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Side by Side Diff: src/core/SkRasterPipelineBlitter.cpp

Issue 2178523002: Revert of Add SkRasterPipeline blitter. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBlitter.h"
9 #include "SkColor.h"
10 #include "SkColorFilter.h"
11 #include "SkPM4f.h"
12 #include "SkPM4fPriv.h"
13 #include "SkRasterPipeline.h"
14 #include "SkShader.h"
15 #include "SkSRGB.h"
16 #include "SkXfermode.h"
17
18
19 class SkRasterPipelineBlitter : public SkBlitter {
20 public:
21 static std::unique_ptr<SkBlitter> Create(const SkPixmap&, const SkPaint&);
22
23 void blitH (int x, int y, int w) override;
24 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
25 void blitMask (const SkMask&, const SkIRect& clip) override;
26
27 // TODO: The default implementations of the other blits look fine,
28 // but some of them like blitV could probably benefit from custom
29 // blits using something like a SkRasterPipeline::runFew() method.
30
31 private:
32 SkRasterPipelineBlitter(SkPixmap dst,
33 SkRasterPipeline shader,
34 SkRasterPipeline colorFilter,
35 SkRasterPipeline xfermode,
36 SkPM4f paintColor)
37 : fDst(dst)
38 , fShader(shader)
39 , fColorFilter(colorFilter)
40 , fXfermode(xfermode)
41 , fPaintColor(paintColor)
42 {}
43
44 SkPixmap fDst;
45 SkRasterPipeline fShader, fColorFilter, fXfermode;
46 SkPM4f fPaintColor;
47
48 typedef SkBlitter INHERITED;
49 };
50
51 std::unique_ptr<SkBlitter> SkCreateRasterPipelineBlitter(const SkPixmap& dst,
52 const SkPaint& paint) {
53 return SkRasterPipelineBlitter::Create(dst, paint);
54 }
55
56
57 // The default shader produces a constant color (from the SkPaint).
58 static void SK_VECTORCALL constant_color(SkRasterPipeline::Stage* st, size_t x,
59 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
60 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
61 auto color = st->ctx<const SkPM4f*>();
62 r = color->r();
63 g = color->g();
64 b = color->b();
65 a = color->a();
66 st->next(x, r,g,b,a, dr,dg,db,da);
67 }
68
69 // The default transfer mode is srcover, s' = s + d*(1-sa).
70 static void SK_VECTORCALL srcover(SkRasterPipeline::Stage* st, size_t x,
71 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
72 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
73 auto A = 1.0f - a;
74 r += dr*A;
75 g += dg*A;
76 b += db*A;
77 a += da*A;
78 st->next(x, r,g,b,a, dr,dg,db,da);
79 }
80
81 static Sk4f lerp(const Sk4f& from, const Sk4f& to, const Sk4f& cov) {
82 return from + (to-from)*cov;
83 }
84
85 // s' = d(1-c) + sc, for a constant c.
86 static void SK_VECTORCALL lerp_constant_float(SkRasterPipeline::Stage* st, size_ t x,
87 Sk4f r, Sk4f g, Sk4f b, Sk4f a ,
88 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da ) {
89 Sk4f c = *st->ctx<const float*>();
90
91 r = lerp(dr, r, c);
92 g = lerp(dg, g, c);
93 b = lerp(db, b, c);
94 a = lerp(da, a, c);
95 st->next(x, r,g,b,a, dr,dg,db,da);
96 }
97
98 // s' = d(1-c) + sc, 4 pixels at a time for 8-bit coverage.
99 static void SK_VECTORCALL lerp_a8(SkRasterPipeline::Stage* st, size_t x,
100 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
101 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
102 auto ptr = st->ctx<const uint8_t*>() + x;
103 Sk4f c = SkNx_cast<float>(Sk4b::Load(ptr)) * (1/255.0f);
104
105 r = lerp(dr, r, c);
106 g = lerp(dg, g, c);
107 b = lerp(db, b, c);
108 a = lerp(da, a, c);
109 st->next(x, r,g,b,a, dr,dg,db,da);
110 }
111
112 // Tail variant of lerp_a8() handling 1 pixel at a time.
113 static void SK_VECTORCALL lerp_a8_1(SkRasterPipeline::Stage* st, size_t x,
114 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
115 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
116 auto ptr = st->ctx<const uint8_t*>() + x;
117 Sk4f c = *ptr * (1/255.0f);
118
119 r = lerp(dr, r, c);
120 g = lerp(dg, g, c);
121 b = lerp(db, b, c);
122 a = lerp(da, a, c);
123 st->next(x, r,g,b,a, dr,dg,db,da);
124 }
125
126 static void upscale_lcd16(const Sk4h& lcd16, Sk4f* r, Sk4f* g, Sk4f* b) {
127 Sk4i _32_bit = SkNx_cast<int>(lcd16);
128
129 *r = SkNx_cast<float>(_32_bit & SK_R16_MASK_IN_PLACE) * (1.0f / SK_R16_MASK_ IN_PLACE);
130 *g = SkNx_cast<float>(_32_bit & SK_G16_MASK_IN_PLACE) * (1.0f / SK_G16_MASK_ IN_PLACE);
131 *b = SkNx_cast<float>(_32_bit & SK_B16_MASK_IN_PLACE) * (1.0f / SK_B16_MASK_ IN_PLACE);
132 }
133
134 // s' = d(1-c) + sc, 4 pixels at a time for 565 coverage.
135 static void SK_VECTORCALL lerp_lcd16(SkRasterPipeline::Stage* st, size_t x,
136 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
137 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
138 auto ptr = st->ctx<const uint16_t*>() + x;
139 Sk4f cr, cg, cb;
140 upscale_lcd16(Sk4h::Load(ptr), &cr, &cg, &cb);
141
142 r = lerp(dr, r, cr);
143 g = lerp(dg, g, cg);
144 b = lerp(db, b, cb);
145 a = 1.0f;
146 st->next(x, r,g,b,a, dr,dg,db,da);
147 }
148
149 // Tail variant of lerp_lcd16() handling 1 pixel at a time.
150 static void SK_VECTORCALL lerp_lcd16_1(SkRasterPipeline::Stage* st, size_t x,
151 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
152 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
153 auto ptr = st->ctx<const uint16_t*>() + x;
154 Sk4f cr, cg, cb;
155 upscale_lcd16({*ptr,0,0,0}, &cr, &cg, &cb);
156
157 r = lerp(dr, r, cr);
158 g = lerp(dg, g, cg);
159 b = lerp(db, b, cb);
160 a = 1.0f;
161 st->next(x, r,g,b,a, dr,dg,db,da);
162 }
163
164 // Load 4 8-bit sRGB pixels from SkPMColor order to RGBA.
165 static void SK_VECTORCALL load_d_srgb(SkRasterPipeline::Stage* st, size_t x,
166 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
167 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
168 auto ptr = st->ctx<const uint32_t*>() + x;
169
170 dr = { sk_linear_from_srgb[(ptr[0] >> SK_R32_SHIFT) & 0xff],
171 sk_linear_from_srgb[(ptr[1] >> SK_R32_SHIFT) & 0xff],
172 sk_linear_from_srgb[(ptr[2] >> SK_R32_SHIFT) & 0xff],
173 sk_linear_from_srgb[(ptr[3] >> SK_R32_SHIFT) & 0xff] };
174
175 dg = { sk_linear_from_srgb[(ptr[0] >> SK_G32_SHIFT) & 0xff],
176 sk_linear_from_srgb[(ptr[1] >> SK_G32_SHIFT) & 0xff],
177 sk_linear_from_srgb[(ptr[2] >> SK_G32_SHIFT) & 0xff],
178 sk_linear_from_srgb[(ptr[3] >> SK_G32_SHIFT) & 0xff] };
179
180 db = { sk_linear_from_srgb[(ptr[0] >> SK_B32_SHIFT) & 0xff],
181 sk_linear_from_srgb[(ptr[1] >> SK_B32_SHIFT) & 0xff],
182 sk_linear_from_srgb[(ptr[2] >> SK_B32_SHIFT) & 0xff],
183 sk_linear_from_srgb[(ptr[3] >> SK_B32_SHIFT) & 0xff] };
184
185 // TODO: this >> doesn't really need mask if we make it logical instead of a rithmetic.
186 da = SkNx_cast<float>((Sk4i::Load(ptr) >> SK_A32_SHIFT) & 0xff) * (1/255.0f) ;
187
188 st->next(x, r,g,b,a, dr,dg,db,da);
189 }
190
191 // Tail variant of load_d_srgb() handling 1 pixel at a time.
192 static void SK_VECTORCALL load_d_srgb_1(SkRasterPipeline::Stage* st, size_t x,
193 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
194 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
195 auto ptr = st->ctx<const uint32_t*>() + x;
196
197 dr = { sk_linear_from_srgb[(*ptr >> SK_R32_SHIFT) & 0xff], 0,0,0 };
198 dg = { sk_linear_from_srgb[(*ptr >> SK_G32_SHIFT) & 0xff], 0,0,0 };
199 db = { sk_linear_from_srgb[(*ptr >> SK_B32_SHIFT) & 0xff], 0,0,0 };
200 da = { (1/255.0f) * (*ptr >> SK_A32_SHIFT) , 0,0,0 };
201
202 st->next(x, r,g,b,a, dr,dg,db,da);
203 }
204
205 // Write out 4 pixels as 8-bit SkPMColor-order sRGB.
206 static void SK_VECTORCALL store_srgb(SkRasterPipeline::Stage* st, size_t x,
207 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
208 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
209 auto dst = st->ctx<uint32_t*>() + x;
210 ( sk_linear_to_srgb(r) << SK_R32_SHIFT
211 | sk_linear_to_srgb(g) << SK_G32_SHIFT
212 | sk_linear_to_srgb(b) << SK_B32_SHIFT
213 | Sk4f_round(255.0f*a) << SK_A32_SHIFT).store(dst);
214 }
215
216 // Tail variant of store_srgb() handling 1 pixel at a time.
217 static void SK_VECTORCALL store_srgb_1(SkRasterPipeline::Stage* st, size_t x,
218 Sk4f r, Sk4f g, Sk4f b, Sk4f a,
219 Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) {
220 auto dst = st->ctx<uint32_t*>() + x;
221 *dst = Sk4f_toS32(swizzle_rb_if_bgra({ r[0], g[0], b[0], a[0] }));
222 }
223
224
225 template <typename Effect>
226 static bool append_effect_stages(const Effect* effect, SkRasterPipeline* pipelin e) {
227 return !effect || effect->appendStages(pipeline);
228 }
229
230
231 std::unique_ptr<SkBlitter> SkRasterPipelineBlitter::Create(const SkPixmap& dst,
232 const SkPaint& paint) {
233 if (!dst.info().gammaCloseToSRGB()) {
234 return nullptr; // TODO: f16, etc.
235 }
236 if (paint.getShader()) {
237 return nullptr; // TODO: need to work out how shaders and their context s work
238 }
239
240 SkRasterPipeline shader, colorFilter, xfermode;
241 if (!append_effect_stages(paint.getColorFilter(), &colorFilter) ||
242 !append_effect_stages(paint.getXfermode(), &xfermode )) {
243 return nullptr;
244 }
245
246 std::unique_ptr<SkRasterPipelineBlitter> blitter(new SkRasterPipelineBlitter {
247 dst,
248 shader, colorFilter, xfermode,
249 SkColor4f::FromColor(paint.getColor()).premul(),
250 });
251
252 if (!paint.getShader()) {
253 blitter->fShader.append(constant_color, &blitter->fPaintColor);
254 }
255 if (!paint.getXfermode()) {
256 blitter->fXfermode.append(srcover);
257 }
258
259 return std::move(blitter);
260 }
261
262 void SkRasterPipelineBlitter::blitH(int x, int y, int w) {
263 auto dst = fDst.writable_addr(0,y);
264
265 SkRasterPipeline p;
266 p.extend(fShader);
267 p.extend(fColorFilter);
268 p.append(load_d_srgb, load_d_srgb_1, dst);
269 p.extend(fXfermode);
270 p.append(store_srgb, store_srgb_1, dst);
271
272 p.run(x, w);
273 }
274
275 void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
276 auto dst = fDst.writable_addr(0,y);
277 float coverage;
278
279 SkRasterPipeline p;
280 p.extend(fShader);
281 p.extend(fColorFilter);
282 p.append(load_d_srgb, load_d_srgb_1, dst);
283 p.extend(fXfermode);
284 p.append(lerp_constant_float, &coverage);
285 p.append(store_srgb, store_srgb_1, dst);
286
287 for (int16_t run = *runs; run > 0; run = *runs) {
288 coverage = *aa * (1/255.0f);
289 p.run(x, run);
290
291 x += run;
292 runs += run;
293 aa += run;
294 }
295 }
296
297 void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
298 if (mask.fFormat == SkMask::kBW_Format) {
299 // TODO: native BW masks?
300 return INHERITED::blitMask(mask, clip);
301 }
302
303 int x = clip.left();
304 for (int y = clip.top(); y < clip.bottom(); y++) {
305 auto dst = fDst.writable_addr(0,y);
306
307 SkRasterPipeline p;
308 p.extend(fShader);
309 p.extend(fColorFilter);
310 p.append(load_d_srgb, load_d_srgb_1, dst);
311 p.extend(fXfermode);
312 switch (mask.fFormat) {
313 case SkMask::kA8_Format:
314 p.append(lerp_a8, lerp_a8_1, mask.getAddr8(x,y)-x);
315 break;
316 case SkMask::kLCD16_Format:
317 p.append(lerp_lcd16, lerp_lcd16_1, mask.getAddrLCD16(x,y)-x);
318 break;
319 default: break;
320 }
321 p.append(store_srgb, store_srgb_1, dst);
322
323 p.run(x, clip.width());
324 }
325 }
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