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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPictureShader_DEFINED | 8 #ifndef SkPictureShader_DEFINED |
9 #define SkPictureShader_DEFINED | 9 #define SkPictureShader_DEFINED |
10 | 10 |
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21 */ | 21 */ |
22 class SkPictureShader : public SkShader { | 22 class SkPictureShader : public SkShader { |
23 public: | 23 public: |
24 static sk_sp<SkShader> Make(sk_sp<SkPicture>, TileMode, TileMode, const SkMa
trix*, | 24 static sk_sp<SkShader> Make(sk_sp<SkPicture>, TileMode, TileMode, const SkMa
trix*, |
25 const SkRect*); | 25 const SkRect*); |
26 | 26 |
27 SK_TO_STRING_OVERRIDE() | 27 SK_TO_STRING_OVERRIDE() |
28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) | 28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) |
29 | 29 |
30 #if SK_SUPPORT_GPU | 30 #if SK_SUPPORT_GPU |
31 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, | 31 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; |
32 const SkMatrix& viewM, | |
33 const SkMatrix*, | |
34 SkFilterQuality, | |
35 SkSourceGammaTreatment) const
override; | |
36 #endif | 32 #endif |
37 | 33 |
38 protected: | 34 protected: |
39 SkPictureShader(SkReadBuffer&); | 35 SkPictureShader(SkReadBuffer&); |
40 void flatten(SkWriteBuffer&) const override; | 36 void flatten(SkWriteBuffer&) const override; |
41 size_t onContextSize(const ContextRec&) const override; | 37 size_t onContextSize(const ContextRec&) const override; |
42 Context* onCreateContext(const ContextRec&, void* storage) const override; | 38 Context* onCreateContext(const ContextRec&, void* storage) const override; |
43 | 39 |
44 private: | 40 private: |
45 SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const
SkRect*); | 41 SkPictureShader(sk_sp<SkPicture>, TileMode, TileMode, const SkMatrix*, const
SkRect*); |
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71 SkShader::Context* fBitmapShaderContext; | 67 SkShader::Context* fBitmapShaderContext; |
72 void* fBitmapShaderContextStorage; | 68 void* fBitmapShaderContextStorage; |
73 | 69 |
74 typedef SkShader::Context INHERITED; | 70 typedef SkShader::Context INHERITED; |
75 }; | 71 }; |
76 | 72 |
77 typedef SkShader INHERITED; | 73 typedef SkShader INHERITED; |
78 }; | 74 }; |
79 | 75 |
80 #endif // SkPictureShader_DEFINED | 76 #endif // SkPictureShader_DEFINED |
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