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Side by Side Diff: src/core/SkSRGB.h

Issue 2178793002: Add a clamp stage to SkRasterPipelineBlitter. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix comment Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkSRGB_DEFINED 8 #ifndef SkSRGB_DEFINED
9 #define SkSRGB_DEFINED 9 #define SkSRGB_DEFINED
10 10
(...skipping 10 matching lines...) Expand all
21 */ 21 */
22 22
23 extern const float sk_linear_from_srgb[256]; 23 extern const float sk_linear_from_srgb[256];
24 24
25 static inline Sk4f sk_clamp_0_255(const Sk4f& x) { 25 static inline Sk4f sk_clamp_0_255(const Sk4f& x) {
26 // The order of the arguments is important here. We want to make sure that NaN 26 // The order of the arguments is important here. We want to make sure that NaN
27 // clamps to zero. Note that max(NaN, 0) = 0, while max(0, NaN) = NaN. 27 // clamps to zero. Note that max(NaN, 0) = 0, while max(0, NaN) = NaN.
28 return Sk4f::Min(Sk4f::Max(x, 0.0f), 255.0f); 28 return Sk4f::Min(Sk4f::Max(x, 0.0f), 255.0f);
29 } 29 }
30 30
31 static inline Sk4i sk_linear_to_srgb(const Sk4f& x) { 31 // This should probably only be called from sk_linear_to_srgb() or sk_linear_to_ srgb_noclamp().
32 // It generally doesn't make sense to work with sRGB floats.
33 static inline Sk4f sk_linear_to_srgb_needs_trunc(const Sk4f& x) {
32 // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixe ls). 34 // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixe ls).
33 // 35 //
34 // Tuned by brute force to minimize the number of bytes that fail to round t rip, 36 // Constants tuned by brute force to minimize (in order of importance) after truncation:
35 // here 0 (of 256), and then to minimize the number of points halfway betwee n bytes 37 // 1) the number of bytes that fail to round trip (0 of 256);
36 // (in linear space) that fail to hit the right byte, here 131 (of 255), and to 38 // 2) the number of points in [FLT_MIN, 1.0f] that are non-monotonic (0 o f ~1 billion);
37 // minimize the number of monotonicity regressions over the range [0,1], her e 0. 39 // 3) the number of points halfway between bytes that hit the wrong byte (131 of 255).
38
39 auto rsqrt = x.rsqrt(), 40 auto rsqrt = x.rsqrt(),
40 sqrt = rsqrt.invert(), 41 sqrt = rsqrt.invert(),
41 ftrt = rsqrt.rsqrt(); 42 ftrt = rsqrt.rsqrt();
42 43
43 auto lo = (13.0471f * 255.0f) * x; 44 auto lo = (13.0471f * 255.0f) * x;
44 45
45 auto hi = (-0.0974983f * 255.0f) 46 auto hi = (-0.0974983f * 255.0f)
46 + (+0.687999f * 255.0f) * sqrt 47 + (+0.687999f * 255.0f) * sqrt
47 + (+0.412999f * 255.0f) * ftrt; 48 + (+0.412999f * 255.0f) * ftrt;
49 return (x < 0.0048f).thenElse(lo, hi);
50 }
48 51
49 return SkNx_cast<int>(sk_clamp_0_255((x < 0.0048f).thenElse(lo, hi))); 52 static inline Sk4i sk_linear_to_srgb(const Sk4f& x) {
53 Sk4f f = sk_linear_to_srgb_needs_trunc(x);
54 return SkNx_cast<int>(sk_clamp_0_255(f));
55 }
56
57 static inline Sk4i sk_linear_to_srgb_noclamp(const Sk4f& x) {
58 Sk4f f = sk_linear_to_srgb_needs_trunc(x);
59 for (int i = 0; i < 4; i++) {
60 SkASSERTF(0.0f <= f[i] && f[i] < 256.0f, "f[%d] was %g, outside [0,256)\ n", i, f[i]);
61 }
62 return SkNx_cast<int>(f);
50 } 63 }
51 64
52 #endif//SkSRGB_DEFINED 65 #endif//SkSRGB_DEFINED
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