| Index: ui/gfx/color_utils.h
|
| diff --git a/ui/gfx/color_utils.h b/ui/gfx/color_utils.h
|
| index fc8b44652869e4d8c678aff83420c0db416f8f4e..4abe087f8f5d3ca5581059a81f3276ccaa4e61a1 100644
|
| --- a/ui/gfx/color_utils.h
|
| +++ b/ui/gfx/color_utils.h
|
| @@ -12,6 +12,42 @@ class SkBitmap;
|
|
|
| namespace color_utils {
|
|
|
| +// Tristimulus value, RGB, XYZ,, HSV, YUV, etc.
|
| +struct GFX_EXPORT TriStim {
|
| + TriStim() {
|
| + values[0] = 0.0f;
|
| + values[1] = 0.0f;
|
| + values[2] = 0.0f;
|
| + }
|
| + TriStim(float a, float b, float c) {
|
| + values[0] = a;
|
| + values[1] = b;
|
| + values[2] = c;
|
| + }
|
| + float values[3];
|
| +};
|
| +
|
| +// The fourth row is always 0,0,0,1
|
| +struct GFX_EXPORT Matrix4x3 {
|
| + // Defaults to unity matrix.
|
| + Matrix4x3();
|
| +
|
| + // Matrix multiplication.
|
| + Matrix4x3 operator*(const Matrix4x3& other) const;
|
| +
|
| + // Color mapping.
|
| + TriStim operator*(const TriStim& color) const;
|
| +
|
| + // Invert matrix.
|
| + Matrix4x3 Invert() const;
|
| +
|
| + // Lookup, makes it look like the fourth row is there.
|
| + float lookup(int row, int col) const;
|
| +
|
| + typedef float Quad[4];
|
| + Quad rows[3];
|
| +};
|
| +
|
| // Represents an HSL color.
|
| struct HSL {
|
| double h;
|
|
|