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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColorFilterShader.h" | 8 #include "SkColorFilterShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 90 int count) { | 90 int count) { |
| 91 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); | 91 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); |
| 92 | 92 |
| 93 fShaderContext->shadeSpan4f(x, y, result, count); | 93 fShaderContext->shadeSpan4f(x, y, result, count); |
| 94 filterShader.fFilter->filterSpan4f(result, count, result); | 94 filterShader.fFilter->filterSpan4f(result, count, result); |
| 95 } | 95 } |
| 96 | 96 |
| 97 #if SK_SUPPORT_GPU | 97 #if SK_SUPPORT_GPU |
| 98 ///////////////////////////////////////////////////////////////////// | 98 ///////////////////////////////////////////////////////////////////// |
| 99 | 99 |
| 100 sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor( | 100 sk_sp<GrFragmentProcessor> SkColorFilterShader::asFragmentProcessor(const AsFPAr
gs& args) const { |
| 101 GrContext* context, | |
| 102 const SkMatrix& viewM, | |
| 103 const SkMatrix* localMatrix
, | |
| 104 SkFilterQuality fq, | |
| 105 SkSourceGammaTreatment gamm
aTreatment) const { | |
| 106 | 101 |
| 107 sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(context, viewM,
localMatrix, fq, | 102 sk_sp<GrFragmentProcessor> fp1(fShader->asFragmentProcessor(args)); |
| 108 gammaTreatment))
; | |
| 109 if (!fp1) { | 103 if (!fp1) { |
| 110 return nullptr; | 104 return nullptr; |
| 111 } | 105 } |
| 112 | 106 |
| 113 sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(context)); | 107 sk_sp<GrFragmentProcessor> fp2(fFilter->asFragmentProcessor(args.fContext)); |
| 114 if (!fp2) { | 108 if (!fp2) { |
| 115 return fp1; | 109 return fp1; |
| 116 } | 110 } |
| 117 | 111 |
| 118 sk_sp<GrFragmentProcessor> fpSeries[] = { std::move(fp1), std::move(fp2) }; | 112 sk_sp<GrFragmentProcessor> fpSeries[] = { std::move(fp1), std::move(fp2) }; |
| 119 return GrFragmentProcessor::RunInSeries(fpSeries, 2); | 113 return GrFragmentProcessor::RunInSeries(fpSeries, 2); |
| 120 } | 114 } |
| 121 #endif | 115 #endif |
| 122 | 116 |
| 123 #ifndef SK_IGNORE_TO_STRING | 117 #ifndef SK_IGNORE_TO_STRING |
| (...skipping 13 matching lines...) Expand all Loading... |
| 137 | 131 |
| 138 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 132 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 139 | 133 |
| 140 sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const
{ | 134 sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const
{ |
| 141 SkShader* base = const_cast<SkShader*>(this); | 135 SkShader* base = const_cast<SkShader*>(this); |
| 142 if (!filter) { | 136 if (!filter) { |
| 143 return sk_ref_sp(base); | 137 return sk_ref_sp(base); |
| 144 } | 138 } |
| 145 return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), filter); | 139 return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), filter); |
| 146 } | 140 } |
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