Chromium Code Reviews| Index: media/base/android/java/src/org/chromium/media/DialogSurfaceManager.java |
| diff --git a/media/base/android/java/src/org/chromium/media/DialogSurfaceManager.java b/media/base/android/java/src/org/chromium/media/DialogSurfaceManager.java |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..66c2a72dc1c90778812599240f5cd9bea27c474f |
| --- /dev/null |
| +++ b/media/base/android/java/src/org/chromium/media/DialogSurfaceManager.java |
| @@ -0,0 +1,116 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +package org.chromium.media; |
| + |
| +import android.os.Handler; |
| +import android.os.HandlerThread; |
| +import android.os.IBinder; |
| + |
| +import org.chromium.base.annotations.CalledByNative; |
| +import org.chromium.base.annotations.JNINamespace; |
| + |
| +/** |
| + * Singleton class to create and manage DialogSurface. Normally, you won't need |
| + * to access this directly. Instead, see the native wrappers in |
| + * dialog_surface_manager.cc for usage. |
| + * |
| + * The wrappers do roughly the following on the gpu side: |
| + * - Create an IDialogSurfaceCallback. For native, DialogSurfaceCallback hides |
| + * the threading issues and provides the java peer. |
| + * - Get an IDialogSurfaceManager from the browser via ChildProcessCallback . |
| + * - dialogSurface = IDialogSurfaceManager.createSurface(callback) |
| + * This calls into the browser, and returns an IDialogSurface IBinder. |
| + * - Wrap the DialogSurface in a DialogSurfaceWrapper. This provides the JNI |
| + * bindings for native. |
| + * - Expect callbacks on the callback to let you know when the underlying |
| + * android surface state changes. |
| + * - Use the surface. |
| + * - Call IDialogSurface::release() to destroy the surface when done. |
| + */ |
| +@JNINamespace("media") |
| +public class DialogSurfaceManager extends IDialogSurfaceManager.Stub { |
| + private static final String TAG = "cr_media"; |
| + private static DialogSurfaceManager sInstance; |
| + |
| + // We maintain a thread with a Looper for the DialogSurfaces to use, |
| + // since Dialog requires one. We don't want this to be the native thread |
| + // that's used to create them, because it probably also has a native message |
| + // loop. Including a looper on it is not a good idea. |
| + private HandlerThread mThread; |
| + private Handler mHandler; |
| + private IDialogSurfaceActivityMapper mMapper; |
| + |
| + // Number of DialogSurfaces that have been created but not released. |
| + private int mNumSurfaces; |
| + |
| + // Maximum number of concurrent surfaces we allow. |
| + private static final int sMaxSurfaces = 1; |
| + |
| + private DialogSurfaceManager(IDialogSurfaceActivityMapper mapper) { |
| + mMapper = mapper; |
| + mNumSurfaces = 0; |
| + } |
| + |
| + public static IBinder instance(IDialogSurfaceActivityMapper mapper) { |
| + if (sInstance == null) sInstance = new DialogSurfaceManager(mapper); |
| + |
| + return sInstance.asBinder(); |
| + } |
| + |
| + @Override |
| + @CalledByNative |
|
watk
2016/07/26 21:34:30
not called by native?
liberato (no reviews please)
2016/07/26 22:49:16
it should be, but i removed it for this CL. Dialo
|
| + public IDialogSurface createSurface(int rendererPid, int renderFrameId, |
| + IDialogSurfaceCallback callback, int x, int y, int width, int height) { |
| + // Limit the number of concurrent surfaces. |
| + if (mNumSurfaces >= sMaxSurfaces) return null; |
| + |
| + ensureThread(); |
| + |
| + mNumSurfaces++; |
| + |
| + // TODO(liberato): would instantiate DialogSurface here. |
| + return null; |
| + } |
| + |
| + /** |
| + * Called by DialogSurfaces when they no longer need the thread. |
| + */ |
| + public void notifyReleased() { |
| + if (mNumSurfaces > 0) mNumSurfaces--; |
|
watk
2016/07/26 21:34:30
Is there a valid way for mNumSurfaces to be negati
liberato (no reviews please)
2016/07/26 22:49:16
it should not be negative.
|
| + |
| + // We don't stop the looper thread here, else android can get mad when |
| + // it tries to send a message from the dialog on this thread. |
| + // DialogSurface might have to notify us separately to tell us |
| + // when it's done with the thread, if we don't want to wait until then |
| + // to start creating a new SV. |
| + // Instead, we just avoid shutting down the thread at all for now. |
| + /* |
| + if (mNumSurfaces == 0) { |
| + mThread.quitSafely(); |
| + mThread = null; |
| + mHandler = null; |
| + } |
| + */ |
|
watk
2016/07/26 21:34:30
delete?
liberato (no reviews please)
2016/07/26 22:49:16
yeah, you're right.
|
| + } |
| + |
| + /** |
| + * Make sure that mThread and mHandler are ready for use. |
| + */ |
| + private void ensureThread() { |
| + // Called on main thread only. |
| + if (mThread != null) return; |
| + |
| + mThread = new HandlerThread("DialogSurfaceThread"); |
| + mThread.start(); |
| + mHandler = new Handler(mThread.getLooper()); |
| + } |
| + |
| + /** |
| + * Return the activity mapper. |
| + */ |
| + public IDialogSurfaceActivityMapper getMapper() { |
| + return mMapper; |
| + } |
| +} |