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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkError.h" | 8 #include "SkError.h" |
9 #include "SkErrorInternals.h" | 9 #include "SkErrorInternals.h" |
10 #include "SkLightingShader.h" | 10 #include "SkLightingShader.h" |
11 #include "SkMatrix.h" | 11 #include "SkMatrix.h" |
12 #include "SkNormalSource.h" | 12 #include "SkNormalSource.h" |
13 #include "SkPM4f.h" | 13 #include "SkPM4f.h" |
14 #include "SkReadBuffer.h" | 14 #include "SkReadBuffer.h" |
15 #include "SkWriteBuffer.h" | 15 #include "SkWriteBuffer.h" |
16 | 16 |
17 // Genretating vtable | 17 // Genretating vtable |
18 SkNormalSource::~SkNormalSource() {} | 18 SkNormalSource::~SkNormalSource() {} |
19 | 19 |
20 /////////////////////////////////////////////////////////////////////////////// | 20 /////////////////////////////////////////////////////////////////////////////// |
21 | 21 |
22 class NormalMapSourceImpl : public SkNormalSource { | 22 class NormalMapSourceImpl : public SkNormalSource { |
23 public: | 23 public: |
24 NormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM) | 24 NormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM) |
25 : fMapShader(std::move(mapShader)) | 25 : fMapShader(std::move(mapShader)) |
26 , fInvCTM(invCTM) {} | 26 , fInvCTM(invCTM) {} |
27 | 27 |
28 #if SK_SUPPORT_GPU | 28 #if SK_SUPPORT_GPU |
29 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, | 29 sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) co
nst override; |
30 const SkMatrix& viewM, | |
31 const SkMatrix* localMatrix, | |
32 SkFilterQuality, | |
33 SkSourceGammaTreatment) const
override; | |
34 #endif | 30 #endif |
35 | 31 |
36 SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, | 32 SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, |
37 void* storage) const ov
erride; | 33 void* storage) const ov
erride; |
38 | 34 |
39 size_t providerSize(const SkShader::ContextRec& rec) const override; | 35 size_t providerSize(const SkShader::ContextRec& rec) const override; |
40 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl) | 36 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl) |
41 | 37 |
42 protected: | 38 protected: |
43 void flatten(SkWriteBuffer& buf) const override; | 39 void flatten(SkWriteBuffer& buf) const override; |
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171 | 167 |
172 bool onIsEqual(const GrFragmentProcessor& proc) const override { | 168 bool onIsEqual(const GrFragmentProcessor& proc) const override { |
173 const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>(); | 169 const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>(); |
174 return fInvCTM == normalMapFP.fInvCTM; | 170 return fInvCTM == normalMapFP.fInvCTM; |
175 } | 171 } |
176 | 172 |
177 SkMatrix fInvCTM; | 173 SkMatrix fInvCTM; |
178 }; | 174 }; |
179 | 175 |
180 sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor( | 176 sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor( |
181 GrContext *context, | 177 const SkShader::AsFPArgs& args) const { |
182 const SkMatrix &viewM, | 178 sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(args); |
183 const SkMatrix *localMatrix
, | |
184 SkFilterQuality filterQuali
ty, | |
185 SkSourceGammaTreatment gamm
aTreatment) const { | |
186 sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(context,
viewM, | |
187 localMatrix, filterQuality, gammaTreatment); | |
188 if (!mapFP) { | 179 if (!mapFP) { |
189 return nullptr; | 180 return nullptr; |
190 } | 181 } |
191 | 182 |
192 return sk_make_sp<NormalMapFP>(std::move(mapFP), fInvCTM); | 183 return sk_make_sp<NormalMapFP>(std::move(mapFP), fInvCTM); |
193 } | 184 } |
194 | 185 |
195 #endif // SK_SUPPORT_GPU | 186 #endif // SK_SUPPORT_GPU |
196 | 187 |
197 //////////////////////////////////////////////////////////////////////////// | 188 //////////////////////////////////////////////////////////////////////////// |
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329 return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM); | 320 return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM); |
330 } | 321 } |
331 | 322 |
332 /////////////////////////////////////////////////////////////////////////////// | 323 /////////////////////////////////////////////////////////////////////////////// |
333 | 324 |
334 class SK_API NormalFlatSourceImpl : public SkNormalSource { | 325 class SK_API NormalFlatSourceImpl : public SkNormalSource { |
335 public: | 326 public: |
336 NormalFlatSourceImpl(){} | 327 NormalFlatSourceImpl(){} |
337 | 328 |
338 #if SK_SUPPORT_GPU | 329 #if SK_SUPPORT_GPU |
339 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, | 330 sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) co
nst override; |
340 const SkMatrix& viewM, | |
341 const SkMatrix* localMatrix, | |
342 SkFilterQuality, | |
343 SkSourceGammaTreatment) const
override; | |
344 #endif | 331 #endif |
345 | 332 |
346 SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, | 333 SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, |
347 void* storage) const override; | 334 void* storage) const override; |
348 size_t providerSize(const SkShader::ContextRec& rec) const override; | 335 size_t providerSize(const SkShader::ContextRec& rec) const override; |
349 | 336 |
350 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalFlatSourceImpl) | 337 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalFlatSourceImpl) |
351 | 338 |
352 protected: | 339 protected: |
353 void flatten(SkWriteBuffer& buf) const override; | 340 void flatten(SkWriteBuffer& buf) const override; |
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411 | 398 |
412 private: | 399 private: |
413 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new
GLSLNormalFlatFP; } | 400 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new
GLSLNormalFlatFP; } |
414 | 401 |
415 bool onIsEqual(const GrFragmentProcessor& proc) const override { | 402 bool onIsEqual(const GrFragmentProcessor& proc) const override { |
416 return true; | 403 return true; |
417 } | 404 } |
418 }; | 405 }; |
419 | 406 |
420 sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor( | 407 sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor( |
421 GrContext *context, | 408 const SkShader::AsFPArgs&) const { |
422 const SkMatrix &viewM, | |
423 const SkMatrix *localMatrix
, | |
424 SkFilterQuality filterQuali
ty, | |
425 SkSourceGammaTreatment gamm
aTreatment) const { | |
426 | 409 |
427 return sk_make_sp<NormalFlatFP>(); | 410 return sk_make_sp<NormalFlatFP>(); |
428 } | 411 } |
429 | 412 |
430 #endif // SK_SUPPORT_GPU | 413 #endif // SK_SUPPORT_GPU |
431 | 414 |
432 //////////////////////////////////////////////////////////////////////////// | 415 //////////////////////////////////////////////////////////////////////////// |
433 | 416 |
434 NormalFlatSourceImpl::Provider::Provider() {} | 417 NormalFlatSourceImpl::Provider::Provider() {} |
435 | 418 |
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470 //////////////////////////////////////////////////////////////////////////// | 453 //////////////////////////////////////////////////////////////////////////// |
471 | 454 |
472 //////////////////////////////////////////////////////////////////////////// | 455 //////////////////////////////////////////////////////////////////////////// |
473 | 456 |
474 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource) | 457 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource) |
475 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl) | 458 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl) |
476 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalFlatSourceImpl) | 459 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalFlatSourceImpl) |
477 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 460 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
478 | 461 |
479 //////////////////////////////////////////////////////////////////////////// | 462 //////////////////////////////////////////////////////////////////////////// |
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