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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_CLIENT_GL_RENDERER_H_ | |
6 #define REMOTING_CLIENT_GL_RENDERER_H_ | |
7 | |
8 #include <queue> | |
9 | |
10 #include "base/callback.h" | |
11 #include "base/macros.h" | |
12 #include "base/memory/weak_ptr.h" | |
13 #include "base/threading/thread_checker.h" | |
14 #include "remoting/client/gl_cursor.h" | |
15 #include "remoting/client/gl_cursor_feedback.h" | |
16 #include "remoting/client/gl_desktop.h" | |
17 #include "remoting/proto/control.pb.h" | |
18 | |
19 namespace webrtc { | |
20 class DesktopFrame; | |
21 } // namespace webrtc | |
22 | |
23 namespace remoting { | |
24 | |
25 namespace protocol { | |
26 class CursorShapeInfo; | |
27 } // namespace protocol | |
28 | |
29 class GlCanvas; | |
30 | |
31 // Renders desktop and cursor on the OpenGL surface. Can be created on any | |
32 // thread but thereafter must be used and deleted on the same thread (usually | |
33 // the display thread. Or any Chromium thread with a task runner attached to | |
34 // it) unless otherwise noted. | |
35 // The unit of all length arguments is pixel. | |
36 class GlRenderer { | |
37 public: | |
38 // void RenderCallback(const base::Closure& draw_closure) | |
Sergey Ulanov
2016/07/25 19:34:14
this line looks like commented method declaration.
Yuwei
2016/07/25 19:52:18
Just try to show how the header of the callback wi
| |
39 // | |
40 // The callback should do preparation before and after rendering and call | |
41 // |draw_closure| to draw everything on current OpenGL buffer. You don't need | |
42 // to run |draw_closure| if it can't be done when running the RenderCallback. | |
43 // For example: | |
44 // | |
45 // if (!egl_context_established_) { | |
46 // return; | |
47 // } | |
48 // draw_closure.Run(); | |
49 // SwapBuffers(); | |
50 // ui_task_runner_->PostTask(FROM_HERE, render_done_); | |
Sergey Ulanov
2016/07/25 19:34:13
What is render_done_ and how is it relevant here?
Yuwei
2016/07/25 19:52:18
Just an example of how the caller may implement th
| |
51 // | |
52 // |draw_closure| must be run on the display thread. | |
53 using RenderCallback = base::Callback<void(const base::Closure&)>; | |
Sergey Ulanov
2016/07/25 19:34:13
So if I understand correctly the handler is respon
Sergey Ulanov
2016/07/25 19:34:13
add name of the argument for the callback, e.g.
ba
Yuwei
2016/07/26 05:01:43
Obsolete.
Yuwei
2016/07/26 05:01:44
Done.
| |
54 | |
55 // void SizeCallback(int width, int height) | |
Sergey Ulanov
2016/07/25 19:34:13
remove this line?
Yuwei
2016/07/26 05:01:44
Obsolete.
| |
56 using SizeCallback = base::Callback<void(int, int)>; | |
Sergey Ulanov
2016/07/25 19:34:13
base::Callback<void(int width, int height)>
Yuwei
2016/07/26 05:01:43
Obsolete.
| |
57 | |
58 explicit GlRenderer(); | |
59 ~GlRenderer(); | |
60 | |
61 // The render callback can be set on any thread no more than once before | |
62 // calling any On* functions. | |
63 //|callback| will be run on the display thread whenever the canvas need to be | |
64 // redrawn. | |
65 void SetRenderCallback(const RenderCallback& callback); | |
66 | |
67 // Sets the callback to be called when the size of the canvas (desktop frame) | |
68 // is changed. The callback can be set on any thread no more than once before | |
69 // calling any On* functions. | |
70 // |callback| will be run on the display thread. | |
71 void SetCanvasSizeChangedCallback(const SizeCallback& callback); | |
72 | |
73 // Calls |canvas_size_changed_callback_| with the current canvas size. Canvas | |
74 // size will be (0, 0) if no desktop frame is received yet. | |
75 // Caller can use this function to get the canvas size when the surface is | |
76 // recreated. | |
77 void RequestCanvasSize(); | |
78 | |
79 // Sets the pixel based transformation matrix related to the size of the | |
80 // canvas. | |
81 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. | |
82 // | |
83 // | m0, m1, m2, | | x | | |
84 // | m3, m4, m5, | * | y | | |
85 // | m6, m7, m8 | | 1 | | |
86 // | |
87 // The final size of the canvas will be (m0*canvas_width, m4*canvas_height) | |
88 // and the top-left corner will be (m2, m5) in pixel coordinates. | |
89 void OnPixelTransformationChanged(std::unique_ptr<std::array<float, 9>> mat); | |
90 | |
91 void OnCursorMoved(int x, int y); | |
92 | |
93 void OnCursorInputFeedback(int x, int y, float diameter); | |
94 | |
95 void OnCursorVisibilityChanged(bool visible); | |
96 | |
97 // Called when a desktop frame is received. | |
98 // The size of the canvas is determined by the dimension of the desktop frame. | |
99 // |done| will be queued up and called on the display thread after the actual | |
100 // rendering happens. | |
101 void OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame, | |
102 const base::Closure& done); | |
103 | |
104 void OnCursorShapeChanged(const protocol::CursorShapeInfo& shape); | |
105 | |
106 // Called after the EGL/EAGL context is established and the surface is created | |
107 // (or recreated). Previous desktop frame and canvas transformation will be | |
108 // lost after calling this function. | |
109 // Caller must call OnSurfaceDestroyed() before calling this function if the | |
110 // surface is recreated. | |
111 void OnSurfaceCreated(int gl_version); | |
112 | |
113 // Sets the size of the view. Called right after OnSurfaceCreated() or | |
114 // whenever the view size is changed. | |
115 void OnSurfaceChanged(int view_width, int view_height); | |
116 | |
117 // Called when the surface is destroyed. | |
118 void OnSurfaceDestroyed(); | |
119 | |
120 // Returns the weak pointer to be used on the display thread. | |
121 base::WeakPtr<GlRenderer> GetWeakPtr(); | |
122 | |
123 private: | |
124 // Post a rendering task to the task runner of current thread. | |
125 // Do nothing if render_callback_ is not set yet or an existing rendering task | |
126 // in the queue will cover changes before this function is called. | |
127 void RequestRender(); | |
128 | |
129 // Turns off the |render_scheduled_| flag and runs |render_callback_|. | |
130 void OnRender(); | |
131 | |
132 // Draws out everything on current OpenGL buffer and runs closures in | |
133 // |pending_done_callbacks_|. | |
134 void OnDrawFrame(); | |
135 | |
136 RenderCallback render_callback_; | |
137 | |
138 SizeCallback canvas_size_changed_callback_; | |
139 | |
140 // Done callbacks from OnFrameReceived. Will all be called once rendering | |
141 // takes place. | |
142 std::queue<base::Closure> pending_done_callbacks_; | |
143 | |
144 bool render_scheduled_ = false; | |
145 | |
146 int view_width_ = 0; | |
147 int view_height_ = 0; | |
148 int canvas_width_ = 0; | |
149 int canvas_height_ = 0; | |
150 | |
151 std::unique_ptr<GlCanvas> canvas_; | |
152 | |
153 GlCursor cursor_; | |
154 GlCursorFeedback cursor_feedback_; | |
155 GlDesktop desktop_; | |
156 | |
157 base::ThreadChecker thread_checker_; | |
158 base::WeakPtr<GlRenderer> weak_ptr_; | |
159 base::WeakPtrFactory<GlRenderer> weak_factory_; | |
160 DISALLOW_COPY_AND_ASSIGN(GlRenderer); | |
Sergey Ulanov
2016/07/25 19:34:13
nit: empty line here
Yuwei
2016/07/26 05:01:44
Done.
| |
161 }; | |
162 | |
163 } // namespace remoting | |
164 #endif // REMOTING_CLIENT_GL_RENDERER_H_ | |
Sergey Ulanov
2016/07/25 19:34:13
nit: empty line here
Yuwei
2016/07/26 05:01:44
Done.
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