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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ | 5 #ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
| 6 #define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ | 6 #define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
| 7 | 7 |
| 8 #include <array> | 8 #include <array> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
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| 23 // with the origin at the upper-left corner of the canvas. | 23 // with the origin at the upper-left corner of the canvas. |
| 24 class GlCanvas { | 24 class GlCanvas { |
| 25 public: | 25 public: |
| 26 // gl_version: version number of the OpenGL ES context. Either 2 or 3. | 26 // gl_version: version number of the OpenGL ES context. Either 2 or 3. |
| 27 GlCanvas(int gl_version); | 27 GlCanvas(int gl_version); |
| 28 | 28 |
| 29 ~GlCanvas(); | 29 ~GlCanvas(); |
| 30 | 30 |
| 31 // Sets the normalized transformation matrix. This matrix defines how the | 31 // Sets the normalized transformation matrix. This matrix defines how the |
| 32 // canvas should be shown on the view. | 32 // canvas should be shown on the view. |
| 33 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. | 33 // 3 by 3 transformation matrix **in column-major order**, i. e. |
| 34 // [ m0, m3, m6, m1, m4, m7, m2, m5, m8 ]. |
| 34 // The matrix will be multiplied with the positions (with projective space, | 35 // The matrix will be multiplied with the positions (with projective space, |
| 35 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. | 36 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. |
| 36 // | 37 // |
| 37 // | m0, m1, m2, | | x | | 38 // | m0, m1, m2, | | x | |
| 38 // | m3, m4, m5, | * | y | | 39 // | m3, m4, m5, | * | y | |
| 39 // | m6, m7, m8 | | 1 | | 40 // | m6, m7, m8 | | 1 | |
| 40 // | 41 // |
| 41 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 | 42 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 |
| 42 // and m4 defines the ratio of canvas width or height over view width or | 43 // and m4 defines the ratio of canvas width or height over view width or |
| 43 // height. m2 and m5 defines the offset of the upper-left corner in percentage | 44 // height. m2 and m5 defines the offset of the upper-left corner in percentage |
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| 80 GLuint tex_cord_location_; | 81 GLuint tex_cord_location_; |
| 81 | 82 |
| 82 base::ThreadChecker thread_checker_; | 83 base::ThreadChecker thread_checker_; |
| 83 | 84 |
| 84 DISALLOW_COPY_AND_ASSIGN(GlCanvas); | 85 DISALLOW_COPY_AND_ASSIGN(GlCanvas); |
| 85 }; | 86 }; |
| 86 | 87 |
| 87 } // namespace remoting | 88 } // namespace remoting |
| 88 | 89 |
| 89 #endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ | 90 #endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
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