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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
| 6 | |
| 7 namespace content { | |
| 8 | |
| 9 blink::WebGamepadButton AxisToButton(float input) { | |
| 10 float value = (input + 1.f) / 2.f; | |
| 11 return blink::WebGamepadButton( | |
| 12 value > kDefaultButtonPressedThreshold, value); | |
| 13 } | |
| 14 | |
| 15 blink::WebGamepadButton AxisNegativeAsButton(float input) { | |
| 16 float value = (input < -0.5f) ? 1.f : 0.f; | |
| 17 return blink::WebGamepadButton( | |
| 18 value > kDefaultButtonPressedThreshold, value); | |
| 19 } | |
| 20 | |
| 21 blink::WebGamepadButton AxisPositiveAsButton(float input) { | |
| 22 float value = (input > 0.5f) ? 1.f : 0.f; | |
| 23 return blink::WebGamepadButton( | |
| 24 value > kDefaultButtonPressedThreshold, value); | |
| 25 } | |
| 26 | |
| 27 blink::WebGamepadButton ButtonFromButtonAndAxis( | |
| 28 blink::WebGamepadButton button, float axis) { | |
| 29 float value = (axis + 1.f) / 2.f; | |
| 30 return blink::WebGamepadButton(button.pressed, value); | |
| 31 } | |
| 32 | |
| 33 blink::WebGamepadButton NullButton() { | |
| 34 return blink::WebGamepadButton(false, 0.0); | |
| 35 } | |
| 36 | |
| 37 void DpadFromAxis(blink::WebGamepad* mapped, float dir) { | |
| 38 bool up = false; | |
| 39 bool right = false; | |
| 40 bool down = false; | |
| 41 bool left = false; | |
| 42 | |
| 43 // Dpad is mapped as a direction on one axis, where -1 is up and it | |
| 44 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) | |
| 45 // number when nothing is depressed, except on start up, sometimes it's 0.0 | |
| 46 // for no data, rather than the large number. | |
| 47 if (dir != 0.0f) { | |
| 48 up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f); | |
| 49 right = dir >= -.75f && dir < -.1f; | |
| 50 down = dir >= -.2f && dir < .45f; | |
| 51 left = dir >= .4f && dir <= 1.f; | |
| 52 } | |
| 53 | |
| 54 mapped->buttons[BUTTON_INDEX_DPAD_UP].pressed = up; | |
| 55 mapped->buttons[BUTTON_INDEX_DPAD_UP].value = up ? 1.f : 0.f; | |
| 56 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].pressed = right; | |
| 57 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].value = right ? 1.f : 0.f; | |
| 58 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].pressed = down; | |
| 59 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].value = down ? 1.f : 0.f; | |
| 60 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].pressed = left; | |
| 61 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].value = left ? 1.f : 0.f; | |
| 62 } | |
| 63 | |
| 64 } // namespace content | |
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