {
+ type:Array,
+ value: function() {
+ return [];
+ }
+ },
+ _primaryItems: {
+ type: Array,
+ computed: "_primary(_query, primary_map, primary_arr, columns.*)",
+ },
+ _primarySelected: {
+ type: String,
+ value: "",
+ },
+ // query is treated as a space separated list.
+ _query: {
+ type:String,
+ value: "",
+ },
+ _secondaryItems: {
+ type: Array,
+ computed: "_secondary(_primarySelected, _query, primary_map)",
+ },
+
+ },
+
+ _addFilter: function(e) {
+ // e.model.foo is a way to get access to the "foo" inside a dom-repeat
+ // that had the event (in our case, a tap) acted upon it. This name,
+ // "foo", is set by the dom-repeat above 'as="foo"'
+ var filterItem = e.model.item;
+ if (this._cantAddFilter(this._primarySelected, filterItem)) {
+ return;
+ }
+ var filter = this._primarySelected + FILTER_SEP + filterItem;
+ this.push("_filters", filter);
+ },
+
+ _removeFilter: function(e){
+ var filter = e.model.fil;
+ if (this._cantRemoveFilter(filter)){
+ return;
+ }
+ var idx = this._filters.indexOf(filter);
+ if (idx !== -1) {
+ this.splice("_filters", idx, 1);
+ }
+ },
+
+ _cantAddFilter: function(primarySelected, filterItem) {
+ // Check that everything is selected and this filter isn't already in
+ // the array.
+ if (!primarySelected || !filterItem) {
+ return true;
+ }
+ var filter = primarySelected + FILTER_SEP + filterItem;
+ return this._filters.indexOf(filter) !== -1;
+ },
+
+ _cantRemoveFilter: function(filter) {
+ return !filter || this._filters.indexOf(filter) === -1;
+ },
+
+ _toggleColumn: function(e) {
+ var col = e.model.item;
+
+ if (this._cantToggleColumn(col)) {
+ return;
+ }
+ if (this._columnState(col)) {
+ var idx = this.columns.indexOf(col);
+ if (idx !== -1) {
+ this.splice("columns", idx, 1);
+ }
+ return;
+ }
+ this.push("columns", col);
+ },
+
+ _cantToggleColumn: function(col) {
+ // Don't allow the id column to be removed, as the bot list is basically
+ // meaningless without it.
+ return !col || col === "id" ;
+ },
+
+ _columnState: function(col) {
+ if (!col) {
+ return false;
+ }
+ return this.columns.indexOf(col) !== -1;
+ },
+
+ _makeFilter: function() {
+ // The filters belonging to the same primary key will be or'd together.
+ // Those groups will be and'd together.
+ // filterGroups will be a map of primary (i.e. column) -> array of
+ // options that should be filtered to.
+ // e.g. "os" -> ["Windows", "Linux"]
+ // Since they will be or'd together, order doesn't matter.
+ var filterGroups = {};
+ this._filters.forEach(function(filterString){
+ var idx = filterString.indexOf(FILTER_SEP);
+ var primary = filterString.slice(0, idx);
+ var param = filterString.slice(idx + FILTER_SEP.length);
+ var arr = filterGroups[primary] || [];
+ arr.push(param);
+ filterGroups[primary] = arr;
+ });
+ return {
+ filter: function(bot){
+ var retVal = true;
+ // Look up all the primary keys we are filter by, then look up how
+ // to filter (in filterMap) and apply the filter for each filter
+ // option.
+ for (primary in filterGroups){
+ var params = filterGroups[primary];
+ var filter = filterMap[primary];
+ var groupResult = false;
+ if (filter) {
+ params.forEach(function(param){
+ groupResult = groupResult || filter.bind(this)(bot,param);
+ }.bind(this));
+ }
+ retVal = retVal && groupResult;
+ }
+ return retVal;
+ }
+ }
+ },
+
+ _primary: function(query, primary_map, primary_arr) {
+ // If the user has typed in a query, only show those primary keys that
+ // partially match the query or that have secondary values which
+ // partially match.
+ var arr = this.primary_arr.filter(function(s){
+ if (matchPartCaseInsensitive(s, query).idx !== -1) {
+ return true;
+ }
+ var opts = primary_map[s];
+ for (var i = 0; i < opts.length; i++) {
+ if (matchPartCaseInsensitive(opts[i], query).idx !== -1) {
+ return true;
+ }
+ }
+ return false;
+ });
+ // Update the selected to be the current one (if it is still with being
+ // shown) or the first match. This saves the user from having to click
+ // the first result before seeing results.
+ if (query && arr.length > 0 &&
+ arr.indexOf(this._primarySelected) === -1) {
+ this.set("_primarySelected", arr[0]);
+ }
+ return arr;
+ },
+
+ _secondary: function(primarySelected, query, primary_map) {
+ // Changing the secondary list doesn't always trigger a reorder of the
+ // secondary elements. So, we request it be done asynchronously.
+ requestAnimationFrame(function(){
+ this.$.secondaryList.render();
+ }.bind(this));
+
+ // Only show secondary options when a primary option has been selected.
+ // If the user has typed in a query, show all secondary elements if
+ // their primary element matches. If it doesn't match the primary
+ // element, only show those secondary elements that do.
+ if (!primarySelected) {
+ return [];
+ }
+ if (matchPartCaseInsensitive(primarySelected, query).idx !== -1) {
+ // Sort the secondaries alphabetically, but prioritize query matches.
+ return primary_map[primarySelected].sort(function(a, b){
+ var aMatch = matchPartCaseInsensitive(a, query).idx !== -1;
+ var bMatch = matchPartCaseInsensitive(b, query).idx !== -1;
+ if (aMatch === bMatch) {
+ return swarming.naturalCompare(a,b);
+ }
+ // true == 1 and false == 0. So, put the one that matches first.
+ return bMatch - aMatch;
+ });
+ }
+ // Otherwise, filter out those that do not match.
+ return primary_map[primarySelected].filter(function(s) {
+ return matchPartCaseInsensitive(s, query).idx !== -1;
+ });
+ },
+
+ // These three methods (_beforeBold, _bold, _afterBold) bold the first
+ // instance of the filter query, making it easier to see why elements
+ // show up.
+ _beforeBold: function(item, query) {
+ var match = matchPartCaseInsensitive(item, query);
+ if (match.idx === -1) {
+ return item;
+ }
+ return item.substring(0, match.idx);
+ },
+
+ _bold: function(item, query) {
+ var match = matchPartCaseInsensitive(item, query);
+ if (match.idx === -1) {
+ return "";
+ }
+ return item.substring(match.idx, match.idx + match.part.length);
+ },
+
+ _afterBold: function(item, query) {
+ var match = matchPartCaseInsensitive(item, query);
+ if (match.idx === -1) {
+ return "";
+ }
+ return item.substring(match.idx + match.part.length);
+ },
+
+ });
+ })();
+ </script>
+</dom-module><script>
+
+ window.SwarmingBehaviors = window.SwarmingBehaviors || {};
+ (function(){
+ var ANDROID_ALIASES = {
+ "bullhead": "Nexus 5X",
+ "flo": "Nexus 7",
+ "hammerhead": "Nexus 5",
+ "mako": "Nexus 4",
+ "shamu": "Nexus 6",
+ };
+ // Taken from http://developer.android.com/reference/android/os/BatteryManager.html
+ var BATTERY_HEALTH_UNKNOWN = 1;
+ var BATTERY_HEALTH_GOOD = 2;
+ var BATTERY_STATUS_CHARGING = 2;
+
+ var UNAUTHENTICATED = "unauthenticated";
+ var AVAILABLE = "available";
+
+ var GPU_ALIASES = {
+ "1002": "AMD",
+ "1002:6779": "AMD Radeon HD 6450/7450/8450",
+ "1002:6821": "AMD Radeon HD 8870M",
+ "102b": "Matrox",
+ "102b:0522": "Matrox MGA G200e",
+ "102b:0532": "Matrox MGA G200eW",
+ "102b:0534": "Matrox G200eR2",
+ "10de": "NVIDIA",
+ "10de:08aa": "NVIDIA GeForce 320M",
+ "10de:0fe9": "NVIDIA GeForce GT 750M Mac Edition",
+ "10de:104a": "NVIDIA GeForce GT 610",
+ "10de:11c0": "NVIDIA GeForce GTX 660",
+ "10de:1244": "NVIDIA GeForce GTX 550 Ti",
+ "10de:1401": "NVIDIA GeForce GTX 960",
+ "8086": "Intel",
+ "8086:041a": "Intel Xeon Integrated",
+ "8086:0a2e": "Intel Haswell Integrated",
+ "8086:0d26": "Intel Crystal Well Integrated",
+ }
+
+ // For consistency, all aliases are displayed like:
+ // Nexus 5X (bullhead)
+ // This regex matches a string like "ALIAS (ORIG)", with ORIG as group 1.
+ var ALIAS_REGEXP = /.+ \((.*)\)/;
+
+ // This behavior wraps up all the shared bot-list functionality.
+ SwarmingBehaviors.BotListBehavior = {
+
+ _androidAlias: function(device) {
+ if (device.notReady) {
+ return UNAUTHENTICATED.toUpperCase();
+ }
+ var t = this._deviceType(device);
+ var a = ANDROID_ALIASES[t];
+ if (!a) {
+ return "UNKNOWN";
+ }
+ return a;
+ },
+
+ // _applyAlias is the consistent way to modify a string to show its alias.
+ _applyAlias: function(orig, alias) {
+ return alias +" ("+orig+")";
+ },
+
+ _cores: function(bot) {
+ // For whatever reason, sometimes cores are in dimensions and sometimes
+ // they are in state, but never both.
+ var c = (bot && bot.state && bot.state.cores);
+ if (c && c.length > 0) {
+ return c;
+ }
+ c = this._dimension(bot, "cores") || ["Unknown"];
+ return c;
+ },
+
+ _devices: function(bot) {
+ var devices = [];
+ var d = (bot && bot.state && bot.state.devices) || {};
+ // state.devices is like {Serial:Object}, so we need to keep the serial
+ for (key in d) {
+ var o = d[key];
+ o.serial = key;
+ o.okay = (o.state === AVAILABLE);
+ devices.push(o);
+ }
+ return devices;
+ },
+
+ // _deviceType returns the codename of a given Android device.
+ _deviceType: function(device) {
+ if (!device || !device.build) {
+ return "unknown";
+ }
+ var t = device.build["build.product"] || device.build["product.board"] ||
+ device.build["product.device"] || "unknown";
+ return t.toLowerCase();
+ },
+
+ // _dimension returns the given dimension of a bot. If it is defined, it
+ // is typically an array of strings.
+ _dimension: function(bot, dim) {
+ if (!bot || !bot.dimensions || !dim) {
+ return undefined;
+ }
+ for (var i = 0; i < bot.dimensions.length; i++) {
+ if (bot.dimensions[i].key === dim) {
+ return bot.dimensions[i].value;
+ }
+ }
+ return undefined;
+ },
+
+ _gpuAlias: function(gpu) {
+ var a = GPU_ALIASES[gpu];
+ if (!a) {
+ return "UNKNOWN";
+ }
+ return a;
+ },
+
+ _not: function(a) {
+ return a;
+ },
+
+ _taskId: function(bot) {
+ if (bot && bot.task_id) {
+ return bot.task_id;
+ }
+ return "idle";
+ },
+
+ // _unalias will return the base dimension/state with its alias removed
+ // if it had one. This is handy for sorting and filtering.
+ _unalias: function(str) {
+ var match = ALIAS_REGEXP.exec(str);
+ if (match) {
+ return match[1];
+ }
+ return str;
+ },
+ }
+ })()
+</script>
+<dom-module id="bot-list-data" assetpath="/res/imp/botlist/">
+ <template>
+ <iron-ajax id="request" url="/_ah/api/swarming/v1/bots/list" headers="[[auth_headers]]" handle-as="json" last-response="{{_data}}" loading="{{busy}}">
+ </iron-ajax>
+ </template>
+ <script>
+ (function(){
+ // TODO(kjlubick): Add more of these as well as things from state
+ // i.e. disk space remaining.
+ var DIMENSIONS = ["cores", "cpu", "id", "os", "pool"];
+ // "gpu" and "devices" are added separately because we need to
+ // deal with aliases.
+ var BOT_PROPERTIES = ["gpu", "devices", "task", "status"];
+ Polymer({
+ is: 'bot-list-data',
+ properties: {
+ // inputs
+ auth_headers: {
+ type: Object,
+ observer: "signIn",
+ },
+
+ //outputs
+ bots: {
+ type: Array,
+ computed: "_bots(_data)",
+ notify: true,
+ },
+ busy: {
+ type: Boolean,
+ notify: true,
+ },
+ primary_map: {
+ type:Object,
+ computed: "_primaryMap(bots)",
+ notify: true,
+ },
+ primary_arr: {
+ type:Array,
+ value: function() {
+ return DIMENSIONS.concat(BOT_PROPERTIES);
+ },
+ notify: true,
+ },
+
+ // private
+ _data: {
+ type: Object,
+ },
+ },
+ behaviors: [SwarmingBehaviors.BotListBehavior],
+
+ signIn: function(){
+ this.$.request.generateRequest();
+ },
+
+ _bots: function(){
+ if (!this._data || !this._data.items) {
+ return [];
+ }
+ this._data.items.forEach(function(o){
+ o.state = JSON.parse(o.state);
+ });
+ return this._data.items;
+ },
+
+ _primaryMap: function(bots){
+ // map will keep track of dimensions that we have seen at least once.
+ // This will then basically get turned into an array to be used for
+ // filtering.
+ var map = {};
+ DIMENSIONS.forEach(function(p){
+ map[p] = {};
+ });
+ map["devices"] = {};
+ map["gpu"] = {};
+ bots.forEach(function(b){
+ DIMENSIONS.forEach(function(d){
+ var dims = this._dimension(b, d) || [];
+ dims.forEach(function(e){
+ map[d][e] = true;
+ });
+ }.bind(this));
+
+ // Add Android devices and their aliases
+ this._devices(b).forEach(function(d){
+ var dt = this._deviceType(d);
+ var alias = this._androidAlias(d);
+ if (dt !== "unknown") {
+ dt = this._applyAlias(dt,alias);
+ }
+ map["devices"][dt] = true;
+ }.bind(this));
+ map["devices"]["none"] = true;
+
+ // Add GPUs and their aliases
+ var gpus = this._dimension(b, "gpu") || [];
+ gpus.forEach(function(g){
+ var alias = this._gpuAlias(g);
+ if (alias !== "UNKNOWN") {
+ map["gpu"][this._applyAlias(g, alias)] = true;
+ } else {
+ map["gpu"][g] = true;
+ }
+
+ }.bind(this));
+ }.bind(this));
+
+ // Turn the Map<Object,Map<Boolean>> into a Map<Object,Array<String>>
+ // with all of the secondary elements sorted appropriately.
+ var pMap = {};
+ for (key in map){
+ pMap[key] = Object.keys(map[key]).sort(swarming.naturalCompare);
+ }
+
+ // Create custom filter options
+ pMap["task"] = ["busy", "idle"];
+ pMap["status"] = ["available", "dead", "quarantined"];
+ return pMap;
+ },
+
+ });
+ })();
+ </script>
+</dom-module><dom-module id="bot-list" assetpath="/res/imp/botlist/">
+ <template>
+ <style include="iron-flex iron-flex-alignment iron-positioning swarming-app-style">
+ bot-filters {
+ margin-bottom: 5px;
+ }
+ .bot {
+ margin:5px;
+ max-width:400px;
+ min-height:100px;
+ min-width:300px;
+ }
+ table {
+ border-collapse: collapse;
+ margin-left: 5px;
+ }
+ td, th {
+ border: 1px solid #DDD;
+ padding: 5px;
+ }
+
+ .quarantined, .bad-device {
+ background-color: #ffdddd;
+ }
+ .dead {
+ background-color: #cccccc;
+ }
+
+ th {
+ position: relative;
+ }
+ sort-toggle {
+ position: absolute;
+ right: 0;
+ top: 0.4em;
+ }
+ .bot-list th > span {
+ /* Leave space for sort-toggle*/
+ padding-right: 30px;
+ }
+ </style>
+
+ <swarming-app auth_headers="{{auth_headers}}" busy="[[busy]]" name="Swarming Bot List">
+
+ <bot-filters primary_map="[[primary_map]]" primary_arr="[[primary_arr]]" columns="{{columns}}" filter="{{filter}}" verbose="{{verbose}}">
+ </bot-filters>
+
+ <bot-list-data auth_headers="[[auth_headers]]" bots="{{bots}}" busy="{{busy}}" primary_map="{{primary_map}}" primary_arr="{{primary_arr}}">
+ </bot-list-data>
+
+ <table class="bot-list">
+ <thead on-sort_change="sortChange">
+
+ <tr><th>
+ <span>Bot Id</span>
+ <sort-toggle name="id" current="[[sort]]">
+ </sort-toggle>
+ </th>
+
+ <th hidden$="[[_hide('task', columns.*)]]">
+ <span>Current Task</span>
+ <sort-toggle name="task" current="[[sort]]">
+ </sort-toggle>
+ </th>
+
+ <template is="dom-repeat" items="[[plain_columns]]" as="c">
+ <th hidden$="[[_hide(c)]]">
+ <span>[[_header(c)]]</span>
+ <sort-toggle name="[[c]]" current="[[sort]]">
+ </sort-toggle>
+ </th>
+ </template>
+ </tr></thead>
+ <tbody>
+ <template id="bot_table" is="dom-repeat" items="[[bots]]" as="bot" initial-count="50" filter="_filterBotTable">
+
+ <tr class$="[[_botClass(bot)]]">
+ <td>
+ <a class="center" href$="[[_botLink(bot.bot_id)]]" target="_blank">
+ [[bot.bot_id]]
+ </a>
+ </td>
+ <td hidden$="[[_hide('task', columns.*)]]">
+ <a href$="[[_taskLink(bot)]]">[[_taskId(bot)]]</a>
+ </td>
+
+ <template is="dom-repeat" items="[[plain_columns]]" as="c">
+ <td hidden$="[[_hide(c)]]">
+ [[_column(c, bot, verbose)]]
+ </td>
+ </template>
+
+ </tr>
+ <template is="dom-repeat" items="[[_devices(bot)]]" as="device">
+ <tr hidden$="[[_hide('devices', columns.*)]]" class$="[[_deviceClass(device)]]">
+ <td></td>
+ <td hidden$="[[_hide('task', columns.*)]]"></td>
+ <template is="dom-repeat" items="[[plain_columns]]" as="c">
+ <td hidden$="[[_hide(c)]]">
+ [[_deviceColumn(c, device, verbose)]]
+ </td>
+ </template>
+ </tr>
+ </template>
+ </template>
+ </tbody>
+ </table>
+
+ </swarming-app>
+
+ </template>
+ <script>
+ (function(){
+ var special_columns = ["id", "task"];
+
+ var headerMap = {
+ // "id" and "task" are special, so they don't go here and have their
+ // headers hard-coded below.
+ "cores": "Cores",
+ "cpu": "CPU",
+ "devices": "Devices",
+ "gpu": "GPU",
+ "os": "OS",
+ "pool": "Pool",
+ "status": "Status",
+ };
+
+ // This maps column name to a function that will return the content for a
+ // given bot. These functions are bound to this element, and have access
+ // to all functions defined here and in bot-list-shared.
+ var columnMap = {
+ cores: function(bot){
+ var cores = this._cores(bot);
+ if (this.verbose){
+ return cores.join(" | ");
+ }
+ return cores[0];
+ },
+ cpu: function(bot){
+ var cpus = this._dimension(bot, 'cpu') || ['Unknown'];
+ if (this.verbose){
+ return cpus.join(" | ");
+ }
+ return cpus[0];
+ },
+ devices: function(bot){
+ return this._devices(bot).length + " devices attached";
+ },
+ gpu: function(bot){
+ var gpus = this._dimension(bot, 'gpu')
+ if (!gpus) {
+ return "none";
+ }
+ var verbose = []
+ var named = [];
+ // non-verbose mode has only the top level GPU info "e.g. NVidia"
+ // which is found by looking for gpu ids w/o a colon.
+ gpus.forEach(function(g){
+ var alias = this._gpuAlias(g);
+ if (alias === "UNKNOWN") {
+ verbose.push(g);
+ if (g.indexOf(":") === -1) {
+ named.push(g);
+ }
+ return;
+ }
+ verbose.push(this._applyAlias(g, alias));
+ if (g.indexOf(":") === -1) {
+ named.push(this._applyAlias(g, alias));
+ }
+ }.bind(this))
+ if (this.verbose) {
+ return verbose.join(" | ");
+ }
+ return named.join(" | ");
+ },
+ id: function(bot) {
+ return bot.bot_id;
+ },
+ os: function(bot) {
+ var os = this._dimension(bot, 'os') || ['Unknown'];
+ if (this.verbose){
+ return os.join(" | ");
+ }
+ return os[0];
+ },
+ pool: function(bot) {
+ var pool = this._dimension(bot, 'pool') || ['Unknown'];
+ return pool.join(" | ");
+ },
+ status: function(bot) {
+ // If a bot is both dead and quarantined, show the deadness over the
+ // quarentinedness.
+ if (bot.is_dead) {
+ return "Dead: " + bot.is_dead;
+ }
+ if (bot.quarantined) {
+ return "Quarantined: " + bot.quarantined;
+ }
+ return "Alive";
+ },
+ task: function(bot){
+ return this._taskId(bot);
+ },
+ };
+
+ Polymer({
+ is: 'bot-list',
+ behaviors: [SwarmingBehaviors.BotListBehavior],
+
+ properties: {
+
+ columns: {
+ type: Array,
+ },
+ // Should have a property "filter" which is a function.
+ filter: {
+ type: Object,
+ },
+
+ plain_columns: {
+ type: Array,
+ computed: "_stripSpecial(columns.*)",
+ },
+
+ // sort is an Object {name:String, direction:String}.
+ sort: {
+ type: Object,
+ },
+
+ verbose: {
+ type: Boolean,
+ }
+ },
+
+ observers: [
+ '_reRender(filter.*)',
+ '_checkSorts(columns.*)'
+ ],
+
+ _botClass: function(bot) {
+ if (bot.is_dead) {
+ return "dead";
+ }
+ if (bot.quarantined) {
+ return "quarantined";
+ }
+ return "";
+ },
+
+ _botLink: function(id) {
+ // TODO(kjlubick) Make this point to /newui/ when appropriate.
+ return "/restricted/bot/"+id;
+ },
+
+ // _checkSorts makes sure that if a column has been removed, the related
+ // sort is also removed.
+ _checkSorts: function() {
+ if (!this.sort) {
+ return;
+ }
+ this._reRender();
+ },
+
+ _column: function(col, bot) {
+ return columnMap[col].bind(this)(bot);
+ },
+
+ _deviceColumn: function(col, device) {
+ if (col === "devices") {
+ var str = this._androidAlias(device);
+ if (device.okay) {
+ str = this._applyAlias(this._deviceType(device), str);
+ }
+ str += " S/N:";
+ str += device.serial;
+ return str;
+ }
+ if (col === "status") {
+ return device.state;
+ }
+ return "";
+ },
+
+ _deviceClass: function(device) {
+ if (!device.okay) {
+ return "bad-device";
+ }
+ return "";
+ },
+
+ _filterBotTable: function(bot) {
+ if (!this.filter || !this.filter.filter) {
+ return true;
+ }
+ return this.filter.filter.bind(this)(bot);
+ },
+
+ _header: function(col){
+ return headerMap[col];
+ },
+
+ _hide: function(col) {
+ return this.columns.indexOf(col) === -1;
+ },
+
+ _reRender: function(filter, sort) {
+ this.$.bot_table.render();
+ },
+
+ _sortBotTable: function(botA, botB) {
+ if (!this.sort) {
+ return 0;
+ }
+ var dir = 1;
+ if (this.sort.direction === "desc") {
+ dir = -1;
+ }
+ var botACol = this._column(this.sort.name, botA);
+ var botBCol = this._column(this.sort.name, botB);
+
+ return dir * swarming.naturalCompare(botACol, botBCol);
+ },
+
+ sortChange: function(e) {
+ // The event we get from sort-toggle tells us the name of what needs
+ // to be sorting and how to sort it.
+ if (!(e && e.detail && e.detail.name)) {
+ return;
+ }
+ this.set("sort", e.detail);
+ swarming.stableSort(this.bots, this._sortBotTable.bind(this));
+ this._reRender();
+ },
+
+ // _stripSpecial removes the special columns and sorts the remaining
+ // columns so they always appear in the same order, regardless of
+ // the order they are added.
+ _stripSpecial: function(){
+ return this.columns.filter(function(c){
+ return special_columns.indexOf(c) === -1;
+ }).sort();
+ },
+
+ _taskLink: function(data) {
+ if (data && data.task_id) {
+ return "/user/task/" + data.task_id;
+ }
+ return undefined;
+ }
+
+ });
+ })();
+ </script>
</dom-module></div></body></html>

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