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Unified Diff: media/base/android/dialog_surface_callback.cc

Issue 2178973004: DialogSurfaceManager implementation. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: removed IDialogSurfaceActivityMapper from common.aidl Created 4 years ago
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Index: media/base/android/dialog_surface_callback.cc
diff --git a/media/base/android/dialog_surface_callback.cc b/media/base/android/dialog_surface_callback.cc
new file mode 100644
index 0000000000000000000000000000000000000000..718e9a54fb42ab6a1b9967ab77e3b6a4076b2e26
--- /dev/null
+++ b/media/base/android/dialog_surface_callback.cc
@@ -0,0 +1,204 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "media/base/android/dialog_surface_callback.h"
+
+#include <algorithm>
+#include <limits>
+#include <map>
+#include <memory>
+#include <utility>
+
+#include "base/android/build_info.h"
+#include "base/android/jni_android.h"
+#include "base/android/jni_array.h"
+#include "base/android/jni_string.h"
+#include "base/bind.h"
+#include "base/lazy_instance.h"
+#include "base/location.h"
+#include "base/logging.h"
+#include "base/numerics/safe_conversions.h"
+#include "base/strings/string_util.h"
+#include "base/synchronization/lock.h"
+#include "base/synchronization/waitable_event.h"
+#include "base/threading/thread_task_runner_handle.h"
+#include "jni/DialogSurfaceCallback_jni.h"
+
+using base::android::AttachCurrentThread;
+
+namespace media {
+
+static long next_id_ = 1;
+
+// Map of ids to DialogSurfaceCallbacks. This is called from multiple threads.
+class DialogCallbackMap {
+ public:
+ // Associate |thiz| with |id| from any thread.
+ void Insert(long id, DialogSurfaceCallback* thiz) {
+ base::AutoLock _l(lock_);
+ map_[id] = thiz;
boliu 2017/01/04 01:48:44 check nothing is being overridden here?
liberato (no reviews please) 2017/01/11 22:17:56 Done.
+ }
+
+ // Forget about |id| from any thread. It's okay if it's not present.
+ // if it's not present.
+ void Erase(long id) {
+ base::AutoLock _l(lock_);
+ map_.erase(id);
+ }
+
+ // Return the associated callback for |id|, or null, from any thread.
+ DialogSurfaceCallback* Lookup(long id) {
+ base::AutoLock _l(lock_);
+ return LookupLocked(id);
+ }
+
+ // Map |id| to the correct task runner for callbacks, or null. Thread safe.
+ scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner(long id) {
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner;
+ base::AutoLock _l(lock_);
+ DialogSurfaceCallback* thiz = LookupLocked(id);
+ // While under lock, |thiz| cannot be removed from the map. Get a strong
+ // ref to it.
+ if (thiz)
+ task_runner = thiz->GetTaskRunner();
boliu 2017/01/04 01:48:44 is it overkill to support callbacks from multiple
liberato (no reviews please) 2017/01/11 22:17:56 there's a replacement for AVDA that's in the works
boliu 2017/01/12 20:24:18 But this CL does exactly that right now..
liberato (no reviews please) 2017/02/03 21:28:32 Done.
+
+ return task_runner;
+ }
+
+ private:
+ // Lookup |id|. The caller must hold |lock_|.
+ DialogSurfaceCallback* LookupLocked(long id) {
+ DialogSurfaceCallback* thiz = nullptr;
boliu 2017/01/04 01:48:44 lock_.AssertAcquired()
liberato (no reviews please) 2017/01/11 22:17:56 Done.
+ Map::const_iterator it = map_.find(id);
+ if (it != map_.end())
+ thiz = it->second;
+
+ return thiz;
+ }
+
+ // Alternatively, we could put in a callback that is bound to the correct
+ // thread, and use a weak ref. However, since we still need a default
+ // action when the weak ref is cleared to unblock the callback, it ends up
+ // not being any simpler.
+ using Map = std::map<long, DialogSurfaceCallback*>;
+ Map map_;
+
+ base::Lock lock_;
+};
+
+static base::LazyInstance<DialogCallbackMap>::Leaky g_map =
+ LAZY_INSTANCE_INITIALIZER;
+
+DialogSurfaceCallback::DialogSurfaceCallback(
+ const DialogSurface::Callback& callback)
+ : task_runner_(base::ThreadTaskRunnerHandle::Get()),
+ id_(next_id_++),
+ callback_(callback) {
+ JNIEnv* env = AttachCurrentThread();
+ CHECK(env);
+ j_surface_callback_.Reset(Java_DialogSurfaceCallback_create(env, id_));
+
+ g_map.Pointer()->Insert(id_, this);
+}
+
+DialogSurfaceCallback::~DialogSurfaceCallback() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ g_map.Pointer()->Erase(id_);
+}
+
+void DialogSurfaceCallback::SetAndroidSurfaceCB(
+ const AndroidSurfaceCB& android_surface_cb) {
+ android_surface_cb_ = android_surface_cb;
+}
+
+bool DialogSurfaceCallback::RegisterDialogSurfaceCallback(JNIEnv* env) {
+ return RegisterNativesImpl(env);
+}
+
+scoped_refptr<base::SingleThreadTaskRunner>
+DialogSurfaceCallback::GetTaskRunner() const {
+ // May be called on any thread.
+ return task_runner_;
+}
+
+bool DialogSurfaceCallback::CalledOnValidThread() const {
+ return thread_checker_.CalledOnValidThread();
+}
+
+void DialogSurfaceCallback::OnCallbackProperThread(
boliu 2017/01/04 01:48:44 hmm, if we could have passed a WeakPtr opaquely th
liberato (no reviews please) 2017/01/11 22:17:56 good question. never thought of it. i think that
boliu 2017/01/12 20:24:18 What if DialogSurfaceCallback is refcoutnedthreads
liberato (no reviews please) 2017/02/03 21:28:32 it can work. there are lots of thread hopping iss
liberato (no reviews please) 2017/02/07 00:20:20 ah, the problem with my attempt with WeakRefs was
+ long id,
+ DialogSurface::CallbackOp what,
+ base::android::ScopedJavaGlobalRef<jobject> jobject_opt,
+ base::WaitableEvent* event) {
+ // A callback has happened on some other thread. We're run on the correct
+ // thread in response to it.
+ DialogSurfaceCallback* thiz = g_map.Pointer()->Lookup(id);
+ // |thiz| cannot be deleted here, since we're on the main thread. However,
+ // it might have been deleted earlier, so it can be null.
+
+ // If this is SURFACE_DESTROYED, then no further callbacks are permitted.
+ // Erase the map entry in case the IDialogSurface decides to send another.
+ if (what == DialogSurface::CallbackOp::SURFACE_DESTROYED)
+ g_map.Pointer()->Erase(id);
+
+ if (thiz) {
+ DCHECK(thiz->CalledOnValidThread());
+ // Send the java surface to the DialogSurface before the callback.
+ if (what == DialogSurface::CallbackOp::SURFACE_CREATED &&
+ !thiz->android_surface_cb_.is_null()) {
+ thiz->android_surface_cb_.Run(jobject_opt);
+ }
+
+ // Run the client-supplied callback.
+ thiz->callback_.Run(what);
+ }
+
+ // If this is a synchronous callback, then signal that we've completed.
+ if (event)
+ event->Signal();
+}
+
+void OnDialogSurfaceCallbackCreated(
+ JNIEnv* env,
+ const base::android::JavaParamRef<jclass>& jcaller,
+ jlong id,
+ const base::android::JavaParamRef<jobject>& jsurface) {
+ // Called from some random thread in java.
+ // Post back to the main thread. We get a strong ref here to the task
+ // runner, so that it's okay if the controller is deleted. Holding the
+ // lock during the callback is not safe; the caller might require it to
+ // complete the callback.
+ // Remember that we're on a random thread, but |g_map| is thread safe.
+ if (scoped_refptr<base::SingleThreadTaskRunner> task_runner =
+ g_map.Pointer()->GetTaskRunner(id)) {
+ base::Closure cb = base::Bind(
+ &DialogSurfaceCallback::OnCallbackProperThread, id,
+ DialogSurface::CallbackOp::SURFACE_CREATED,
+ base::android::ScopedJavaGlobalRef<jobject>(jsurface), nullptr);
+ task_runner->PostTask(FROM_HERE, cb);
+ }
+}
+
+void OnDialogSurfaceCallbackDestroyed(
+ JNIEnv* env,
+ const base::android::JavaParamRef<jclass>& jcaller,
+ jlong id) {
+ // Called from some random thread in java.
+ // SURFACE_DESTROYED must be synchronous, so that the client can stop using
+ // the surface before Android destroys it.
+ if (scoped_refptr<base::SingleThreadTaskRunner> task_runner =
+ g_map.Pointer()->GetTaskRunner(id)) {
+ // TODO(liberato): check the thread, and just call if needed. That way,
+ // we'll work regardless of how the java classes handle threading.
+ base::WaitableEvent event(base::WaitableEvent::ResetPolicy::AUTOMATIC,
+ base::WaitableEvent::InitialState::NOT_SIGNALED);
+ base::Closure cb = base::Bind(
+ &DialogSurfaceCallback::OnCallbackProperThread, id,
+ DialogSurface::CallbackOp::SURFACE_DESTROYED, nullptr, &event);
+ task_runner->PostTask(FROM_HERE, cb);
+ event.Wait();
boliu 2017/01/04 01:48:44 why does this need to be synchronous? I think blo
liberato (no reviews please) 2017/01/11 22:17:56 it has to be synchronous because android's surface
boliu 2017/01/12 20:24:18 But what if that happens? Can emulate chrome's sy
liberato (no reviews please) 2017/02/03 21:28:32 Done. added IAndroidOverlayCompletion which gets
+ }
+}
+
+} // namespace media

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