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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorFilterShader.h" | 8 #include "SkColorFilterShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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90 int count) { | 90 int count) { |
91 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); | 91 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); |
92 | 92 |
93 fShaderContext->shadeSpan4f(x, y, result, count); | 93 fShaderContext->shadeSpan4f(x, y, result, count); |
94 filterShader.fFilter->filterSpan4f(result, count, result); | 94 filterShader.fFilter->filterSpan4f(result, count, result); |
95 } | 95 } |
96 | 96 |
97 #if SK_SUPPORT_GPU | 97 #if SK_SUPPORT_GPU |
98 ///////////////////////////////////////////////////////////////////// | 98 ///////////////////////////////////////////////////////////////////// |
99 | 99 |
100 sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor( | 100 sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor(const AsFPAr
gs& args) const { |
101 GrContext* context, | |
102 const SkMatrix& viewM, | |
103 const SkMatrix* localMatrix
, | |
104 SkFilterQuality fq, | |
105 SkSourceGammaTreatment gamm
aTreatment) const { | |
106 | 101 |
107 sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(context, viewM,
localMatrix, fq, | 102 sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(args)); |
108 gammaTreatment))
; | |
109 if (!fp1) { | 103 if (!fp1) { |
110 return nullptr; | 104 return nullptr; |
111 } | 105 } |
112 | 106 |
113 sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(context)); | 107 sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(args.fContext)); |
114 if (!fp2) { | 108 if (!fp2) { |
115 return fp1; | 109 return fp1; |
116 } | 110 } |
117 | 111 |
118 sk_sp<GrFragmentProcessor> fpSeries[] = { std::move(fp1), std::move(fp2) }; | 112 sk_sp<GrFragmentProcessor> fpSeries[] = { std::move(fp1), std::move(fp2) }; |
119 return GrFragmentProcessor::RunInSeries(fpSeries, 2); | 113 return GrFragmentProcessor::RunInSeries(fpSeries, 2); |
120 } | 114 } |
121 #endif | 115 #endif |
122 | 116 |
123 #ifndef SK_IGNORE_TO_STRING | 117 #ifndef SK_IGNORE_TO_STRING |
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137 | 131 |
138 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 132 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
139 | 133 |
140 sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const
{ | 134 sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const
{ |
141 SkShader* base = const_cast<SkShader*>(this); | 135 SkShader* base = const_cast<SkShader*>(this); |
142 if (!filter) { | 136 if (!filter) { |
143 return sk_ref_sp(base); | 137 return sk_ref_sp(base); |
144 } | 138 } |
145 return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), filter); | 139 return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), filter); |
146 } | 140 } |
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