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Side by Side Diff: remoting/client/gl_renderer.cc

Issue 2175963002: [Chromoting] Implement GlRenderer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add namespace comments Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/gl_renderer.h"
6
7 #include "base/bind.h"
8 #include "base/logging.h"
9 #include "base/threading/thread_task_runner_handle.h"
10 #include "remoting/client/gl_canvas.h"
11 #include "remoting/client/gl_math.h"
12 #include "remoting/client/sys_opengl.h"
13 #include "third_party/webrtc/modules/desktop_capture/desktop_frame.h"
14
15 namespace remoting {
16
17 GlRenderer::GlRenderer() :
18 weak_factory_(this) {
19 weak_ptr_ = weak_factory_.GetWeakPtr();
20 thread_checker_.DetachFromThread();
21 }
22
23 GlRenderer::~GlRenderer() {
24 DCHECK(thread_checker_.CalledOnValidThread());
25 }
26
27 void GlRenderer::SetRenderCallback(const RenderCallback& callback) {
28 DCHECK(!render_callback_);
29 render_callback_ = callback;
30 }
31
32 void GlRenderer::SetCanvasSizeChangedCallback(const SizeCallback& callback) {
33 DCHECK(!canvas_size_changed_callback_);
34 canvas_size_changed_callback_ = callback;
35 }
36
37 void GlRenderer::RequestCanvasSize() {
38 DCHECK(thread_checker_.CalledOnValidThread());
39 canvas_size_changed_callback_.Run(canvas_width_, canvas_height_);
40 }
41
42 void GlRenderer::OnPixelTransformationChanged(
43 std::unique_ptr<std::array<float, 9>> mat) {
Sergey Ulanov 2016/07/25 19:34:13 nit: Pass the argument as a const reference to the
Yuwei 2016/07/25 19:52:18 Currently NormalizeTransformationMatrix is done di
Sergey Ulanov 2016/07/25 21:22:41 call it |matrix| instead of |mat|.
Sergey Ulanov 2016/07/25 21:22:41 The way this function is implemented it doesn't re
Yuwei 2016/07/25 22:13:55 But base::Bind will still copy it, right? For curr
44 DCHECK(thread_checker_.CalledOnValidThread());
45 NormalizeTransformationMatrix(view_width_, view_height_, canvas_width_,
46 canvas_height_, mat.get());
47 canvas_->SetNormalizedTransformation(*mat.get());
48 RequestRender();
49 }
50
51 void GlRenderer::OnCursorMoved(int x, int y) {
52 DCHECK(thread_checker_.CalledOnValidThread());
53 cursor_.SetCursorPosition(x, y);
54 RequestRender();
55 }
56
57 void GlRenderer::OnCursorInputFeedback(int x, int y, float diameter) {
58 DCHECK(thread_checker_.CalledOnValidThread());
59 cursor_feedback_.StartAnimation(((float) x) / canvas_width_,
60 ((float) y) / canvas_height_,
61 diameter / canvas_width_,
62 diameter / canvas_height_);
63 RequestRender();
64 }
65
66 void GlRenderer::OnCursorVisibilityChanged(bool visible) {
67 DCHECK(thread_checker_.CalledOnValidThread());
68 cursor_.SetCursorVisible(visible);
69 RequestRender();
70 }
71
72 void GlRenderer::OnFrameReceived(std::unique_ptr<webrtc::DesktopFrame> frame,
73 const base::Closure& done) {
74 DCHECK(thread_checker_.CalledOnValidThread());
75 DCHECK(frame->size().width() > 0 && frame->size().height() > 0);
76 if (canvas_width_ != frame->size().width() ||
77 canvas_height_ != frame->size().height()) {
78 if (canvas_size_changed_callback_) {
79 canvas_size_changed_callback_.Run(frame->size().width(),
80 frame->size().height());
81 }
82 canvas_width_ = frame->size().width();
83 canvas_height_ = frame->size().height();
84 cursor_.SetCanvasSize(canvas_width_, canvas_height_);
85 }
86
87 desktop_.SetVideoFrame(std::move(frame));
88 pending_done_callbacks_.push(done);
89 RequestRender();
90 }
91
92 void GlRenderer::OnCursorShapeChanged(const protocol::CursorShapeInfo& shape) {
93 DCHECK(thread_checker_.CalledOnValidThread());
94 cursor_.SetCursorShape(shape);
95 RequestRender();
96 }
97
98 void GlRenderer::OnSurfaceCreated(int gl_version) {
99 DCHECK(thread_checker_.CalledOnValidThread());
100 // Set the background clear color to black.
101 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
102 canvas_.reset(new GlCanvas(gl_version));
103 desktop_.SetCanvas(canvas_.get());
104 cursor_.SetCanvas(canvas_.get());
105 cursor_feedback_.SetCanvas(canvas_.get());
106 }
107
108 void GlRenderer::OnSurfaceChanged(int view_width, int view_height) {
109 DCHECK(thread_checker_.CalledOnValidThread());
110 DCHECK(view_width > 0 && view_height > 0);
111 glViewport(0, 0, view_width, view_height);
112 view_width_ = view_width;
113 view_height_ = view_height;
114 RequestRender();
115 }
116
117 void GlRenderer::OnSurfaceDestroyed() {
118 DCHECK(thread_checker_.CalledOnValidThread());
119 cursor_feedback_.SetCanvas(nullptr);
120 cursor_.SetCanvas(nullptr);
121 desktop_.SetCanvas(nullptr);
122 canvas_.reset();
123 }
124
125 base::WeakPtr<GlRenderer> GlRenderer::GetWeakPtr() {
126 return weak_ptr_;
127 }
128
129 void GlRenderer::RequestRender() {
130 if (render_scheduled_) {
131 return;
132 }
133 base::ThreadTaskRunnerHandle::Get()->PostTask(
Yuwei 2016/07/23 01:02:02 The cursor will occasionally shake when moving aro
Yuwei 2016/07/23 04:41:14 Just did some printf debugging and turns out the p
Yuwei 2016/07/25 19:52:18 For this issue, should I just add back the minimum
Sergey Ulanov 2016/07/25 21:22:41 As far as I can tell here is what happens: 1. Dis
Yuwei 2016/07/25 21:34:50 That's a fair enough solution. I think I just need
Yuwei 2016/07/26 05:01:43 Looks like this only solves the specific problem o
Yuwei 2016/07/26 22:26:55 Hmm... Looks like stuttering can still happen at t
134 FROM_HERE, base::Bind(&GlRenderer::OnRender, weak_ptr_));
135 render_scheduled_ = true;
136 }
137
138 void GlRenderer::OnRender() {
139 DCHECK(thread_checker_.CalledOnValidThread());
140 render_scheduled_ = false;
141 render_callback_.Run(base::Bind(&GlRenderer::OnDrawFrame, weak_ptr_));
142 }
143
144 void GlRenderer::OnDrawFrame() {
145 DCHECK(thread_checker_.CalledOnValidThread());
146 glClear(GL_COLOR_BUFFER_BIT);
147 desktop_.Draw();
148 cursor_.Draw();
149 if (cursor_feedback_.Draw()) {
150 RequestRender();
151 }
152 while (!pending_done_callbacks_.empty()) {
153 pending_done_callbacks_.front().Run();
154 pending_done_callbacks_.pop();
155 }
156 }
157
158 } // namespace remoting
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