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Unified Diff: chrome/browser/ui/views/infobars/infobar_background.cc

Issue 2179643002: Fix infobar painting issues at fractional scales (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: comment Created 4 years, 5 months ago
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Index: chrome/browser/ui/views/infobars/infobar_background.cc
diff --git a/chrome/browser/ui/views/infobars/infobar_background.cc b/chrome/browser/ui/views/infobars/infobar_background.cc
index 8e732f7bad715db346865243ac35821ecf4e25e9..82270254dacd1bb51aa9b0f7271afa67f3a531a8 100644
--- a/chrome/browser/ui/views/infobars/infobar_background.cc
+++ b/chrome/browser/ui/views/infobars/infobar_background.cc
@@ -71,67 +71,56 @@ void InfoBarBackground::PaintMd(gfx::Canvas* canvas, views::View* view) const {
InfoBarView* infobar = static_cast<InfoBarView*>(view);
const infobars::InfoBarContainer::Delegate* delegate =
infobar->container_delegate();
- SkPath stroke_path, fill_path;
+
+ // The arrow part of the top separator. (The rest was drawn by the toolbar or
+ // the infobar above this one.)
+ SkPath stroke_path;
+ // The fill for the arrow
Peter Kasting 2016/07/25 22:21:21 Nit: This comment doesn't seem to add much. I'd p
Evan Stade 2016/07/25 23:16:48 Done.
+ SkPath fill_path;
SkColor separator_color = SK_ColorBLACK;
+ gfx::ScopedCanvas scoped(canvas);
+ // Undo the scale factor so we can stroke with a width of 1px (not 1dp).
+ const float dsf = canvas->UndoDeviceScaleFactor();
+ // Always scale to a whole number to make sure strokes are sharp.
Peter Kasting 2016/07/25 22:21:21 Nit: Can you extend this comment to explain why fl
Bret 2016/07/25 22:35:31 Which method to use to snap to pixels is somewhat
Peter Kasting 2016/07/25 22:38:27 To be clear, I'm fine with any of them (whatever w
Evan Stade 2016/07/25 23:16:48 good question, I didn't give it much thought beyon
+ auto scale = [dsf](int dimension) { return std::floor(dimension * dsf); };
+ SkScalar arrow_height = scale(infobar->arrow_height());
if (delegate) {
separator_color = delegate->GetInfoBarSeparatorColor();
int arrow_x;
if (delegate->DrawInfoBarArrows(&arrow_x) && infobar->arrow_height() > 0) {
- SkScalar arrow_fill_height = SkIntToScalar(infobar->arrow_height());
- SkScalar arrow_fill_half_width =
- SkIntToScalar(infobar->arrow_half_width());
- stroke_path.moveTo(SkIntToScalar(arrow_x) - arrow_fill_half_width,
- SkIntToScalar(infobar->arrow_height()));
- stroke_path.rLineTo(arrow_fill_half_width, -arrow_fill_height);
- stroke_path.rLineTo(arrow_fill_half_width, arrow_fill_height);
+ SkScalar arrow_half_width =
+ scale(infobar->arrow_half_width());
+ stroke_path.moveTo(scale(arrow_x) - scale(infobar->arrow_half_width()),
Bret 2016/07/25 22:35:31 reuse arrow_half_width
Evan Stade 2016/07/25 23:23:25 Done.
+ arrow_height);
+ stroke_path.rLineTo(arrow_half_width, -arrow_height);
+ // Make the tip of the arrow sharp.
+ stroke_path.rLineTo(-1, 0);
Peter Kasting 2016/07/25 22:21:21 I don't understand how this line works. Doesn't t
Evan Stade 2016/07/25 23:16:48 Your ASCII art is accurate, except the way it's re
+ stroke_path.rLineTo(arrow_half_width, arrow_height);
fill_path = stroke_path;
fill_path.close();
}
}
- fill_path.addRect(0, SkIntToScalar(infobar->arrow_height()),
- SkIntToScalar(infobar->width()),
- SkIntToScalar(infobar->height()));
-
- gfx::ScopedCanvas scoped(canvas);
- // Undo the scale factor so we can stroke with a width of 1px (not 1dp).
- const float scale = canvas->UndoDeviceScaleFactor();
- // View bounds are in dp. Manually scale for px.
- gfx::SizeF view_size_px = gfx::ScaleSize(gfx::SizeF(view->size()), scale);
-
+ fill_path.addRect(0, arrow_height, scale(infobar->width()),
+ scale(infobar->height()));
SkPaint fill;
fill.setStyle(SkPaint::kFill_Style);
fill.setColor(top_color_);
-
- SkCanvas* canvas_skia = canvas->sk_canvas();
- // The paths provided by the above calculations are in dp. Manually scale for
- // px.
- SkMatrix dsf_transform;
- dsf_transform.setScale(SkFloatToScalar(scale), SkFloatToScalar(scale));
- fill_path.transform(dsf_transform);
- // In order to affect exactly the pixels we want, the fill and stroke paths
- // need to go through the pixel centers instead of along the pixel
- // edges/corners. Skia considers integral coordinates to be the edges between
- // pixels, so offset by 0.5 to get to the centers.
- fill_path.offset(SK_ScalarHalf, SK_ScalarHalf);
- canvas_skia->drawPath(fill_path, fill);
+ canvas->DrawPath(fill_path, fill);
SkPaint stroke;
stroke.setStyle(SkPaint::kStroke_Style);
const int kSeparatorThicknessPx = 1;
stroke.setStrokeWidth(SkIntToScalar(kSeparatorThicknessPx));
Bret 2016/07/25 22:35:31 I think the default stroke width is 1px already (w
Evan Stade 2016/07/25 23:23:25 the default is 0 (hairline)
stroke.setColor(separator_color);
- stroke_path.transform(dsf_transform);
- stroke_path.offset(SK_ScalarHalf, SK_ScalarHalf);
-
- // The arrow part of the top separator. (The rest was drawn by the toolbar or
- // the infobar above this one.)
stroke.setAntiAlias(true);
- canvas_skia->drawPath(stroke_path, stroke);
+ canvas->DrawPath(stroke_path, stroke);
+
// Bottom separator.
stroke.setAntiAlias(false);
+ gfx::SizeF view_size_px = gfx::ScaleSize(gfx::SizeF(view->size()), dsf);
SkScalar y = SkIntToScalar(view_size_px.height() - kSeparatorThicknessPx) +
SK_ScalarHalf;
SkScalar w = SkIntToScalar(view_size_px.width());
- canvas_skia->drawLine(0, y, w, y, stroke);
+ canvas->sk_canvas()->drawLine(0, y, w, y, stroke);
}
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