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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
| 6 #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <limits> | 10 #include <limits> |
| 11 | 11 |
| 12 #include "build/build_config.h" | 12 #include "build/build_config.h" |
| 13 #include "device/gamepad/gamepad_export.h" |
| 13 #include "device/gamepad/gamepad_standard_mappings.h" | 14 #include "device/gamepad/gamepad_standard_mappings.h" |
| 14 #include "third_party/WebKit/public/platform/WebGamepads.h" | 15 #include "third_party/WebKit/public/platform/WebGamepads.h" |
| 15 | 16 |
| 16 namespace device { | 17 namespace device { |
| 17 | 18 |
| 18 // Abstract interface for imlementing platform- (and test-) specific behaviro | 19 // Abstract interface for imlementing platform- (and test-) specific behaviro |
| 19 // for getting the gamepad data. | 20 // for getting the gamepad data. |
| 20 class GamepadDataFetcher { | 21 class DEVICE_GAMEPAD_EXPORT GamepadDataFetcher { |
| 21 public: | 22 public: |
| 22 virtual ~GamepadDataFetcher() {} | 23 virtual ~GamepadDataFetcher() {} |
| 23 virtual void GetGamepadData(blink::WebGamepads* pads, | 24 virtual void GetGamepadData(blink::WebGamepads* pads, |
| 24 bool devices_changed_hint) = 0; | 25 bool devices_changed_hint) = 0; |
| 25 virtual void PauseHint(bool paused) {} | 26 virtual void PauseHint(bool paused) {} |
| 26 | 27 |
| 27 #if !defined(OS_ANDROID) | 28 #if !defined(OS_ANDROID) |
| 28 struct PadState { | 29 struct PadState { |
| 29 // Gamepad data, unmapped. | 30 // Gamepad data, unmapped. |
| 30 blink::WebGamepad data; | 31 blink::WebGamepad data; |
| (...skipping 23 matching lines...) Expand all Loading... |
| 54 void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); | 55 void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); |
| 55 | 56 |
| 56 protected: | 57 protected: |
| 57 PadState pad_state_[blink::WebGamepads::itemsLengthCap]; | 58 PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
| 58 #endif | 59 #endif |
| 59 }; | 60 }; |
| 60 | 61 |
| 61 } // namespace device | 62 } // namespace device |
| 62 | 63 |
| 63 #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ | 64 #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
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