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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_CLIENT_GL_RENDERER_DELEGATE_H_ | |
6 #define REMOTING_CLIENT_GL_RENDERER_DELEGATE_H_ | |
7 | |
8 #include "base/macros.h" | |
9 | |
10 namespace remoting { | |
11 | |
12 // Interface to interact with GlRenderer. All functions will be called on the | |
13 // display thread. | |
14 class GlRendererDelegate { | |
Sergey Ulanov
2016/07/27 17:45:33
Add private virtual destructor.
Yuwei
2016/07/27 18:23:11
Done. I think you mean protected?
Sergey Ulanov
2016/07/27 18:36:41
yes
| |
15 public: | |
16 // Called when GlRenderer is about to render a frame on current OpenGL | |
17 // surface. Return true if GlRenderer can continue the render process. | |
18 virtual bool CanRenderFrame() = 0; | |
19 | |
20 // Called after GlRenderer has successfully rendered a frame on current OpenGL | |
21 // surface. | |
22 virtual void OnFrameRendered() = 0; | |
23 | |
24 // Called when the size of the canvas (= size of desktop frame) is changed. | |
25 virtual void OnSizeChanged(int width, int height) = 0; | |
26 }; | |
27 | |
28 } // namespace remoting | |
29 #endif // REMOTING_CLIENT_GL_RENDERER_DELEGATE_H_ | |
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