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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 2175573004: Revert of Retract PipelineBuilder some more (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrCaps.h" 10 #include "GrCaps.h"
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "batches/GrDrawBatch.h" 12 #include "batches/GrDrawBatch.h"
13 #include "GrDrawContext.h" 13 #include "GrDrawContext.h"
14 #include "GrPipelineBuilder.h"
14 #include "GrShape.h" 15 #include "GrShape.h"
15 16
16 #include "SkDistanceFieldGen.h" 17 #include "SkDistanceFieldGen.h"
17 18
18 #include "batches/GrRectBatchFactory.h" 19 #include "batches/GrRectBatchFactory.h"
19 20
20 /* 21 /*
21 * Convert a boolean operation into a transfer mode code 22 * Convert a boolean operation into a transfer mode code
22 */ 23 */
23 static SkXfermode::Mode op_to_mode(SkRegion::Op op) { 24 static SkXfermode::Mode op_to_mode(SkRegion::Op op) {
(...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after
173 SK_Scalar1 * rect.fRight, 174 SK_Scalar1 * rect.fRight,
174 SK_Scalar1 * rect.fBottom); 175 SK_Scalar1 * rect.fBottom);
175 176
176 // We use device coords to compute the texture coordinates. We take the devi ce coords and apply 177 // We use device coords to compute the texture coordinates. We take the devi ce coords and apply
177 // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling 178 // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
178 // matrix to normalized coords. 179 // matrix to normalized coords.
179 SkMatrix maskMatrix; 180 SkMatrix maskMatrix;
180 maskMatrix.setIDiv(texture->width(), texture->height()); 181 maskMatrix.setIDiv(texture->width(), texture->height());
181 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop )); 182 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop ));
182 183
183 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(paint.ge tColor(), 184 GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(paint));
184 SkMatrix ::I(), 185 pipelineBuilder.setUserStencil(&userStencilSettings);
185 dstRect, nullptr, &invert));
186 186
187 GrPaint newPaint(paint); 187 pipelineBuilder.addCoverageFragmentProcessor(
188 newPaint.addCoverageFragmentProcessor(
189 GrSimpleTextureEffect::Make(texture, 188 GrSimpleTextureEffect::Make(texture,
190 nullptr, 189 nullptr,
191 maskMatrix, 190 maskMatrix,
192 GrTextureParams::kNone_Filt erMode, 191 GrTextureParams::kNone_Filt erMode,
193 kDevice_GrCoordSet)); 192 kDevice_GrCoordSet));
194 193
195 drawContext->drawBatch(newPaint, clip, userStencilSettings, batch); 194 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(paint.ge tColor(),
195 SkMatrix ::I(),
196 dstRect, nullptr, &invert));
197 drawContext->drawBatch(pipelineBuilder, clip, batch);
196 } 198 }
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