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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ | 5 #ifndef REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ |
| 6 #define REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ | 6 #define REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ |
| 7 | 7 |
| 8 #include <EGL/egl.h> | 8 #include <EGL/egl.h> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "base/threading/thread_checker.h" | 11 #include "base/threading/thread_checker.h" |
| 12 | 12 |
| 13 namespace remoting { | 13 namespace remoting { |
| 14 | 14 |
| 15 // Establishes an EGL-OpenGL|ES2 context on current thread. Must be constructed, | 15 // Establishes an EGL-OpenGL|ES 2 (if 3 is not supported) or 3 (backward |
| 16 // used, and deleted on single thread (i.e. the display thread). Each thread can | 16 // compatible with 2) context on current thread. Must be constructed, used, and |
| 17 // have no more than one EglThreadContext. | 17 // deleted on single thread (i.e. the display thread). Each thread can have no |
| 18 // more than one EglThreadContext. | |
| 18 // | 19 // |
| 19 // An example use case: | 20 // An example use case: |
|
Lambros
2016/07/22 20:36:07
Does this example offer any value above the real i
Yuwei
2016/07/22 21:22:39
Remove this?
| |
| 20 // class DisplayHandler { | 21 // class DisplayHandler { |
| 21 // void OnSurfaceCreated(ANativeWindow* surface) { | 22 // void OnSurfaceCreated(ANativeWindow* surface) { |
| 23 // if (context_.GetClientVersion() > 2) { | |
| 24 // renderer_.reset(new BetterRenderer()); | |
| 25 // } else { | |
| 26 // renderer_.reset(new SoftwareRenderer()); | |
| 27 // } | |
| 22 // context_.BindToWindow(surface); | 28 // context_.BindToWindow(surface); |
| 23 // } | 29 // } |
| 24 // void OnSurfaceDestroyed() { | 30 // void OnSurfaceDestroyed() { |
| 25 // context_.BindToWindow(nullptr); | 31 // context_.BindToWindow(nullptr); |
| 26 // } | 32 // } |
| 27 // EglThreadContext context_; | 33 // EglThreadContext context_; |
| 34 // unique_ptr<VideoRenderer> renderer_; | |
| 28 // }; | 35 // }; |
| 29 class EglThreadContext { | 36 class EglThreadContext { |
| 30 public: | 37 public: |
| 31 EglThreadContext(); | 38 EglThreadContext(); |
| 32 ~EglThreadContext(); | 39 ~EglThreadContext(); |
| 33 | 40 |
| 34 // Creates a surface on the given window and binds the context to the surface. | 41 // Creates a surface on the given window and binds the context to the surface. |
| 35 // Unbinds |window| last bound if |window| is NULL. | 42 // Unbinds |window| last bound if |window| is NULL. |
| 36 // EGLNativeWindowType is platform specific. E.g. ANativeWindow* on Android. | 43 // EGLNativeWindowType is platform specific. E.g. ANativeWindow* on Android. |
| 37 void BindToWindow(EGLNativeWindowType window); | 44 void BindToWindow(EGLNativeWindowType window); |
| 38 | 45 |
| 39 // Returns true IFF the context is bound to a window (i.e. current surface is | 46 // Returns true IFF the context is bound to a window (i.e. current surface is |
|
Sergey Ulanov
2016/07/22 20:12:34
s/IFF/if/
Not everybody is familiar with this ter
Yuwei
2016/07/22 21:22:39
Done.
| |
| 40 // not NULL). | 47 // not NULL). |
| 41 bool IsWindowBound() const; | 48 bool IsWindowBound() const; |
| 42 | 49 |
| 43 // Posts EGL surface buffer to the window being bound. Window must be bound | 50 // Posts EGL surface buffer to the window being bound. |
| 44 // before calling this function. | 51 // Returns true IFF the buffer is successfully swapped. |
|
Sergey Ulanov
2016/07/22 20:12:34
s/IFF/if/
(also it's not abbreviation, so it shoul
Yuwei
2016/07/22 21:22:39
Done.
| |
| 45 void SwapBuffers(); | 52 bool SwapBuffers(); |
| 53 | |
| 54 // Returns the current OpenGL ES client version of the EGL context. It will be | |
| 55 // either 2 or 3. | |
| 56 int GetClientVersion() const; | |
|
Lambros
2016/07/22 20:36:07
This is a simple getter so call it client_version(
Yuwei
2016/07/22 21:22:39
inlined.
It will be used in JniGlDisplayHandler a
| |
| 46 | 57 |
| 47 private: | 58 private: |
| 59 // renderable_type: | |
|
Sergey Ulanov
2016/07/22 20:12:34
document this parameter? or maybe replace it with
Lambros
2016/07/22 20:36:07
This comment is confusing. Can you write it as Eng
Yuwei
2016/07/22 21:22:40
Changed the comment a little bit... EGLContext and
| |
| 60 // client_version: Either 2 or 3. Specifying whether OpenGL ES 2 or OpenGL ES | |
| 61 // 3 context should be created. | |
| 62 bool CreateContextWithClientVersion(unsigned int renderable_type, | |
|
Sergey Ulanov
2016/07/22 20:12:34
Please use int instead of unsigned int. See https:
Yuwei
2016/07/22 21:22:40
Done.
| |
| 63 int client_version); | |
| 64 | |
| 48 EGLDisplay display_ = EGL_NO_DISPLAY; | 65 EGLDisplay display_ = EGL_NO_DISPLAY; |
| 49 EGLConfig config_ = nullptr; | 66 EGLConfig config_ = nullptr; |
| 50 EGLSurface surface_ = EGL_NO_SURFACE; | 67 EGLSurface surface_ = EGL_NO_SURFACE; |
| 51 EGLContext context_ = EGL_NO_CONTEXT; | 68 EGLContext context_ = EGL_NO_CONTEXT; |
| 69 int client_version_ = 0; | |
|
Sergey Ulanov
2016/07/22 20:12:34
nit: maybe useful to declare enum for GL version
Lambros
2016/07/22 20:36:07
Do you need to store version here? Couldn't you ca
Yuwei
2016/07/22 21:22:39
GetClientVersion() just returns client_version_...
Yuwei
2016/07/22 21:22:39
Done.
| |
| 52 | 70 |
| 53 base::ThreadChecker thread_checker_; | 71 base::ThreadChecker thread_checker_; |
| 54 | 72 |
| 55 DISALLOW_COPY_AND_ASSIGN(EglThreadContext); | 73 DISALLOW_COPY_AND_ASSIGN(EglThreadContext); |
| 56 }; | 74 }; |
| 57 | 75 |
| 58 } // namespace remoting | 76 } // namespace remoting |
| 59 | 77 |
| 60 #endif // REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ | 78 #endif // REMOTING_CLIENT_JNI_EGL_THREAD_CONTEXT_H_ |
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