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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_OPENGL_GL_MATH_H_ | 5 #ifndef REMOTING_CLIENT_OPENGL_GL_MATH_H_ |
6 #define REMOTING_CLIENT_OPENGL_GL_MATH_H_ | 6 #define REMOTING_CLIENT_OPENGL_GL_MATH_H_ |
7 | 7 |
8 #include <array> | 8 #include <array> |
9 #include <string> | 9 #include <string> |
10 | 10 |
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21 // | 21 // |
22 // | m0, m1, m2, | | x | | 22 // | m0, m1, m2, | | x | |
23 // | m3, m4, m5, | * | y | | 23 // | m3, m4, m5, | * | y | |
24 // | m6, m7, m8 | | 1 | | 24 // | m6, m7, m8 | | 1 | |
25 void NormalizeTransformationMatrix(int view_width, | 25 void NormalizeTransformationMatrix(int view_width, |
26 int view_height, | 26 int view_height, |
27 int canvas_width, | 27 int canvas_width, |
28 int canvas_height, | 28 int canvas_height, |
29 std::array<float, 9>* matrix); | 29 std::array<float, 9>* matrix); |
30 | 30 |
| 31 // Transposes matrix [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]: |
| 32 // |
| 33 // | m0, m1, m2, | | x | |
| 34 // | m3, m4, m5, | * | y | |
| 35 // | m6, m7, m8 | | 1 | |
| 36 // |
| 37 // Into [ m0, m3, m6, m1, m4, m7, m2, m5, m8 ]. |
| 38 void TransposeTransformationMatrix(std::array<float, 9>* matrix); |
| 39 |
31 // Given left, top, width, height of a rectangle, fills |positions| with | 40 // Given left, top, width, height of a rectangle, fills |positions| with |
32 // coordinates of four vertices of the rectangle. | 41 // coordinates of four vertices of the rectangle. |
33 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, | 42 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
34 // x_upperright, y_upperright, x_lowerright, y_lowerright ] | 43 // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
35 void FillRectangleVertexPositions(float left, | 44 void FillRectangleVertexPositions(float left, |
36 float top, | 45 float top, |
37 float width, | 46 float width, |
38 float height, | 47 float height, |
39 std::array<float, 8>* positions); | 48 std::array<float, 8>* positions); |
40 | 49 |
41 // Returns the string representation of the matrix for debugging. | 50 // Returns the string representation of the matrix for debugging. |
42 // | 51 // |
43 // For example: | 52 // For example: |
44 // [ | 53 // [ |
45 // 1, 0, 0, | 54 // 1, 0, 0, |
46 // 0, 1, 0, | 55 // 0, 1, 0, |
47 // 0, 0, 1, | 56 // 0, 0, 1, |
48 // ] | 57 // ] |
49 std::string MatrixToString(const float* mat, int num_rows, int num_cols); | 58 std::string MatrixToString(const float* mat, int num_rows, int num_cols); |
50 | 59 |
51 } // namespace remoting | 60 } // namespace remoting |
52 | 61 |
53 #endif // REMOTING_CLIENT_OPENGL_GL_MATH_H_ | 62 #endif // REMOTING_CLIENT_OPENGL_GL_MATH_H_ |
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