| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 1f80ea1c09e7c1d596bfd7b626dbb1a3b128ec4a..5301f46a0ab8bede92f4eb138bee1f7fe15856c3 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -311,6 +311,25 @@ public:
|
| virtual bool asACompose(ComposeRec*) const { return false; }
|
|
|
| #if SK_SUPPORT_GPU
|
| + struct AsFPArgs {
|
| + AsFPArgs(GrContext* context,
|
| + const SkMatrix* viewMatrix,
|
| + const SkMatrix* localMatrix,
|
| + SkFilterQuality filterQuality,
|
| + SkSourceGammaTreatment gammaTreatment)
|
| + : fContext(context)
|
| + , fViewMatrix(viewMatrix)
|
| + , fLocalMatrix(localMatrix)
|
| + , fFilterQuality(filterQuality)
|
| + , fGammaTreatment(gammaTreatment) {}
|
| +
|
| + GrContext* fContext;
|
| + const SkMatrix* fViewMatrix;
|
| + const SkMatrix* fLocalMatrix;
|
| + SkFilterQuality fFilterQuality;
|
| + SkSourceGammaTreatment fGammaTreatment;
|
| + };
|
| +
|
| /**
|
| * Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is
|
| * returned if there is no GPU implementation.
|
| @@ -324,11 +343,7 @@ public:
|
| * The returned GrFragmentProcessor should expect an unpremultiplied input color and
|
| * produce a premultiplied output.
|
| */
|
| - virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
|
| - const SkMatrix& viewMatrix,
|
| - const SkMatrix* localMatrix,
|
| - SkFilterQuality,
|
| - SkSourceGammaTreatment) const;
|
| + virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const;
|
| #endif
|
|
|
| /**
|
|
|