Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| index 953c4741b012a8758e8fcd25144d3c28e5920f47..eaa02c8514c9eed3f9089b8c000c886527ed09a5 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| @@ -1007,6 +1007,18 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
| GLsizei width, |
| GLsizei height); |
| + // Wrapper for CopyTexSubImage3D. |
| + void DoCopyTexSubImage3D( |
| + GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLint zoffset, |
| + GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height); |
| + |
| void DoCopyTextureCHROMIUM(GLuint source_id, |
| GLuint dest_id, |
| GLenum internal_format, |
| @@ -13019,7 +13031,7 @@ void GLES2DecoderImpl::DoCopyTexImage2D( |
| CopyTexImageResourceManager::CopyTexImageRequiresBlit(feature_info_.get(), |
| format); |
| if (requires_luma_blit && |
| - !InitializeCopyTexImageBlitter("glCopyTexSubImage2D")) { |
| + !InitializeCopyTexImageBlitter(func_name)) { |
| return; |
| } |
| @@ -13240,6 +13252,59 @@ void GLES2DecoderImpl::DoCopyTexSubImage2D( |
| ExitCommandProcessingEarly(); |
| } |
| +void GLES2DecoderImpl::DoCopyTexSubImage3D( |
| + GLenum target, |
| + GLint level, |
| + GLint xoffset, |
| + GLint yoffset, |
| + GLint zoffset, |
| + GLint x, |
| + GLint y, |
| + GLsizei width, |
| + GLsizei height) { |
| + const char* func_name = "glCopyTexSubImage3D"; |
| + DCHECK(!ShouldDeferReads()); |
| + TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget( |
| + &state_, target); |
| + if (!texture_ref) { |
| + LOCAL_SET_GL_ERROR( |
| + GL_INVALID_OPERATION, func_name, "unknown texture for target"); |
| + return; |
| + } |
| + Texture* texture = texture_ref->texture(); |
| + GLenum type = 0; |
| + GLenum internal_format = 0; |
| + if (!texture->GetLevelType(target, level, &type, &internal_format) || |
| + !texture->ValidForTexture( |
| + target, level, xoffset, yoffset, zoffset, width, height, 1)) { |
| + LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "bad dimensions."); |
| + return; |
| + } |
| + |
| + if (!CheckBoundReadFramebufferValid(func_name, |
| + GL_INVALID_FRAMEBUFFER_OPERATION)) { |
| + return; |
| + } |
| + |
| + GLenum read_format = GetBoundReadFrameBufferInternalFormat(); |
| + GLenum read_type = GetBoundReadFrameBufferTextureType(); |
| + if (!ValidateCopyTexFormat(func_name, internal_format, |
| + read_format, read_type)) { |
| + return; |
| + } |
| + |
| + // TODO(yunchao): Follow-up CLs are necessary. For instance, feedback loop |
| + // detection, emulation of unsized formats in core profile, clear the 3d |
| + // textures if it is uncleared, out-of-bounds reading, etc. |
|
Zhenyao Mo
2016/07/28 00:10:54
Please do follow up. Can you also add a conforman
yunchao
2016/07/28 00:41:04
Yes. In fact, I have already had a CL to handle th
Zhenyao Mo
2016/07/28 05:13:26
I suggest adding a webgl2 conformance test instead
|
| + |
| + glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, |
| + height); |
| + |
| + // This may be a slow command. Exit command processing to allow for |
| + // context preemption and GPU watchdog checks. |
| + ExitCommandProcessingEarly(); |
| +} |
| + |
| error::Error GLES2DecoderImpl::HandleTexSubImage2D(uint32_t immediate_data_size, |
| const void* cmd_data) { |
| const gles2::cmds::TexSubImage2D& c = |