Chromium Code Reviews| Index: base/synchronization/lock.h | 
| diff --git a/base/synchronization/lock.h b/base/synchronization/lock.h | 
| index fbf6cef76911c80332da1524beeb23fd14737917..62a65400df5df5ca363f1a2b635176d8f5b835ca 100644 | 
| --- a/base/synchronization/lock.h | 
| +++ b/base/synchronization/lock.h | 
| @@ -14,6 +14,22 @@ | 
| namespace base { | 
| +#if defined(OS_POSIX) | 
| + | 
| +// Determines which platforms can consider using priority inheritance locks. Use | 
| 
 
danakj
2016/07/29 21:06:40
OK my only nit is that I rather this lives in lock
 
robliao
2016/07/29 21:22:53
sgtm. Moved and adjusted the comment for the more
 
 | 
| +// this define for platform code that may not compile if priority inheritance | 
| +// locks aren't available. Lock::PriorityInheritanceAvailable still must be | 
| +// checked as the code may compile but the underlying platform still may not | 
| +// support priority inheritance locks. If you do not require the conditional | 
| +// inclusion at compile time, simply call Lock::PriorityInheritanceAvailable. | 
| +#if defined(OS_NACL) || defined(OS_ANDROID) | 
| +#define PRIORITY_INHERITANCE_LOCKS_POSSIBLE() 0 | 
| +#else | 
| +#define PRIORITY_INHERITANCE_LOCKS_POSSIBLE() 1 | 
| +#endif | 
| + | 
| +#endif | 
| + | 
| // A convenient wrapper for an OS specific critical section. The only real | 
| // intelligence in this class is in debug mode for the support for the | 
| // AssertAcquired() method. | 
| @@ -61,6 +77,14 @@ class BASE_EXPORT Lock { | 
| void AssertAcquired() const; | 
| #endif // DCHECK_IS_ON() | 
| +#if defined(OS_POSIX) | 
| + // Whether this platform has priority inheritance available. All locks will | 
| + // attempt to use the priority inheritance version if available. | 
| + static bool PriorityInheritanceAvailable() { | 
| + return internal::LockImpl::PriorityInheritanceAvailable(); | 
| + } | 
| +#endif | 
| + | 
| #if defined(OS_POSIX) || defined(OS_WIN) | 
| // Both Windows and POSIX implementations of ConditionVariable need to be | 
| // able to see our lock and tweak our debugging counters, as they release and |