Index: ash/shelf/shelf_view_unittest.cc |
diff --git a/ash/shelf/shelf_view_unittest.cc b/ash/shelf/shelf_view_unittest.cc |
index 31247b12172b659e915a8b779691c05fe9efe731..a6bed647609e77c4708d335a99d1956b81924dcc 100644 |
--- a/ash/shelf/shelf_view_unittest.cc |
+++ b/ash/shelf/shelf_view_unittest.cc |
@@ -12,6 +12,7 @@ |
#include "ash/common/shelf/app_list_button.h" |
#include "ash/common/shelf/overflow_bubble.h" |
#include "ash/common/shelf/overflow_bubble_view.h" |
+#include "ash/common/shelf/overflow_button.h" |
#include "ash/common/shelf/shelf_button.h" |
#include "ash/common/shelf/shelf_constants.h" |
#include "ash/common/shelf/shelf_icon_observer.h" |
@@ -42,6 +43,7 @@ |
#include "base/strings/string_number_conversions.h" |
#include "base/strings/utf_string_conversions.h" |
#include "base/test/histogram_tester.h" |
+#include "base/test/test_mock_time_task_runner.h" |
#include "base/test/user_action_tester.h" |
#include "base/threading/thread_task_runner_handle.h" |
#include "base/time/time.h" |
@@ -2102,19 +2104,39 @@ class TestAppListPresenter : public app_list::AppListPresenter { |
DISALLOW_COPY_AND_ASSIGN(TestAppListPresenter); |
}; |
+// An empty menu model for shell context menu just to have a menu. |
+class TestShellMenuModel : public ui::SimpleMenuModel, |
+ public ui::SimpleMenuModel::Delegate { |
+ public: |
+ TestShellMenuModel() : ui::SimpleMenuModel(this) {} |
+ ~TestShellMenuModel() override {} |
+ |
+ private: |
+ // ui::SimpleMenuModel::Delegate: |
+ bool IsCommandIdChecked(int command_id) const override { return false; } |
+ bool IsCommandIdEnabled(int command_id) const override { return true; } |
+ void ExecuteCommand(int command_id, int event_flags) override {} |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TestShellMenuModel); |
+}; |
+ |
// A test ShellDelegate implementation that returns a TestAppListPresenter as |
-// the app list presenter. |
-class TestAppListShellDelegate : public TestShellDelegate { |
+// the app list presenter and a TestShellMenuModel for the shell context menu. |
+class TestShelfViewShellDelegate : public TestShellDelegate { |
public: |
- TestAppListShellDelegate() |
+ TestShelfViewShellDelegate() |
: app_list_presenter_(new TestAppListPresenter()) {} |
- ~TestAppListShellDelegate() override {} |
+ ~TestShelfViewShellDelegate() override {} |
TestAppListPresenter* app_list_presenter() const { |
return app_list_presenter_.get(); |
} |
// TestShellDelegate: |
+ ui::MenuModel* CreateContextMenu(WmShelf* wm_shelf, |
+ const ShelfItem* item) override { |
+ return new TestShellMenuModel; |
+ } |
app_list::AppListPresenter* GetAppListPresenter() override { |
return app_list_presenter(); |
} |
@@ -2122,7 +2144,34 @@ class TestAppListShellDelegate : public TestShellDelegate { |
private: |
std::unique_ptr<TestAppListPresenter> app_list_presenter_; |
- DISALLOW_COPY_AND_ASSIGN(TestAppListShellDelegate); |
+ DISALLOW_COPY_AND_ASSIGN(TestShelfViewShellDelegate); |
+}; |
+ |
+// A scoped wrapper around TestMockTimeTaskRunner that replaces message loop's |
+// task runner with a TestMockTimeTaskRunner and resets it back at the end of |
+// the scope. |
+class ScopedMockTaskRunnerWrapper { |
+ public: |
+ ScopedMockTaskRunnerWrapper() { |
+ mock_task_runner_ = new base::TestMockTimeTaskRunner; |
+ previous_task_runner_ = base::MessageLoop::current()->task_runner(); |
+ base::MessageLoop::current()->SetTaskRunner(mock_task_runner_); |
+ } |
+ |
+ ~ScopedMockTaskRunnerWrapper() { |
+ mock_task_runner_->ClearPendingTasks(); |
bruthig
2016/08/25 19:18:35
It might be a good idea to DCHECK_EQ(mock_task_run
mohsen
2016/08/30 18:03:32
Done.
|
+ base::MessageLoop::current()->SetTaskRunner(previous_task_runner_); |
+ } |
+ |
+ void FastForwardUntilNoTasksRemain() { |
+ mock_task_runner_->FastForwardUntilNoTasksRemain(); |
+ } |
+ |
+ private: |
+ scoped_refptr<base::TestMockTimeTaskRunner> mock_task_runner_; |
+ scoped_refptr<base::SingleThreadTaskRunner> previous_task_runner_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedMockTaskRunnerWrapper); |
}; |
} // namespace |
@@ -2135,7 +2184,7 @@ class ShelfViewInkDropTest : public ShelfViewTest { |
~ShelfViewInkDropTest() override {} |
void SetUp() override { |
- shell_delegate_ = new TestAppListShellDelegate; |
+ shell_delegate_ = new TestShelfViewShellDelegate; |
ash_test_helper()->set_test_shell_delegate(shell_delegate_); |
set_material_mode(ash::MaterialDesignController::MATERIAL_EXPERIMENTAL); |
@@ -2163,6 +2212,16 @@ class ShelfViewInkDropTest : public ShelfViewTest { |
.SetInkDrop(base::WrapUnique(browser_button_ink_drop_)); |
} |
+ void InitOverflowButtonInkDrop() { |
+ overflow_button_ = test_api_->overflow_button(); |
+ |
+ views::InkDropImpl* ink_drop_impl = |
+ new views::InkDropImpl(overflow_button_); |
+ overflow_button_ink_drop_ = new InkDropSpy(base::WrapUnique(ink_drop_impl)); |
+ views::test::InkDropHostViewTestApi(overflow_button_) |
+ .SetInkDrop(base::WrapUnique(overflow_button_ink_drop_)); |
+ } |
+ |
void ShowAppList() { |
shell_delegate_->app_list_presenter()->Show(0); |
// Similar to real AppListPresenter, notify button that the app list is |
@@ -2181,12 +2240,14 @@ class ShelfViewInkDropTest : public ShelfViewTest { |
shell_delegate_->app_list_presenter()->FinishVisibilityChange(); |
} |
- TestAppListShellDelegate* shell_delegate_ = nullptr; // Owned by Shell. |
+ TestShelfViewShellDelegate* shell_delegate_ = nullptr; // Owned by Shell. |
AppListButton* app_list_button_ = nullptr; |
InkDropSpy* app_list_button_ink_drop_ = nullptr; |
ShelfButton* browser_button_ = nullptr; |
InkDropSpy* browser_button_ink_drop_ = nullptr; |
+ OverflowButton* overflow_button_ = nullptr; |
+ InkDropSpy* overflow_button_ink_drop_ = nullptr; |
private: |
DISALLOW_COPY_AND_ASSIGN(ShelfViewInkDropTest); |
@@ -2579,5 +2640,686 @@ TEST_F(ShelfViewInkDropTest, ShelfButtonWithMenuPressRelease) { |
views::InkDropState::DEACTIVATED)); |
} |
+// Tests ink drop state transitions for the overflow button when the overflow |
+// bubble is shown or hidden. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonOnOverflowBubbleShowHide) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
bruthig
2016/08/25 19:18:35
I know you are just copying this style of expectat
mohsen
2016/08/30 18:03:32
I updated this for EXPECT_TRUE(foo && bar) cases,
bruthig
2016/09/01 16:12:54
Acknowledged.
|
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ test_api_->HideOverflowBubble(); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
bruthig
2016/08/25 19:18:35
I really like how these expectations work with the
|
+ ElementsAre(views::InkDropState::DEACTIVATED)); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when the user clicks |
+// on it. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonMouseActivate) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ generator.ReleaseLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when the user |
+// presses left mouse button on it and drags it out of the button bounds. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonMouseDragOut) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ generator.MoveMouseBy(overflow_button_->width(), 0); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::HIDDEN)); |
+ |
+ generator.ReleaseLeftButton(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when the user |
+// presses left mouse button on it and drags it out of the button bounds and |
+// back. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonMouseDragOutAndBack) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ generator.MoveMouseBy(overflow_button_->width(), 0); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::HIDDEN)); |
+ |
+ generator.MoveMouseBy(-overflow_button_->width(), 0); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ generator.ReleaseLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when the user right |
+// clicks on the button to show the context menu. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonMouseContextMenu) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressRightButton(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseRightButton(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user clicks on it. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveMouseDeactivate) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseLeftButton(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::DEACTIVATED)); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user presses left mouse button on it and drags it out of the button |
+// bounds. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveMouseDragOut) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.MoveMouseBy(overflow_button_->width(), 0); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user presses left mouse button on it and drags it out of the button |
+// bounds and back. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveMouseDragOutAndBack) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressLeftButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.MoveMouseBy(overflow_button_->width(), 0); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.MoveMouseBy(-overflow_button_->width(), 0); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseLeftButton(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::DEACTIVATED)); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user right clicks on the button to show the context menu. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveMouseContextMenu) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point mouse_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.MoveMouseTo(mouse_location); |
+ |
+ generator.PressRightButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseRightButton(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+#if !defined(OS_WIN) |
+// There is no ink drop effect for gesture events on Windows. |
+ |
+// Tests ink drop state transitions for the overflow button when the user taps |
+// on it. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonTouchActivate) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when the user taps |
+// down on it and drags it out of the button bounds. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonTouchDragOut) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ touch_location.Offset(overflow_button_->width(), 0); |
+ generator.MoveTouch(touch_location); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::HIDDEN)); |
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when the user taps |
+// down on it and drags it out of the button bounds and back. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonTouchDragOutAndBack) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ touch_location.Offset(overflow_button_->width(), 0); |
+ generator.MoveTouch(touch_location); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::HIDDEN)); |
+ |
+ touch_location.Offset(-overflow_button_->width(), 0); |
+ generator.MoveTouch(touch_location); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when the user long |
+// presses on the button to show the context menu. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonTouchContextMenu) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ { |
+ RunAllPendingInMessageLoop(); |
+ ScopedMockTaskRunnerWrapper mock_task_runner; |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTION_PENDING, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTION_PENDING)); |
+ |
+ mock_task_runner.FastForwardUntilNoTasksRemain(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ALTERNATE_ACTION_PENDING, |
+ views::InkDropState::HIDDEN)); |
bruthig
2016/08/25 19:18:35
I kind of expect the ALTERNATE_ACTION_PENDING to b
mohsen
2016/08/30 18:03:32
Currently, ALTERNATE_ACTION_PENDING is used on a l
bruthig
2016/09/01 16:12:54
Seems reasonable, if we wanted it to perform an AL
|
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ } |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user taps on it. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveTouchDeactivate) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::HIDDEN, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::DEACTIVATED, |
+ views::InkDropState::HIDDEN)); |
+ |
+ EXPECT_FALSE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user taps down on it and drags it out of the button bounds. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveTouchDragOut) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ touch_location.Offset(overflow_button_->width(), 0); |
+ generator.MoveTouch(touch_location); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user taps down on it and drags it out of the button bounds and back. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveTouchDragOutAndBack) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ touch_location.Offset(overflow_button_->width(), 0); |
+ generator.MoveTouch(touch_location); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ touch_location.Offset(-overflow_button_->width(), 0); |
+ generator.MoveTouch(touch_location); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+} |
+ |
+// Tests ink drop state transitions for the overflow button when it is active |
+// and the user long presses on the button to show the context menu. |
+TEST_F(ShelfViewInkDropTest, OverflowButtonActiveTouchContextMenu) { |
+ InitOverflowButtonInkDrop(); |
+ |
+ AddButtonsUntilOverflow(); |
+ EXPECT_TRUE(test_api_->IsOverflowButtonVisible()); |
+ |
+ test_api_->ShowOverflowBubble(); |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ ElementsAre(views::InkDropState::ACTIVATED)); |
+ |
+ ui::test::EventGenerator& generator = GetEventGenerator(); |
+ gfx::Point touch_location = |
+ overflow_button_->GetBoundsInScreen().CenterPoint(); |
+ generator.set_current_location(touch_location); |
+ |
+ { |
+ RunAllPendingInMessageLoop(); |
+ ScopedMockTaskRunnerWrapper mock_task_runner; |
+ |
+ generator.PressTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ mock_task_runner.FastForwardUntilNoTasksRemain(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ generator.ReleaseTouch(); |
+ EXPECT_EQ(views::InkDropState::ACTIVATED, |
+ overflow_button_ink_drop_->GetTargetInkDropState()); |
+ EXPECT_THAT(overflow_button_ink_drop_->GetAndResetRequestedStates(), |
+ IsEmpty()); |
+ |
+ EXPECT_TRUE(test_api_->overflow_bubble() && |
+ test_api_->overflow_bubble()->IsShowing()); |
+ } |
+} |
+ |
+#endif // !defined(OS_WIN) |
+ |
} // namespace test |
} // namespace ash |