OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcShader_DEFINED | 8 #ifndef SkBitmapProcShader_DEFINED |
9 #define SkBitmapProcShader_DEFINED | 9 #define SkBitmapProcShader_DEFINED |
10 | 10 |
(...skipping 12 matching lines...) Expand all Loading... |
23 | 23 |
24 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it | 24 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it |
25 // communicates between its matrix-proc and its sampler-proc. Until we can | 25 // communicates between its matrix-proc and its sampler-proc. Until we can |
26 // widen that, we have to reject bitmaps that are larger. | 26 // widen that, we have to reject bitmaps that are larger. |
27 static bool BitmapIsTooBig(const SkBitmap&); | 27 static bool BitmapIsTooBig(const SkBitmap&); |
28 | 28 |
29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
31 | 31 |
32 #if SK_SUPPORT_GPU | 32 #if SK_SUPPORT_GPU |
33 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 33 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; |
34 const SkMatrix*, SkFilterQual
ity, | |
35 SkSourceGammaTreatment) const
override; | |
36 #endif | 34 #endif |
37 | 35 |
38 protected: | 36 protected: |
39 void flatten(SkWriteBuffer&) const override; | 37 void flatten(SkWriteBuffer&) const override; |
40 size_t onContextSize(const ContextRec& rec) const override { | 38 size_t onContextSize(const ContextRec& rec) const override { |
41 return ContextSize(rec, fRawBitmap.info()); | 39 return ContextSize(rec, fRawBitmap.info()); |
42 } | 40 } |
43 Context* onCreateContext(const ContextRec&, void* storage) const override; | 41 Context* onCreateContext(const ContextRec&, void* storage) const override; |
44 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 42 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
45 | 43 |
(...skipping 18 matching lines...) Expand all Loading... |
64 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 62 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
65 // yet found a situation where the size below isn't big enough. | 63 // yet found a situation where the size below isn't big enough. |
66 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; | 64 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; |
67 | 65 |
68 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 66 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
69 // the SkShader. | 67 // the SkShader. |
70 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, | 68 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, |
71 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); | 69 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); |
72 | 70 |
73 #endif | 71 #endif |
OLD | NEW |