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Side by Side Diff: mojo/public/gles2/gles2_call_visitor_autogen.h

Issue 218193002: Mojo: Move C gles2 header files to mojo/public/c/gles2. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 6 years, 8 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture))
12 VISIT_GL_CALL(AttachShader,
13 void,
14 (GLuint program, GLuint shader),
15 (program, shader))
16 VISIT_GL_CALL(BindAttribLocation,
17 void,
18 (GLuint program, GLuint index, const char* name),
19 (program, index, name))
20 VISIT_GL_CALL(BindBuffer,
21 void,
22 (GLenum target, GLuint buffer),
23 (target, buffer))
24 VISIT_GL_CALL(BindFramebuffer,
25 void,
26 (GLenum target, GLuint framebuffer),
27 (target, framebuffer))
28 VISIT_GL_CALL(BindRenderbuffer,
29 void,
30 (GLenum target, GLuint renderbuffer),
31 (target, renderbuffer))
32 VISIT_GL_CALL(BindTexture,
33 void,
34 (GLenum target, GLuint texture),
35 (target, texture))
36 VISIT_GL_CALL(BlendColor,
37 void,
38 (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
39 (red, green, blue, alpha))
40 VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode))
41 VISIT_GL_CALL(BlendEquationSeparate,
42 void,
43 (GLenum modeRGB, GLenum modeAlpha),
44 (modeRGB, modeAlpha))
45 VISIT_GL_CALL(BlendFunc,
46 void,
47 (GLenum sfactor, GLenum dfactor),
48 (sfactor, dfactor))
49 VISIT_GL_CALL(BlendFuncSeparate,
50 void,
51 (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
52 (srcRGB, dstRGB, srcAlpha, dstAlpha))
53 VISIT_GL_CALL(BufferData,
54 void,
55 (GLenum target, GLsizeiptr size, const void* data, GLenum usage),
56 (target, size, data, usage))
57 VISIT_GL_CALL(
58 BufferSubData,
59 void,
60 (GLenum target, GLintptr offset, GLsizeiptr size, const void* data),
61 (target, offset, size, data))
62 VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target))
63 VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask))
64 VISIT_GL_CALL(ClearColor,
65 void,
66 (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha),
67 (red, green, blue, alpha))
68 VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth))
69 VISIT_GL_CALL(ClearStencil, void, (GLint s), (s))
70 VISIT_GL_CALL(ColorMask,
71 void,
72 (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),
73 (red, green, blue, alpha))
74 VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader))
75 VISIT_GL_CALL(
76 CompressedTexImage2D,
77 void,
78 (GLenum target,
79 GLint level,
80 GLenum internalformat,
81 GLsizei width,
82 GLsizei height,
83 GLint border,
84 GLsizei imageSize,
85 const void* data),
86 (target, level, internalformat, width, height, border, imageSize, data))
87 VISIT_GL_CALL(
88 CompressedTexSubImage2D,
89 void,
90 (GLenum target,
91 GLint level,
92 GLint xoffset,
93 GLint yoffset,
94 GLsizei width,
95 GLsizei height,
96 GLenum format,
97 GLsizei imageSize,
98 const void* data),
99 (target, level, xoffset, yoffset, width, height, format, imageSize, data))
100 VISIT_GL_CALL(CopyTexImage2D,
101 void,
102 (GLenum target,
103 GLint level,
104 GLenum internalformat,
105 GLint x,
106 GLint y,
107 GLsizei width,
108 GLsizei height,
109 GLint border),
110 (target, level, internalformat, x, y, width, height, border))
111 VISIT_GL_CALL(CopyTexSubImage2D,
112 void,
113 (GLenum target,
114 GLint level,
115 GLint xoffset,
116 GLint yoffset,
117 GLint x,
118 GLint y,
119 GLsizei width,
120 GLsizei height),
121 (target, level, xoffset, yoffset, x, y, width, height))
122 VISIT_GL_CALL(CreateProgram, GLuint, (), ())
123 VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type))
124 VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode))
125 VISIT_GL_CALL(DeleteBuffers,
126 void,
127 (GLsizei n, const GLuint* buffers),
128 (n, buffers))
129 VISIT_GL_CALL(DeleteFramebuffers,
130 void,
131 (GLsizei n, const GLuint* framebuffers),
132 (n, framebuffers))
133 VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program))
134 VISIT_GL_CALL(DeleteRenderbuffers,
135 void,
136 (GLsizei n, const GLuint* renderbuffers),
137 (n, renderbuffers))
138 VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader))
139 VISIT_GL_CALL(DeleteTextures,
140 void,
141 (GLsizei n, const GLuint* textures),
142 (n, textures))
143 VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func))
144 VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag))
145 VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar))
146 VISIT_GL_CALL(DetachShader,
147 void,
148 (GLuint program, GLuint shader),
149 (program, shader))
150 VISIT_GL_CALL(Disable, void, (GLenum cap), (cap))
151 VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index))
152 VISIT_GL_CALL(DrawArrays,
153 void,
154 (GLenum mode, GLint first, GLsizei count),
155 (mode, first, count))
156 VISIT_GL_CALL(DrawElements,
157 void,
158 (GLenum mode, GLsizei count, GLenum type, const void* indices),
159 (mode, count, type, indices))
160 VISIT_GL_CALL(Enable, void, (GLenum cap), (cap))
161 VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index))
162 VISIT_GL_CALL(Finish, void, (), ())
163 VISIT_GL_CALL(Flush, void, (), ())
164 VISIT_GL_CALL(FramebufferRenderbuffer,
165 void,
166 (GLenum target,
167 GLenum attachment,
168 GLenum renderbuffertarget,
169 GLuint renderbuffer),
170 (target, attachment, renderbuffertarget, renderbuffer))
171 VISIT_GL_CALL(FramebufferTexture2D,
172 void,
173 (GLenum target,
174 GLenum attachment,
175 GLenum textarget,
176 GLuint texture,
177 GLint level),
178 (target, attachment, textarget, texture, level))
179 VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode))
180 VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers))
181 VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target))
182 VISIT_GL_CALL(GenFramebuffers,
183 void,
184 (GLsizei n, GLuint* framebuffers),
185 (n, framebuffers))
186 VISIT_GL_CALL(GenRenderbuffers,
187 void,
188 (GLsizei n, GLuint* renderbuffers),
189 (n, renderbuffers))
190 VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures))
191 VISIT_GL_CALL(GetActiveAttrib,
192 void,
193 (GLuint program,
194 GLuint index,
195 GLsizei bufsize,
196 GLsizei* length,
197 GLint* size,
198 GLenum* type,
199 char* name),
200 (program, index, bufsize, length, size, type, name))
201 VISIT_GL_CALL(GetActiveUniform,
202 void,
203 (GLuint program,
204 GLuint index,
205 GLsizei bufsize,
206 GLsizei* length,
207 GLint* size,
208 GLenum* type,
209 char* name),
210 (program, index, bufsize, length, size, type, name))
211 VISIT_GL_CALL(
212 GetAttachedShaders,
213 void,
214 (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders),
215 (program, maxcount, count, shaders))
216 VISIT_GL_CALL(GetAttribLocation,
217 GLint,
218 (GLuint program, const char* name),
219 (program, name))
220 VISIT_GL_CALL(GetBooleanv,
221 void,
222 (GLenum pname, GLboolean* params),
223 (pname, params))
224 VISIT_GL_CALL(GetBufferParameteriv,
225 void,
226 (GLenum target, GLenum pname, GLint* params),
227 (target, pname, params))
228 VISIT_GL_CALL(GetError, GLenum, (), ())
229 VISIT_GL_CALL(GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params))
230 VISIT_GL_CALL(GetFramebufferAttachmentParameteriv,
231 void,
232 (GLenum target, GLenum attachment, GLenum pname, GLint* params),
233 (target, attachment, pname, params))
234 VISIT_GL_CALL(GetIntegerv, void, (GLenum pname, GLint* params), (pname, params))
235 VISIT_GL_CALL(GetProgramiv,
236 void,
237 (GLuint program, GLenum pname, GLint* params),
238 (program, pname, params))
239 VISIT_GL_CALL(GetProgramInfoLog,
240 void,
241 (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog),
242 (program, bufsize, length, infolog))
243 VISIT_GL_CALL(GetRenderbufferParameteriv,
244 void,
245 (GLenum target, GLenum pname, GLint* params),
246 (target, pname, params))
247 VISIT_GL_CALL(GetShaderiv,
248 void,
249 (GLuint shader, GLenum pname, GLint* params),
250 (shader, pname, params))
251 VISIT_GL_CALL(GetShaderInfoLog,
252 void,
253 (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog),
254 (shader, bufsize, length, infolog))
255 VISIT_GL_CALL(
256 GetShaderPrecisionFormat,
257 void,
258 (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision),
259 (shadertype, precisiontype, range, precision))
260 VISIT_GL_CALL(GetShaderSource,
261 void,
262 (GLuint shader, GLsizei bufsize, GLsizei* length, char* source),
263 (shader, bufsize, length, source))
264 VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name))
265 VISIT_GL_CALL(GetTexParameterfv,
266 void,
267 (GLenum target, GLenum pname, GLfloat* params),
268 (target, pname, params))
269 VISIT_GL_CALL(GetTexParameteriv,
270 void,
271 (GLenum target, GLenum pname, GLint* params),
272 (target, pname, params))
273 VISIT_GL_CALL(GetUniformfv,
274 void,
275 (GLuint program, GLint location, GLfloat* params),
276 (program, location, params))
277 VISIT_GL_CALL(GetUniformiv,
278 void,
279 (GLuint program, GLint location, GLint* params),
280 (program, location, params))
281 VISIT_GL_CALL(GetUniformLocation,
282 GLint,
283 (GLuint program, const char* name),
284 (program, name))
285 VISIT_GL_CALL(GetVertexAttribfv,
286 void,
287 (GLuint index, GLenum pname, GLfloat* params),
288 (index, pname, params))
289 VISIT_GL_CALL(GetVertexAttribiv,
290 void,
291 (GLuint index, GLenum pname, GLint* params),
292 (index, pname, params))
293 VISIT_GL_CALL(GetVertexAttribPointerv,
294 void,
295 (GLuint index, GLenum pname, void** pointer),
296 (index, pname, pointer))
297 VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode))
298 VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer))
299 VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap))
300 VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer))
301 VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program))
302 VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer))
303 VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader))
304 VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture))
305 VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width))
306 VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program))
307 VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param))
308 VISIT_GL_CALL(PolygonOffset,
309 void,
310 (GLfloat factor, GLfloat units),
311 (factor, units))
312 VISIT_GL_CALL(ReadPixels,
313 void,
314 (GLint x,
315 GLint y,
316 GLsizei width,
317 GLsizei height,
318 GLenum format,
319 GLenum type,
320 void* pixels),
321 (x, y, width, height, format, type, pixels))
322 VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ())
323 VISIT_GL_CALL(
324 RenderbufferStorage,
325 void,
326 (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
327 (target, internalformat, width, height))
328 VISIT_GL_CALL(SampleCoverage,
329 void,
330 (GLclampf value, GLboolean invert),
331 (value, invert))
332 VISIT_GL_CALL(Scissor,
333 void,
334 (GLint x, GLint y, GLsizei width, GLsizei height),
335 (x, y, width, height))
336 VISIT_GL_CALL(ShaderBinary,
337 void,
338 (GLsizei n,
339 const GLuint* shaders,
340 GLenum binaryformat,
341 const void* binary,
342 GLsizei length),
343 (n, shaders, binaryformat, binary, length))
344 VISIT_GL_CALL(ShaderSource,
345 void,
346 (GLuint shader,
347 GLsizei count,
348 const GLchar* const* str,
349 const GLint* length),
350 (shader, count, str, length))
351 VISIT_GL_CALL(StencilFunc,
352 void,
353 (GLenum func, GLint ref, GLuint mask),
354 (func, ref, mask))
355 VISIT_GL_CALL(StencilFuncSeparate,
356 void,
357 (GLenum face, GLenum func, GLint ref, GLuint mask),
358 (face, func, ref, mask))
359 VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask))
360 VISIT_GL_CALL(StencilMaskSeparate,
361 void,
362 (GLenum face, GLuint mask),
363 (face, mask))
364 VISIT_GL_CALL(StencilOp,
365 void,
366 (GLenum fail, GLenum zfail, GLenum zpass),
367 (fail, zfail, zpass))
368 VISIT_GL_CALL(StencilOpSeparate,
369 void,
370 (GLenum face, GLenum fail, GLenum zfail, GLenum zpass),
371 (face, fail, zfail, zpass))
372 VISIT_GL_CALL(TexImage2D,
373 void,
374 (GLenum target,
375 GLint level,
376 GLint internalformat,
377 GLsizei width,
378 GLsizei height,
379 GLint border,
380 GLenum format,
381 GLenum type,
382 const void* pixels),
383 (target,
384 level,
385 internalformat,
386 width,
387 height,
388 border,
389 format,
390 type,
391 pixels))
392 VISIT_GL_CALL(TexParameterf,
393 void,
394 (GLenum target, GLenum pname, GLfloat param),
395 (target, pname, param))
396 VISIT_GL_CALL(TexParameterfv,
397 void,
398 (GLenum target, GLenum pname, const GLfloat* params),
399 (target, pname, params))
400 VISIT_GL_CALL(TexParameteri,
401 void,
402 (GLenum target, GLenum pname, GLint param),
403 (target, pname, param))
404 VISIT_GL_CALL(TexParameteriv,
405 void,
406 (GLenum target, GLenum pname, const GLint* params),
407 (target, pname, params))
408 VISIT_GL_CALL(
409 TexSubImage2D,
410 void,
411 (GLenum target,
412 GLint level,
413 GLint xoffset,
414 GLint yoffset,
415 GLsizei width,
416 GLsizei height,
417 GLenum format,
418 GLenum type,
419 const void* pixels),
420 (target, level, xoffset, yoffset, width, height, format, type, pixels))
421 VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x))
422 VISIT_GL_CALL(Uniform1fv,
423 void,
424 (GLint location, GLsizei count, const GLfloat* v),
425 (location, count, v))
426 VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x))
427 VISIT_GL_CALL(Uniform1iv,
428 void,
429 (GLint location, GLsizei count, const GLint* v),
430 (location, count, v))
431 VISIT_GL_CALL(Uniform2f,
432 void,
433 (GLint location, GLfloat x, GLfloat y),
434 (location, x, y))
435 VISIT_GL_CALL(Uniform2fv,
436 void,
437 (GLint location, GLsizei count, const GLfloat* v),
438 (location, count, v))
439 VISIT_GL_CALL(Uniform2i,
440 void,
441 (GLint location, GLint x, GLint y),
442 (location, x, y))
443 VISIT_GL_CALL(Uniform2iv,
444 void,
445 (GLint location, GLsizei count, const GLint* v),
446 (location, count, v))
447 VISIT_GL_CALL(Uniform3f,
448 void,
449 (GLint location, GLfloat x, GLfloat y, GLfloat z),
450 (location, x, y, z))
451 VISIT_GL_CALL(Uniform3fv,
452 void,
453 (GLint location, GLsizei count, const GLfloat* v),
454 (location, count, v))
455 VISIT_GL_CALL(Uniform3i,
456 void,
457 (GLint location, GLint x, GLint y, GLint z),
458 (location, x, y, z))
459 VISIT_GL_CALL(Uniform3iv,
460 void,
461 (GLint location, GLsizei count, const GLint* v),
462 (location, count, v))
463 VISIT_GL_CALL(Uniform4f,
464 void,
465 (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
466 (location, x, y, z, w))
467 VISIT_GL_CALL(Uniform4fv,
468 void,
469 (GLint location, GLsizei count, const GLfloat* v),
470 (location, count, v))
471 VISIT_GL_CALL(Uniform4i,
472 void,
473 (GLint location, GLint x, GLint y, GLint z, GLint w),
474 (location, x, y, z, w))
475 VISIT_GL_CALL(Uniform4iv,
476 void,
477 (GLint location, GLsizei count, const GLint* v),
478 (location, count, v))
479 VISIT_GL_CALL(
480 UniformMatrix2fv,
481 void,
482 (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
483 (location, count, transpose, value))
484 VISIT_GL_CALL(
485 UniformMatrix3fv,
486 void,
487 (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
488 (location, count, transpose, value))
489 VISIT_GL_CALL(
490 UniformMatrix4fv,
491 void,
492 (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value),
493 (location, count, transpose, value))
494 VISIT_GL_CALL(UseProgram, void, (GLuint program), (program))
495 VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program))
496 VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x))
497 VISIT_GL_CALL(VertexAttrib1fv,
498 void,
499 (GLuint indx, const GLfloat* values),
500 (indx, values))
501 VISIT_GL_CALL(VertexAttrib2f,
502 void,
503 (GLuint indx, GLfloat x, GLfloat y),
504 (indx, x, y))
505 VISIT_GL_CALL(VertexAttrib2fv,
506 void,
507 (GLuint indx, const GLfloat* values),
508 (indx, values))
509 VISIT_GL_CALL(VertexAttrib3f,
510 void,
511 (GLuint indx, GLfloat x, GLfloat y, GLfloat z),
512 (indx, x, y, z))
513 VISIT_GL_CALL(VertexAttrib3fv,
514 void,
515 (GLuint indx, const GLfloat* values),
516 (indx, values))
517 VISIT_GL_CALL(VertexAttrib4f,
518 void,
519 (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w),
520 (indx, x, y, z, w))
521 VISIT_GL_CALL(VertexAttrib4fv,
522 void,
523 (GLuint indx, const GLfloat* values),
524 (indx, values))
525 VISIT_GL_CALL(VertexAttribPointer,
526 void,
527 (GLuint indx,
528 GLint size,
529 GLenum type,
530 GLboolean normalized,
531 GLsizei stride,
532 const void* ptr),
533 (indx, size, type, normalized, stride, ptr))
534 VISIT_GL_CALL(Viewport,
535 void,
536 (GLint x, GLint y, GLsizei width, GLsizei height),
537 (x, y, width, height))
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