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Side by Side Diff: src/core/SkBlitter.cpp

Issue 2178523002: Revert of Add SkRasterPipeline blitter. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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846 if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { 846 if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) {
847 SkPaint* p = paint.writable(); 847 SkPaint* p = paint.writable();
848 p->setShader(nullptr); 848 p->setShader(nullptr);
849 shader = nullptr; 849 shader = nullptr;
850 p->setColorFilter(nullptr); 850 p->setColorFilter(nullptr);
851 cf = nullptr; 851 cf = nullptr;
852 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); 852 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode);
853 p->setColor(0); 853 p->setColor(0);
854 } 854 }
855 855
856 if (auto blitter = SkCreateRasterPipelineBlitter(device, *paint)) {
857 return blitter.release();
858 }
859
860 if (nullptr == shader) { 856 if (nullptr == shader) {
861 if (mode) { 857 if (mode) {
862 // xfermodes (and filters) require shaders for our current blitters 858 // xfermodes (and filters) require shaders for our current blitters
863 paint.writable()->setShader(SkShader::MakeColorShader(paint->getColo r())); 859 paint.writable()->setShader(SkShader::MakeColorShader(paint->getColo r()));
864 paint.writable()->setAlpha(0xFF); 860 paint.writable()->setAlpha(0xFF);
865 shader = paint->getShader(); 861 shader = paint->getShader();
866 } else if (cf) { 862 } else if (cf) {
867 // if no shader && no xfermode, we just apply the colorfilter to 863 // if no shader && no xfermode, we just apply the colorfilter to
868 // our color and move on. 864 // our color and move on.
869 SkPaint* writablePaint = paint.writable(); 865 SkPaint* writablePaint = paint.writable();
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1009 fShaderContext->~Context(); 1005 fShaderContext->~Context();
1010 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 1006 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1011 if (nullptr == ctx) { 1007 if (nullptr == ctx) {
1012 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 1008 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
1013 // the in-place destructor. 1009 // the in-place destructor.
1014 new (fShaderContext) SkZeroShaderContext(*fShader, rec); 1010 new (fShaderContext) SkZeroShaderContext(*fShader, rec);
1015 return false; 1011 return false;
1016 } 1012 }
1017 return true; 1013 return true;
1018 } 1014 }
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