Index: gm/bleed.cpp |
diff --git a/gm/bleed.cpp b/gm/bleed.cpp |
index baef8850d6d396109433f5bc018f1b6e43c11749..daa9c1614944e2e91e8fefb363df10f3e17d10a5 100644 |
--- a/gm/bleed.cpp |
+++ b/gm/bleed.cpp |
@@ -463,7 +463,9 @@ sk_sp<SkSurface> make_surface(SkCanvas* canvas, const SkImageInfo& info) { |
// is scaled down far enough. |
// |
static sk_sp<SkImage> make_image(SkCanvas* canvas, SkRect* srcR) { |
- const int N = 9 + 2 + 7 + 2 + 9; |
+ // Intentially making the size a power of 2 to avoid the noise from how different GPUs will |
+ // produce different mipmap filtering when we have an odd sized texture. |
+ const int N = 10 + 2 + 8 + 2 + 10; |
SkImageInfo info = SkImageInfo::MakeN32Premul(N, N); |
auto surface = make_surface(canvas, info); |
SkCanvas* c = surface->getCanvas(); |
@@ -472,7 +474,7 @@ static sk_sp<SkImage> make_image(SkCanvas* canvas, SkRect* srcR) { |
paint.setColor(SK_ColorRED); |
c->drawRect(r, paint); |
- r.inset(4, 4); |
+ r.inset(10, 10); |
paint.setColor(SK_ColorBLUE); |
c->drawRect(r, paint); |