Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(168)

Side by Side Diff: remoting/client/gl_renderer.h

Issue 2175963002: [Chromoting] Implement GlRenderer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add namespace comments Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « no previous file | remoting/client/gl_renderer.cc » ('j') | remoting/client/gl_renderer.cc » ('J')
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef REMOTING_CLIENT_GL_RENDERER_H_
6 #define REMOTING_CLIENT_GL_RENDERER_H_
7
8 #include <queue>
9
10 #include "base/callback.h"
11 #include "base/macros.h"
12 #include "base/memory/weak_ptr.h"
13 #include "base/threading/thread_checker.h"
14 #include "remoting/client/gl_cursor.h"
15 #include "remoting/client/gl_cursor_feedback.h"
16 #include "remoting/client/gl_desktop.h"
17 #include "remoting/proto/control.pb.h"
18
19 namespace webrtc {
20 class DesktopFrame;
21 } // namespace webrtc
22
23 namespace remoting {
24
25 namespace protocol {
26 class CursorShapeInfo;
27 } // namespace protocol
28
29 class GlCanvas;
30
31 // Renders desktop and cursor on the OpenGL surface. Can be created on any
32 // thread but thereafter must be used and deleted on the same thread (usually
33 // the display thread. Or any Chromium thread with a task runner attached to
34 // it) unless otherwise noted.
35 // The unit of all length arguments is pixel.
36 class GlRenderer {
37 public:
38 // void RenderCallback(const base::Closure& draw_closure)
Sergey Ulanov 2016/07/25 19:34:14 this line looks like commented method declaration.
Yuwei 2016/07/25 19:52:18 Just try to show how the header of the callback wi
39 //
40 // The callback should do preparation before and after rendering and call
41 // |draw_closure| to draw everything on current OpenGL buffer. You don't need
42 // to run |draw_closure| if it can't be done when running the RenderCallback.
43 // For example:
44 //
45 // if (!egl_context_established_) {
46 // return;
47 // }
48 // draw_closure.Run();
49 // SwapBuffers();
50 // ui_task_runner_->PostTask(FROM_HERE, render_done_);
Sergey Ulanov 2016/07/25 19:34:13 What is render_done_ and how is it relevant here?
Yuwei 2016/07/25 19:52:18 Just an example of how the caller may implement th
51 //
52 // |draw_closure| must be run on the display thread.
53 using RenderCallback = base::Callback<void(const base::Closure&)>;
Sergey Ulanov 2016/07/25 19:34:13 So if I understand correctly the handler is respon
Sergey Ulanov 2016/07/25 19:34:13 add name of the argument for the callback, e.g. ba
Yuwei 2016/07/26 05:01:43 Obsolete.
Yuwei 2016/07/26 05:01:44 Done.
54
55 // void SizeCallback(int width, int height)
Sergey Ulanov 2016/07/25 19:34:13 remove this line?
Yuwei 2016/07/26 05:01:44 Obsolete.
56 using SizeCallback = base::Callback<void(int, int)>;
Sergey Ulanov 2016/07/25 19:34:13 base::Callback<void(int width, int height)>
Yuwei 2016/07/26 05:01:43 Obsolete.
57
58 explicit GlRenderer();
59 ~GlRenderer();
60
61 // The render callback can be set on any thread no more than once before
62 // calling any On* functions.
63 //|callback| will be run on the display thread whenever the canvas need to be
64 // redrawn.
65 void SetRenderCallback(const RenderCallback& callback);
66
67 // Sets the callback to be called when the size of the canvas (desktop frame)
68 // is changed. The callback can be set on any thread no more than once before
69 // calling any On* functions.
70 // |callback| will be run on the display thread.
71 void SetCanvasSizeChangedCallback(const SizeCallback& callback);
72
73 // Calls |canvas_size_changed_callback_| with the current canvas size. Canvas
74 // size will be (0, 0) if no desktop frame is received yet.
75 // Caller can use this function to get the canvas size when the surface is
76 // recreated.
77 void RequestCanvasSize();
78
79 // Sets the pixel based transformation matrix related to the size of the
80 // canvas.
81 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
82 //
83 // | m0, m1, m2, | | x |
84 // | m3, m4, m5, | * | y |
85 // | m6, m7, m8 | | 1 |
86 //
87 // The final size of the canvas will be (m0*canvas_width, m4*canvas_height)
88 // and the top-left corner will be (m2, m5) in pixel coordinates.
89 void OnPixelTransformationChanged(std::unique_ptr<std::array<float, 9>> mat);
90
91 void OnCursorMoved(int x, int y);
92
93 void OnCursorInputFeedback(int x, int y, float diameter);
94
95 void OnCursorVisibilityChanged(bool visible);
96
97 // Called when a desktop frame is received.
98 // The size of the canvas is determined by the dimension of the desktop frame.
99 // |done| will be queued up and called on the display thread after the actual
100 // rendering happens.
101 void OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame,
102 const base::Closure& done);
103
104 void OnCursorShapeChanged(const protocol::CursorShapeInfo& shape);
105
106 // Called after the EGL/EAGL context is established and the surface is created
107 // (or recreated). Previous desktop frame and canvas transformation will be
108 // lost after calling this function.
109 // Caller must call OnSurfaceDestroyed() before calling this function if the
110 // surface is recreated.
111 void OnSurfaceCreated(int gl_version);
112
113 // Sets the size of the view. Called right after OnSurfaceCreated() or
114 // whenever the view size is changed.
115 void OnSurfaceChanged(int view_width, int view_height);
116
117 // Called when the surface is destroyed.
118 void OnSurfaceDestroyed();
119
120 // Returns the weak pointer to be used on the display thread.
121 base::WeakPtr<GlRenderer> GetWeakPtr();
122
123 private:
124 // Post a rendering task to the task runner of current thread.
125 // Do nothing if render_callback_ is not set yet or an existing rendering task
126 // in the queue will cover changes before this function is called.
127 void RequestRender();
128
129 // Turns off the |render_scheduled_| flag and runs |render_callback_|.
130 void OnRender();
131
132 // Draws out everything on current OpenGL buffer and runs closures in
133 // |pending_done_callbacks_|.
134 void OnDrawFrame();
135
136 RenderCallback render_callback_;
137
138 SizeCallback canvas_size_changed_callback_;
139
140 // Done callbacks from OnFrameReceived. Will all be called once rendering
141 // takes place.
142 std::queue<base::Closure> pending_done_callbacks_;
143
144 bool render_scheduled_ = false;
145
146 int view_width_ = 0;
147 int view_height_ = 0;
148 int canvas_width_ = 0;
149 int canvas_height_ = 0;
150
151 std::unique_ptr<GlCanvas> canvas_;
152
153 GlCursor cursor_;
154 GlCursorFeedback cursor_feedback_;
155 GlDesktop desktop_;
156
157 base::ThreadChecker thread_checker_;
158 base::WeakPtr<GlRenderer> weak_ptr_;
159 base::WeakPtrFactory<GlRenderer> weak_factory_;
160 DISALLOW_COPY_AND_ASSIGN(GlRenderer);
Sergey Ulanov 2016/07/25 19:34:13 nit: empty line here
Yuwei 2016/07/26 05:01:44 Done.
161 };
162
163 } // namespace remoting
164 #endif // REMOTING_CLIENT_GL_RENDERER_H_
Sergey Ulanov 2016/07/25 19:34:13 nit: empty line here
Yuwei 2016/07/26 05:01:44 Done.
OLDNEW
« no previous file with comments | « no previous file | remoting/client/gl_renderer.cc » ('j') | remoting/client/gl_renderer.cc » ('J')

Powered by Google App Engine
This is Rietveld 408576698