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Issue 2178803002: WebGL: Update expectations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: AMD failing multisamplex8 Created 4 years, 4 months ago
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1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 import os 4 import os
5 5
6 from gpu_tests.gpu_test_expectations import GpuTestExpectations 6 from gpu_tests.gpu_test_expectations import GpuTestExpectations
7 7
8 # See the GpuTestExpectations class for documentation. 8 # See the GpuTestExpectations class for documentation.
9 9
10 class WebGLConformanceExpectations(GpuTestExpectations): 10 class WebGLConformanceExpectations(GpuTestExpectations):
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519 519
520 # ======================== 520 # ========================
521 # Conformance expectations 521 # Conformance expectations
522 # ======================== 522 # ========================
523 # Fails on all platforms 523 # Fails on all platforms
524 524
525 # We need to add WebGL 1 check in command buffer that format/type from 525 # We need to add WebGL 1 check in command buffer that format/type from
526 # TexSubImage2D have to match the current texture's. 526 # TexSubImage2D have to match the current texture's.
527 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html', 527 self.Fail('conformance/textures/misc/tex-sub-image-2d-bad-args.html',
528 bug=570453) 528 bug=570453)
529 self.Fail('deqp/data/gles2/shaders/preprocessor.html', bug=483282)
530 529
531 self.Fail('conformance/extensions/webgl-draw-buffers.html', 530 self.Fail('conformance/extensions/webgl-draw-buffers.html',
532 bug=625365) 531 bug=625365)
533 # self.Fail('conformance/extensions/webgl-draw-buffers.html', 532 # self.Fail('conformance/extensions/webgl-draw-buffers.html',
534 # ['win', 'intel', 'opengl'], bug=1007) # angle bug ID 533 # ['win', 'intel', 'opengl'], bug=1007) # angle bug ID
535 # self.Fail('conformance/extensions/webgl-draw-buffers.html', 534 # self.Fail('conformance/extensions/webgl-draw-buffers.html',
536 # ['mavericks', ('nvidia', 0xfe9)], bug=586536) 535 # ['mavericks', ('nvidia', 0xfe9)], bug=586536)
537 # self.Fail('conformance/extensions/webgl-draw-buffers.html', 536 # self.Fail('conformance/extensions/webgl-draw-buffers.html',
538 # ['linux', ('intel', 0x412), 'opengl'], bug=586536) 537 # ['linux', ('intel', 0x412), 'opengl'], bug=586536)
539 538
540 # OpenGL / NVIDIA failures 539 # OpenGL / NVIDIA failures
541 self.Fail('conformance/attribs/gl-disabled-vertex-attrib.html', 540 self.Fail('conformance/attribs/gl-disabled-vertex-attrib.html',
542 ['win', 'linux', 'nvidia', 'opengl'], bug=1007) # angle bug ID 541 ['win', 'linux', 'nvidia', 'opengl'], bug=1007) # angle bug ID
543 542
544 # Win failures 543 # Win failures
545 self.Fail('conformance/extensions/oes-texture-half-float.html', 544 self.Fail('conformance/extensions/oes-texture-half-float.html',
546 ['win'], bug=607283) 545 ['win'], bug=607283)
547 # Note that the following two tests pass with OpenGL. 546 # Note that the following two tests pass with OpenGL.
548 self.Fail('conformance/glsl/bugs/' + 547 self.Fail('conformance/glsl/bugs/' +
549 'pow-of-small-constant-in-user-defined-function.html', 548 'pow-of-small-constant-in-user-defined-function.html',
550 ['win'], bug=485641) 549 ['win'], bug=485641)
551 # Note that the following test seems to pass, but it may still be flaky. 550 # Note that the following test seems to pass, but it may still be flaky.
552 self.Fail('conformance/glsl/constructors/' + 551 self.Fail('conformance/glsl/constructors/' +
553 'glsl-construct-vec-mat-index.html', 552 'glsl-construct-vec-mat-index.html',
554 ['win'], bug=525188) 553 ['win'], bug=525188)
555 self.Flaky('deqp/data/gles2/shaders/constants.html', ['win'], bug=594922)
556 self.Fail('conformance/rendering/point-specific-shader-variables.html', 554 self.Fail('conformance/rendering/point-specific-shader-variables.html',
557 ['win'], bug=616335) 555 ['win'], bug=616335)
556 self.Fail('deqp/data/gles2/shaders/functions.html',
557 ['win'], bug=478572)
558 558
559 # Win NVIDIA failures 559 # Win NVIDIA failures
560 self.Fail('deqp/data/gles2/shaders/functions.html',
561 ['win', 'nvidia'], bug=478572)
562 self.Flaky('conformance/textures/misc/texture-npot-video.html', 560 self.Flaky('conformance/textures/misc/texture-npot-video.html',
563 ['win', 'nvidia'], bug=626524) 561 ['win', 'nvidia'], bug=626524)
562 self.Flaky('conformance/textures/misc/texture-upload-size.html',
563 ['win', 'nvidia'], bug=630860)
564 564
565 # Win7 / Intel failures 565 # Win7 / Intel failures
566 self.Fail('conformance/textures/misc/' + 566 self.Fail('conformance/textures/misc/' +
567 'copy-tex-image-and-sub-image-2d.html', 567 'copy-tex-image-and-sub-image-2d.html',
568 ['win7', 'intel']) 568 ['win7', 'intel'])
569 self.Fail('deqp/data/gles2/shaders/functions.html',
570 ['win7', 'intel'], bug=478572)
571 569
572 # Win / AMD flakiness seen on new tryservers. 570 # Win / AMD flakiness seen on new tryservers.
573 # It's unfortunate that this suppression needs to be so broad, but 571 # It's unfortunate that this suppression needs to be so broad, but
574 # basically any test that uses readPixels is potentially flaky, and 572 # basically any test that uses readPixels is potentially flaky, and
575 # it's infeasible to suppress individual failures one by one. 573 # it's infeasible to suppress individual failures one by one.
576 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) 574 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419)
577 575
578 # Win AMD failures 576 # Win AMD failures
579 self.Fail('deqp/data/gles2/shaders/functions.html',
580 ['win', 'amd'], bug=478572)
581 577
582 # Win / AMD D3D9 failures 578 # Win / AMD D3D9 failures
583 self.Fail('conformance/extensions/angle-instanced-arrays.html', 579 self.Fail('conformance/extensions/angle-instanced-arrays.html',
584 ['win', 'amd', 'd3d9'], bug=475095) 580 ['win', 'amd', 'd3d9'], bug=475095)
585 self.Fail('conformance/rendering/more-than-65536-indices.html', 581 self.Fail('conformance/rendering/more-than-65536-indices.html',
586 ['win', 'amd', 'd3d9'], bug=475095) 582 ['win', 'amd', 'd3d9'], bug=475095)
587 583
588 # Win / D3D9 failures 584 # Win / D3D9 failures
589 # Skipping these two tests because they're causing assertion failures. 585 # Skipping these two tests because they're causing assertion failures.
590 self.Skip('conformance/extensions/oes-texture-float-with-canvas.html', 586 self.Skip('conformance/extensions/oes-texture-float-with-canvas.html',
591 ['win', 'd3d9'], bug=896) # angle bug ID 587 ['win', 'd3d9'], bug=896) # angle bug ID
592 self.Skip('conformance/extensions/oes-texture-half-float-with-canvas.html', 588 self.Skip('conformance/extensions/oes-texture-half-float-with-canvas.html',
593 ['win', 'd3d9'], bug=896) # angle bug ID 589 ['win', 'd3d9'], bug=896) # angle bug ID
594 self.Fail('conformance/glsl/bugs/floor-div-cos-should-not-truncate.html', 590 self.Fail('conformance/glsl/bugs/floor-div-cos-should-not-truncate.html',
595 ['win', 'd3d9'], bug=1179) # angle bug ID 591 ['win', 'd3d9'], bug=1179) # angle bug ID
596 # The functions test have been persistently flaky on D3D9 592 # The functions test have been persistently flaky on D3D9
597 self.Flaky('conformance/glsl/functions/*', 593 self.Flaky('conformance/glsl/functions/*',
598 ['win', 'd3d9'], bug=415609) 594 ['win', 'd3d9'], bug=415609)
599 self.Flaky('conformance/glsl/matrices/glsl-mat4-to-mat3.html', 595 self.Flaky('conformance/glsl/matrices/glsl-mat4-to-mat3.html',
600 ['win', 'd3d9'], bug=617148) 596 ['win', 'd3d9'], bug=617148)
597 self.Flaky('conformance/glsl/matrices/glsl-mat3-construction.html',
598 ['win', 'd3d9'], bug=617148)
601 599
602 # WIN / D3D9 / Intel failures 600 # WIN / D3D9 / Intel failures
603 self.Fail('conformance/ogles/GL/cos/cos_001_to_006.html', 601 self.Fail('conformance/ogles/GL/cos/cos_001_to_006.html',
604 ['win', 'intel', 'd3d9'], bug=540538) 602 ['win', 'intel', 'd3d9'], bug=540538)
605 603
606 # WIN / OpenGL / NVIDIA failures 604 # WIN / OpenGL / NVIDIA failures
607 # Mark ANGLE's OpenGL as flaky on Windows Nvidia 605 # Mark ANGLE's OpenGL as flaky on Windows Nvidia
608 self.Flaky('conformance/*', ['win', 'nvidia', 'opengl'], bug=582083) 606 self.Flaky('conformance/*', ['win', 'nvidia', 'opengl'], bug=582083)
609 607
610 # Win / OpenGL / AMD failures 608 # Win / OpenGL / AMD failures
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943 self.Fail('conformance/textures/misc/texture-npot.html', 941 self.Fail('conformance/textures/misc/texture-npot.html',
944 ['chromeos', ('intel', 0xa011)], bug=375554) 942 ['chromeos', ('intel', 0xa011)], bug=375554)
945 self.Fail('conformance/textures/misc/texture-npot-video.html', 943 self.Fail('conformance/textures/misc/texture-npot-video.html',
946 ['chromeos', ('intel', 0xa011)], bug=375554) 944 ['chromeos', ('intel', 0xa011)], bug=375554)
947 self.Fail('conformance/textures/misc/texture-size.html', 945 self.Fail('conformance/textures/misc/texture-size.html',
948 ['chromeos', ('intel', 0xa011)], bug=375554) 946 ['chromeos', ('intel', 0xa011)], bug=375554)
949 self.Fail('conformance/uniforms/gl-uniform-arrays.html', 947 self.Fail('conformance/uniforms/gl-uniform-arrays.html',
950 ['chromeos', ('intel', 0xa011)], bug=375554) 948 ['chromeos', ('intel', 0xa011)], bug=375554)
951 self.Skip('conformance/uniforms/uniform-default-values.html', 949 self.Skip('conformance/uniforms/uniform-default-values.html',
952 ['chromeos', ('intel', 0xa011)], bug=375554) 950 ['chromeos', ('intel', 0xa011)], bug=375554)
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