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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ | 5 #ifndef REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ |
| 6 #define REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ | 6 #define REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ |
| 7 | 7 |
| 8 #include <EGL/egl.h> | 8 #include <EGL/egl.h> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "base/threading/thread_checker.h" | 11 #include "base/threading/thread_checker.h" |
| 12 | 12 |
| 13 namespace remoting { | 13 namespace remoting { |
| 14 | 14 |
| 15 // Establishes an EGL-OpenGL|ES2 context on current thread. Must be constructed, | 15 // Establishes an EGL-OpenGL|ES 2 (if 3 is not supported) or 3 (backward |
| 16 // used, and deleted on single thread (i.e. the display thread). Each thread can | 16 // compatible with 2) context on current thread. Must be constructed, used, and |
| 17 // have no more than one EglThreadContext. | 17 // deleted on single thread (i.e. the display thread). Each thread can have no |
| 18 // | 18 // more than one EglThreadContext. |
| 19 // An example use case: | |
| 20 // class DisplayHandler { | |
| 21 // void OnSurfaceCreated(ANativeWindow* surface) { | |
| 22 // context_.BindToWindow(surface); | |
| 23 // } | |
| 24 // void OnSurfaceDestroyed() { | |
| 25 // context_.BindToWindow(nullptr); | |
| 26 // } | |
| 27 // EglThreadContext context_; | |
| 28 // }; | |
| 29 class EglThreadContext { | 19 class EglThreadContext { |
| 30 public: | 20 public: |
| 21 enum ClientVersion { | |
|
Sergey Ulanov
2016/07/25 19:47:11
nit: use enum class and remove CLIENT_VERSION_ pre
Sergey Ulanov
2016/07/25 19:47:11
Call this GlVersion?
Yuwei
2016/07/25 20:59:51
Done.
Yuwei
2016/07/25 20:59:51
Done.
| |
| 22 CLIENT_VERSION_UNKNOWN = 0, | |
| 23 CLIENT_VERSION_ES_2 = 2, | |
| 24 CLIENT_VERSION_ES_3 = 3 | |
| 25 }; | |
| 26 | |
| 31 EglThreadContext(); | 27 EglThreadContext(); |
| 32 ~EglThreadContext(); | 28 ~EglThreadContext(); |
| 33 | 29 |
| 34 // Creates a surface on the given window and binds the context to the surface. | 30 // Creates a surface on the given window and binds the context to the surface. |
| 35 // Unbinds |window| last bound if |window| is NULL. | 31 // Unbinds |window| last bound if |window| is NULL. |
| 36 // EGLNativeWindowType is platform specific. E.g. ANativeWindow* on Android. | 32 // EGLNativeWindowType is platform specific. E.g. ANativeWindow* on Android. |
| 37 void BindToWindow(EGLNativeWindowType window); | 33 void BindToWindow(EGLNativeWindowType window); |
| 38 | 34 |
| 39 // Returns true IFF the context is bound to a window (i.e. current surface is | 35 // Returns true if the context is bound to a window (i.e. current surface is |
| 40 // not NULL). | 36 // not NULL). |
| 41 bool IsWindowBound() const; | 37 bool IsWindowBound() const; |
| 42 | 38 |
| 43 // Posts EGL surface buffer to the window being bound. Window must be bound | 39 // Posts EGL surface buffer to the window being bound. |
| 44 // before calling this function. | 40 // Returns true if the buffer is successfully swapped. |
| 45 void SwapBuffers(); | 41 bool SwapBuffers(); |
| 42 | |
| 43 // Returns the current OpenGL ES client version of the EGL context. It will be | |
| 44 // either 2 or 3. | |
| 45 ClientVersion client_version() const { | |
| 46 return client_version_; | |
| 47 } | |
| 46 | 48 |
| 47 private: | 49 private: |
| 50 // Creates an EGLContext with given |renderable_type| and |client_version|. | |
| 51 // |renderable_type| and |client_version| must match with each other. | |
| 52 // E.g. renderable_type = EGL_OPENGL_ES3_BIT, | |
| 53 // client_version = CLIENT_VERSION_ES_3. | |
| 54 bool CreateContextWithClientVersion(int renderable_type, | |
| 55 ClientVersion client_version); | |
| 56 | |
| 48 EGLDisplay display_ = EGL_NO_DISPLAY; | 57 EGLDisplay display_ = EGL_NO_DISPLAY; |
| 49 EGLConfig config_ = nullptr; | 58 EGLConfig config_ = nullptr; |
| 50 EGLSurface surface_ = EGL_NO_SURFACE; | 59 EGLSurface surface_ = EGL_NO_SURFACE; |
| 51 EGLContext context_ = EGL_NO_CONTEXT; | 60 EGLContext context_ = EGL_NO_CONTEXT; |
| 61 ClientVersion client_version_ = CLIENT_VERSION_UNKNOWN; | |
| 52 | 62 |
| 53 base::ThreadChecker thread_checker_; | 63 base::ThreadChecker thread_checker_; |
| 54 | 64 |
| 55 DISALLOW_COPY_AND_ASSIGN(EglThreadContext); | 65 DISALLOW_COPY_AND_ASSIGN(EglThreadContext); |
| 56 }; | 66 }; |
| 57 | 67 |
| 58 } // namespace remoting | 68 } // namespace remoting |
| 59 | 69 |
| 60 #endif // REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ | 70 #endif // REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ |
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