| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index c0e0e3d7989901dd1718f8f9f588756c2095fa0d..64ff6160d8990a3bf08c0004693e9f771aed0f9e 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -774,6 +774,10 @@ class GLES2DecoderImpl : public GLES2Decoder,
|
| return group_->shader_manager();
|
| }
|
|
|
| + ShaderTranslatorCache* shader_translator_cache() {
|
| + return group_->shader_translator_cache();
|
| + }
|
| +
|
| const TextureManager* texture_manager() const {
|
| return group_->texture_manager();
|
| }
|
| @@ -2762,9 +2766,10 @@ bool GLES2DecoderImpl::InitializeShaderTranslator() {
|
| if (workarounds().unroll_for_loop_with_sampler_array_index)
|
| driver_bug_workarounds |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX;
|
|
|
| - ShaderTranslatorCache* cache = ShaderTranslatorCache::GetInstance();
|
| - vertex_translator_ = cache->GetTranslator(
|
| - SH_VERTEX_SHADER, shader_spec, &resources,
|
| + vertex_translator_ = shader_translator_cache()->GetTranslator(
|
| + SH_VERTEX_SHADER,
|
| + shader_spec,
|
| + &resources,
|
| implementation_type,
|
| static_cast<ShCompileOptions>(driver_bug_workarounds));
|
| if (!vertex_translator_.get()) {
|
| @@ -2773,8 +2778,10 @@ bool GLES2DecoderImpl::InitializeShaderTranslator() {
|
| return false;
|
| }
|
|
|
| - fragment_translator_ = cache->GetTranslator(
|
| - SH_FRAGMENT_SHADER, shader_spec, &resources,
|
| + fragment_translator_ = shader_translator_cache()->GetTranslator(
|
| + SH_FRAGMENT_SHADER,
|
| + shader_spec,
|
| + &resources,
|
| implementation_type,
|
| static_cast<ShCompileOptions>(driver_bug_workarounds));
|
| if (!fragment_translator_.get()) {
|
| @@ -3409,6 +3416,11 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
|
| offscreen_resolved_frame_buffer_.reset();
|
| offscreen_resolved_color_texture_.reset();
|
|
|
| + // Need to release these before releasing |group_| which may own the
|
| + // ShaderTranslatorCache.
|
| + fragment_translator_ = NULL;
|
| + vertex_translator_ = NULL;
|
| +
|
| // Should destroy the transfer manager before the texture manager held
|
| // by the context group.
|
| async_pixel_transfer_manager_.reset();
|
|
|